So I'm wondering what the class differences are that cause Rockbiter Weapon to NOT be proclaimed underpowered and instead be good enough to warrant at least one and more commonly two spots in every Shaman deck, whereas Blessing of Might is actually somewhat underused and not seen in too many Paladin decks.
It's because it can be used on the hero as well (works well with doomhammer). Most the time rockbiter is there for a finisher with the wind lord anyways. If they had it as a permanent on minions and you could use it on your hero it would be more op then might and people would complain
I think it may be attributed to a difference in general play style of the two classes. A Paladin is generally not considered to be a bursty class, or is not generally associated with a burst style deck, whereas Shamans have much more at their disposal to pump out some sudden burst damage.
Paladins do have access to a lot of very powerful buff cards, which may make it seem like they would be good at burst, but Paladins are generally more suited for a war of attrition like deck, with buffs like Blessing of Might, or Blessing of Kings to help tip things in their favor.
Shamans have access to a LOT of windfury capability. Having a 2 power minion with windfury doesn't seem like much, but if you were to toss in paladin buffs, it's terrifying. Throwing out windfury on a fire elemental is equally terrifying, and usually signals that the game is about to end.
All in all, both 3 power buffs are incredibly useful, and if I were to make a brand new deck with either Shaman or Paladin, they are considered an auto include for me.
Rockbiter Weapon and Blessing of Might are ridiculously similar class cards; they both cost 1 mana to give a minion 3 attack. The difference is that Blessing of Might's effect is permanent whereas Rockbiter Weapon only lasts until you hit the End Turn button.
So I'm wondering what the class differences are that cause Rockbiter Weapon to NOT be proclaimed underpowered and instead be good enough to warrant at least one and more commonly two spots in every Shaman deck, whereas Blessing of Might is actually somewhat underused and not seen in too many Paladin decks.
It's because it can be used on the hero as well (works well with doomhammer). Most the time rockbiter is there for a finisher with the wind lord anyways. If they had it as a permanent on minions and you could use it on your hero it would be more op then might and people would complain
I think it may be attributed to a difference in general play style of the two classes. A Paladin is generally not considered to be a bursty class, or is not generally associated with a burst style deck, whereas Shamans have much more at their disposal to pump out some sudden burst damage.
Paladins do have access to a lot of very powerful buff cards, which may make it seem like they would be good at burst, but Paladins are generally more suited for a war of attrition like deck, with buffs like Blessing of Might, or Blessing of Kings to help tip things in their favor.
Shamans have access to a LOT of windfury capability. Having a 2 power minion with windfury doesn't seem like much, but if you were to toss in paladin buffs, it's terrifying. Throwing out windfury on a fire elemental is equally terrifying, and usually signals that the game is about to end.
All in all, both 3 power buffs are incredibly useful, and if I were to make a brand new deck with either Shaman or Paladin, they are considered an auto include for me.
Rockbiter Weapon > Blessing of Might because you can use Rockbiter anytime whereas Bessing of Might can sit in your hand for a long long time.
Cairne Bloodhoof + Ancestral Spirit + Faceless Manipulator = 8x Chillwind Yeti
more combos at HearthSpot