7 years after the first actual Discard support in The Grand Tournament, Discard Warlock went from a laughingstock, to mediocre, to one of the strongest decks the game's ever seen. All it took was enough cards that play themselves when you Discard them so the mechanic doesn't feel terrible.
I know it may feel bad to play against, but I'll let Discolock have its well-deserved place as the most broken deck out right now, only 7 years in the making. I'm glad to have witnessed it from the very beginning, including back to when I crafted Lakkari Sacrifice and Clutchmother Zavas (both of which are still too terrible to even cut the list) to try and make the archetype work.
I've been enjoying discard lock on duels. Easy 7+ wins with the new cards. Can't see the deck to be any good in standard tho.
It'll always be terrible in Standard unless they bring over the heavy hitters to Core, which is basically the reason Discolock finally broke. If you keep supporting an archetype on-and-off for 7 years with hopes of reviving it in Standard, it'll eventually pay off in an eternal format.
Probably the best deck in wild atm. I can't even pinpoint what cards break it, it's just a critical mass of synergy has finally made discard broken. The deck is best made as an aggro face-combo thing, going for value with things like Lakkari/Jeklik/Zavas is garbage.
I have ridiculous boards on turn 2. I have crazy burst damage to where I've ended games on turn 3/4. I have the best card draw in the game and often deck myself by turn 6, I just seem to have access to my whole deck all the time. The randomness of discard was supposed to be the downside of big payoff cards but when everything is now controlled discard, you're just playing stuff for 0 mana.
Expired Merchant hitting a Soul Barrage or Hand of Gul'dan is basically game over since you then get access to infinite card draw or absurd burst. The Malchezaar's Imp + Tome Tampering combo actually lets you multiply your card draw and burst damage WHILE creating insane boards, but the cards don't even have to function solely together since the imp is great with The Soularium and any other discard, and when you have multiple hands from the merchant, you can go ahead and tamper for free because they'll refill you. One card that shocked me was Tiny Knight of Evil, if that card lives for a turn it grows to like a 10/9 the next turn and I've had loads of cases where it just hits for 20 attack the next turn.
Amazingly you can kill people on turn 3 when the stars allign:
Discardlock broke wild. Im surprised my homemade Renolock even managed to beat a few of them and hit diamond 4. Waiting for a few of those cards to get nerfed next week. That tier 0 deck is everywhere now and ruined wild.
Considering it's been nothing but Neptulon Priest, Even Shaman and Secret Mage for like 6 months now, I'll take Disco Lock for the next 2, easily.
lol it's way, way more offensive than Neptulon Priest, that deck is garbage compared to this. The T3 neptulon is a highroll whereas this deck really struggles to get a bad hand. Mulligan for imp, tampering, hand, barrage, merchant and soularium (so 1/3 of your deck) and everything works out because the deck synergy is absurd. On the climb to legend I got T3 neptulon'd three times and won despite it because discard warlock has the tools to deal with it.
Just hit legend with all the way from the lowest silver rank with an 89% winrate (79W-10L). 89. The only losses I had were to one mage, one hunter, one rogue and one paladin, every single other loss was only to other warlocks running the same deck. Also every game doesn't last more than turn 5-6, games last 2-3mins so it's extremely good for laddering.
The deck is so broken that I've played against three people playing Ashen Elemental of all cards to tech counter the deck (it stops you for cycling your whole deck for one turn). It needs addressing.
Definitely playing the bare minimum in Wild until they address this. They ARE aware of the problem. Sadly changes aren't going to happen until after the upcoming tournament.
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Considering it's been nothing but Neptulon Priest, Even Shaman and Secret Mage for like 6 months now, I'll take Disco Lock for the next 2, easily.
lol it's way, way more offensive than Neptulon Priest, that deck is garbage compared to this. The T3 neptulon is a highroll whereas this deck really struggles to get a bad hand. Mulligan for imp, tampering, hand, barrage, merchant and soularium (so 1/3 of your deck) and everything works out because the deck synergy is absurd. On the climb to legend I got T3 neptulon'd three times and won despite it because discard warlock has the tools to deal with it.
Just hit legend with all the way from the lowest silver rank with an 89% winrate (79W-10L). 89. The only losses I had were to one mage, one hunter, one rogue and one paladin, every single other loss was only to other warlocks running the same deck. Also every game doesn't last more than turn 5-6, games last 2-3mins so it's extremely good for laddering.
The deck is so broken that I've played against three people playing Ashen Elemental of all cards to tech counter the deck (it stops you for cycling your whole deck for one turn). It needs addressing.
Oh, the winrate isn't how I'm gauging how offensive it is: It's that I've been facing nothing but Neptulon Priest, Even Shaman and Secret Mage for like 6+ months now, and it's pretty damned boring. I'll embrace the cancer and enjoy the mirror-matches until nerfs, but I'm not clamoring for them, as I know it'll just go right back to those previous 3 I mentioned.
I feel vindicated in my assessment that given enough time, any Warlock card will eventually become meta in one way shape or form. Even something laughably bad like Lakkari Sacrifice, it has a fighting chance by virtue of purple card trim and Lifetap (not in that specific order).
Discardlock broke wild. Im surprised my homemade Renolock even managed to beat a few of them and hit diamond 4. Waiting for a few of those cards to get nerfed next week. That tier 0 deck is everywhere now and ruined wild.
What are you talking about? My Blood DK deck absolutely mops the floor with Discardlock decks thanks to Asphyxiate instakilling the Tiny Knights of Evil and Vampiric Blood and all the lifesteal cards putting me in a position where it’s mathematically impossible for the Warlock to kill me
If Discolock is giving you problems, just play Blood DK.
Oh, the winrate isn't how I'm gauging how offensive it is: It's that I've been facing nothing but Neptulon Priest, Even Shaman and Secret Mage for like 6+ months now, and it's pretty damned boring. I'll embrace the cancer and enjoy the mirror-matches until nerfs, but I'm not clamoring for them, as I know it'll just go right back to those previous 3 I mentioned.
This seems like a really weird mentality to me, discolock has the ability to make you feel just as powerless to play the game. Illuminate->essence->neptulon happens only rarely, big priest doesn't get going until turn 5-6 otherwise, with disco you just die by those turns. Losing to broken things in different form doesn't make it any more interesting.
Discardlock broke wild. Im surprised my homemade Renolock even managed to beat a few of them and hit diamond 4. Waiting for a few of those cards to get nerfed next week. That tier 0 deck is everywhere now and ruined wild.
What are you talking about? My Blood DK deck absolutely mops the floor with Discardlock decks thanks to Asphyxiate instakilling the Tiny Knights of Evil and Vampiric Blood and all the lifesteal cards putting me in a position where it’s mathematically impossible for the Warlock to kill me
If Discolock is giving you problems, just play Blood DK.
I didn't lose to any version of DK during my climb to legend with the deck, just because you can gain 20 more life doesn't mean much. Perhaps you're playing against discolock players who aren't good at piloting the deck, because the amount of burst the deck is capable of is obscene - you can very handily win against a druid who has gained 30 armor for example.
To be honest I feel like discard never should have been made strong with cards that want to be discarded, they should have only ever made discarding cards which are overpowered for their cost with the discard drawback. It was only a matter of time before a critical mass of cards made it break - discard was supposed to give the ability to print super strong cards but at a price. Now there is no price, only advantage, letting you play extreme amounts of power and mana for free. You can play incredibly strong cards that get even more powerful because they get free bonus effects like a 3/3, 2/5 taunt, drawing 3 cards, fireballing your opponent - there's just no risk to it anymore.
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7 years after the first actual Discard support in The Grand Tournament, Discard Warlock went from a laughingstock, to mediocre, to one of the strongest decks the game's ever seen. All it took was enough cards that play themselves when you Discard them so the mechanic doesn't feel terrible.
I know it may feel bad to play against, but I'll let Discolock have its well-deserved place as the most broken deck out right now, only 7 years in the making. I'm glad to have witnessed it from the very beginning, including back to when I crafted Lakkari Sacrifice and Clutchmother Zavas (both of which are still too terrible to even cut the list) to try and make the archetype work.
I've been enjoying discard lock on duels. Easy 7+ wins with the new cards. Can't see the deck to be any good in standard tho.
It'll always be terrible in Standard unless they bring over the heavy hitters to Core, which is basically the reason Discolock finally broke. If you keep supporting an archetype on-and-off for 7 years with hopes of reviving it in Standard, it'll eventually pay off in an eternal format.
Probably the best deck in wild atm. I can't even pinpoint what cards break it, it's just a critical mass of synergy has finally made discard broken. The deck is best made as an aggro face-combo thing, going for value with things like Lakkari/Jeklik/Zavas is garbage.
I have ridiculous boards on turn 2. I have crazy burst damage to where I've ended games on turn 3/4. I have the best card draw in the game and often deck myself by turn 6, I just seem to have access to my whole deck all the time. The randomness of discard was supposed to be the downside of big payoff cards but when everything is now controlled discard, you're just playing stuff for 0 mana.
Expired Merchant hitting a Soul Barrage or Hand of Gul'dan is basically game over since you then get access to infinite card draw or absurd burst. The Malchezaar's Imp + Tome Tampering combo actually lets you multiply your card draw and burst damage WHILE creating insane boards, but the cards don't even have to function solely together since the imp is great with The Soularium and any other discard, and when you have multiple hands from the merchant, you can go ahead and tamper for free because they'll refill you. One card that shocked me was Tiny Knight of Evil, if that card lives for a turn it grows to like a 10/9 the next turn and I've had loads of cases where it just hits for 20 attack the next turn.
Amazingly you can kill people on turn 3 when the stars allign:
Considering it's been nothing but Neptulon Priest, Even Shaman and Secret Mage for like 6 months now, I'll take Disco Lock for the next 2, easily.
"strongest deck the game has ever seen"
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Disco is a lot more consistent and ends games quicker than the tiller combo ever would.
Discardlock broke wild. Im surprised my homemade Renolock even managed to beat a few of them and hit diamond 4. Waiting for a few of those cards to get nerfed next week. That tier 0 deck is everywhere now and ruined wild.
lol it's way, way more offensive than Neptulon Priest, that deck is garbage compared to this. The T3 neptulon is a highroll whereas this deck really struggles to get a bad hand. Mulligan for imp, tampering, hand, barrage, merchant and soularium (so 1/3 of your deck) and everything works out because the deck synergy is absurd. On the climb to legend I got T3 neptulon'd three times and won despite it because discard warlock has the tools to deal with it.
Just hit legend with all the way from the lowest silver rank with an 89% winrate (79W-10L). 89. The only losses I had were to one mage, one hunter, one rogue and one paladin, every single other loss was only to other warlocks running the same deck. Also every game doesn't last more than turn 5-6, games last 2-3mins so it's extremely good for laddering.
The deck is so broken that I've played against three people playing Ashen Elemental of all cards to tech counter the deck (it stops you for cycling your whole deck for one turn). It needs addressing.
Definitely playing the bare minimum in Wild until they address this. They ARE aware of the problem. Sadly changes aren't going to happen until after the upcoming tournament.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
Oh, the winrate isn't how I'm gauging how offensive it is: It's that I've been facing nothing but Neptulon Priest, Even Shaman and Secret Mage for like 6+ months now, and it's pretty damned boring. I'll embrace the cancer and enjoy the mirror-matches until nerfs, but I'm not clamoring for them, as I know it'll just go right back to those previous 3 I mentioned.
I feel vindicated in my assessment that given enough time, any Warlock card will eventually become meta in one way shape or form. Even something laughably bad like Lakkari Sacrifice, it has a fighting chance by virtue of purple card trim and Lifetap (not in that specific order).
nerfs might come tomorrow :D
What are you talking about? My Blood DK deck absolutely mops the floor with Discardlock decks thanks to Asphyxiate instakilling the Tiny Knights of Evil and Vampiric Blood and all the lifesteal cards putting me in a position where it’s mathematically impossible for the Warlock to kill me
If Discolock is giving you problems, just play Blood DK.
this deck is toxic, and ruins wild HS
This seems like a really weird mentality to me, discolock has the ability to make you feel just as powerless to play the game. Illuminate->essence->neptulon happens only rarely, big priest doesn't get going until turn 5-6 otherwise, with disco you just die by those turns. Losing to broken things in different form doesn't make it any more interesting.
I didn't lose to any version of DK during my climb to legend with the deck, just because you can gain 20 more life doesn't mean much. Perhaps you're playing against discolock players who aren't good at piloting the deck, because the amount of burst the deck is capable of is obscene - you can very handily win against a druid who has gained 30 armor for example.
To be honest I feel like discard never should have been made strong with cards that want to be discarded, they should have only ever made discarding cards which are overpowered for their cost with the discard drawback. It was only a matter of time before a critical mass of cards made it break - discard was supposed to give the ability to print super strong cards but at a price. Now there is no price, only advantage, letting you play extreme amounts of power and mana for free. You can play incredibly strong cards that get even more powerful because they get free bonus effects like a 3/3, 2/5 taunt, drawing 3 cards, fireballing your opponent - there's just no risk to it anymore.