May some of you have seen Amaz predictions on the 12 cards from the basic set which are going to be nerfed. (If not you can watch it either on twitch or youtube). https://www.youtube.com/watch?v=vzG16DggwWw
While I agree with some, there are certain parts cards I would argue could/should be left as they are.
1: Savage Roar Unsuprisingly the druid combo is on the list. While he suggests making it 4 mana I would actually argue that it is still to strong when combined with Force of Nature. My arguement for this is mainly that druid would still constantly threaten leathel if he has more than 2 minions on the board. I would rather increase the cost of Force of Nature to 9 and make it spawn 4 minions (unless they do not change Innervate but I will get to that later.
2: Innervate: Basically I agree with the proposition to reduce the cost of the next minion played by 2.
3:Ancient of Lore: I know there are many people who are of the opinion that Ancient of Lore is to strong. And I would agree that it actually is a very strong card but not because of its effect but the positive synergy with the combo orientated style of druid. Without the option of the combo Ancient of Lore would just become a strong 7 drop minion, which is not as fast as other options (although with Dr. Boom out of standard I doubt that we will see another "Dr. Seven"). Amaz is correct in saying that there is no other minion who is able to draw 2 cards but given that it is a class card i feel like it would be kind of ok.
5:Mountain Giant: I actually don't think it is way to strong because for you can't play annything during your first turns when you are trying to get it on the board fast and second even if you do there are some answers to it. It might depend a little on whether Big Game Hunter gets nerfed or not but I would not say that this card really has to be nerfed.
6:Alexstrasza Again there is a big arguement going on whether it should be nerfed or not. While I think that you have to time the usage of the card pretty carefully in order to make it work, it does open up a lot of abuse possibilities one would need to think about in the future and maybe a nerf to make it put the Health at 20 is for the better in the long run.
7:Leper Gnome Definitly a card on my personal shitlist. When it gets played on turn 1 most of the times you are goint to take a minimum of 4 damage, which is just to much for a 1 drop. As an option to the suggested change (make the deathrattle deal 1 damage) I would also consider making it 2 mana and maybe an additional health point.
8:Animal Companion I am not really sure whether this card is really the source of the problems we used to have with face hunter. Even though they usually got Huffer, there was bit of RnG involved and therefore it would not make my "must nerf" list.
9:Knife Juggler: I think the main reason it needs to be nerfed is that there are really no other 2 Drops which have a similiarlly strong effect (the maximum additional damage you get from them is 1). I think the combination of the aggressive 3/2 stats with the effect is the actual problem of the card. If it would be only 1/3 for example it would not be good to just play it on turn 2 and let the opponent figure out how to deal with it. It would also make it much harder to trade upwards even after playing a bunch of additional minions.
10:Divine Favor: Not sure on this one (Open for arguements:) )
11:Preparation: Completely agree with the suggested change.
12:Blade Flurry: Devided on that one as well. Huge damage potential but you need a lot of cards in the correct order to make it work so I am really torn.
In addition I would suggest changing 3 more cards, which in my opinion are scewing the game towards an agrresive meta.
Abusive Sergeant: In my opinion if you are nerfing Leper Gnome you need to nerf the Sergant as well. I would suggest a 1 damage gain.
Lava Burst and Kill Command: No 3 Mana Card should be able to do 5 damage to the face, independent of the condition/downside of the card. (I realise that Fireball does 6 damage at 4 but I feel like mage does not really have the aggro potential of shaman and hunter).
Finally, i believe that Tirion Fordring is a little to much value at its 8 mana cost. I would suggest a change to Ashbringer of some sort since it continues to provide value even if you can deal with the minion itself.
I expect some of the Giants to get hit, if they nerf bgh. There's no solid way to remove them anymore if they end up coming early. (Also I love the fact that we all classify nerfs as being equivalent to being removed from the game)
I expect some of the Giants to get hit, if they nerf bgh. There's no solid way to remove them anymore if they end up coming early. (Also I love the fact that we all classify nerfs as being equivalent to being removed from the game)
I expect some of the Giants to get hit, if they nerf bgh. There's no solid way to remove them anymore if they end up coming early. (Also I love the fact that we all classify nerfs as being equivalent to being removed from the game)
I expect some of the Giants to get hit, if they nerf bgh. There's no solid way to remove them anymore if they end up coming early. (Also I love the fact that we all classify nerfs as being equivalent to being removed from the game)
To be fair - dozens of cards have been nerfed which still see play. Ancient of Lore remains one of the best 7-drops. Defender of Argus, Sylvanas, most of the freeze cards of freeze mage, plenty of others.
I expect some of the Giants to get hit, if they nerf bgh. There's no solid way to remove them anymore if they end up coming early. (Also I love the fact that we all classify nerfs as being equivalent to being removed from the game)
To be fair - dozens of cards have been nerfed which still see play. Ancient of Lore remains one of the best 7-drops. Defender of Argus, Sylvanas, most of the freeze cards of freeze mage, plenty of others.
Most of them were during the beta, so they weren't too extreme, plus they weren't nerfs, they were adjustments, since the game hadn't been released, and the effects and strength of these cards were still being judged. The past 2 years though have given only crippling nerfs.
I expect some of the Giants to get hit, if they nerf bgh. There's no solid way to remove them anymore if they end up coming early. (Also I love the fact that we all classify nerfs as being equivalent to being removed from the game)
To be fair - dozens of cards have been nerfed which still see play. Ancient of Lore remains one of the best 7-drops. Defender of Argus, Sylvanas, most of the freeze cards of freeze mage, plenty of others.
Lava Burst costs 5 unless you are just killing with it and Kill Command at least makes hunter play a bunch of beasts because drawing this when your board is clear feels bad unlike drawing Fireball on an empty board.
Lava Burst costs 5 unless you are just killing with it and Kill Command at least makes hunter play a bunch of beasts because drawing this when your board is clear feels bad unlike drawing Fireball on an empty board.
yeah its the killing part is kind of the problem ;)
I expect some of the Giants to get hit, if they nerf bgh. There's no solid way to remove them anymore if they end up coming early. (Also I love the fact that we all classify nerfs as being equivalent to being removed from the game)
To be fair - dozens of cards have been nerfed which still see play. Ancient of Lore remains one of the best 7-drops. Defender of Argus, Sylvanas, most of the freeze cards of freeze mage, plenty of others.
Most of them were during the beta, so they weren't too extreme, plus they weren't nerfs, they were adjustments, since the game hadn't been released, and the effects and strength of these cards were still being judged. The past 2 years though have given only crippling nerfs.
"Nerf" isn't a bad word. If you don't want to use it, of course, no one will force you.
I expect some of the Giants to get hit, if they nerf bgh. There's no solid way to remove them anymore if they end up coming early. (Also I love the fact that we all classify nerfs as being equivalent to being removed from the game)
To be fair - dozens of cards have been nerfed which still see play. Ancient of Lore remains one of the best 7-drops. Defender of Argus, Sylvanas, most of the freeze cards of freeze mage, plenty of others.
Most of them were during the beta, so they weren't too extreme, plus they weren't nerfs, they were adjustments, since the game hadn't been released, and the effects and strength of these cards were still being judged. The past 2 years though have given only crippling nerfs.
"Nerf" isn't a bad word. If you don't want to use it, of course, no one will force you.
I just watched his video. I thought he made a lot of good suggestions. I'd prefer Owl to cost 2 and leave Preparation alone myself. But, we're not that far off on what we think needs fixed.
I don't think Ancient of Lore is broken, but, his fix wasn't terrible.
I might be the only guy that feels a bit bad for Druid. Seems like his very 'soul' is under fire. I don't mind nerfing Savage Roar a bit, but, do we really need to gut 3 or 4 Druid cards all at once?
May some of you have seen Amaz predictions on the 12 cards from the basic set which are going to be nerfed. (If not you can watch it either on twitch or youtube). https://www.youtube.com/watch?v=vzG16DggwWw
While I agree with some, there are certain parts cards I would argue could/should be left as they are.
1: Savage Roar Unsuprisingly the druid combo is on the list. While he suggests making it 4 mana I would actually argue that it is still to strong when combined with Force of Nature. My arguement for this is mainly that druid would still constantly threaten leathel if he has more than 2 minions on the board. I would rather increase the cost of Force of Nature to 9 and make it spawn 4 minions (unless they do not change Innervate but I will get to that later.
2: Innervate: Basically I agree with the proposition to reduce the cost of the next minion played by 2.
3:Ancient of Lore: I know there are many people who are of the opinion that Ancient of Lore is to strong. And I would agree that it actually is a very strong card but not because of its effect but the positive synergy with the combo orientated style of druid. Without the option of the combo Ancient of Lore would just become a strong 7 drop minion, which is not as fast as other options (although with Dr. Boom out of standard I doubt that we will see another "Dr. Seven"). Amaz is correct in saying that there is no other minion who is able to draw 2 cards but given that it is a class card i feel like it would be kind of ok.
5:Mountain Giant: I actually don't think it is way to strong because for you can't play annything during your first turns when you are trying to get it on the board fast and second even if you do there are some answers to it. It might depend a little on whether Big Game Hunter gets nerfed or not but I would not say that this card really has to be nerfed.
6:Alexstrasza Again there is a big arguement going on whether it should be nerfed or not. While I think that you have to time the usage of the card pretty carefully in order to make it work, it does open up a lot of abuse possibilities one would need to think about in the future and maybe a nerf to make it put the Health at 20 is for the better in the long run.
7:Leper Gnome Definitly a card on my personal shitlist. When it gets played on turn 1 most of the times you are goint to take a minimum of 4 damage, which is just to much for a 1 drop. As an option to the suggested change (make the deathrattle deal 1 damage) I would also consider making it 2 mana and maybe an additional health point.
8:Animal Companion I am not really sure whether this card is really the source of the problems we used to have with face hunter. Even though they usually got Huffer, there was bit of RnG involved and therefore it would not make my "must nerf" list.
9:Knife Juggler: I think the main reason it needs to be nerfed is that there are really no other 2 Drops which have a similiarlly strong effect (the maximum additional damage you get from them is 1). I think the combination of the aggressive 3/2 stats with the effect is the actual problem of the card. If it would be only 1/3 for example it would not be good to just play it on turn 2 and let the opponent figure out how to deal with it. It would also make it much harder to trade upwards even after playing a bunch of additional minions.
10:Divine Favor: Not sure on this one (Open for arguements:) )
11:Preparation: Completely agree with the suggested change.
12:Blade Flurry: Devided on that one as well. Huge damage potential but you need a lot of cards in the correct order to make it work so I am really torn.
In addition I would suggest changing 3 more cards, which in my opinion are scewing the game towards an agrresive meta.
Abusive Sergeant: In my opinion if you are nerfing Leper Gnome you need to nerf the Sergant as well. I would suggest a 1 damage gain.
Lava Burst and Kill Command: No 3 Mana Card should be able to do 5 damage to the face, independent of the condition/downside of the card. (I realise that Fireball does 6 damage at 4 but I feel like mage does not really have the aggro potential of shaman and hunter).
Finally, i believe that Tirion Fordring is a little to much value at its 8 mana cost. I would suggest a change to Ashbringer of some sort since it continues to provide value even if you can deal with the minion itself.
What do you guys think?
Doomhammer is a much worse thing to exist in aggro shaman than Lava Burst. Most of aggro shaman's burst comes from that hammer, not things like LB.
In the video he talks about rogue as if it's secret paladin or face hunter. He talks about (direct quote) "lack of brain activity", and then says some more bs: "Blade Flurry never was supposed to do damage to the face".
Flawless reasoning 10 out of 10. Rogue and lack of brain activity in the same sentence.
I tried to find videos of him playing constructed rogue. In youtube the first hit was this video from 2 months ago (!) in which he says: "Maybe i should start playing rogue", and then: "Yes, Amaz plays Rogue"!!!!
So.... Suuuuureeee priesty priest. I'll tell my rogue bros to smack your face in less so that you dont crybaby as much in the future. Kappa
That's a pretty good list, I strongly agree with most of it. I do not agree with nerfs on Huffer, Leper and Prep though. The thing about leper is, aggro is already weaker than it's ever been and if you start nerfing down cards like Leper and Abusive, I guarantee you'll kill the archtype from being competitive and while that sounds cool, it won't be if everyone is running greedy decks. Do you like getting matched up against Entomb Priest and Tank Warrior all day long? Because that's exactly how you end up getting matched vs Entomb Priest and Tank Warrior all day long.
About Alex, I just hate the design of that card because 15dmg nuke for 10mana does exist on the following turn. I think Amaz's proposed change is ok but even I feel like there's even better alternatives. Setting hp to 20 (or any particular number) just doesn't seem very inspiring.
About Savage Roar, the best suggestion I'd ever heard is from someone who said to make it a 1mana spell that cost +1mana for each minion on your side of the board. In this manner, SR+FoN cost 10mana and if you have an existing board it can't be combined at all. It seems like the balanced way to handle it.
I think the Knife Juggler "nerf" he is proposing is actually a buff... Any face deck would prefer the knives going face 90% of the time. My proposition is to make Juggler a 1/2. The big problem with him is that not only does he have an insane ability that makes him a must kill, but he also trades up because of his statline. So even when you kill him you often have to sacrifice something bigger. If it was a 1/2 it would at least be very easy to dispose of and the player using him would actually have to think about when he wants to play the Juggler to get value out of it.
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May some of you have seen Amaz predictions on the 12 cards from the basic set which are going to be nerfed. (If not you can watch it either on twitch or youtube). https://www.youtube.com/watch?v=vzG16DggwWw
While I agree with some, there are certain parts cards I would argue could/should be left as they are.
1: Savage Roar Unsuprisingly the druid combo is on the list. While he suggests making it 4 mana I would actually argue that it is still to strong when combined with Force of Nature. My arguement for this is mainly that druid would still constantly threaten leathel if he has more than 2 minions on the board. I would rather increase the cost of Force of Nature to 9 and make it spawn 4 minions (unless they do not change Innervate but I will get to that later.
2: Innervate: Basically I agree with the proposition to reduce the cost of the next minion played by 2.
3:Ancient of Lore: I know there are many people who are of the opinion that Ancient of Lore is to strong. And I would agree that it actually is a very strong card but not because of its effect but the positive synergy with the combo orientated style of druid. Without the option of the combo Ancient of Lore would just become a strong 7 drop minion, which is not as fast as other options (although with Dr. Boom out of standard I doubt that we will see another "Dr. Seven"). Amaz is correct in saying that there is no other minion who is able to draw 2 cards but given that it is a class card i feel like it would be kind of ok.
4: Big Game Hunter: No arguement about that one.
5:Mountain Giant: I actually don't think it is way to strong because for you can't play annything during your first turns when you are trying to get it on the board fast and second even if you do there are some answers to it. It might depend a little on whether Big Game Hunter gets nerfed or not but I would not say that this card really has to be nerfed.
6:Alexstrasza Again there is a big arguement going on whether it should be nerfed or not. While I think that you have to time the usage of the card pretty carefully in order to make it work, it does open up a lot of abuse possibilities one would need to think about in the future and maybe a nerf to make it put the Health at 20 is for the better in the long run.
7:Leper Gnome Definitly a card on my personal shitlist. When it gets played on turn 1 most of the times you are goint to take a minimum of 4 damage, which is just to much for a 1 drop. As an option to the suggested change (make the deathrattle deal 1 damage) I would also consider making it 2 mana and maybe an additional health point.
8:Animal Companion I am not really sure whether this card is really the source of the problems we used to have with face hunter. Even though they usually got Huffer, there was bit of RnG involved and therefore it would not make my "must nerf" list.
9:Knife Juggler: I think the main reason it needs to be nerfed is that there are really no other 2 Drops which have a similiarlly strong effect (the maximum additional damage you get from them is 1). I think the combination of the aggressive 3/2 stats with the effect is the actual problem of the card. If it would be only 1/3 for example it would not be good to just play it on turn 2 and let the opponent figure out how to deal with it. It would also make it much harder to trade upwards even after playing a bunch of additional minions.
10:Divine Favor: Not sure on this one (Open for arguements:) )
11:Preparation: Completely agree with the suggested change.
12:Blade Flurry: Devided on that one as well. Huge damage potential but you need a lot of cards in the correct order to make it work so I am really torn.
In addition I would suggest changing 3 more cards, which in my opinion are scewing the game towards an agrresive meta.
Abusive Sergeant: In my opinion if you are nerfing Leper Gnome you need to nerf the Sergant as well. I would suggest a 1 damage gain.
Lava Burst and Kill Command: No 3 Mana Card should be able to do 5 damage to the face, independent of the condition/downside of the card. (I realise that Fireball does 6 damage at 4 but I feel like mage does not really have the aggro potential of shaman and hunter).
Finally, i believe that Tirion Fordring is a little to much value at its 8 mana cost. I would suggest a change to Ashbringer of some sort since it continues to provide value even if you can deal with the minion itself.
What do you guys think?
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#JeSuisFieryWarAxe!
I expect some of the Giants to get hit, if they nerf bgh. There's no solid way to remove them anymore if they end up coming early. (Also I love the fact that we all classify nerfs as being equivalent to being removed from the game)
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#JeSuisFieryWarAxe!
You couldn't leave a link to Amaz's predictions?
Galavant Animation
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#JeSuisFieryWarAxe!
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#JeSuisFieryWarAxe!
Lava Burst costs 5 unless you are just killing with it and Kill Command at least makes hunter play a bunch of beasts because drawing this when your board is clear feels bad unlike drawing Fireball on an empty board.
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#JeSuisFieryWarAxe!
I just watched his video. I thought he made a lot of good suggestions. I'd prefer Owl to cost 2 and leave Preparation alone myself. But, we're not that far off on what we think needs fixed.
I don't think Ancient of Lore is broken, but, his fix wasn't terrible.
I might be the only guy that feels a bit bad for Druid. Seems like his very 'soul' is under fire. I don't mind nerfing Savage Roar a bit, but, do we really need to gut 3 or 4 Druid cards all at once?
Galavant Animation
He's a (mostly) priest player isnt he?
In the video he talks about rogue as if it's secret paladin or face hunter. He talks about (direct quote) "lack of brain activity", and then says some more bs: "Blade Flurry never was supposed to do damage to the face".
Flawless reasoning 10 out of 10. Rogue and lack of brain activity in the same sentence.
I tried to find videos of him playing constructed rogue. In youtube the first hit was this video from 2 months ago (!) in which he says: "Maybe i should start playing rogue", and then: "Yes, Amaz plays Rogue"!!!!
So.... Suuuuureeee priesty priest. I'll tell my rogue bros to smack your face in less so that you dont crybaby as much in the future. Kappa
That's a pretty good list, I strongly agree with most of it. I do not agree with nerfs on Huffer, Leper and Prep though. The thing about leper is, aggro is already weaker than it's ever been and if you start nerfing down cards like Leper and Abusive, I guarantee you'll kill the archtype from being competitive and while that sounds cool, it won't be if everyone is running greedy decks. Do you like getting matched up against Entomb Priest and Tank Warrior all day long? Because that's exactly how you end up getting matched vs Entomb Priest and Tank Warrior all day long.
About Alex, I just hate the design of that card because 15dmg nuke for 10mana does exist on the following turn. I think Amaz's proposed change is ok but even I feel like there's even better alternatives. Setting hp to 20 (or any particular number) just doesn't seem very inspiring.
About Savage Roar, the best suggestion I'd ever heard is from someone who said to make it a 1mana spell that cost +1mana for each minion on your side of the board. In this manner, SR+FoN cost 10mana and if you have an existing board it can't be combined at all. It seems like the balanced way to handle it.
Amaz plays lots of Arena. Guess what's the best class in Arena?
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
This video should be called "Nerf every class and card good against priest"
I think the Knife Juggler "nerf" he is proposing is actually a buff... Any face deck would prefer the knives going face 90% of the time. My proposition is to make Juggler a 1/2. The big problem with him is that not only does he have an insane ability that makes him a must kill, but he also trades up because of his statline. So even when you kill him you often have to sacrifice something bigger. If it was a 1/2 it would at least be very easy to dispose of and the player using him would actually have to think about when he wants to play the Juggler to get value out of it.