Congrats, your wish came true, it took only ONE FUCKING MONTH.
Right? Well, I, for one, welcome our new Pirate Quest Warrior / Quest Hunter overlords. The meta that will reign a thousand years.
With QLock banished, there should be more control to prey on these aggro decks - they were mainly prevalent due to QLock. Pirate Q has a fair amount of inevitability and reach, though highly variable and should still be disfavoured against control, but the odd quest hunters can be handled pretty handily, in my experience.
Pirate Q has some late game reach reach, but when they run 20 1-drops then by t6 they should have an empty hand and most control decks should be able to match or even outvalue 2x2 damage, 1 random pirate and 1 random weapon per turn. Hunter Q is even more easily targetable with anti-hero power tech
Pirate Q has some late game reach reach, but when they run 20 1-drops then by t6 they should have an empty hand and most control decks should be able to match or even outvalue 2x2 damage, 1 random pirate and 1 random weapon per turn. Hunter Q is even more easily targetable with anti-hero power tech
Oh, it'll be favourable for control against both - and more favoured against hunter. Juggernaught's reach can be a pain, I've found - it's often 7-8 dam per turn, which finsihes you off rapidly if you're not drawing topend to close out, and can be significantly higher if you're unlucky. Just need to dig enough for 1-2 Renos by that point, really.
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Congrats, your wish came true, it took only ONE FUCKING MONTH.
I love you Dreadsteed, I will never disenchant you!
Right? Well, I, for one, welcome our new Pirate Quest Warrior / Quest Hunter overlords. The meta that will reign a thousand years.
With QLock banished, there should be more control to prey on these aggro decks - they were mainly prevalent due to QLock. Pirate Q has a fair amount of inevitability and reach, though highly variable and should still be disfavoured against control, but the odd quest hunters can be handled pretty handily, in my experience.
Pirate Q has some late game reach reach, but when they run 20 1-drops then by t6 they should have an empty hand and most control decks should be able to match or even outvalue 2x2 damage, 1 random pirate and 1 random weapon per turn. Hunter Q is even more easily targetable with anti-hero power tech
Oh, it'll be favourable for control against both - and more favoured against hunter. Juggernaught's reach can be a pain, I've found - it's often 7-8 dam per turn, which finsihes you off rapidly if you're not drawing topend to close out, and can be significantly higher if you're unlucky. Just need to dig enough for 1-2 Renos by that point, really.