Come on, seriously, against different classes you need to play your game but adapt so they can't fire a ton of damage at you. Is hounds the problem or the person who filled the board with minions?
Play around UTH? Are you kidding me? What do you expect players to do? Play one minion and sit on it? Or even better, go Facemage and rely on only spells!
You can sit and tell me all the cards that combo well with hounds and you may have a point, but you're talking about 3, 4, 5 cards that make them so potent, why wouldn't any 3, 4, 5 card combo be potent?
Seriously? ofc it is ok if 3, 4, 5 cards are potent. What is wrong about it is that hunters can get the combo pretty easily and what is even worse, the combo is not potent, it is gd ridiculously insane. Either you win a game with it or you possibly clear the board AND draw cards. As if this would not be enough, you draw more cards, the more minions are on your opponent's side. The combo gets better, the more your opponent is in advantage.
And don't even try to give me the standard "Equality - Consecration" also clears the board, and it also gets better, the more minions are out. It does NOT draw cards. You lose two cards. UTH most of the time even lets you end up with more cards in hand than before.
Yes it's annoying but no more annoying than a Paladin Equality, Consecration combo when you've got a board full of high health minions, or a Druid Force of Nature, Savage Roar combo if you don't have a taunt on the table.You could argue that the cost of the above combos is higher, and I'd answer that it is rightly so, both combos mentioned are unconditional, you can play them regardless of your board, hounds though, requires you to be stupid enough to fill your board with minions.
Look, Force of Nature - Savage Roar combo costs 9 mana. Get it? Blizzard once stated "We like the idea of filling the board with minions" - unfortunately I can't find it right now, but it wasn't too long ago. Guess you will have to believe me. Anyways, saying "requires you to be stupid enough to fill your board with minions" basically says the exact opposite thing. I mean what is this game about then?
The increased mana cost limits you to Leeroy + Buzzard + UTH + one Timber Wolf. Before you could do double wolves at 10 mana. It also limits some other combinations to later turns or less components.
The card used to cost 4 mana and almost nobody used it before the buff, then became the most integral part of a class kit I've seen in ages at 2 mana. So 3 mana seems like a decent compromise. We'll see how it pans out, but an extra turn to live against Hunter is not to be underestimated.
Well, that doesn't mean anything. 1 season ago people didn't even use Hunter's Mark, because they thought it was bad. Then some streamer played it and everyone insisted that they like the card before-hand and EVERYONE should run it. Same happened with Highmane, and I guess the same will happen with the 3 mana UTH. If the popular streamers play it, people will play it.
9/10 HS players copy decks they see in the web/streams. So don't expect all of the theorycrafting taking place here to actually mean anything. 3 months ago, if you used Highmane in your deck people would laugh at your list and describe it as a 'casual list'. Same as now with the 'nerf' of UTH.When it goes live, they'll wait for the initial reaction of the popular streamers and then re-visit the topic and speak 'their' mind.
One subtle thing noone seems to have picked out on is how much weaker this makes the card when you don't have any of the combo. Summoning a bunch of 1-1s without then having the mana for a follow-up is much weaker on turns 3-6.
It *is* a big nerf that will have a wide range of small and subtle effects.
I think this nerf was quite obvious. And The Chiv already predicted it. See his "no release the hounds hunters control deck" from nearly two months ago. I think hunter is still viable without realease because at 3 mana is a waste against some of the current decks : warior legendary; druid ramp....At 2 it looked like a overcosted tuskar boar against them; but at 3 is just useless. I know it destroys paladins and shamans; but even without it the direct damage of their hero power is quite powerful against them; so i see the realease now more a one of instead of two off in a midrange one.
As usual Blizzard seems to be a step behind the meta. Midrange hunter is countered pretty hard by miracle/malyrogue, so a lot of people switched back to face hunter or other decks, making hunter much less dominant in high ranks. I don't think unleash should ever have been 2 mana (I mean really, did they bother playtesting it when they buffed it?) but letting it stay at two mana for months and then nerfing it just when people started figuring out how to counter it seems like a bad move.
Anyway, if hunter deserved to be nerfed it's definitely the correct card to hit, so in that sense it's a good nerf. Unlike what some people seem to think one mana is actually a very big deal. Not only is the combo delayed for a turn against aggro decks, but you also get one less mana to play with the turn you combo against a control deck, which potentially one less card drawn and one less creature on the board. Unleash is already "not very good" against control warriors, ramp druids and miracle rogues this nerf will make it even worse in these matchups.
To some people who wanted hunter's mark to get nerfed to one mana instead instead: 90% of the cases if you played hunter's mark without unleash the same turn you would have mana to spare. The usual case where you're short on mana is when you buzzard+unleash+play a bunch of cards+draw into hunter's mark and play it and in that scenario the unleash nerf is equivalent to the hunter's mark nerf with the additional benefit that unleash without hunter's mark is now much worse.
On a side-note, this is a huge buff for zoo, so people crying about the "hunter meta" will probably start crying about "zoo meta" soon.
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I'm so glad there is prejudice against playing hunter/zoo/[insert FotM deck here]. People like that make the life so much easier for those of us who play to win.
On a side-note, this is a huge buff for zoo, so people crying about the "hunter meta" will probably start crying about "zoo meta" soon.
I disagree with this. I dont like the meta as it is right now, I dont like playing against miracle rogue(its boring). Not as much as I dislike playing against hunters, but at this exact point the number of miracle rogues on ranks 3+ is abusrd. since the season is still in its early stage we only see real dominant decks on the range, and I can say we are seeing around 80% (EIGHTY PER FUCKING CENT) of miracle rogues at 3+, which is tremenduously absurd, was watching both puffins and massan stream and they also both faced, at the same time, 3 miracle rogues in a roll (which makes 6 out of 6), while massan himself was also playing miracle rogue.
I like seeing diversity, maybe we will see that after the hunter nerf because hunter players will most likely go aggro(and, theorically aggro beats miracle), but the damage is already done and I dont see Miracle leaving the top until there is some kind of top-counter that is also very stable being played, which I think is not really likely seeing the "counter" would be an aggro deck(meaning, inconsistent).
Midrange needs UTH more than rush does so this will probably kill midrange and slightly harm rush. But yeah most hunters will go rush or to another class.
they should simply hard nerf the class like they did to mage for mage they nerfed all the cards basically till the deck became non existing now for hunter they make a pseudo nerf like that it is just lame,my suggestion would be simply anhialate such kind of gameplay from hunter push the cost to 8 and make the tokens 4/4 that would solve the problem and would make hunter acttualy commit cards in the early turns instead of only doing hero ability i beat hunter pretty easily if gnimsh aggro mage from iem and with artosis shaman but it is a lame stratagie and offer no drawbacks cause all hunter has to do is hero ability pass and win the game on turn six with this nerf they should make change on all cards blizzard stated on the mage nerf that it didnt need intereaction with the other deck because all you had to do was 10 dmg then 2 pyro would do the rest on hunter i think is a way worst case not only you cant play minions they have a better burst than any class and the uth combo can cleanup draw cards or push for dmg and win the game on a single turn wich has no single skill to it really is a lame deck,for me the most reasonable is to hard nerf uth and the entire class so it cant be played and make people really switch gears like they did to mage wich is really a good deck and can go toe to toe with all decks in the format and they got really rage nerfed for blizzard thing i dont think the hunter class can overcome since it is a no skill no thinking class,i play mtg solforge pokemon but i have nerver seen such a lame form of gameplay even affinity or callblade form mtg where this piece of junk it tresspasses the boundaries of stupidness,from my take on it best solution is dooming this kind of gameplay,i mean for this strategie to even surpass affinity on brokeness it is too stupid this kind of thing cant continue and i recomend everyone just playing warrior control and making this hunter joke end if everyone sticks to it or druid then hunter would end pretty soon
It should read "Draw a card after you summon a beast of cost 3 or more". Card draw should never be connected with low-level aggression. If you want card advantage, go mid-range or control. If you want face damage and fast games, then you need to burn away your options early and push for the advantage.
so now the zoo is gonna come up even more in the ladder i guess, if it's possible to come up more than it already does. it's kind of annoying but i don't see people having problems with it. hunter was not op in my opinion, you don't have the super combo all the time and even if you do it doesn't cause extreme devastation to some decks. it's very pretty when you pull it off but you can't always do it and sometimes when you can do it it's too late.
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Blizzard.
..It's on the front page of this site
Play around UTH? Are you kidding me? What do you expect players to do? Play one minion and sit on it? Or even better, go Facemage and rely on only spells!
Seriously? ofc it is ok if 3, 4, 5 cards are potent. What is wrong about it is that hunters can get the combo pretty easily and what is even worse, the combo is not potent, it is gd ridiculously insane. Either you win a game with it or you possibly clear the board AND draw cards. As if this would not be enough, you draw more cards, the more minions are on your opponent's side. The combo gets better, the more your opponent is in advantage.
And don't even try to give me the standard "Equality - Consecration" also clears the board, and it also gets better, the more minions are out. It does NOT draw cards. You lose two cards. UTH most of the time even lets you end up with more cards in hand than before.
Look, Force of Nature - Savage Roar combo costs 9 mana. Get it? Blizzard once stated "We like the idea of filling the board with minions" - unfortunately I can't find it right now, but it wasn't too long ago. Guess you will have to believe me. Anyways, saying "requires you to be stupid enough to fill your board with minions" basically says the exact opposite thing. I mean what is this game about then?
- Luck never gives. It only lends - Nat Pagle
The increased mana cost limits you to Leeroy + Buzzard + UTH + one Timber Wolf. Before you could do double wolves at 10 mana. It also limits some other combinations to later turns or less components.
The card used to cost 4 mana and almost nobody used it before the buff, then became the most integral part of a class kit I've seen in ages at 2 mana. So 3 mana seems like a decent compromise. We'll see how it pans out, but an extra turn to live against Hunter is not to be underestimated.
Well, that doesn't mean anything. 1 season ago people didn't even use Hunter's Mark, because they thought it was bad. Then some streamer played it and everyone insisted that they like the card before-hand and EVERYONE should run it. Same happened with Highmane, and I guess the same will happen with the 3 mana UTH. If the popular streamers play it, people will play it.
9/10 HS players copy decks they see in the web/streams. So don't expect all of the theorycrafting taking place here to actually mean anything. 3 months ago, if you used Highmane in your deck people would laugh at your list and describe it as a 'casual list'. Same as now with the 'nerf' of UTH.When it goes live, they'll wait for the initial reaction of the popular streamers and then re-visit the topic and speak 'their' mind.
One subtle thing noone seems to have picked out on is how much weaker this makes the card when you don't have any of the combo. Summoning a bunch of 1-1s without then having the mana for a follow-up is much weaker on turns 3-6.
It *is* a big nerf that will have a wide range of small and subtle effects.
I think this nerf was quite obvious. And The Chiv already predicted it. See his "no release the hounds hunters control deck" from nearly two months ago. I think hunter is still viable without realease because at 3 mana is a waste against some of the current decks : warior legendary; druid ramp....At 2 it looked like a overcosted tuskar boar against them; but at 3 is just useless. I know it destroys paladins and shamans; but even without it the direct damage of their hero power is quite powerful against them; so i see the realease now more a one of instead of two off in a midrange one.
As usual Blizzard seems to be a step behind the meta. Midrange hunter is countered pretty hard by miracle/malyrogue, so a lot of people switched back to face hunter or other decks, making hunter much less dominant in high ranks. I don't think unleash should ever have been 2 mana (I mean really, did they bother playtesting it when they buffed it?) but letting it stay at two mana for months and then nerfing it just when people started figuring out how to counter it seems like a bad move.
Anyway, if hunter deserved to be nerfed it's definitely the correct card to hit, so in that sense it's a good nerf. Unlike what some people seem to think one mana is actually a very big deal. Not only is the combo delayed for a turn against aggro decks, but you also get one less mana to play with the turn you combo against a control deck, which potentially one less card drawn and one less creature on the board. Unleash is already "not very good" against control warriors, ramp druids and miracle rogues this nerf will make it even worse in these matchups.
To some people who wanted hunter's mark to get nerfed to one mana instead instead: 90% of the cases if you played hunter's mark without unleash the same turn you would have mana to spare. The usual case where you're short on mana is when you buzzard+unleash+play a bunch of cards+draw into hunter's mark and play it and in that scenario the unleash nerf is equivalent to the hunter's mark nerf with the additional benefit that unleash without hunter's mark is now much worse.
On a side-note, this is a huge buff for zoo, so people crying about the "hunter meta" will probably start crying about "zoo meta" soon.
I'm so glad there is prejudice against playing hunter/zoo/[insert FotM deck here]. People like that make the life so much easier for those of us who play to win.
I disagree with this.
I dont like the meta as it is right now, I dont like playing against miracle rogue(its boring). Not as much as I dislike playing against hunters, but at this exact point the number of miracle rogues on ranks 3+ is abusrd. since the season is still in its early stage we only see real dominant decks on the range, and I can say we are seeing around 80% (EIGHTY PER FUCKING CENT) of miracle rogues at 3+, which is tremenduously absurd, was watching both puffins and massan stream and they also both faced, at the same time, 3 miracle rogues in a roll (which makes 6 out of 6), while massan himself was also playing miracle rogue.
I like seeing diversity, maybe we will see that after the hunter nerf because hunter players will most likely go aggro(and, theorically aggro beats miracle), but the damage is already done and I dont see Miracle leaving the top until there is some kind of top-counter that is also very stable being played, which I think is not really likely seeing the "counter" would be an aggro deck(meaning, inconsistent).
Retired Hearthstone Columnist
Midrange needs UTH more than rush does so this will probably kill midrange and slightly harm rush. But yeah most hunters will go rush or to another class.
they should simply hard nerf the class like they did to mage for mage they nerfed all the cards basically till the deck became non existing now for hunter they make a pseudo nerf like that it is just lame,my suggestion would be simply anhialate such kind of gameplay from hunter push the cost to 8 and make the tokens 4/4 that would solve the problem and would make hunter acttualy commit cards in the early turns instead of only doing hero ability i beat hunter pretty easily if gnimsh aggro mage from iem and with artosis shaman but it is a lame stratagie and offer no drawbacks cause all hunter has to do is hero ability pass and win the game on turn six with this nerf they should make change on all cards blizzard stated on the mage nerf that it didnt need intereaction with the other deck because all you had to do was 10 dmg then 2 pyro would do the rest on hunter i think is a way worst case not only you cant play minions they have a better burst than any class and the uth combo can cleanup draw cards or push for dmg and win the game on a single turn wich has no single skill to it really is a lame deck,for me the most reasonable is to hard nerf uth and the entire class so it cant be played and make people really switch gears like they did to mage wich is really a good deck and can go toe to toe with all decks in the format and they got really rage nerfed for blizzard thing i dont think the hunter class can overcome since it is a no skill no thinking class,i play mtg solforge pokemon but i have nerver seen such a lame form of gameplay even affinity or callblade form mtg where this piece of junk it tresspasses the boundaries of stupidness,from my take on it best solution is dooming this kind of gameplay,i mean for this strategie to even surpass affinity on brokeness it is too stupid this kind of thing cant continue and i recomend everyone just playing warrior control and making this hunter joke end if everyone sticks to it or druid then hunter would end pretty soon
Maybe change buzzard to "Once per turn, when you summon a beast, draw a card"
Honestly, that would be so terrible, it'd just completely crap-ify the card. It'd basically be a worse Loot Hoarder.
Feel free to add me in-game. I won't bite. Probably.
Is that a problem? Right now, it is 2 mana for a 2/1 that says "draw half your deck in 1 turn."
It should read "Draw a card after you summon a beast of cost 3 or more". Card draw should never be connected with low-level aggression. If you want card advantage, go mid-range or control. If you want face damage and fast games, then you need to burn away your options early and push for the advantage.
The should now go ahead and nerf flamestrike, fireball, Hex, Pollymorph and many, many other cards outside of Hunter.
well, it's just such a hindering limit. If the limit were, say 2, that might be okay.
Feel free to add me in-game. I won't bite. Probably.
if you change the Starving Buzzard then you'd have to change other cards like it like the Cult Master
༼ つ ◕_◕ ༽つAMENO༼ つ ◕_◕ ༽つ
so now the zoo is gonna come up even more in the ladder i guess, if it's possible to come up more than it already does. it's kind of annoying but i don't see people having problems with it. hunter was not op in my opinion, you don't have the super combo all the time and even if you do it doesn't cause extreme devastation to some decks. it's very pretty when you pull it off but you can't always do it and sometimes when you can do it it's too late.