Long time no see. After a six months break I started playing HS again. Being a player since March 2014, I often climbed the ladder in wild rather than in standard.
I mostly play homebrew, not refined deck so the key point of this discussion might be here. Nonetheless, this month I climbed until d5 and I decided to try reaching legend.
Well, it didn't go so well as I was stuck between d5 and d2, facing mostly big priests which were able to summon Neptulon on turn 3-6. And here's where my trouble began: I truly cannot answer to a such early Neptulon, even adding tech cards (that virtually reduce my win rate against other decks but w/). I do believe that Neptulon within this context is truly overturned, and here's why:
If you play a fast, aggressive deck, an early Neptulon just obliterate your board and I did not find a reliable way to recover.
If you play a control deck, the issue is that if you kill Neptulon's body, the priest can resurrect it the turn after (and you have to face 4 arms). If you kill the arms, the priest can easily summon a copy of Neptulon's body and you take tons of damage giving that all the arms attack when any Neptulon attacks, not just the one that summoned them.
On top of that, priest has many spells that can search through the deck (illuminate among all the others) so that cheating Neptulon early is a reliable strategy.
Priests have always cheated big minions, however I do believe that one that is so versatile (that can decimate the board and almost threat for lethal the turn after by itself) is significantly ruining the wild format.
But these are just my 2 cents. What do you think? Do you have issues facing an early Neptulon? Or are you having success against it? Any help appreciated, obviously.
I always want to play the decks that look strong, because it’s the best way to discover its weakness. From my own experience, both playing and facing it, it’s not as strong as forums would like you to believe.
It is however, extremely polarizing. If they highroll, there’s nothing you can do. Stuff like Illuminating an Essence is unbeatable for most decks. But if they lowroll, it’s a pathetic pile of cards with no synergy.
Thing is, there’s nothing as frustrating as losing a game you had no plays in. Hence why it’s these types of decks that always get the most hate. You remember the crappy games where you get blown out of, and forget the games you blow them out of.
It’s a shitty deck to have in the game, but as long as resurrect-cards get printed, we better get used to it. And while Big Priest is now stronger than it has been for a long time, it can be a complete pile of garbage if you can’t cheat out very early. And from playing it myself, that happens quite a bit. Can’t tell you how often I’ve had Beast Hunter or Pirate Rogue completely overrun me by turn 4.
this whole game itself is disgustingly unbalanced. just netdecking them to make them obvious, or the most boring mode -battlegrounds, very good time consuming game sir
Just played a game in which a priest just played two essences in a row (t5 and t6), and even though I managed to clear all but one Neptulon they played the 3 mana spell that summon a copy of a minion and the whole circus started again. Also, that all hands attack when any Neptulon attacks is a very badly coded and senseless interaction.
@xCeptional, while I see your point, any deck is a pile of garbage when you draw poorly. Same in mtg if you flood or don't draw lands during your first turns. The issue is that hs is a 30 card-deck game and now priest has a critical mass of tutor spells that make a t6 Neptulon a fairly common occurrence. And the fact that aggro decks are beating priest is fine, the issue is that a early Neptulon can outrush an aggro deck which is nonsense.
I'm never in favor of nerfing a card into oblivion; but yes, I can see Neptulon being toned down a little. Perhaps losing windfury or have the hand attacking ability only apply to minions.
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Dependable loan sharks since 1960. We sink our teeth into every deal we make.
Neptulon has been the core problem in 3 decks so far in Wild while only being around for a couple months: Big Shaman, Big Priest, Kobold Rogue. The issue with him isn't his Windfury or his hands, it's the Colossal keyword itself. Because his hands get summoned EVERYTIME a copy of him is summoned, resurrected, or made, not only is it much harder to take care of but not clearing Neptulon or his hands for a single turn only takes the opponent 1 Gift of Luminance to deal 32 damage. And best case scenario that happens all on turn 3.
Big Priest abuses Neptulon the most because unlike Big Shaman which would rely on resummoning effects to stick minions on board, Priest literally has targeted res for fucking days.
As unfortunate as it'll be to see things like Caria and Xhilag's interaction stop working, the only fix I see for Neptulon is changing the Colossal keyword to acting as a Battlecry and only summoning hands when played rather than summoned.
yea f ress priest that just gotta be the most frustrating deck ever, feels bad to losing to it, you just see the 0 mana dredge spell and know exactly what gonna happen but u cant do anything about it anyway
Big Priest isn't even that strong, it just has some insane highrolls thanks to cost reductions. It's a frustrating deck to play against because sometimes the game is just over on turn 3, but that doesn't happen every game.
But regardless, this is Wild, an eternal format, and everyone who has ever played a card game knows that eternal formats always become more busted over time. Unless a deck is leaps and bounds better than the rest it really doesn't warrant a change, and Big Priest certainly isn't that.
Not even joking like 70-80% of my priest opponent just neptulon me at turn 2/3, hard to deal with it and if you can't you just get 24 dmg on your face
I very rarely encounter big priest. But I've played 7 games so far tonight and 3 games out of 9 were deathrattle rogues with turn 3 neptulon. Obviously it doesn't matter what kind of deck I play when they have 2-3 Neptulons by turn 4. I'm currently diamond 8.
What a clown fiesta. You can see how long the games lasted.
In my Demon/Disrupt Warlock, I play 2 Hysterias. (I also have other removals) Hysteria basically removes whole board by targeting the hand. You can also play it at turn 4 which is needed. It is the only clear able to save you and is 4 mana board clear.
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"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
In my Demon/Disrupt Warlock, I play 2 Hysterias. (I also have other removals) Hysteria basically removes whole board by targeting the hand. You can also play it at turn 4 which is needed. It is the only clear able to save you and is 4 mana board clear.
Hysteria makes your deck a lot weaker against other decks like quest hunter for example. Also they can just use Resurrect after that. If the priest has a highroll there is not a single counter-play. The only counter used to be having an even higher highroll with Kobold Illusionist but that deck is gone. I think changing Shadow Essence to 7 mana and Idol of Y'Shaarj to 9 mana would be a good nerf because these cards were created without Illuminate and Palm Reading in mind.
In my Demon/Disrupt Warlock, I play 2 Hysterias. (I also have other removals) Hysteria basically removes whole board by targeting the hand. You can also play it at turn 4 which is needed. It is the only clear able to save you and is 4 mana board clear.
Hysteria makes your deck a lot weaker against other decks like quest hunter for example. Also they can just use Resurrect after that. If the priest has a highroll there is not a single counter-play. The only counter used to be having an even higher highroll with Kobold Illusionist but that deck is gone. I think changing Shadow Essence to 7 mana and Idol of Y'Shaarj to 9 mana would be a good nerf because these cards were created without Illuminate and Palm Reading in mind.
This got me thinking. The REAL problem with the deck is how all the cards between Idol, Shadow Ess, and Blood of G'huun interact with the deck. I think if all 3 were to be changed to "Summon a minion from your deck" instead of summoning a copy, it'd kill the 3 minion archetype there is now since 1-2 turns can empty out your deck and shutdown all these effects going forward. This would shift big priest into running MANY minions instead of just a small number that can be continuously pulled.
In my Demon/Disrupt Warlock, I play 2 Hysterias. (I also have other removals) Hysteria basically removes whole board by targeting the hand. You can also play it at turn 4 which is needed. It is the only clear able to save you and is 4 mana board clear.
Hysteria makes your deck a lot weaker against other decks like quest hunter for example. Also they can just use Resurrect after that. If the priest has a highroll there is not a single counter-play. The only counter used to be having an even higher highroll with Kobold Illusionist but that deck is gone. I think changing Shadow Essence to 7 mana and Idol of Y'Shaarj to 9 mana would be a good nerf because these cards were created without Illuminate and Palm Reading in mind.
This got me thinking. The REAL problem with the deck is how all the cards between Idol, Shadow Ess, and Blood of G'huun interact with the deck. I think if all 3 were to be changed to "Summon a minion from your deck" instead of summoning a copy, it'd kill the 3 minion archetype there is now since 1-2 turns can empty out your deck and shutdown all these effects going forward. This would shift big priest into running MANY minions instead of just a small number that can be continuously pulled.
No it's the first few turns highroll that is annoying, 1 early summon with follow up resurrect would still be unbeatable.
What if Neptulon got nerfed so his hands could ONLY attack minions with the windfury effect from the body? That way the only way the only damage you take from Neptulon's hands is their actual attack phase.
Or maybe taking out the hand's "Immune" keyword instead?
Obviously you can't nerf the mana cost since he already costs 10 so the next best solution is to change his effect somehow.
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Hi folks,
Long time no see. After a six months break I started playing HS again. Being a player since March 2014, I often climbed the ladder in wild rather than in standard.
I mostly play homebrew, not refined deck so the key point of this discussion might be here. Nonetheless, this month I climbed until d5 and I decided to try reaching legend.
Well, it didn't go so well as I was stuck between d5 and d2, facing mostly big priests which were able to summon Neptulon on turn 3-6. And here's where my trouble began: I truly cannot answer to a such early Neptulon, even adding tech cards (that virtually reduce my win rate against other decks but w/). I do believe that Neptulon within this context is truly overturned, and here's why:
If you play a fast, aggressive deck, an early Neptulon just obliterate your board and I did not find a reliable way to recover.
If you play a control deck, the issue is that if you kill Neptulon's body, the priest can resurrect it the turn after (and you have to face 4 arms). If you kill the arms, the priest can easily summon a copy of Neptulon's body and you take tons of damage giving that all the arms attack when any Neptulon attacks, not just the one that summoned them.
On top of that, priest has many spells that can search through the deck (illuminate among all the others) so that cheating Neptulon early is a reliable strategy.
Priests have always cheated big minions, however I do believe that one that is so versatile (that can decimate the board and almost threat for lethal the turn after by itself) is significantly ruining the wild format.
But these are just my 2 cents. What do you think? Do you have issues facing an early Neptulon? Or are you having success against it? Any help appreciated, obviously.
Cheers!
I always want to play the decks that look strong, because it’s the best way to discover its weakness. From my own experience, both playing and facing it, it’s not as strong as forums would like you to believe.
It is however, extremely polarizing. If they highroll, there’s nothing you can do. Stuff like Illuminating an Essence is unbeatable for most decks. But if they lowroll, it’s a pathetic pile of cards with no synergy.
Thing is, there’s nothing as frustrating as losing a game you had no plays in. Hence why it’s these types of decks that always get the most hate. You remember the crappy games where you get blown out of, and forget the games you blow them out of.
It’s a shitty deck to have in the game, but as long as resurrect-cards get printed, we better get used to it. And while Big Priest is now stronger than it has been for a long time, it can be a complete pile of garbage if you can’t cheat out very early. And from playing it myself, that happens quite a bit. Can’t tell you how often I’ve had Beast Hunter or Pirate Rogue completely overrun me by turn 4.
this whole game itself is disgustingly unbalanced. just netdecking them to make them obvious, or the most boring mode -battlegrounds, very good time consuming game sir
Just played a game in which a priest just played two essences in a row (t5 and t6), and even though I managed to clear all but one Neptulon they played the 3 mana spell that summon a copy of a minion and the whole circus started again. Also, that all hands attack when any Neptulon attacks is a very badly coded and senseless interaction.
@xCeptional, while I see your point, any deck is a pile of garbage when you draw poorly. Same in mtg if you flood or don't draw lands during your first turns. The issue is that hs is a 30 card-deck game and now priest has a critical mass of tutor spells that make a t6 Neptulon a fairly common occurrence. And the fact that aggro decks are beating priest is fine, the issue is that a early Neptulon can outrush an aggro deck which is nonsense.
There were decks nerfed for way less.
yesssss, lets nerf neptulon please
I'm never in favor of nerfing a card into oblivion; but yes, I can see Neptulon being toned down a little. Perhaps losing windfury or have the hand attacking ability only apply to minions.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
I have no idea how good Neptulon is in standard because I don't play standard.
But in wild it's completely broken. Perhaps the solution is to ban it from the wild format altogether like they did with other cards.
Like Blizz likes to say now, "it's not about the power level, it's about how the card feels", or something like that.
Rogue just made it alot worse.
My comments refer mostly to the wild format.
Neptulon has been the core problem in 3 decks so far in Wild while only being around for a couple months: Big Shaman, Big Priest, Kobold Rogue. The issue with him isn't his Windfury or his hands, it's the Colossal keyword itself. Because his hands get summoned EVERYTIME a copy of him is summoned, resurrected, or made, not only is it much harder to take care of but not clearing Neptulon or his hands for a single turn only takes the opponent 1 Gift of Luminance to deal 32 damage. And best case scenario that happens all on turn 3.
Big Priest abuses Neptulon the most because unlike Big Shaman which would rely on resummoning effects to stick minions on board, Priest literally has targeted res for fucking days.
As unfortunate as it'll be to see things like Caria and Xhilag's interaction stop working, the only fix I see for Neptulon is changing the Colossal keyword to acting as a Battlecry and only summoning hands when played rather than summoned.
Oh, and change Shadow Essence to summoning a minion directly from your deck and changing its stats to 5/5. That card's been enabling bs for too long.
yea f ress priest that just gotta be the most frustrating deck ever, feels bad to losing to it, you just see the 0 mana dredge spell and know exactly what gonna happen but u cant do anything about it anyway
just wanted to post this here, i had some really frustrating games yday against ress priest...
Big Priest isn't even that strong, it just has some insane highrolls thanks to cost reductions. It's a frustrating deck to play against because sometimes the game is just over on turn 3, but that doesn't happen every game.
But regardless, this is Wild, an eternal format, and everyone who has ever played a card game knows that eternal formats always become more busted over time. Unless a deck is leaps and bounds better than the rest it really doesn't warrant a change, and Big Priest certainly isn't that.
Wild is unplayable right now, mostly due to Neptulon. Please ban ASAP so wild is playable again.
Hope they just ban Neptulon from the mode
Not even joking like 70-80% of my priest opponent just neptulon me at turn 2/3, hard to deal with it and if you can't you just get 24 dmg on your face
I very rarely encounter big priest. But I've played 7 games so far tonight and 3 games out of 9 were deathrattle rogues with turn 3 neptulon. Obviously it doesn't matter what kind of deck I play when they have 2-3 Neptulons by turn 4. I'm currently diamond 8.
What a clown fiesta. You can see how long the games lasted.
My comments refer mostly to the wild format.
In my Demon/Disrupt Warlock, I play 2 Hysterias. (I also have other removals) Hysteria basically removes whole board by targeting the hand. You can also play it at turn 4 which is needed. It is the only clear able to save you and is 4 mana board clear.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Hysteria makes your deck a lot weaker against other decks like quest hunter for example. Also they can just use Resurrect after that. If the priest has a highroll there is not a single counter-play. The only counter used to be having an even higher highroll with Kobold Illusionist but that deck is gone. I think changing Shadow Essence to 7 mana and Idol of Y'Shaarj to 9 mana would be a good nerf because these cards were created without Illuminate and Palm Reading in mind.
This got me thinking. The REAL problem with the deck is how all the cards between Idol, Shadow Ess, and Blood of G'huun interact with the deck. I think if all 3 were to be changed to "Summon a minion from your deck" instead of summoning a copy, it'd kill the 3 minion archetype there is now since 1-2 turns can empty out your deck and shutdown all these effects going forward. This would shift big priest into running MANY minions instead of just a small number that can be continuously pulled.
No it's the first few turns highroll that is annoying, 1 early summon with follow up resurrect would still be unbeatable.
I was thinking about this card the other day.
What if Neptulon got nerfed so his hands could ONLY attack minions with the windfury effect from the body? That way the only way the only damage you take from Neptulon's hands is their actual attack phase.
Or maybe taking out the hand's "Immune" keyword instead?
Obviously you can't nerf the mana cost since he already costs 10 so the next best solution is to change his effect somehow.