If you've been playing Wild recently in the higher ranks, you'll quickly find out how nutty Kobold Illusionist Rogue has become. Gave the deck a spin and it's really fucking ugly. The funny part about the deck is that it doesn't even rely on Neptulon for wins like Big Priest does, so even banning Neptulon won't do much. The issue with Wild in general is that there's been too many cards released in the history of the game that cheat big cards out, which is why you see Neptulon being summoned on turns 1-3. A 10 drop btw.
All this talk about Shadow Essence while cards like Illusionist and Masked Reveler which just released existing means Wild will never be free from cheating out big BS, which is basically a turn 1-4 win if your opponent can't deal with it fast enough. At this point, it's not even just Neptulon or Shadow Essence, and they won't nerf Standard cards that are specifically a problem in Wild, so only a mass ban can save the format. But also at the same time, banning cards basically kills the point of Wild, which is a format where you could play anything as long as you own it and also screws over people playing other decks with that specific Standard card. Wild's in a weird state right now, which is to be expected from a card game that continuously releases new cards, but it isn't a physical card game where the players can ban certain cards amongst themselves.
Yes, this is what inevitably happens when you have an eternal format. Synergies reach critical mass and the meta devolves into who can draw the nuts first and win on turn 2-4. I'm actually surprised Wild has stayed somewhat reasonable for so long.
There are no perfect solutions, something that people like about Wild has to go. Either it can't be eternal anymore, or cards need to be heavily nerfed because they are broken in very specific decks, or the meta has to rely on even more busted tech cards and games will become dicerolls.
I think that they want wild to be as broken as possible, so that you are forced to play standard and buy packs. "If you don't like it don't play it". Wild by definition is a ridicolous highroll format but the new mechanics and the power creep keep pushing it further and further.
If you have a good wild collection you can get away with just quest gold and saved standard packs when the expansion hits.
Craft the new cards you didn't get by using dust and you're ok.
If you've been playing Wild recently in the higher ranks, you'll quickly find out how nutty Kobold Illusionist Rogue has become. Gave the deck a spin and it's really fucking ugly. The funny part about the deck is that it doesn't even rely on Neptulon for wins like Big Priest does, so even banning Neptulon won't do much. The issue with Wild in general is that there's been too many cards released in the history of the game that cheat big cards out, which is why you see Neptulon being summoned on turns 1-3. A 10 drop btw.
All this talk about Shadow Essence while cards like Illusionist and Masked Reveler which just released existing means Wild will never be free from cheating out big BS, which is basically a turn 1-4 win if your opponent can't deal with it fast enough. At this point, it's not even just Neptulon or Shadow Essence, and they won't nerf Standard cards that are specifically a problem in Wild, so only a mass ban can save the format. But also at the same time, banning cards basically kills the point of Wild, which is a format where you could play anything as long as you own it and also screws over people playing other decks with that specific Standard card. Wild's in a weird state right now, which is to be expected from a card game that continuously releases new cards, but it isn't a physical card game where the players can ban certain cards amongst themselves.
Yes, this is what inevitably happens when you have an eternal format. Synergies reach critical mass and the meta devolves into who can draw the nuts first and win on turn 2-4. I'm actually surprised Wild has stayed somewhat reasonable for so long.
There are no perfect solutions, something that people like about Wild has to go. Either it can't be eternal anymore, or cards need to be heavily nerfed because they are broken in very specific decks, or the meta has to rely on even more busted tech cards and games will become dicerolls.
I think that they want wild to be as broken as possible, so that you are forced to play standard and buy packs. "If you don't like it don't play it". Wild by definition is a ridicolous highroll format but the new mechanics and the power creep keep pushing it further and further.
If you have a good wild collection you can get away with just quest gold and saved standard packs when the expansion hits.
Craft the new cards you didn't get by using dust and you're ok.
I'm sure they don't want that.
My comments refer mostly to the wild format.