Don't get me wrong, I love this card (even though I don't play Paly, and have mixed feeling about playing against it), it feels a lot stronger than the other revealed ones. God I hope the Rogue one is decent.
Because they really had to buff anyfin paladin. Fun and interactive card. Yeah...
The shittiest idea they had (apart from Mysterious Challenger and mech-mage drops) and they keep buffing it. It's going to be an awful Uther/Liadrin, the one of WotOG (unless murk-eye is banned or something).
TBH.. Healing Touch and Holy Light aren't being used although they are strong heals.. this heal is weaker than holy light till 3 mana..
I don't thing this card is so good.. I mean yes you can heal for a lot but you can also play Holy Light and have more mana efficient heal the 16 heal for 8(since you will always want to hero power for tempo) might be good against aggro but then again you can heal for 8 for 8 AND draw 3 cards with Lay on Hands
Antique Healbot for example is better than this card at 5 mana..
And Reno Jackson is always better cause it leaves a body!
I don't think this card will be so special.. like the 2 other cards the value gets hit hard because of it's flexibility, is the flexibility enough to ensure play? maybe on heavy control paladin decks.. otherwise.. nah.. in mid range would rather run Lay on Hands andTuskarr Jouster cause they card advantage and tempo in addition to the healing.. you can heal for 90 but if you lose the board and can't compete with it.. you lost anyway.. that's why control warrior isn't the most broken deck in the game.. gaining life sin't always the win condition.. in renolock it's another story cause warlock uses HP as a resource so healing is really important.
"Spend all your mana. Add that many posion blades to your hand." ...
"Spend all your mana. Add that many coins to your hand."
That wouldn't actually be an awful card. Basically allowing you to set aside any extra mana you have for a later turn. It would be great for enabling combos, and could even enable some sort of ramp rogue.
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
Best forbidden card revealed so far by some way. Probably best card revealed so far. 40 potential healing is nuts...however paladins losing some of their best cards in standard play which will need replacing to make paladin viable
I think this is how you have to think about the card to make sense:
You play control Paladin without Reno Jackson. You need to heal to full health but doesn't want to sacrefice consistency of your deck to do it. This is a one-of card in your deck that helps in combo-or-aggressive matchups assuming your deck is built so it can catch-up afterwards.
So... the card is theoretically good and comparable to Reno Jackson. The question that comes from it is this:
What is worst?
1 copy of each card in your deck to 100% of the time heal 100% of your health; OR; lose all your mana for a turn but essentially go back to full health?
One thing is "essentially go back to full health" really only happens if this card is played turn 8, 9, or 10, assuming your health is around 10-15.
On turn 6, you can play Reno and go back to full health even from 1 health. If you play this card on turn 6, your health goes up to 13 from 1 health, and you dont' have a 4/6 body on the board. Quite a big difference in my opinion.
seems too much heal for me
now we're talking
rogue is a dead class...
Don't get me wrong, I love this card (even though I don't play Paly, and have mixed feeling about playing against it), it feels a lot stronger than the other revealed ones. God I hope the Rogue one is decent.
This Is Our Town, Scrub
Yeah, Beat It
Welp, out of the forbidden cards so far, mage got screwed.
Trash.
Controlladin inc.
Really the blizzard is investing in card spend all the mana. No doubt see a "spend all your luck, lose RNG".
TBH.. Healing Touch and Holy Light aren't being used although they are strong heals.. this heal is weaker than holy light till 3 mana..
I don't thing this card is so good.. I mean yes you can heal for a lot but you can also play Holy Light and have more mana efficient heal the 16 heal for 8(since you will always want to hero power for tempo) might be good against aggro but then again you can heal for 8 for 8 AND draw 3 cards with Lay on Hands
Antique Healbot for example is better than this card at 5 mana..
And Reno Jackson is always better cause it leaves a body!
I don't think this card will be so special.. like the 2 other cards the value gets hit hard because of it's flexibility, is the flexibility enough to ensure play? maybe on heavy control paladin decks.. otherwise.. nah.. in mid range would rather run Lay on Hands andTuskarr Jouster cause they card advantage and tempo in addition to the healing.. you can heal for 90 but if you lose the board and can't compete with it.. you lost anyway.. that's why control warrior isn't the most broken deck in the game.. gaining life sin't always the win condition.. in renolock it's another story cause warlock uses HP as a resource so healing is really important.
I would use it if it was for priest, sadly it's not :(
RIP yogg-saron good things don't last forever :(
Best forbidden card revealed so far by some way. Probably best card revealed so far. 40 potential healing is nuts...however paladins losing some of their best cards in standard play which will need replacing to make paladin viable
Forbidden Hunter card: Spend all your mana. Summon that many hound(s) with charge. 4head
great a card for the <snip> murloc paladins. wild will be so fun