Been playing HS now for about 2 years, there was a period for about 3 to 4 years where I didn't play HS at all and my collection went to the gutter so I now sit at 50% collection. I started this thread in hopes that you all would advise me on which legendarys to craft. I do realize some of these cards are not meta if not all, and that some of these cards will only fit one type of deck or playstyle. So the legendarys I list could you all just let me know if they are worth crafting and or link what deck they fit best in I would greatly appreciate it.
I have roughly 20 k dust to spend and yes I know I will be advised to save it for next expansion and I plan to do just that but I would like to craft some wild legendarys since Wild is my more favorite mode to play on nowadays. Cards with a star beside them are legendarys I feel more strongly about and would really like to craft them. Anyways thanks for reading.
Keymaster Alabaster *
King Phaoris
Deck of Lunacy *
Darkmoon Rabbit * not a leg but worth crafting? Big minions in todays meta makes me feel like it is?
Unseal the vault
Vareesa Windrunner *
Kathrena Winterwisp
Emeriss *
Luna's Pocket Galaxy ** ( I really want to craft this one the most) Is it viable at all in todays Wild meta?
Sindragosa ( Would this be a good craft for upcoming Death Knight expansion thats being talked about?
Toki, Time-Tinker
Dinotamer Brann *
Moonfang *
Ras Frostwhisper
Murgur Murgurgle* ( good craft for Murloc Pally or Shaman)?
Val'anyr
Sarena Bloodfeather
Mindrender Illucia
Madame Lazul * (this feels like a good craft for todays meta)?
Lady in White
Grumble, WorldShaker
Kalimos, Primal Lord
Rin, the First Disciple
Fire Plume's Heart
Archmage Vargoth
Barista Lynchen *
Friz Kindleroost
Azalina Soulthief
Siamat
Thank you all for any advice, I can only afford to craft maybe 6 so let me know if what you all think of this list!
First of all welcome back. In the list of legendaries you provided, the only ones most people will tell you are worth crafting are Grumble, Dinotamer Bran, Archmage Vargoth, and possibly L.P.G. and Murgurgle. I like that you are heading towards the fun route of hearthstone, as a wild player myself i find myself leaning towards the "Johnny/Timmy" experience within the game. I would say Lunas Pocket Galaxy is worth a craft if you like to explore design space. Lots of fun things to try out with that card. Rin The First Deciple albeit a bit slow is definitely a fun card to get to work. Lady in White has been a bit disappointing for me, I try a lot to get her to work with big health minions and the few times you draw her in time in my opinion make her more of a fluffer legendary. In fact here, Ill make a list of worthwhile crafts for immediate use, and worthwhile for fun when you have a ton of extra dust
Worthwhile Immediate Crafts
Dino-tamer Bran
Archmage Vargoth
Grumble World Shaker
Lunas Pocket Galaxy
Murgur Murgurgle
Madame Lazul
Fire Plume's Heart (If you have some decent taunts)
Siamat
If you have spare dust, you can craft any of the others. To be fair the cards you listed can all bring you a fun experience, but they may not be consistent. If you go into crafting with the exploration of design space in mind as a goal, you can go for any of these. If you want to be somewhat competitive with the decks you can make with these cards, then id start with the list I made above. Good luck mate :)
First of all welcome back. In the list of legendaries you provided, the only ones most people will tell you are worth crafting are Grumble, Dinotamer Bran, Archmage Vargoth, and possibly L.P.G. and Murgurgle. I like that you are heading towards the fun route of hearthstone, as a wild player myself i find myself leaning towards the "Johnny/Timmy" experience within the game. I would say Lunas Pocket Galaxy is worth a craft if you like to explore design space. Lots of fun things to try out with that card. Rin The First Deciple albeit a bit slow is definitely a fun card to get to work. Lady in White has been a bit disappointing for me, I try a lot to get her to work with big health minions and the few times you draw her in time in my opinion make her more of a fluffer legendary. In fact here, Ill make a list of worthwhile crafts for immediate use, and worthwhile for fun when you have a ton of extra dust
Worthwhile Immediate Crafts
Dino-tamer Bran
Archmage Vargoth
Grumble World Shaker
Lunas Pocket Galaxy
Murgur Murgurgle
Madame Lazul
Fire Plume's Heart (If you have some decent taunts)
Siamat
If you have spare dust, you can craft any of the others. To be fair the cards you listed can all bring you a fun experience, but they may not be consistent. If you go into crafting with the exploration of design space in mind as a goal, you can go for any of these. If you want to be somewhat competitive with the decks you can make with these cards, then id start with the list I made above. Good luck mate :)
Thanks I really appreciate the advice, helps me alot to determine what is good and is not. I would however like 2nd and 3rd opinions so I will watch this thread for few days and take it from there.
I really enjoy Wild format alot because of the diversity of cards and being able to use ALL my collection of cards where in standard you can't do that. Standard is fine for what it is. I just wish they would somehow rotate old expansions from time to time, or have a consistent rotating format only.
Very few of these are actually competitively viable. If you want to win: Archmage Vargoth is essential for control Druid decks, Grumble and Barista Lynchen are played in Shudderwock Shaman, which is a Tier 1 deck. Luna's Pocket Galaxy was nerfed and is not played in the best Mage decks currently. Azalina Soulthief and Dinotamer Brann are playable but pretty niche. Madame Lazul is okay in Raza Priest. I would advice against crafting any other cards on your list if you care about your win rate at all.
First of all welcome back. In the list of legendaries you provided, the only ones most people will tell you are worth crafting are Grumble, Dinotamer Bran, Archmage Vargoth, and possibly L.P.G. and Murgurgle. I like that you are heading towards the fun route of hearthstone, as a wild player myself i find myself leaning towards the "Johnny/Timmy" experience within the game. I would say Lunas Pocket Galaxy is worth a craft if you like to explore design space. Lots of fun things to try out with that card. Rin The First Deciple albeit a bit slow is definitely a fun card to get to work. Lady in White has been a bit disappointing for me, I try a lot to get her to work with big health minions and the few times you draw her in time in my opinion make her more of a fluffer legendary. In fact here, Ill make a list of worthwhile crafts for immediate use, and worthwhile for fun when you have a ton of extra dust
Worthwhile Immediate Crafts
Dino-tamer Bran
Archmage Vargoth
Grumble World Shaker
Lunas Pocket Galaxy
Murgur Murgurgle
Madame Lazul
Fire Plume's Heart (If you have some decent taunts)
Siamat
If you have spare dust, you can craft any of the others. To be fair the cards you listed can all bring you a fun experience, but they may not be consistent. If you go into crafting with the exploration of design space in mind as a goal, you can go for any of these. If you want to be somewhat competitive with the decks you can make with these cards, then id start with the list I made above. Good luck mate :)
Thanks I really appreciate the advice, helps me alot to determine what is good and is not. I would however like 2nd and 3rd opinions so I will watch this thread for few days and take it from there.
I really enjoy Wild format alot because of the diversity of cards and being able to use ALL my collection of cards where in standard you can't do that. Standard is fine for what it is. I just wish they would somehow rotate old expansions from time to time, or have a consistent rotating format only.
agree, dont craft any of those listed cards, they are mostly not required in current meta.
as a general rule - always aim to craft natural legendarys and only from recent expansions (because of the power level), before crafting anything - I suggest to watch some wild streamers and see what you like to play
crafting a bad legendary is a waste of dust/money (crafting a legendary costs about 15$ worth of dust)
Yes and this is why I came here to ask you guys the more experienced what cards are actually good. I didn't make this topic to just craft cards to just craft, I just wanted opinions on the cards I see in wild mostly that look cool that had a place consistently in Wild and was worth crafting.
Honestly 20k dust I just dont want to splurge it all. This is the most dust I have ever had lol. I have considered crafting some epics and rares that I am missing more than legendarys.
At first I thought this was your disenchant list. I'd recommend you don't craft this stuff unless you have some weird meme you want to accomplish. Grumble is a good one if you want to play shudderwock or, borderline playable, elementals.
First of all welcome back. In the list of legendaries you provided, the only ones most people will tell you are worth crafting are Grumble, Dinotamer Bran, Archmage Vargoth, and possibly L.P.G. and Murgurgle. I like that you are heading towards the fun route of hearthstone, as a wild player myself i find myself leaning towards the "Johnny/Timmy" experience within the game. I would say Lunas Pocket Galaxy is worth a craft if you like to explore design space. Lots of fun things to try out with that card. Rin The First Deciple albeit a bit slow is definitely a fun card to get to work. Lady in White has been a bit disappointing for me, I try a lot to get her to work with big health minions and the few times you draw her in time in my opinion make her more of a fluffer legendary. In fact here, Ill make a list of worthwhile crafts for immediate use, and worthwhile for fun when you have a ton of extra dust
Worthwhile Immediate Crafts
Dino-tamer Bran
Archmage Vargoth
Grumble World Shaker
Lunas Pocket Galaxy
Murgur Murgurgle
Madame Lazul
Fire Plume's Heart (If you have some decent taunts)
Siamat
If you have spare dust, you can craft any of the others. To be fair the cards you listed can all bring you a fun experience, but they may not be consistent. If you go into crafting with the exploration of design space in mind as a goal, you can go for any of these. If you want to be somewhat competitive with the decks you can make with these cards, then id start with the list I made above. Good luck mate :)
All of the legendaries listed are not played at any rank
The worst might be Quest Warrior it's very bad
Grumble is good but you need to play shudder with it (Can make a good deck, you have Denathrius for free)
Keymaster Alabaster (Bad Leg)
King Phaoris (Verryyy Bad Leg only on memes decks but still hard to play, you need to play something like big spell mage and put that thing in it)
Deck of Lunacy (So many bad spells in wild just meme since it's release)
Darkmoon Rabbit (Just craft another thing like an aoe)
Unseal the vault (Bad quest not worth crafting you can just play an aggro deck instead of getting that hero power)
Vareesa Windrunner (no)
Kathrena Winterwisp (You can do something like an otk but it's just bad too)
Emeriss (Fun Card but trash)
Luna's Pocket Galaxy ** (Can be played in some Reno Mage deck but idk it's pretty slow but it can win)
Sindragosa (has never been good and you need to spend 2 mana per turn to kill your own minion to receive an RANDOM wild leg)
Toki, Time-Tinker (Same as Sindragosa overall bad just rng legs and slow 6 mana 5/5 when people just put 3 mana 7/7 and 2 4/2)
Dinotamer Brann * (Can be ok in a Reno Hunter deck but not that good to put 1600 dust in my opinion)
Moonfang * (Not a great card to put in a deck except if it's based on beast or handbuff)
Ras Frostwhisper (Hard to make him work, not worth I think)
Murgur Murgurgle* (Ok card in a slow control paladin deck but for the cost I think it's better to just craft the hero)
Val'anyr (Fun but bad)
Sarena Bloodfeather (Not Worth)
Mindrender Illucia (Good in steal priest and decks like that you can get the info on the hand or just get value off their card)
Madame Lazul * (Very fun card but 1600 dust for that when you can just have the common spell that do the same, idk.)
Lady in White (no, too hard to get value and even when you put her turn 5/6 it's not that good)
Grumble, WorldShaker (If you play Shudder yes it's very strong and with Denathrius being free you got a good deck!)
Kalimos, Primal Lord (Elemental are bad and this leg too)
Rin, the First Disciple (Too slow, 5 mana spell is too much but it can be fun)
Fire Plume's Heart (The warrior quest is veryyy bad)
Archmage Vargoth (Ok card but not seeing anymore play, can be put in some fun decks)
Barista Lynchen * (Put Zola instead of crafting this one)
Friz Kindleroost (Not worth, and dragons are not very that strong so you are not gonna put a lot in your deck to get full value of the cost reduction)
Azalina Soulthief (Ok in togwaggle decks but that's all.)
Siamat (Bad version of Zylliax)
Just like other people said just try to look a deck you like and craft it (carefull to just not craft any bad card search on forums or some things like that) Like, I always loved Renolock but never crafted Godfrey even trough he is very strong I don't like spending 1600 dust on that compared to fun or op cards like the new heroes one
Hi all,
Been playing HS now for about 2 years, there was a period for about 3 to 4 years where I didn't play HS at all and my collection went to the gutter so I now sit at 50% collection. I started this thread in hopes that you all would advise me on which legendarys to craft. I do realize some of these cards are not meta if not all, and that some of these cards will only fit one type of deck or playstyle. So the legendarys I list could you all just let me know if they are worth crafting and or link what deck they fit best in I would greatly appreciate it.
I have roughly 20 k dust to spend and yes I know I will be advised to save it for next expansion and I plan to do just that but I would like to craft some wild legendarys since Wild is my more favorite mode to play on nowadays. Cards with a star beside them are legendarys I feel more strongly about and would really like to craft them. Anyways thanks for reading.
Thank you all for any advice, I can only afford to craft maybe 6 so let me know if what you all think of this list!
First of all welcome back. In the list of legendaries you provided, the only ones most people will tell you are worth crafting are Grumble, Dinotamer Bran, Archmage Vargoth, and possibly L.P.G. and Murgurgle. I like that you are heading towards the fun route of hearthstone, as a wild player myself i find myself leaning towards the "Johnny/Timmy" experience within the game. I would say Lunas Pocket Galaxy is worth a craft if you like to explore design space. Lots of fun things to try out with that card. Rin The First Deciple albeit a bit slow is definitely a fun card to get to work. Lady in White has been a bit disappointing for me, I try a lot to get her to work with big health minions and the few times you draw her in time in my opinion make her more of a fluffer legendary. In fact here, Ill make a list of worthwhile crafts for immediate use, and worthwhile for fun when you have a ton of extra dust
Worthwhile Immediate Crafts
If you have spare dust, you can craft any of the others. To be fair the cards you listed can all bring you a fun experience, but they may not be consistent. If you go into crafting with the exploration of design space in mind as a goal, you can go for any of these. If you want to be somewhat competitive with the decks you can make with these cards, then id start with the list I made above. Good luck mate :)
MMMmmmmmm...Acceptable.
Thanks I really appreciate the advice, helps me alot to determine what is good and is not. I would however like 2nd and 3rd opinions so I will watch this thread for few days and take it from there.
I really enjoy Wild format alot because of the diversity of cards and being able to use ALL my collection of cards where in standard you can't do that. Standard is fine for what it is. I just wish they would somehow rotate old expansions from time to time, or have a consistent rotating format only.
Very few of these are actually competitively viable. If you want to win: Archmage Vargoth is essential for control Druid decks, Grumble and Barista Lynchen are played in Shudderwock Shaman, which is a Tier 1 deck. Luna's Pocket Galaxy was nerfed and is not played in the best Mage decks currently. Azalina Soulthief and Dinotamer Brann are playable but pretty niche. Madame Lazul is okay in Raza Priest. I would advice against crafting any other cards on your list if you care about your win rate at all.
Correction: Barista Lynchen is NOT played in Shudderwock Shaman, so I wouldn't craft that one either. Sorry for the misinformation.
agree, dont craft any of those listed cards, they are mostly not required in current meta.
as a general rule - always aim to craft natural legendarys and only from recent expansions (because of the power level),
before crafting anything - I suggest to watch some wild streamers and see what you like to play
crafting a bad legendary is a waste of dust/money (crafting a legendary costs about 15$ worth of dust)
craft whole decks, not random legendaries.
Yes and this is why I came here to ask you guys the more experienced what cards are actually good. I didn't make this topic to just craft cards to just craft, I just wanted opinions on the cards I see in wild mostly that look cool that had a place consistently in Wild and was worth crafting.
Honestly 20k dust I just dont want to splurge it all. This is the most dust I have ever had lol. I have considered crafting some epics and rares that I am missing more than legendarys.
As always, thank you all for the advice.
I wouldn't craft any of those except for Grumble, WorldShaker.
Goes into Shudderwork Shaman which is actually pretty good.
At first I thought this was your disenchant list. I'd recommend you don't craft this stuff unless you have some weird meme you want to accomplish. Grumble is a good one if you want to play shudderwock or, borderline playable, elementals.
Decent neutrals to craft, that see alot of play, might be Baku the Mooneater, Genn Greymane, Loatheb, C'Thun, the Shattered, Kazakus, Theotar, the Mad Duke, and maybe Kazakusan, Blademaster Samuro. Yogg-Saron, Hope's End for the memes, Malygos is played in some OTK decks.
My comments refer mostly to the wild format.
If you don't play wild there is literally no need in crafting most of those cards.
Have a look at the current viable decks, pick one you really like/want to play and craft the missing cards. Easy
All of the legendaries listed are not played at any rank
The worst might be Quest Warrior it's very bad
Grumble is good but you need to play shudder with it (Can make a good deck, you have Denathrius for free)
Just like other people said just try to look a deck you like and craft it (carefull to just not craft any bad card search on forums or some things like that)
Like, I always loved Renolock but never crafted Godfrey even trough he is very strong I don't like spending 1600 dust on that compared to fun or op cards like the new heroes one