Yes, let be it so they can start taking some action on the Wild mode. It will show whether they care about Wild mode or not. If not, I don't mind them deleting the mode entirely and provide dust for all the cards that we cannot play in Standard. Majority of players say that no one plays Wild anyway. The mode is in a dumb state.
This is the perspective from someone who played HS since Beta. I keep all the Wild cards and spend 80% of the time to play Wild rather than any other mode.
Yes, Hunter, Warlock, Warrior and Mage quests are all broken in Wild, they need to be banned. Team 5 and Blizzard don't care about the game mode. It's a shame they don't take the time to balance Wild, it could be the most fun with all the cards available. So you have to ask as a Wild player, if Blizzard doesn't care about you, why should you care about them? Wild is all i play and if they don't want my money anymore then that's fine. It's one thing to balance Standard, i get it's more popular, but to blatantly disregard it with the recent "nerfs" is just a slap in the face to Wild players.
Yes, Hunter, Warlock, Warrior and Mage quests are all broken in Wild, they need to be banned. Team 5 and Blizzard don't care about the game mode. It's a shame they don't take the time to balance Wild, it could be the most fun with all the cards available. So you have to ask as a Wild player, if Blizzard doesn't care about you, why should you care about them? Wild is all i play and if they don't want my money anymore then that's fine. It's one thing to balance Standard, i get it's more popular, but to blatantly disregard it with the recent "nerfs" is just a slap in the face to Wild players.
Were ist the slap in the face? They finally nerfed glare,they nerfed battle master (was run in glare) and conviction for odd pala. Great for wild
Quest Warlock in Wild doesn’t care about Darkglare… there are multiple variants that are way more powerful (finish Quest by turn 4-5) than the version using Darkglare.
i dont have problem with waiting for game, its always fast.
if you are bored of same decks, just play casual. ive hit d5 for rewards and switched to casual - its fun, you often encounter homebrew decks, slower decks, fun decks. ofc, sometimes quest warlock also but just quit and start next game.
yesterday ive had great matchup against quest, reno, galakrond priest with my momemade casino shuffle mage. we fought until last 2-3 cards, i played multiple yoggs, it was amazing.
Mage quest is broken in wild? Whaaaat? I've never seen the Mage questline in wild and I doubt it's even a tier10 deck. Also how can 4 different decks be broken? If so many decks/classes are 'broken' then probably nothing is really broken....
But in all seriousness: Warlock Questline is completely busted in wild. Will slow down a bit after the Darkglare 'nerf', but will probably remain tier S. Warrior Questline is strong, nothing broken about it Hunter Questline is 'ok' Druid Questline is 'meh' Shaman Questline is also 'meh' Demon Hunter Quest is a meme The rest of the questlines are unplayable garbage in wild
The nerf to Incanter's Flow probably kills the various APM/OTK Mage decks that could kill you on t5/t6, yet another thing that will shake up the wild meta
Regarding queue times: Since a couple of months I often experience 1-2min queue time, nothing changed in this expansion, not sure why it takes so long
Mage quest is broken in wild? Whaaaat? I've never seen the Mage questline in wild and I doubt it's even a tier10 deck. Also how can 4 different decks be broken? If so many decks/classes are 'broken' then probably nothing is really broken....
But in all seriousness: Warlock Questline is completely busted in wild. Will slow down a bit after the Darkglare 'nerf', but will probably remain tier S. Warrior Questline is strong, nothing broken about it Hunter Questline is 'ok' Druid Questline is 'meh' Shaman Questline is also 'meh' Demon Hunter Quest is a meme The rest of the questlines are unplayable garbage in wild
The nerf to Incanter's Flow probably kills the various APM/OTK Mage decks that could kill you on t5/t6, yet another thing that will shake up the wild meta
Regarding queue times: Since a couple of months I often experience 1-2min queue time, nothing changed in this expansion, not sure why it takes so long
i will be testing mozaki with nerfed incanters flow, will see about that.
warrior quest is great. odd pirate warrior is great deck, lots of fun. for aggro pirate warrior it gives edge to lategame where deck used to run out of steam.
They don't earn money with wild. There are long-term players, who spent much money in the past, but are sick of standard meta since years and able to craft new key cards for wild. No reason to support these players anymore. Unfortunatley I am one of them...
They don't earn money with wild. There are long-term players, who spent much money in the past, but are sick of standard meta since years and able to craft new key cards for wild. No reason to support these players anymore. Unfortunatley I am one of them...
yes, thats it. standard is milking people and we in wild can still play whatever we wanna. i have 90% of playable cards for wild and almost whole collection for standard, 28k dust available and gold to buy packs/stuff. with this amount, i dont need to spend anymore on this game (ofc i will).
but if i would play standard, i would need to buy every expansion to stay competetive, unless i would play 1-2 decks to play ladder.
Wild has always been filled with OTK decks. Having a mode where all the cards are available is a nice novelty but if you're looking for "balance", that's what Standard is supposed to be for.
Queues are fine for me, though I dropped to Plat 5 pre-patch and rank floors will be busier. Seeing a good mixture of stuff, but again, rank floors are wonk metas. Just endless res priests that Zeph doesn't understand.
Mage quest is broken in wild? Whaaaat? I've never seen the Mage questline in wild and I doubt it's even a tier10 deck. Also how can 4 different decks be broken? If so many decks/classes are 'broken' then probably nothing is really broken....
But in all seriousness: Warlock Questline is completely busted in wild. Will slow down a bit after the Darkglare 'nerf', but will probably remain tier S. Warrior Questline is strong, nothing broken about it Hunter Questline is 'ok' Druid Questline is 'meh' Shaman Questline is also 'meh' Demon Hunter Quest is a meme The rest of the questlines are unplayable garbage in wild
The nerf to Incanter's Flow probably kills the various APM/OTK Mage decks that could kill you on t5/t6, yet another thing that will shake up the wild meta
Regarding queue times: Since a couple of months I often experience 1-2min queue time, nothing changed in this expansion, not sure why it takes so long
The Hunter quest is obscene in wild. They finish it completely by turn 4/5 and have three damage per hero power which costs zero along with all their other BS face damage. What the hell are you supposed to against that? Can’t heal fast enough. Can’t do anything but lose the game every time. This meta is easily the worst ever. Cant play the game now at all.
The meta has at least changed dramatically and speeded up signficantly. It is very difficult to play control IMO.
Warlock quest line is easily defeated by Mozaki or other burn. Or shadow priest in my experience. It nice to shake up the meta, but I do not like to speeding up that much. In this respect the warlock questline is the most problematic imo as the ways to beat it seems to be either dmg to face or slowing the deck with paladin or similar.
The other questlines are not close to this in powerline imo.
I noticed the queue time became extremely long ever since the solitaire meta began, did everyone just quit wild due to the absurdly retarded meta?
Yes, let be it so they can start taking some action on the Wild mode. It will show whether they care about Wild mode or not. If not, I don't mind them deleting the mode entirely and provide dust for all the cards that we cannot play in Standard. Majority of players say that no one plays Wild anyway. The mode is in a dumb state.
This is the perspective from someone who played HS since Beta. I keep all the Wild cards and spend 80% of the time to play Wild rather than any other mode.
I was literally stuck in queue for over two minutes on multiple occasions, which never happened before unless it was high legend match.
Yes, Hunter, Warlock, Warrior and Mage quests are all broken in Wild, they need to be banned. Team 5 and Blizzard don't care about the game mode. It's a shame they don't take the time to balance Wild, it could be the most fun with all the cards available. So you have to ask as a Wild player, if Blizzard doesn't care about you, why should you care about them? Wild is all i play and if they don't want my money anymore then that's fine. It's one thing to balance Standard, i get it's more popular, but to blatantly disregard it with the recent "nerfs" is just a slap in the face to Wild players.
Mage quest is very bad in wild, warlock was nerfed hard (darkglare was the problem card) Hunter and pirate warrior are beatable with slow decks (reno)
Were ist the slap in the face? They finally nerfed glare,they nerfed battle master (was run in glare) and conviction for odd pala. Great for wild
Quest Warlock in Wild doesn’t care about Darkglare… there are multiple variants that are way more powerful (finish Quest by turn 4-5) than the version using Darkglare.
i dont have problem with waiting for game, its always fast.
if you are bored of same decks, just play casual. ive hit d5 for rewards and switched to casual - its fun, you often encounter homebrew decks, slower decks, fun decks. ofc, sometimes quest warlock also but just quit and start next game.
yesterday ive had great matchup against quest, reno, galakrond priest with my momemade casino shuffle mage. we fought until last 2-3 cards, i played multiple yoggs, it was amazing.
Mage quest is broken in wild? Whaaaat? I've never seen the Mage questline in wild and I doubt it's even a tier10 deck.
Also how can 4 different decks be broken? If so many decks/classes are 'broken' then probably nothing is really broken....
But in all seriousness:
Warlock Questline is completely busted in wild. Will slow down a bit after the Darkglare 'nerf', but will probably remain tier S.
Warrior Questline is strong, nothing broken about it
Hunter Questline is 'ok'
Druid Questline is 'meh'
Shaman Questline is also 'meh'
Demon Hunter Quest is a meme
The rest of the questlines are unplayable garbage in wild
The nerf to Incanter's Flow probably kills the various APM/OTK Mage decks that could kill you on t5/t6, yet another thing that will shake up the wild meta
Regarding queue times: Since a couple of months I often experience 1-2min queue time, nothing changed in this expansion, not sure why it takes so long
i will be testing mozaki with nerfed incanters flow, will see about that.
warrior quest is great. odd pirate warrior is great deck, lots of fun. for aggro pirate warrior it gives edge to lategame where deck used to run out of steam.
hunter is very strong imo. like very strong.
I have played a lot of wild lately and climbed from bronze 10 to diamond 3 and have not experienced long queue times at all.
Aggro shadow Priest is nuts btw. I don't track my games but I am pretty sure I have at least 80-85 % WR during my climb.
They don't earn money with wild. There are long-term players, who spent much money in the past, but are sick of standard meta since years and able to craft new key cards for wild. No reason to support these players anymore. Unfortunatley I am one of them...
yes, thats it. standard is milking people and we in wild can still play whatever we wanna. i have 90% of playable cards for wild and almost whole collection for standard, 28k dust available and gold to buy packs/stuff. with this amount, i dont need to spend anymore on this game (ofc i will).
but if i would play standard, i would need to buy every expansion to stay competetive, unless i would play 1-2 decks to play ladder.
Wild has always been filled with OTK decks. Having a mode where all the cards are available is a nice novelty but if you're looking for "balance", that's what Standard is supposed to be for.
Perdonally my opponents come in quick barely waiting 30sec or so...
Queues are fine for me, though I dropped to Plat 5 pre-patch and rank floors will be busier. Seeing a good mixture of stuff, but again, rank floors are wonk metas. Just endless res priests that Zeph doesn't understand.
The Hunter quest is obscene in wild. They finish it completely by turn 4/5 and have three damage per hero power which costs zero along with all their other BS face damage. What the hell are you supposed to against that? Can’t heal fast enough. Can’t do anything but lose the game every time. This meta is easily the worst ever. Cant play the game now at all.
You underestamate Guf. Just hit legend with questline druid. I don't have exact ratio, but approximately:
Practically no other classes on the ladder. But definitely winratio over 55%.
The meta has at least changed dramatically and speeded up signficantly. It is very difficult to play control IMO.
Warlock quest line is easily defeated by Mozaki or other burn. Or shadow priest in my experience. It nice to shake up the meta, but I do not like to speeding up that much. In this respect the warlock questline is the most problematic imo as the ways to beat it seems to be either dmg to face or slowing the deck with paladin or similar.
The other questlines are not close to this in powerline imo.
i did 122 games over 2 days and my que was like 10 sec avg...