You could make the same argument against the black knight if blizzard creates more taunt minions in the following expansion, hence all neutral minion effects that destroy other minions except kodo limit card design and therefore we should nerf them. The progress of a hearthstone game doesn't have to be a linear regression.
How could you make the same argument against black knight? Black Knight's stats are proportioned correctly to its effect. We've actually discussed Black Knight if you want to read back a few pages. Black knight gives you the vanilla stats of a 4 drop for 6 mana which is a 2 mana deficit while BGH gives you the vanilla stats of a 2.5 mana minion for 3 mana while also having an effect that is currently more powerful in the meta (and that is unlikely to change in the future unless they start creating more cards like tirion and stop making good 7+ attack minions).
Just to clarify something, if bgh got its stats nerfed, would you consider it to be balanced? It may not seem like black knight is powerful right now, but sometime there will be a ton of hate for it simply because people hate the idea of destroying a minion (not dealing damage)
You could make the same argument against the black knight if blizzard creates more taunt minions in the following expansion, hence all neutral minion effects that destroy other minions except kodo limit card design and therefore we should nerf them. The progress of a hearthstone game doesn't have to be a linear regression.
How could you make the same argument against black knight? Black Knight's stats are proportioned correctly to its effect. We've actually discussed Black Knight if you want to read back a few pages. Black knight gives you the vanilla stats of a 4 drop for 6 mana which is a 2 mana deficit while BGH gives you the vanilla stats of a 2.5 mana minion for 3 mana while also having an effect that is currently more powerful in the meta (and that is unlikely to change in the future unless they start creating more cards like tirion and stop making good 7+ attack minions).
I don't think that BGH needs a nerf. If anything, he could do with some reduced stats, to punish the "tempo-bgh" plays. But destroying a minion with 7 or more attack is clearly a good battlecry, but I don't believe it's game breaking.
Also, for those people saying that the meta will soon be no minions with 7 attack or more, will people be running BGH? Probably not if there isn't going to be any targets for it, so people will start to take BGH out, cause a 3 mana 4/2 isn't that great. Then BGH isn't being played so people start playing big minions again. Then BGH comes back. It's pretty much a cycle (theoretically).
At the end of the day, BGH is a tech card that is pretty good in some cases, and not that great in othere. It's never game breaking. (IMO)
I don't think that BGH needs a nerf. If anything, he could do with some reduced stats, to punish the "tempo-bgh" plays. But destroying a minion with 7 or more attack is clearly a good battlecry, but I don't believe it's game breaking.
Also, for those people saying that the meta will soon be no minions with 7 attack or more, will people be running BGH? Probably not if there isn't going to be any targets for it, so people will start to take BGH out, cause a 3 mana 4/2 isn't that great. Then BGH isn't being played so people start playing big minions again. Then BGH comes back. It's pretty much a cycle (theoretically).
At the end of the day, BGH is a tech card that is pretty good in some cases, and not that great in othere. It's never game breaking. (IMO)
I will still run BGH in a meta with few 7 attack minions because I can combo with Abusive Sergeant, Dark Iron Dwarf and buff spells. Once shredder gets rotated out, many decks will go back to dark iron dwarfs. BGH is only 1 stat below vanilla so there's no good reason not to run him(unless you play aggro and intend to win by turns 5-7) because he can flat out win you games when you destroy a 7 or even 5 attack minion(combo). He really needs to cost 5 mana for how powerful he is. See my above replies, including at #304.
Just to clarify something, if bgh got its stats nerfed, would you consider it to be balanced? It may not seem like black knight is powerful right now, but sometime there will be a ton of hate for it simply because people hate the idea of destroying a minion (not dealing damage)
If you look back at my arguments so far all I have said is that BGH's stats should be more in line with other tech cards. Tech cards are suppose to be powerful (like Black Knight), but should also have a draw back big enough that people only put it in their deck as a tech choice (like Black Knight).
My suggestion is to nerf BGH to at least a 4 mana 4/3. That may not sound like a big difference, but the difference between 2 health and 3 health is pretty small against any non-aggro deck (because most played cards that will do 2 damage also do 3 damage, and there won't be very many 2 atk minions outside of aggro decks in standard), and the difference between 4 mana and 3 mana is pretty large. I think a 4 mana 4/3 BGH would be much more balanced and he would be treated more like a tech card than he is now.
BGH defenders, just like those defending Boom are full of excuses. No one plays black knight because he's too slow and taunts are easy to deal with, especially with a 2 mana owl. Another excuse is "just play a bunch of 7 attack minions" not gonna work when the meta is 85% aggro. The best way to counter BGH is to run an aggro deck yourself which most people do. BGH defenders like to pretend big minions are a problem, but it's aggro that's the real problem and BGH only makes the problem worse by making control decks more useless. My friend who plays renomage has cut out Boom because BGH is so broken OP and he doesn't want any BGH targets. I will be doing the same once Boom rotates out if BGH isn't nerfed. BGH defenders will pretend BGH is balanced when most decks no longer run 7 attack minions, completely missing the irony that it's BGH who forced that meta.
The very fact that you need to label people "BGH Defenders" and attack them instead of their arguments tells a lot about the validity of your opinion.
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When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
I think the effect of BGH is needed, but the tempo swing is to insane very often. There are many 7+ mana cards, that are very fun, like deathwing, nefarian or even gruul. Somehow, you need a way to counter them, but you shouldn't get punished that hard for playing those cards.
Maybe a discard mechanic on BGH would be cool, but doesnt fix the insane tempo win.
Such strong removal should be very class specific.
Kibbler is right when he says, some cards like molten or alextrasza should fade out with standard.
I should win the game automatically because I played a big minion. It isn't my fault everyone isn't as clever as me and doesn't load the deck with huge minions. I deserve my win and BGH has to go.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
Again: Change it to a 3/2 or a 2/2. That's enough. The effect IS necessary, simply because of Handlock.
@ace1a
Handlock-Defenders are too full of excuses why BGH needs a nerf. But Handlock is out of Control with the effect. Doesn't change the problem that the minion itself is as a 3 mana 4/2 too strong by itself. The effect does not need a nerf by itself.
Even if BGH is a 2/2 it doesnt fix the problem. At 9 mana, you will still have 6(Sylvanas, Emperor..) mana left to play whatever you want, while you just completly destroyed the opponents turn. Thats insane. There is no neutral card in the game that is that punishing.
Well, Bgh Should be changed to kill only Minions with 8 Atack or More, At this moment cards like Velen is pretty much garbage because people can just bgh it, and since priest are losing alot when standart arrives, nerfing bgh that way would make some cards that already have 7 atack kind playable, and would still be a direct counter to the giants, so the same way people dont play black knight now because we dont have that many taunts, people would not play bgh unless handlock or a giant deck would be on the meta and could use that slot for a better tech for the meta, the stats the way it is is already on par with the cost , maybe make cost 4 and 4/3 to be like a kezan mystic, but changing the target range would nerf alot of cards that have 7 atack and make new archtypes for some classes, the main problem about bgh is u that u kill the enemy 7 drop for 3, while giants most of the times are cheap and killing a giant is not a game breaking that kill the priest velen for 3
Btw i think this change would fit like a glove on standart, but on wild would make dr boom even more powerfull, so if blizzard are thinking about making changes thinking in the both game states, the only way would also nerf boom that are the only 7 atack minion that are broken
The best way to nerf this card whilst maintaining its initial identity is simple: give it a 50% chance to miss the target.
Fuck no. With capital "F" letter. There's already far enough RNG bullshit in this game that we don't need to add even more, least of all fundamental tech cards. They did this sort of thing with Tinkmaster Overspark and it's 100% unplayable now.
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When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
Well, Bgh Should be changed to kill only Minions with 8 Atack or More, At this moment cards like Velen is pretty much garbage because people can just bgh it, and since priest are losing alot when standart arrives, nerfing bgh that way would make some cards that already have 7 atack kind playable, and would still be a direct counter to the giants, so the same way people dont play black knight now because we dont have that many taunts, people would not play bgh unless handlock or a giant deck would be on the meta and could use that slot for a better tech for the meta, the stats the way it is is already on par with the cost , maybe make cost 4 and 4/3 to be like a kezan mystic, but changing the target range would nerf alot of cards that have 7 atack and make new archtypes for some classes, the main problem about bgh is u that u kill the enemy 7 drop for 3, while giants most of the times are cheap and killing a giant is not a game breaking that kill the priest velen for 3
Btw i think this change would fit like a glove on standart, but on wild would make dr boom even more powerfull, so if blizzard are thinking about making changes thinking in the both game states, the only way would also nerf boom that are the only 7 atack minion that are broken
Velen is garbage because it's a 7mana 7/7 that does nothing the turn it's played. Unless you pair it with the Hero Power, in which case you just spent 9 mana to do slightly more healing than Light of the Naaru (1mana) with no minion spawn.
It's like saying that people doesn't use War Golem because of BGH.
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When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
BGH defenders, just like those defending Boom are full of excuses. No one plays black knight because he's too slow and taunts are easy to deal with, especially with a 2 mana owl. Another excuse is "just play a bunch of 7 attack minions" not gonna work when the meta is 85% aggro. The best way to counter BGH is to run an aggro deck yourself which most people do. BGH defenders like to pretend big minions are a problem, but it's aggro that's the real problem and BGH only makes the problem worse by making control decks more useless. My friend who plays renomage has cut out Boom because BGH is so broken OP and he doesn't want any BGH targets. I will be doing the same once Boom rotates out if BGH isn't nerfed. BGH defenders will pretend BGH is balanced when most decks no longer run 7 attack minions, completely missing the irony that it's BGH who forced that meta.
The very fact that you need to label people "BGH Defenders" and attack them instead of their arguments tells a lot about the validity of your opinion.
I disagree with anyone defending BGH and have pointed this out repeatedly and will do so in this post.
People don't avoid 7+ attack minions because of BGH, they avoid them because they're not suitable for their deck archetype or are just not that great. Plenty of decks still use one or two high attack minions that suit their deck (Molten Giant in Handlock, Alexstrasza in Freeze Mage, Mal'Ganis in Demonlock, Fel Reaver in certain aggro decks and Dr. Boom in every other deck.)
Without BGH, decks filled with cards like Fel Reaver, The Beast, Eerie Statue or Venture Co. Mercenary will be more or less uncounterable by half of Hearthstone's classes (e.g. Druid, or to a lesser extent Rogue and Warlock) since their removals cost as much to play as these minions do; consistent pressure from high attack minions would be unstoppable without a removal that also offers some kind of tempo gain as you'd be stuck just trying to counter their minions each turn at best, but more likely not having enough removal to deal with it at all. Handlock will be having a field day.
False, my friend plays reno mage and doesn't even run Boom because BGH is everywhere. Some other decks have begun cutting out Boom because he's the only 7 attack minion in their decks. BGH is so broken OP that even another broken OP card such as Boom isn't in 100% of decks because of BGH. Molten giant is often 0 mana so not a big loss there. Freeze mage doesn't play Alex for the body but to win turn 10, she couldn't care less about BGH anyway. Malganis doesn't see much play and is only playable thru voidcaller, otherwise a dead card in your hand. I don't see Fel Reaver much anymore because of BGH, Druids used to run it and are now back to being midrange combo. Boom(also OP) is one of very few viable 7 attack minions because of how OP BGH is.
bgh is kinda needed for classes without hard removal, and i think the way he is right now is fine (maybe nerf his stats so it is worse to play him without his effect to make it a more risky card?)
A lot of classes/decks wouldnt be able to deal with a turn 4 sea giant vs zoo or something similiar without it. I wouldnt change anything about it
Well then why not give those classes proper hard removal? Druid is getting gutted so we can expect them to finally get cheap hard removal without a downside in the upcoming expansion. We may see a nerf to the giants as well.
I think the effect of BGH is needed, but the tempo swing is to insane very often. There are many 7+ mana cards, that are very fun, like deathwing, nefarian or even gruul. Somehow, you need a way to counter them, but you shouldn't get punished that hard for playing those cards.
Maybe a discard mechanic on BGH would be cool, but doesnt fix the insane tempo win.
Such strong removal should be very class specific.
Kibbler is right when he says, some cards like molten or alextrasza should fade out with standard.
It's because of BGH that 90% of big minions are unplayable. I don't run any big minions other than Boom in my decks with the exception of molten giant and Stalagg in my renolock. If BGH isn't nerfed, this same problem will persist till the end of time and the pros+Blizzard knows this.
Again: Change it to a 3/2 or a 2/2. That's enough. The effect IS necessary, simply because of Handlock.
@ace1a
Handlock-Defenders are too full of excuses why BGH needs a nerf. But Handlock is out of Control with the effect. Doesn't change the problem that the minion itself is as a 3 mana 4/2 too strong by itself. The effect does not need a nerf by itself.
Blizzard already confirmed they are considering a nerf to Druid, freeze mage(Alex?) and handlock(the giants) so this means they can also nerf BGH as well once the giants get nerfed.
Even if BGH is a 2/2 it doesnt fix the problem. At 9 mana, you will still have 6(Sylvanas, Emperor..) mana left to play whatever you want, while you just completly destroyed the opponents turn. Thats insane. There is no neutral card in the game that is that punishing.
Correct and im glad you understand this. He needs to cost 5 mana or deal 4 damage to 7+ attack minion.
False, my friend plays reno mage and doesn't even run Boom because BGH is everywhere. Some other decks have begun cutting out Boom because he's the only 7 attack minion in their decks. BGH is so broken OP that even another broken OP card such as Boom isn't in 100% of decks because of BGH.
Such is the life of tech cards. Nobody runs BGH because nobody runs 7atk minion, thus people starts running more 7atks (viable) minions and so BGH sees a rise in play, and so people starts using less 7atk minions and so on and so forth. Having some decks cut out BGH doesn't mean anything.
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When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
For some reason people people got it in their heads that a nerf to BGH has to mean a nerf to its effect, that's not true. Even though BGH's effect is extremely powerful I think there is a place in the game for him. I think he would be balanced if his stats and/or mana cost were to change to make him less desirable to play so that he sees play as a tech card and not an almost auto-include for any deck that plans for the games to last more than 6-7 turns.
Kezan Mystic is a great example of how a tech card should be. It's powerful, but its stats hold it back so that it is only played when mage is really good, or if you are running a class that has a whole lot of trouble dealing with secrets. The Black Knight is another great example as he only sees play when decks with huge taunts are popular (handlock, ramp druid, ect.). BGH needs his stats/mana cost changed so that he only sees play when there are a lot of big minions being played, not like now where most people run just one big minion yet people run BGH anyway because his stat draw back is so insignificant in most games.
If im not mistaken the only reason BGH sees as much play as it deos now is because of DrBoom.
Boom is so good that practically every deck runs it. So BGH has a target in practically every deck. So it sees play. When Standard hits Boom will leave and folowing this logic BGH will leave aswell.
BGH was just as popular before Dr. Boom, so Dr. Boom leaving likely won't have an effect on that. Another big minion will just take Boom's place.
not like now where most people run just one big minion yet people run BGH anyway because his stat draw back is so insignificant in most games.
People run BGH because that "big minion" is Dr.Boom, the most cancerous OP 7mana drop the game has. Again you're confusing cause and effect, it's because of Boom that BGH sees a lot of play, not because the card itself is OP.
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
not like now where most people run just one big minion yet people run BGH anyway because his stat draw back is so insignificant in most games.
People run BGH because that "big minion" is Dr.Boom, the most cancerous OP 7mana drop the game has. Again you're confusing cause and effect, it's because of Boom that BGH sees a lot of play, not because the card itself is OP.
BGH was just as popular before Dr. Boom
Also this is one big fat lie.
Do I need to post that link again, or can you find it yourself? I have posted solid 100% undeniable proof that he was popular before Boom even existed, so you are wrong and need to quit spreading lies.
Edit: Since I know you won't even look for the link, I took the liberty of finding it for you. Have fun disputing it.
Just to clarify something, if bgh got its stats nerfed, would you consider it to be balanced? It may not seem like black knight is powerful right now, but sometime there will be a ton of hate for it simply because people hate the idea of destroying a minion (not dealing damage)
I don't think that BGH needs a nerf. If anything, he could do with some reduced stats, to punish the "tempo-bgh" plays. But destroying a minion with 7 or more attack is clearly a good battlecry, but I don't believe it's game breaking.
Also, for those people saying that the meta will soon be no minions with 7 attack or more, will people be running BGH? Probably not if there isn't going to be any targets for it, so people will start to take BGH out, cause a 3 mana 4/2 isn't that great. Then BGH isn't being played so people start playing big minions again. Then BGH comes back. It's pretty much a cycle (theoretically).
At the end of the day, BGH is a tech card that is pretty good in some cases, and not that great in othere. It's never game breaking. (IMO)
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
I think the effect of BGH is needed, but the tempo swing is to insane very often. There are many 7+ mana cards, that are very fun, like deathwing, nefarian or even gruul. Somehow, you need a way to counter them, but you shouldn't get punished that hard for playing those cards.
Maybe a discard mechanic on BGH would be cool, but doesnt fix the insane tempo win.
Such strong removal should be very class specific.
Kibbler is right when he says, some cards like molten or alextrasza should fade out with standard.
I should win the game automatically because I played a big minion. It isn't my fault everyone isn't as clever as me and doesn't load the deck with huge minions. I deserve my win and BGH has to go.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Again: Change it to a 3/2 or a 2/2. That's enough. The effect IS necessary, simply because of Handlock.
@ace1a
Handlock-Defenders are too full of excuses why BGH needs a nerf. But Handlock is out of Control with the effect. Doesn't change the problem that the minion itself is as a 3 mana 4/2 too strong by itself. The effect does not need a nerf by itself.
Battlecry: Deal 5 Damage to a Minion with 7 or more attack
Even if BGH is a 2/2 it doesnt fix the problem. At 9 mana, you will still have 6(Sylvanas, Emperor..) mana left to play whatever you want, while you just completly destroyed the opponents turn. Thats insane. There is no neutral card in the game that is that punishing.
Well, Bgh Should be changed to kill only Minions with 8 Atack or More, At this moment cards like Velen is pretty much garbage because people can just bgh it, and since priest are losing alot when standart arrives, nerfing bgh that way would make some cards that already have 7 atack kind playable, and would still be a direct counter to the giants, so the same way people dont play black knight now because we dont have that many taunts, people would not play bgh unless handlock or a giant deck would be on the meta and could use that slot for a better tech for the meta, the stats the way it is is already on par with the cost , maybe make cost 4 and 4/3 to be like a kezan mystic, but changing the target range would nerf alot of cards that have 7 atack and make new archtypes for some classes, the main problem about bgh is u that u kill the enemy 7 drop for 3, while giants most of the times are cheap and killing a giant is not a game breaking that kill the priest velen for 3
Btw i think this change would fit like a glove on standart, but on wild would make dr boom even more powerfull, so if blizzard are thinking about making changes thinking in the both game states, the only way would also nerf boom that are the only 7 atack minion that are broken
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
For some reason people people got it in their heads that a nerf to BGH has to mean a nerf to its effect, that's not true. Even though BGH's effect is extremely powerful I think there is a place in the game for him. I think he would be balanced if his stats and/or mana cost were to change to make him less desirable to play so that he sees play as a tech card and not an almost auto-include for any deck that plans for the games to last more than 6-7 turns.
Kezan Mystic is a great example of how a tech card should be. It's powerful, but its stats hold it back so that it is only played when mage is really good, or if you are running a class that has a whole lot of trouble dealing with secrets. The Black Knight is another great example as he only sees play when decks with huge taunts are popular (handlock, ramp druid, ect.). BGH needs his stats/mana cost changed so that he only sees play when there are a lot of big minions being played, not like now where most people run just one big minion yet people run BGH anyway because his stat draw back is so insignificant in most games.
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".