Everyone can just think about 10 mana 20 heals, but it can been used as a" filler tourn heal" After som other plays/clears, to avoid combo range/death or to play something next turn wich can make you comeback
Not sure if mentioned already, but you Def could play other cards before this to lessen the mana cost. You could heal 18 with a healbot then play this card after as an example.
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I feel like this card is going to be strong enough in control paladin to at least see some play. Control paladin doesn't care about tempo, and its main weakness is staying alive in the late game once it has stabalized. Once you control the board and gained card advantage, who wouldn't want to get a massive heal to get out of combo range and seal up the game?
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Why are their so many people thinking this is a heal 20 and then lose or a tech only card vs freeze mage card? This is a standard control pally's dream. It's use is in giving control pally's a better way to spend mana AFTER you answer the board state. Equality then Wild Pyromancer then Forbidden Healing, aka wipe the board, summon a 3/1 and heal for 12. What this card is will be perfect for classic control/grinder/fatigue style pally.
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"Terribleness is part of greatness: let us not deceive ourselves." - Millhouse Manastorm
This card is absolutely fucking terrible. There is no turn on which it gives any value.
The tempo loss when you play it is game losing.
Yes, this card is hearthstone heal problem incarnate. Heal for a bit but waste your entire turn to do so. Get hit for the same amount on the next turn but also lose board state. You can't even play 2 of these the same turn. To be the most effective you can only spend very little mana in stats on the board. It's basically like passing a turn, ignoring a when it's grinder style healadin deck but they don't win by wasting an entire turn to heal (and they don't win in general). This may work for Warrior who can build an higher health pool than 30 and also syngerize with it, but this is stupid. The only way I would see this in my deck (non healadin/heavy control), is in the scenario of this expansion giving paladin different cardraw or ways to utilize existing ones better to replace Lay on Hands. Lay on Hands also wastes an entire turn and only heals for 8, this would heal for 16. The card draw of Lay on Hands is great however, probably still too good to replace it with this in a midrange deck or whatever more basic. My fear is that this is the only heal in the set now (for paladin).
Card will be pretty good in Giant Paladin. Molten + Molten + this is 2 8/8s and a relatively large heal. I don't see this being run in a standard control paladin deck but we don't really know what the meta will look like. Paladins used to run cards out of necessity because they didn't have anything else to run. Remember HoW and Guardian of Kings? If Paladins don't get other tools then this may see play from lack of options alone.
Everyone can just think about 10 mana 20 heals, but it can been used as a" filler tourn heal" After som other plays/clears, to avoid combo range/death or to play something next turn wich can make you comeback
Forbidden Healing is just a worse Holy Light from 1-3 mana.
Therefore to get value you need to spend 4+ mana on it.
Not sure if hyped yet.
Not sure if mentioned already, but you Def could play other cards before this to lessen the mana cost. You could heal 18 with a healbot then play this card after as an example.
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Wild Pyromancer, Violet Teacher, Gadgetzan Auctioneer, Eydis Darkbane, Fjola Lightbane. I am ready to have some fun.
Divine Favor Kappa
I feel like this card is going to be strong enough in control paladin to at least see some play. Control paladin doesn't care about tempo, and its main weakness is staying alive in the late game once it has stabalized. Once you control the board and gained card advantage, who wouldn't want to get a massive heal to get out of combo range and seal up the game?
Why are we giving paladin a card to make their OTK deck even more viable? Why Blizzard,why?
Just remember, SMOrc IS FOR BABIES.
Say hello to Lockadin
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Seems good, but not confident if it'll see play.
We can live without pizza, but then, what for?
Could be good in arena.
http://i.imgur.com/yNQirIJ.gifv
Anyfin OP with this card
Stall the game. Play your 5 cheap murlocs. Heal for 20. Twice. Then play 10-mana 22 burst. Repeat for 40+ burst next turn. :(
Why are their so many people thinking this is a heal 20 and then lose or a tech only card vs freeze mage card? This is a standard control pally's dream. It's use is in giving control pally's a better way to spend mana AFTER you answer the board state. Equality then Wild Pyromancer then Forbidden Healing, aka wipe the board, summon a 3/1 and heal for 12. What this card is will be perfect for classic control/grinder/fatigue style pally.
"Terribleness is part of greatness: let us not deceive ourselves." - Millhouse Manastorm
This card is absolutely fucking terrible. There is no turn on which it gives any value.
The tempo loss when you play it is game losing.
Overpriced trash.
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yeah, it will be cool if you have an auchenai priest. Hello double
healingdamage §the best would be turn 10, pyro x 2 20 dmg.
Tfw people don't understand how card games work and call this card trash.
FeelsBadMan
Card will be pretty good in Giant Paladin. Molten + Molten + this is 2 8/8s and a relatively large heal. I don't see this being run in a standard control paladin deck but we don't really know what the meta will look like. Paladins used to run cards out of necessity because they didn't have anything else to run. Remember HoW and Guardian of Kings? If Paladins don't get other tools then this may see play from lack of options alone.
Calling it - Rogue x/1 Weapon: Use all your mana, this weapon gains attack equal to the mana you spent.