I remember in good old MTG you'd just say "I'll repeat this 100 times" and your OTK was on. This was no problems since turn time was not supposed to limit crazy combos in the first place. In HS we don't have the interrupting cards needed to keep OTK's in check, so we need the turn/animation time to limit these decks to some degree.
I think we should either get some proper interruption tools or just not have all these combos that pretty much defies the main idea of the game. We now even have "cheating" software that.... skips animations... Like that's not an option in most games.
It is cheating, no quotation marks necessary. It's really stupid that the game is balanced around the turn limit, but that is in fact the case. It is cheating because the people using the software can do more damage in one turn than people not using that software. It's been this way for a long time in Hearthstone. It was the case for old freeze mage decks, it was the case for APM Priest, and it is the case for ignite mages now. The game is fundamentally unable to deal with the consequences of not having animations, which is definitely bad design but is also a problem they can't really fix now either.
It's also very stupid to compare this situation to the MTG one, when MTG Arena also has the same problem with turn timers and animations dictating what is technically possible and what is technically impossible to do. You can't handwave infinite combos away in Arena either.
Yes! That was my point. It's a strange spot to be in, when animation time is necessary for keeping the game together. Maybe I wasn't clear enough about "good old MTG" being a real life card game and not the online game "MTGA" which probably has some of the same issues, but likely also struggle with implementing "the stack" that probably feels a bit wonky when you can't speak directly to your opponent.
Btw: It's possible the shorten the animation time in the settings, so there's some grey zone here. I also think it's cheating to use external software to enable otherwise impossible plays, but how much am I allowed to optimize my turn with unconventional methods?
Yes! That was my point. It's a strange spot to be in, when animation time is necessary for keeping the game together. Maybe I wasn't clear enough about "good old MTG" being a real life card game and not the online game "MTGA" which probably has some of the same issues, but likely also struggle with implementing "the stack" that probably feels a bit wonky when you can't speak directly to your opponent.
Btw: It's possible the shorten the animation time in the settings, so there's some grey zone here. I also think it's cheating to use external software to enable otherwise impossible plays, but how much am I allowed to optimize my turn with unconventional methods?
If you play wild , run wrenchcalibur since youre a greasy PW , otherwise run mutanus on standard.