Hadn't played wild before, but saw that Pirate Warrior is doing well there.
With the free core set, you already have a lot of pirates. Only expensive craft was Ancharr, already had the Stormwind Pirate quest.
Played a bit and noticed Warlock is unwinnable with Pirate Quest Warrior. Added 2 Executes to the deck, now I'm beating them too.
Flamewaker Mage is a bit silly, virtually OTK'd me on Turn 4, but out of about 20 games only have seen 1 truly ridiculous deck like that. Secret Mages are relatively fair tame compared to that.
I think Wild is pretty great.
I know it is prone to get some toxic metas like the Demon Seed or a few months ago Wretched Tiller nonsense or bugs like Maxima/Cthun.
Hadn't played wild before, but saw that Pirate Warrior is doing well there.
With the free core set, you already have a lot of pirates. Only expensive craft was Ancharr, already had the Stormwind Pirate quest.
Played a bit and noticed Warlock is unwinnable with Pirate Quest Warrior. Added 2 Executes to the deck, now I'm beating them too.
Flamewaker Mage is a bit silly, virtually OTK'd me on Turn 4, but out of about 20 games only have seen 1 truly ridiculous deck like that. Secret Mages are relatively fair tame compared to that.
I think Wild is pretty great.
I know it is prone to get some toxic metas like the Demon Seed or a few months ago Wretched Tiller nonsense or bugs like Maxima/Cthun.
This is an interesting perspective, considering that everything I've seen from streamers, the discussions I've had with friends, and the general sentiment that I've observed to date indicate that people think wild is absolutely awful at the moment, and I tend to think that as well. The wild meta is after all essentially an even more absurdly unbalanced/less fun iteration of the hyper aggro meta in standard. And for me, the meta is already toxic in that midrange and control archetypes have been rendered virtually unplayable: everyone is playing the same 4 netdecks. Not that I mean to discredit your opinion or anything like that, I guess it's just strange to see someone saying that they actually really like wild in its current state.
This is an interesting perspective, considering that everything I've seen from streamers, the discussions I've had with friends, and the general sentiment that I've observed to date indicate that people think wild is absolutely awful at the moment, and I tend to think that as well. The wild meta is after all essentially an even more absurdly unbalanced/less fun iteration of the hyper aggro meta in standard. And for me, the meta is already toxic in that midrange and control archetypes have been rendered virtually unplayable: everyone is playing the same 4 netdecks. Not that I mean to discredit your opinion or anything like that, I guess it's just strange to see someone saying that they actually really like wild in its current state.
I only tried wild after Zeddy said after the nerfs that he played Wild for a few hours and it was "fun again".
Does this make your information bad or old? Don't know. Everyone likes different things.
But I can say that I feared Wild would be too broken to be fun, and that didn't turn out to be the case. And the decks that cause me trouble in Wild so far tend to be control decks (Warlock, Priest, Highlander Mage) and everyone is playing minions.
The best thing i could do is moving to wild before the nerfs cause i was sick of shaman quest (all my standard decks are aggroish) and had great success with a budget pirate warrior without any epic or legendary other than the quest. Games didn't feel as unfair as in standard, sometimes they did, but it was like once in 10 games so it was fine. Standard was so frustrating cause it was almost insta lose depending on the opponent class. I've found many afk hero power bots which is annoying, but they are free wins so..
This is an interesting perspective, considering that everything I've seen from streamers, the discussions I've had with friends, and the general sentiment that I've observed to date indicate that people think wild is absolutely awful at the moment, and I tend to think that as well. The wild meta is after all essentially an even more absurdly unbalanced/less fun iteration of the hyper aggro meta in standard. And for me, the meta is already toxic in that midrange and control archetypes have been rendered virtually unplayable: everyone is playing the same 4 netdecks. Not that I mean to discredit your opinion or anything like that, I guess it's just strange to see someone saying that they actually really like wild in its current state.
I only tried wild after Zeddy said after the nerfs that he played Wild for a few hours and it was "fun again".
Does this make your information bad or old? Don't know. Everyone likes different things.
But I can say that I feared Wild would be too broken to be fun, and that didn't turn out to be the case. And the decks that cause me trouble in Wild so far tend to be control decks (Warlock, Priest, Highlander Mage) and everyone is playing minions.
Zeddy saying that wild is "fun again" after a few hours of play wouldn't make what I said bad or old, as you put it. I was just representing what I've seen, not what every streamer or person that plays the game has said in the last month.
Again, it is interesting to hear your perspective. I will note that quest warlock is not control, and highlander mage is nonexistent according to hsreplay. As for priest, the only viable archetype that I'm aware of is shadow priest, which is about as aggro as any deck has ever been. I'm curious, are you queing into res priest? And if so, what rank are you playing at currently?
This is an interesting perspective, considering that everything I've seen from streamers, the discussions I've had with friends, and the general sentiment that I've observed to date indicate that people think wild is absolutely awful at the moment, and I tend to think that as well. The wild meta is after all essentially an even more absurdly unbalanced/less fun iteration of the hyper aggro meta in standard. And for me, the meta is already toxic in that midrange and control archetypes have been rendered virtually unplayable: everyone is playing the same 4 netdecks. Not that I mean to discredit your opinion or anything like that, I guess it's just strange to see someone saying that they actually really like wild in its current state.
I only tried wild after Zeddy said after the nerfs that he played Wild for a few hours and it was "fun again".
Does this make your information bad or old? Don't know. Everyone likes different things.
But I can say that I feared Wild would be too broken to be fun, and that didn't turn out to be the case. And the decks that cause me trouble in Wild so far tend to be control decks (Warlock, Priest, Highlander Mage) and everyone is playing minions.
Zeddy saying that wild is "fun again" after a few hours of play wouldn't make what I said bad or old, as you put it. I was just representing what I've seen, not what every streamer or person that plays the game has said in the last month.
Again, it is interesting to hear your perspective. I will note that quest warlock is not control, and highlander mage is nonexistent according to hsreplay. As for priest, the only viable archetype that I'm aware of is shadow priest, which is about as aggro as any deck has ever been. I'm curious, are you queing into res priest? And if so, what rank are you playing at currently?
I suspect that your information is out of date - what you're saying was absolutely true before demon seed got banned. Quest warlock in Wild has to be Tome of origination, pretty much, which is a handlock deck, which is kinda controllish? At D9 there's a nice variation; a lot of pirate warr, some big priests, some raza priests, some druids, a fair amount of secret mages, handlock, Renolock... quite a healthy metagame.
Zeddy saying that wild is "fun again" after a few hours of play wouldn't make what I said bad or old, as you put it. I was just representing what I've seen, not what every streamer or person that plays the game has said in the last month.
Again, it is interesting to hear your perspective. I will note that quest warlock is not control, and highlander mage is nonexistent according to hsreplay. As for priest, the only viable archetype that I'm aware of is shadow priest, which is about as aggro as any deck has ever been. I'm curious, are you queing into res priest? And if so, what rank are you playing at currently?
I suspect that your information is out of date - what you're saying was absolutely true before demon seed got banned. Quest warlock in Wild has to be Tome of origination, pretty much, which is a handlock deck, which is kinda controllish? At D9 there's a nice variation; a lot of pirate warr, some big priests, some raza priests, some druids, a fair amount of secret mages, handlock, Renolock... quite a healthy metagame.
Ah yes, I see demon seed has been banned. On me for not knowing that, I actually haven't played wild since the start of the month bc of how much I disliked the state of the meta. That's very good to see. And reassuring to see archetypes that were rendered completely unplayable by the new expansion (i.e. secret mage) now regaining some viability, although they are still inferior to newer decklists if hsreplay is correct. Secret mage and big priest are achieving decent wrs in diamond thru legend, but they are still behind burn mage and shadow priest and apparently are still not played much according to hsreplay. I couldn't find raza priest at all, but I don't see why it shouldn't be semi viable if big priest is. It is promising to see that the meta might be regaining some semblance of balance, even if quite a bit of work remains to be done.
This is an interesting perspective, considering that everything I've seen from streamers, the discussions I've had with friends, and the general sentiment that I've observed to date indicate that people think wild is absolutely awful at the moment, and I tend to think that as well. The wild meta is after all essentially an even more absurdly unbalanced/less fun iteration of the hyper aggro meta in standard. And for me, the meta is already toxic in that midrange and control archetypes have been rendered virtually unplayable: everyone is playing the same 4 netdecks. Not that I mean to discredit your opinion or anything like that, I guess it's just strange to see someone saying that they actually really like wild in its current state.
I only tried wild after Zeddy said after the nerfs that he played Wild for a few hours and it was "fun again".
Does this make your information bad or old? Don't know. Everyone likes different things.
But I can say that I feared Wild would be too broken to be fun, and that didn't turn out to be the case. And the decks that cause me trouble in Wild so far tend to be control decks (Warlock, Priest, Highlander Mage) and everyone is playing minions.
Zeddy saying that wild is "fun again" after a few hours of play wouldn't make what I said bad or old, as you put it. I was just representing what I've seen, not what every streamer or person that plays the game has said in the last month.
Again, it is interesting to hear your perspective. I will note that quest warlock is not control, and highlander mage is nonexistent according to hsreplay. As for priest, the only viable archetype that I'm aware of is shadow priest, which is about as aggro as any deck has ever been. I'm curious, are you queing into res priest? And if so, what rank are you playing at currently?
I lost to a rez priest once and beat them a few times.
I do see Highlander mages. Fairly common. Reno Jackson > aggro. Aggro Priest exists and I encounter them commonly, but they I see way more Pirate Warrior, Hunter and Paladin. Hunter tends to be the "Raza Hunter" kind of hunter.
Fascinating that you're queing into highlander mage consistently. Maybe just a very rare pocket meta, as I cannot find a single highlander mage decklist on hsreplay for diamond thru legend. Pirate warrior and odd quest hunter are statistically the two most popular decks since the last balance patch, interestingly paladin is far less common. Regardless, best of luck on your climb, and I am happy to hear that at least the decks that you are queing into are relatively diversified.
After the nerfs, wild is great again. Until the nerfs there were like 3 decks....Quest Warlock, Quest Warrior, Quest Odd Hunter. Games never took longer then turn 6-7. Some classese were 100% dead. In the last days i met so many decks, that were just impossible to meet before...
Galakrond Shaman, Beast Hunter, Libram Paladin...and the old strong decks are back again, like aggro rogue, ofc Secret Mage and a couple of Reno Decks.
Even Warlock seems the strongest atm.
I play wild only for maybe 3 years now. Every now and then i try it again, since one of my goals was to reach at least once legend in standard. But i always quit already at like silver since i consider it so boring. In wild im missing DH & Rogue as legend. I hope with the nerfs there will be again possibilities :D
Meta is very diverse played from 2000 to top hundred. Many different viable things. Pirate warrior isn’t op, it’s beatable. Even lock, even reno lock, and ignite mage were most common. very few odd hunters at top legend. Alignment is quite popular.
overall meta feels fun and very fresh. Reno priest doesn’t need to be viable every expansion. And still there are plenty of people playing it.
Maybe just questline warrior should be touched a little to calm it's presence
The Pirate Quest isn't very good, really.
Removing it from the deck and adding in some Dead Man's Hands, Coldlight Oracles and Armorsmiths might make it a better deck.
I would say the strength of Pirate Warrior is the actual pirates, most of which do extra things.
I run Risky Skippers in my Pirate Warrior and they really help remove an opponent's aggro board while developing my own. And that is a 1 mana minion. I have 2 Battle Rages in my deck so they can help me draw when needed, sometimes I am drawing 5 cards.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hadn't played wild before, but saw that Pirate Warrior is doing well there.
With the free core set, you already have a lot of pirates. Only expensive craft was Ancharr, already had the Stormwind Pirate quest.
Played a bit and noticed Warlock is unwinnable with Pirate Quest Warrior. Added 2 Executes to the deck, now I'm beating them too.
Flamewaker Mage is a bit silly, virtually OTK'd me on Turn 4, but out of about 20 games only have seen 1 truly ridiculous deck like that. Secret Mages are relatively fair tame compared to that.
I think Wild is pretty great.
I know it is prone to get some toxic metas like the Demon Seed or a few months ago Wretched Tiller nonsense or bugs like Maxima/Cthun.
One of us.
such salt much BM.
Wild is where best players play.
I for sure would say that on average the players in Wild are friendlier than they have been in standard recently.
About 50% of games some sort of "Greetings" and "Well Played" occurred. And I don't think I've seen anyone rage quit.
This is an interesting perspective, considering that everything I've seen from streamers, the discussions I've had with friends, and the general sentiment that I've observed to date indicate that people think wild is absolutely awful at the moment, and I tend to think that as well. The wild meta is after all essentially an even more absurdly unbalanced/less fun iteration of the hyper aggro meta in standard. And for me, the meta is already toxic in that midrange and control archetypes have been rendered virtually unplayable: everyone is playing the same 4 netdecks. Not that I mean to discredit your opinion or anything like that, I guess it's just strange to see someone saying that they actually really like wild in its current state.
Same.
I started wild few months ago because i dont have that free time to always craft new cards and keep the tempo of the standart meta.
At first was kinda chaotic but after few games you start to understand the "new old" mechanics and builds.
Now i can say that i will never come back to standart!
I only tried wild after Zeddy said after the nerfs that he played Wild for a few hours and it was "fun again".
Does this make your information bad or old? Don't know. Everyone likes different things.
But I can say that I feared Wild would be too broken to be fun, and that didn't turn out to be the case. And the decks that cause me trouble in Wild so far tend to be control decks (Warlock, Priest, Highlander Mage) and everyone is playing minions.
The best thing i could do is moving to wild before the nerfs cause i was sick of shaman quest (all my standard decks are aggroish) and had great success with a budget pirate warrior without any epic or legendary other than the quest. Games didn't feel as unfair as in standard, sometimes they did, but it was like once in 10 games so it was fine. Standard was so frustrating cause it was almost insta lose depending on the opponent class. I've found many afk hero power bots which is annoying, but they are free wins so..
The only thing that holds me back from wild is the fact that you have to regrind to get the bonus stars for it
Zeddy saying that wild is "fun again" after a few hours of play wouldn't make what I said bad or old, as you put it. I was just representing what I've seen, not what every streamer or person that plays the game has said in the last month.
Again, it is interesting to hear your perspective. I will note that quest warlock is not control, and highlander mage is nonexistent according to hsreplay. As for priest, the only viable archetype that I'm aware of is shadow priest, which is about as aggro as any deck has ever been. I'm curious, are you queing into res priest? And if so, what rank are you playing at currently?
I suspect that your information is out of date - what you're saying was absolutely true before demon seed got banned. Quest warlock in Wild has to be Tome of origination, pretty much, which is a handlock deck, which is kinda controllish? At D9 there's a nice variation; a lot of pirate warr, some big priests, some raza priests, some druids, a fair amount of secret mages, handlock, Renolock... quite a healthy metagame.
Ah yes, I see demon seed has been banned. On me for not knowing that, I actually haven't played wild since the start of the month bc of how much I disliked the state of the meta. That's very good to see. And reassuring to see archetypes that were rendered completely unplayable by the new expansion (i.e. secret mage) now regaining some viability, although they are still inferior to newer decklists if hsreplay is correct. Secret mage and big priest are achieving decent wrs in diamond thru legend, but they are still behind burn mage and shadow priest and apparently are still not played much according to hsreplay. I couldn't find raza priest at all, but I don't see why it shouldn't be semi viable if big priest is. It is promising to see that the meta might be regaining some semblance of balance, even if quite a bit of work remains to be done.
I lost to a rez priest once and beat them a few times.
I do see Highlander mages. Fairly common. Reno Jackson > aggro. Aggro Priest exists and I encounter them commonly, but they I see way more Pirate Warrior, Hunter and Paladin. Hunter tends to be the "Raza Hunter" kind of hunter.
I'm playing at Diamond now.
Fascinating that you're queing into highlander mage consistently. Maybe just a very rare pocket meta, as I cannot find a single highlander mage decklist on hsreplay for diamond thru legend. Pirate warrior and odd quest hunter are statistically the two most popular decks since the last balance patch, interestingly paladin is far less common. Regardless, best of luck on your climb, and I am happy to hear that at least the decks that you are queing into are relatively diversified.
After the nerfs, wild is great again. Until the nerfs there were like 3 decks....Quest Warlock, Quest Warrior, Quest Odd Hunter. Games never took longer then turn 6-7. Some classese were 100% dead. In the last days i met so many decks, that were just impossible to meet before...
Galakrond Shaman, Beast Hunter, Libram Paladin...and the old strong decks are back again, like aggro rogue, ofc Secret Mage and a couple of Reno Decks.
Even Warlock seems the strongest atm.
I play wild only for maybe 3 years now. Every now and then i try it again, since one of my goals was to reach at least once legend in standard. But i always quit already at like silver since i consider it so boring. In wild im missing DH & Rogue as legend. I hope with the nerfs there will be again possibilities :D
Meta is very diverse played from 2000 to top hundred. Many different viable things. Pirate warrior isn’t op, it’s beatable. Even lock, even reno lock, and ignite mage were most common. very few odd hunters at top legend. Alignment is quite popular.
overall meta feels fun and very fresh. Reno priest doesn’t need to be viable every expansion. And still there are plenty of people playing it.
Maybe just questline warrior should be touched a little to calm it's presence
Wild has always been great, especially if you can push the ladder with tier 2 decks - nothing more pleasant than winning as the underdog.
The Pirate Quest isn't very good, really.
Removing it from the deck and adding in some Dead Man's Hands, Coldlight Oracles and Armorsmiths might make it a better deck.
I would say the strength of Pirate Warrior is the actual pirates, most of which do extra things.
I run Risky Skippers in my Pirate Warrior and they really help remove an opponent's aggro board while developing my own. And that is a 1 mana minion. I have 2 Battle Rages in my deck so they can help me draw when needed, sometimes I am drawing 5 cards.