In my Demon/Disrupt Warlock, I play 2 Hysterias. (I also have other removals) Hysteria basically removes whole board by targeting the hand. You can also play it at turn 4 which is needed. It is the only clear able to save you and is 4 mana board clear.
Hysteria makes your deck a lot weaker against other decks like quest hunter for example. Also they can just use Resurrect after that. If the priest has a highroll there is not a single counter-play. The only counter used to be having an even higher highroll with Kobold Illusionist but that deck is gone. I think changing Shadow Essence to 7 mana and Idol of Y'Shaarj to 9 mana would be a good nerf because these cards were created without Illuminate and Palm Reading in mind.
This got me thinking. The REAL problem with the deck is how all the cards between Idol, Shadow Ess, and Blood of G'huun interact with the deck. I think if all 3 were to be changed to "Summon a minion from your deck" instead of summoning a copy, it'd kill the 3 minion archetype there is now since 1-2 turns can empty out your deck and shutdown all these effects going forward. This would shift big priest into running MANY minions instead of just a small number that can be continuously pulled.
No it's the first few turns highroll that is annoying, 1 early summon with follow up resurrect would still be unbeatable.
Except you're not thinking of the big picture of it. Blood of G'huun is really what is enabling the deck. Have you ever played a slower deck against big priest? What usually happens is that the slower decks can usually last a few waves of big threats, but they run out of stream, and that's because of Blood pulling constant big threats from the deck. If blizz were to at least change blood to pull the minion itself instead of a copy, then big priest would run out of steam after only a single mana cheat. Any shaman running devolve effects and druids running poison seeds would then chase the deck out of the meta because there would be no more endless blood spam and a polluted rez pool.
In my Demon/Disrupt Warlock, I play 2 Hysterias. (I also have other removals) Hysteria basically removes whole board by targeting the hand. You can also play it at turn 4 which is needed. It is the only clear able to save you and is 4 mana board clear.
Hysteria makes your deck a lot weaker against other decks like quest hunter for example. Also they can just use Resurrect after that. If the priest has a highroll there is not a single counter-play. The only counter used to be having an even higher highroll with Kobold Illusionist but that deck is gone. I think changing Shadow Essence to 7 mana and Idol of Y'Shaarj to 9 mana would be a good nerf because these cards were created without Illuminate and Palm Reading in mind.
This got me thinking. The REAL problem with the deck is how all the cards between Idol, Shadow Ess, and Blood of G'huun interact with the deck. I think if all 3 were to be changed to "Summon a minion from your deck" instead of summoning a copy, it'd kill the 3 minion archetype there is now since 1-2 turns can empty out your deck and shutdown all these effects going forward. This would shift big priest into running MANY minions instead of just a small number that can be continuously pulled.
No it's the first few turns highroll that is annoying, 1 early summon with follow up resurrect would still be unbeatable.
Except you're not thinking of the big picture of it. Blood of G'huun is really what is enabling the deck. Have you ever played a slower deck against big priest? What usually happens is that the slower decks can usually last a few waves of big threats, but they run out of stream, and that's because of Blood pulling constant big threats from the deck. If blizz were to at least change blood to pull the minion itself instead of a copy, then big priest would run out of steam after only a single mana cheat. Any shaman running devolve effects and druids running poison seeds would then chase the deck out of the meta because there would be no more endless blood spam and a polluted rez pool.
I agree that your prososal would help in certain control matchups, but there are a lot of classes that don't have acces to ressurect pool disrupt cards or even early clears and I think a 1 mana increase would help all these classes because then they can play specific neutral anti spell minions like Blademaster Okani, Theotar, the Mad Duke and Loatheb which would give highlander decks (personally my favorite kind of decks) a chance again and in my opinion that would be way healthier then giving even another reason to play the current highest win rate class (shaman) in wild.
Reno quest priest kicks its ass. Unless big priest tutors exactly that out on turn 3, then gets into his resurrection cycles, there’s aways an answer. The 4 mana entomb, kazakus, zephrys, psychic scream, dk, and 7 mana card that summons copies of opponent board all takes care of big priest let alone let u compete the quest and play the long game with him lol
Just play more and u will get the handle of it, this meta is very board center. I reached out diamond 5 from gold 3 in less than 40minutes with a few tweaked mix of homebrew and meta decks. The homebrew was some cards off meta. Pirate Rogue with some tech shit like starfish silence and secret eater - Murloc renathal shaman plat untill diamond 8 (very random deck I made but ok); and finnally after a very hard meta against really shit decks like deatr rogue and big priest with this neptulon shit too i achieved diamond 5 (winning against them too a few times) with Odd Quest hunter. I even won a Warrior with more than 50 armor + 40 life renathal there for 15th turn. So yes, meta is very hard , but if u stick around u will find the right tech cards and archetypes to use against the majority of ladder decks.
I will try to reach legend today with this hunter I made but I guess will be way more hard, specially with ladder full of denathrius shit braindead decks.
Reno quest priest kicks its ass. Unless big priest tutors exactly that out on turn 3, then gets into his resurrection cycles, there’s aways an answer. The 4 mana entomb, kazakus, zephrys, psychic scream, dk, and 7 mana card that summons copies of opponent board all takes care of big priest let alone let u compete the quest and play the long game with him lol
Imo reno priests needs to pull off several highrolls to consistently beat big priest. Drown, turn 5 kazakus potion or turn 6 zephyrs may initially seem great tho they all provide single target removal so chances are big priest will eventually resurrect key minions thus diluting the polymorphed sheeps out of the res pool. Theotar, Okani and Loatheb are more clutch in this matchup.
Neptulon needs a nerf. The hands shouldn't be immune imo. Trading with them while having a windfury body back is already a good tempo play. So they shouldn't be immune as well.
An simple nerf is to make sure the hands cannot hit face; if it is still OP, make the body cannot hit face as well.
Neptulon should be used for just board control IMO.
I agree with this! Make the hands more powerful but Neptulon and the hands "can only attack minions" for some extra control decks.
I am diamond 4 and trying to reach Legend with my Reno Warlock but I keep running into them. I try summon minions on their side but to no avail... I have reached Legend in Wild 2 times and that is with transform reno Mage... I feel forced to play transform decks if I wanna reach Legend....
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Except you're not thinking of the big picture of it. Blood of G'huun is really what is enabling the deck. Have you ever played a slower deck against big priest? What usually happens is that the slower decks can usually last a few waves of big threats, but they run out of stream, and that's because of Blood pulling constant big threats from the deck. If blizz were to at least change blood to pull the minion itself instead of a copy, then big priest would run out of steam after only a single mana cheat. Any shaman running devolve effects and druids running poison seeds would then chase the deck out of the meta because there would be no more endless blood spam and a polluted rez pool.
I agree that your prososal would help in certain control matchups, but there are a lot of classes that don't have acces to ressurect pool disrupt cards or even early clears and I think a 1 mana increase would help all these classes because then they can play specific neutral anti spell minions like Blademaster Okani, Theotar, the Mad Duke and Loatheb which would give highlander decks (personally my favorite kind of decks) a chance again and in my opinion that would be way healthier then giving even another reason to play the current highest win rate class (shaman) in wild.
Personally I think it would be cool having a resurrect archetype build around Masked Reveler instead of all the current cheat spells.
Reno quest priest kicks its ass. Unless big priest tutors exactly that out on turn 3, then gets into his resurrection cycles, there’s aways an answer. The 4 mana entomb, kazakus, zephrys, psychic scream, dk, and 7 mana card that summons copies of opponent board all takes care of big priest let alone let u compete the quest and play the long game with him lol
Just play more and u will get the handle of it, this meta is very board center. I reached out diamond 5 from gold 3 in less than 40minutes with a few tweaked mix of homebrew and meta decks.
The homebrew was some cards off meta.
Pirate Rogue with some tech shit like starfish silence and secret eater - Murloc renathal shaman plat untill diamond 8 (very random deck I made but ok); and finnally after a very hard meta against really shit decks like deatr rogue and big priest with this neptulon shit too i achieved diamond 5 (winning against them too a few times) with Odd Quest hunter. I even won a Warrior with more than 50 armor + 40 life renathal there for 15th turn.
So yes, meta is very hard , but if u stick around u will find the right tech cards and archetypes to use against the majority of ladder decks.
I will try to reach legend today with this hunter I made but I guess will be way more hard, specially with ladder full of denathrius shit braindead decks.
Imo reno priests needs to pull off several highrolls to consistently beat big priest. Drown, turn 5 kazakus potion or turn 6 zephyrs may initially seem great tho they all provide single target removal so chances are big priest will eventually resurrect key minions thus diluting the polymorphed sheeps out of the res pool. Theotar, Okani and Loatheb are more clutch in this matchup.
Yes. Neptulon is too op in Big Priest.... Blizz should nerf it!
problem isn't Neptulon itself, it is Illuminate into Shadow Essence in T3 or T2 with coin
No, Illuminate is the culprit. Almost as though printing cards that unconditionally cost 0 leads to broken synergies or something.
This was so well put
Neptulon needs a nerf. The hands shouldn't be immune imo. Trading with them while having a windfury body back is already a good tempo play. So they shouldn't be immune as well.
An simple nerf is to make sure the hands cannot hit face; if it is still OP, make the body cannot hit face as well.
Neptulon should be used for just board control IMO.
I agree with this! Make the hands more powerful but Neptulon and the hands "can only attack minions" for some extra control decks.
I am diamond 4 and trying to reach Legend with my Reno Warlock but I keep running into them. I try summon minions on their side but to no avail... I have reached Legend in Wild 2 times and that is with transform reno Mage... I feel forced to play transform decks if I wanna reach Legend....