Popular, yes. Just as popular, no. That's one big fat lie.
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When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
Popular, yes. Just as popular, no. That's one big fat lie.
Oh really? So you're saying those links are fake? Because they tell a completely different story. I don't know what rock you were living under, but I've been playing this game since beta and those links match my recollection pretty well.
Claiming that BGH was as popular then as it is now that Dr.Boom exists and is played by pretty much everyone is clearly a lie, or to the very least a gross overexaggeration.
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When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
Claiming that BGH was as popular then as it is now that Dr.Boom exists and is played by pretty much everyone is clearly a lie, or to the very least a gross overexaggeration.
If that snapshot is anything to go by, it's refuting your arguments, backing up claims about Dr. Boom, and BGH and high health minions are otherwise interacting pretty healthily. I mean, did you actually look at the example deck lists provided? Of the twelve T1/T2 decks, only three of them run BGH, however nine of them are running at least one minion with 7+ attack (most are running two or more). Of those nine decks running high attack minions, seven of them are running Dr. Boom:
The only decks running BGH are Mid-Range Druid, Renolock and Control Warrior.
Dr. Boom appears in Mid-Range Druid, Secret Paladin, Zoo, Patron Warrior, Renolock, Tempo Mage and Aggro Druid.
I did look at it actually and saw the same thing you did, but your conclusion is unfounded. The fact that only a limited number of decks right now run BGH has nothing to do with how unbalanced it is. Popularity doesn't dictate how balanced a card is. It never has. There are many types of decks that have never run BGH and never will, and those types of decks just happen to be popular right now. Auctioneer, Undertaker, and Leeroy weren't used by every deck in the meta either, but that doesn't make them balanced in their old forms.
Well, Bgh Should be changed to kill only Minions with 8 Atack or More, At this moment cards like Velen is pretty much garbage because people can just bgh it, and since priest are losing alot when standart arrives, nerfing bgh that way would make some cards that already have 7 atack kind playable, and would still be a direct counter to the giants, so the same way people dont play black knight now because we dont have that many taunts, people would not play bgh unless handlock or a giant deck would be on the meta and could use that slot for a better tech for the meta, the stats the way it is is already on par with the cost , maybe make cost 4 and 4/3 to be like a kezan mystic, but changing the target range would nerf alot of cards that have 7 atack and make new archtypes for some classes, the main problem about bgh is u that u kill the enemy 7 drop for 3, while giants most of the times are cheap and killing a giant is not a game breaking that kill the priest velen for 3
Btw i think this change would fit like a glove on standart, but on wild would make dr boom even more powerfull, so if blizzard are thinking about making changes thinking in the both game states, the only way would also nerf boom that are the only 7 atack minion that are broken
Velen is garbage because it's a 7mana 7/7 that does nothing the turn it's played. Unless you pair it with the Hero Power, in which case you just spent 9 mana to do slightly more healing than Light of the Naaru (1mana) with no minion spawn.
It's like saying that people doesn't use War Golem because of BGH.
Velen is a card that need u to set up, but if he cant survive because your oppenent just bgh the card then it has no point, its almost same as malygos but is not easy to remove as a 7 atack minion, if they nerf bgh, people might start using some minions with that power and maybe build decks around it
Auctioneer, Undertaker and Leeroy weren't tech cards, and two of them had very specific interactions that required you to build a deck around them. Leeroy was only what it was because it was abusable in conjunction with Shadowstep.
BGH on the other hand is a tech card, and it's one that currently exists in a metagame rich with targets, yet people aren't bothering. The reason why people aren't bothering is because it's impact on the game is being grossly over-exaggerated by it's detractors. Yes, it can offer a colossal tempo swing, but it's an opportunity that can only happen once per game, and up until the point BGH finds a target, it's usually a dead card in hand, because you'd never play it on curve.
Most decks don't run it not because 'they're not the sort of decks that have a place for it', (because control decks, tempo orientated decks or those with combo finishers certainly could), but rather because they use solutions that are more flexible and not limited to a very small range of potential targets, sacrificing the rare potential for massive tempo gain for something more reliable.
Control Priest is popular right now, but it doesn't run BGH because it would much rather run Shadow Word: Death which has a much broader range of targets for the same mana cost, but doesn't spawn a minion, and because they have Entomb, which can target almost anything.
1) If you don't like comparison to non-tech cards then maybe a comparison to Tinkmaster Overspark would be better. It was an over powered tech card that wasn't used in every deck. Like I said before, popularity doesn't dictate how balanced a card is, It never has.
2) We are not in a meta game rich with targets for BGH. Not every deck runs a target for BGH, and the ones that do typically run just one, so that seems like the exact opposite to me.
3) Your last bit about priest does nothing to disprove my point as control priest fits into the slot of decks that don't need BGH and never have. We discussed why priest doesn't use BGH and why priest was pretty unique in the reason why it doesn't need it a couple pages ago.
Tech cards shouldn't lose you the game when they're played. We all know if you lose a turn in the late game you've essentially lost and there isn't enough to argue about it.
Kezan Mystic 4 mana, destroy a secret, get a copy of that secret for 0 mana. - This is easily recovered from in the early game and easier in the late.
McT 3 mana 3/3 opponent must have 4 minions, if so, destroy one at random, gain a copy of it for 0 mana. You were stupid to fall into this one but chances are you're going to be ok.
Flare was nerfed for the same reason BGH should. Its too punishing for its cost.
False, my friend plays reno mage and doesn't even run Boom because BGH is everywhere. Some other decks have begun cutting out Boom because he's the only 7 attack minion in their decks. BGH is so broken OP that even another broken OP card such as Boom isn't in 100% of decks because of BGH.
Such is the life of tech cards. Nobody runs BGH because nobody runs 7atk minion, thus people starts running more 7atks (viable) minions and so BGH sees a rise in play, and so people starts using less 7atk minions and so on and so forth. Having some decks cut out BGH doesn't mean anything.
Nobody runs 7 attack minions(besides Boom) because of BGH! I don't expect Blizzard to repeat the mistake again with Boom 2.0 and as a result, there will be no "autoinclude" legendaries in the upcoming expansion which should be on the power level of TgT. I give it a 75% chance Blizzard will nerf BGH, if not I probably won't buy the expansion. I expect maybe 2-4 legendaries to be viable if BGH isn't nerfed and if he is, at least 50% of the legendaries will be viable and itll be worth buying the expansion for a chance to obtain them. Guys, see my long replies to you here: http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/106468-a-healthy-way-to-nerf-big-game-hunter?comment=322
maroon5five, have you seen my replies concerning BGH? We both think alike. How optimistic are you that BGH will be nerfed?
DjinnTonic says: I just remembered some article written by Brian Kibler about BGH :
For people skeptical about it, Kibler is a famous professional MTG player, a game designer (he worked on WoW TCG back in the days) and professional HS player.
Kripp did also a video on the subject few months ago.
Claiming that BGH was as popular then as it is now that Dr.Boom exists and is played by pretty much everyone is clearly a lie, or to the very least a gross overexaggeration.
What was that? Oh, you being wrong again. If you look at the links I post when I post them then you wouldn't make a fool out of yourself all the time.
It's hard to tell what that link is even supposed to show, that BGH is used a lot today? Gee fucking weez, you don't say?
The point is that its huge rise in popularity came solely because of Dr.Boom, thus the saying that him being "just as popular" in HS vanilla than it is today is utter bullshit.
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When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
The fact that only a limited number of decks right now run BGH has nothing to do with how unbalanced it is. Popularity doesn't dictate how balanced a card is. It never has.
So wait, first you say that BGH was Op back then as it is now and to prove that try showing how many people are using it, while now you're doing a complete 180° and suddenly popularity means nothing?
2) We are not in a meta game rich with targets for BGH. Not every deck runs a target for BGH, and the ones that do typically run just one, so that seems like the exact opposite to me.
"We are not in a meta game rich with targets" ...? Really? Everyone and their aunts is running Dr.Boom and you say that now?
You really should stick to just one argument without trying to dance and backflip whichever way suits your position best at that particular moment.
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When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
Actually, Big Game Hunter is far away from being used in "all decks". He is merely used in about slightly less than 1/4th of all decks (while Dr. Boom is used in a little bit more than 38% of all decks). If anyone is serious about playing, for example, Prophet Velen in another deck than a OTK Mind Blast Priest, just go on. On average he will at the most be sniped every 4th game (if you let go of your confirmation bias) which is not really "always" as some people try to imply.
I still do not see the need to nerf BGH. There are plenty of 7 attack minions which are played throughout different decks which also indicates that nothing is severely wrong with him. That said, I would have no problems with a stat nerf of BGH. But I would leave his effect as it is.
Another way to nerf would give him the Black Knight and Harrison Treatment, and increase his cost to 5 or 6 and Put him like 4/5 or 4/4 if he cost more people couldnt just snipe your huge minion and still develop the board with others minions on the same turn, that is one way to look at
False, my friend plays reno mage and doesn't even run Boom because BGH is everywhere. Some other decks have begun cutting out Boom because he's the only 7 attack minion in their decks. BGH is so broken OP that even another broken OP card such as Boom isn't in 100% of decks because of BGH.
Such is the life of tech cards. Nobody runs BGH because nobody runs 7atk minion, thus people starts running more 7atks (viable) minions and so BGH sees a rise in play, and so people starts using less 7atk minions and so on and so forth. Having some decks cut out BGH doesn't mean anything.
Nobody runs 7 attack minions(besides Boom) because of BGH! I don't expect Blizzard to repeat the mistake again with Boom 2.0 and as a result, there will be no "autoinclude" legendaries in the upcoming expansion which should be on the power level of TgT. I give it a 75% chance Blizzard will nerf BGH, if not I probably won't buy the expansion. I expect maybe 2-4 legendaries to be viable if BGH isn't nerfed and if he is, at least 50% of the legendaries will be viable and itll be worth buying the expansion for a chance to obtain them.
I run Dr. Boom, Sea Giant, and Mal'ganis in my Zoo deck. It does quite well.
Boom and the giants(which may get nerfed) are barely playable in spite of BGH because they are so OP and the giants cheat mana. Malganis is only played because of voidcaller, but otherwise is a dead card in your hand. I'd run double BGH in my renolock if it wasn't suicidal. He outperforms most class removals, especially siphorn soul. Here's another reminder how broken OP BGH is:
For people skeptical about it, Kibler is a famous professional MTG player, a game designer (he worked on WoW TCG back in the days) and professional HS player.
Claiming that BGH was as popular then as it is now that Dr.Boom exists and is played by pretty much everyone is clearly a lie, or to the very least a gross overexaggeration.
What was that? Oh, you being wrong again. If you look at the links I post when I post them then you wouldn't make a fool out of yourself all the time.
It's hard to tell what that link is even supposed to show, that BGH is used a lot today? Gee fucking weez, you don't say?
The point is that its huge rise in popularity came solely because of Dr.Boom, thus the saying that him being "just as popular" in HS vanilla than it is today is utter bullshit.
That link shows that most of the top decks don't run BGH, so it's the exact opposite of what you claim (which proves you wrong).
The fact that only a limited number of decks right now run BGH has nothing to do with how unbalanced it is. Popularity doesn't dictate how balanced a card is. It never has.
So wait, first you say that BGH was Op back then as it is now and to prove that try showing how many people are using it, while now you're doing a complete 180° and suddenly popularity means nothing?
2) We are not in a meta game rich with targets for BGH. Not every deck runs a target for BGH, and the ones that do typically run just one, so that seems like the exact opposite to me.
"We are not in a meta game rich with targets" ...? Really? Everyone and their aunts is running Dr.Boom and you say that now?
You really should stick to just one argument without trying to dance and backflip whichever way suits your position best at that particular moment.
1) I've stated many times that popularity doesn't dictate how balanced a card is, and I've never once made the claim that you are suggesting I did (maybe you should try reading my comments because you seem to argue against things I never said quite a bit). The only reason I showed how popular it was back in the day is because you lied and said that it wasn't popular until Boom came out (which you imply means that it is not OP, and the only reason it sees play is because of Boom, which is a "big fat lie" as you would put it). You're the one implying that popularity dictates how balanced a card is, not me.
2) You didn't even read the portion you quoted, so I'll just post it again so maybe you will read it this time: "Not every deck runs a target for BGH, and the ones that do typically run just one, so that seems like the exact opposite (of a meta game rich with targets) to me." Go ahead and look at that link again and tell me the average amount of 7+ atk minions per deck calculated using all of the decks.
Popular, yes. Just as popular, no. That's one big fat lie.
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
If you have a minion with 7 or more attack, destroy it.
Claiming that BGH was as popular then as it is now that Dr.Boom exists and is played by pretty much everyone is clearly a lie, or to the very least a gross overexaggeration.
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
Mysterious challenger doesn't limit design space on the level of BGH
Tech cards shouldn't lose you the game when they're played. We all know if you lose a turn in the late game you've essentially lost and there isn't enough to argue about it.
Kezan Mystic 4 mana, destroy a secret, get a copy of that secret for 0 mana. - This is easily recovered from in the early game and easier in the late.
McT 3 mana 3/3 opponent must have 4 minions, if so, destroy one at random, gain a copy of it for 0 mana. You were stupid to fall into this one but chances are you're going to be ok.
Flare was nerfed for the same reason BGH should. Its too punishing for its cost.
Switch Hemet nesingwary's battlecry and this one and they're both good.
DjinnTonic says: I just remembered some article written by Brian Kibler about BGH :
http://bmkgaming.com/the-problem-of-big-game-hunter-ive-got-the-fun-in-my-sights/
For people skeptical about it, Kibler is a famous professional MTG player, a game designer (he worked on WoW TCG back in the days) and professional HS player.
Kripp did also a video on the subject few months ago.
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
So wait, first you say that BGH was Op back then as it is now and to prove that try showing how many people are using it, while now you're doing a complete 180° and suddenly popularity means nothing?
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
Actually, Big Game Hunter is far away from being used in "all decks". He is merely used in about slightly less than 1/4th of all decks (while Dr. Boom is used in a little bit more than 38% of all decks). If anyone is serious about playing, for example, Prophet Velen in another deck than a OTK Mind Blast Priest, just go on. On average he will at the most be sniped every 4th game (if you let go of your confirmation bias) which is not really "always" as some people try to imply.
I still do not see the need to nerf BGH. There are plenty of 7 attack minions which are played throughout different decks which also indicates that nothing is severely wrong with him. That said, I would have no problems with a stat nerf of BGH. But I would leave his effect as it is.
Another way to nerf would give him the Black Knight and Harrison Treatment, and increase his cost to 5 or 6 and Put him like 4/5 or 4/4 if he cost more people couldnt just snipe your huge minion and still develop the board with others minions on the same turn, that is one way to look at
Boom and the giants(which may get nerfed) are barely playable in spite of BGH because they are so OP and the giants cheat mana. Malganis is only played because of voidcaller, but otherwise is a dead card in your hand. I'd run double BGH in my renolock if it wasn't suicidal. He outperforms most class removals, especially siphorn soul. Here's another reminder how broken OP BGH is:
http://bmkgaming.com/the-problem-of-big-game-hunter-ive-got-the-fun-in-my-sights/
For people skeptical about it, Kibler is a famous professional MTG player, a game designer (he worked on WoW TCG back in the days) and professional HS player.