Mysterious Challenger without Avenge :D good one, not to mention entire deck without trilion other gvg cards, why is that option even up there and why does 160 ppl think it will still be a thing? :P
I voted other because the most OP card in standard will mostly likely be a card from the new expansion. The expansion will have a bunch of powerful cards I am sure.
I feel like this poll is a waste of time, given that we still don't know what ~160 out of ~600 cards look like - cards in isolation can be quite effective, but a good number of them require interactions with other cards to actually become overpowering.
Mysterious Challenger will take a fair knock without Avenge, without which the other secrets are suddenly a lot less scary and don't synergise as well.
Knife Juggler is a card with superb value and could possibly do with being 3 mana in reality, but it's not that bad since it's easily dealt with. Many of the cards which made it so nasty are going away - Haunted Creeper, Muster for Battle and Imp-losion are all no longer there.
None of the giants are a problem. They all take specific game states to play and are going to be easily anticipated in any common deck which uses them (e.g. Handlock at present).
Big Game Hunter is not a problem - it's a specific hard counter to a particular type of threat and a neutral card like this needs to exist to prevent the biggest minions from creating problems with late-game play (without hard counters, whoever drops the first 7+ mana minion is probably going to win so long as they can follow it up; the opponent can only react, and they do not have a counter). It's existence is not accidental; an uncountered six attack minion usually takes five turns to kill a player, whereas an uncountered seven attack minion will usually take three.
Alexstrasza is potentially problematic, but then this is why we have hard counters to big nasty minions. So long a there's decent healing in the next expansion, Alex will still only work in specific deck archetypes and can be anticipated (Freeze Mage).
I feel like this poll is a waste of time, given that we still don't know what ~160 out of ~600 cards look like - cards in isolation can be quite effective, but a good number of them require interactions with other cards to actually become overpowering.
Mysterious Challenger will take a fair knock without Avenge, without which the other secrets are suddenly a lot less scary and don't synergise as well.
Knife Juggler is a card with superb value and could possibly do with being 3 mana in reality, but it's not that bad since it's easily dealt with. Many of the cards which made it so nasty are going away - Haunted Creeper, Muster for Battle and Imp-losion are all no longer there.
None of the giants are a problem. They all take specific game states to play and are going to be easily anticipated in any common deck which uses them (e.g. Handlock at present).
Big Game Hunter is not a problem - it's a specific hard counter to a particular type of threat and a neutral card like this needs to exist to prevent the biggest minions from creating problems with late-game play (without hard counters, whoever drops the first 7+ mana minion is probably going to win so long as they can follow it up; the opponent can only react, and they do not have a counter). It's existence is not accidental; an uncountered six attack minion usually takes five turns to kill a player, whereas an uncountered seven attack minion will usually take three.
Alexstrasza is potentially problematic, but then this is why we have hard counters to big nasty minions. So long a there's decent healing in the next expansion, Alex will still only work in specific deck archetypes and can be anticipated (Freeze Mage).
If you don't think that Blizz will add an additional Pally secret or two to the next deck/adventure, you're quite naive. remember, they are going to want to syenergize with whatever is currently in meta. So they will include things that synergize with Explorers, as well as TGT.
I didn't mean decks. I meant the cards that remain - specifically the cards from TGT and Explorers. They always have a few cards that go together well with past expansions and there is no reason to believe they won't continue that process.
I did not mean, however, that they'll look at whatever decks are currently dominated and base it around the player determined decks. I mean they would base cards around previous expansions. Sorry for confusion!
Most buff necessary cards http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/106719-most-buff-necessary-card-for-standard-vote
Mysterious Challenger without Avenge :D good one, not to mention entire deck without trilion other gvg cards, why is that option even up there and why does 160 ppl think it will still be a thing? :P
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idk, it's just there to see if it would get voted and it might get revived
I voted other because the most OP card in standard will mostly likely be a card from the new expansion. The expansion will have a bunch of powerful cards I am sure.
The people who think MC will be OP are brain dead.
Secret paladin without avenge is dead.
I returned to this game much like how a recovering alcoholic can relapse.
True, avenge is one of the thing wich makes it good but they might come out with something simulair in the future
1: Those are only 4 rhiono's but with 5 comment's yes 20 of em.
2: I never have 8 tabs open and you say ONLY 8 tabs lol.
3: Enjoy a slow pc as long as you read this >:D
4: LMAO
Your anyfin paladin will get much better once those cards are gone, they were traps anyway.
Gille always. The New "op"-card will come from the New Patch and will mit BE one of the old cards...
I like my competition extraSalty.
Btw. Freezemage doesn't Even Need Alex vs about half the matchups. How is that considered op?
I didn't mean decks. I meant the cards that remain - specifically the cards from TGT and Explorers. They always have a few cards that go together well with past expansions and there is no reason to believe they won't continue that process.
I did not mean, however, that they'll look at whatever decks are currently dominated and base it around the player determined decks. I mean they would base cards around previous expansions. Sorry for confusion!
I like my competition extraSalty.