I watched a video of Firebat playing a similar deck for fun, and I thought to myself... this is the deck I want to play. Odd mage was always something that looked like fun, but with the introduction of the new hero power synergy cards in FitB, even mage feels like it could be very strong, too.
But as someone who has never played wild before, it scares me. I would need to craft three legendaries and a handful of epics as well, and I don't want it to be for nothing.
Basically, I'm okay playing a deck that I can win with ~50% of the time (or less), even if it never gets me to legend. But I would hate to craft this, and just lose over and over and over because everyone else is just too strong.
So, people who play wild often, be real with me, do I stand a chance with this, or should I not even bother? (also, welcoming constructive feedback on the deck itself. Not tested yet, obviously)
If you lack legendaries, unless they are absolutely key cards, it's not a problem at all, replace them with good commons/rares/epics that have a similar role.
I assume you would have to craft Varden, Arugal and Mordresh ?
Mordresh is certainly a key card, it's the whole reason to play hero power synergy. The other 2 are easily replaced, don't worry.
For the epics, you can easily replace Arcane Keysmith and Frost Giant. In fact when I first started playing even mage this expansion, I totally forgot Frost Giant existed, and it didn't cause me any trouble ! In theory it's a key card that can win the game on its own, I know that. Still not a mandatory inclusion.
My suggestion is don't craft anything for now, try building the deck with what you have, and see if the Wild format is something you can enjoy, or something you absolutely despise.
Yes, it's a fine deck, you absolutely stand a chance if your goal is to get 50% winrate.
Keep in mind it's Wild, so you won't get 50% against every deck, you will get very easy and very difficult matchups, not much average ones.
Are you sure that is the case here? I mean, what games would be very easy to win with a deck like this in Wild? (I'm honestly asking, not trying to start a pointless argument)
Yeah, it is probably a fun deck to play with, but it doesn't look very strong (specially for the Wild format).
If I have to be fully honest with you, I wouldn't recommend anyone to craft that many cards just to play with something like that. Sorry.
I don't know how it looks but I know how it is, it IS strong enough to climb and win against meta decks. But I agree with your recommandation to not craft anything until he knows more about Wild.
If you lack legendaries, unless they are absolutely key cards, it's not a problem at all, replace them with good commons/rares/epics that have a similar role.
I assume you would have to craft Varden, Arugal and Mordresh ?
Mordresh is certainly a key card, it's the whole reason to play hero power synergy. The other 2 are easily replaced, don't worry.
For the epics, you can easily replace Arcane Keysmith and Frost Giant. In fact when I first started playing even mage this expansion, I totally forgot Frost Giant existed, and it didn't cause me any trouble ! In theory it's a key card that can win the game on its own, I know that. Still not a mandatory inclusion.
My suggestion is don't craft anything for now, try building the deck with what you have, and see if the Wild format is something you can enjoy, or something you absolutely despise.
Actually, the ones I do have are Varden, and Mordresh.
I guess the ones I feel that are important to craft are Genn (obviously), Arugal (maybe?) and Vargoth (for more wildfire)
But you may be right, I should not spend too much at once. But I think Genn is necessary at least. One legendary and then whatever I have in my collection already and roll with it?
If you lack legendaries, unless they are absolutely key cards, it's not a problem at all, replace them with good commons/rares/epics that have a similar role.
I assume you would have to craft Varden, Arugal and Mordresh ?
Mordresh is certainly a key card, it's the whole reason to play hero power synergy. The other 2 are easily replaced, don't worry.
For the epics, you can easily replace Arcane Keysmith and Frost Giant. In fact when I first started playing even mage this expansion, I totally forgot Frost Giant existed, and it didn't cause me any trouble ! In theory it's a key card that can win the game on its own, I know that. Still not a mandatory inclusion.
My suggestion is don't craft anything for now, try building the deck with what you have, and see if the Wild format is something you can enjoy, or something you absolutely despise.
Actually, the ones I do have are Varden, and Mordresh.
I guess the ones I feel that are important to craft are Genn (obviously), Arugal (maybe?) and Vargoth (for more wildfire)
But you may be right, I should not spend too much at once. But I think Genn is necessary at least. One legendary and then whatever I have in my collection already and roll with it?
Arugal and Vargoth are completely optional imo. The best-performing deck on hsreplay doesn't include them.
Yes, it's a fine deck, you absolutely stand a chance if your goal is to get 50% winrate.
Keep in mind it's Wild, so you won't get 50% against every deck, you will get very easy and very difficult matchups, not much average ones.
Are you sure that is the case here? I mean, what games would be very easy to win with a deck like this in Wild? (I'm honestly asking, not trying to start a pointless argument)
Yes I am. Well it's good against any board centric deck to begin with. Good against control. Even against some aggro decks it's just fine, because Tournament Medic scales like crazy.
I can't give you any specifics, I don't play a deck tracker and it's nowhere near the only deck I play. But I know for a fact, when I play this deck (the normal version or the reno version), it feels good and it climbs. And you can change and replace cards based on what you wish to counter, that is the strength of the wild format, or sometimes the weakness I guess.
I'm sure it has terrible matchups too, but it's a good, refined and powerful deck, it has achieved critical mass and is worthy of the Wild format, honestly.
But seriously, don't craft any leggo for now, I would feel terrible if I made you craft something and you regret it later.
Good Yogg. That increases the number of legendaries I need to craft to 6!
But it does look like fun... o_o
It's just my humble creation, I wouldn't call this deck anywhere near refined, no need to copy everything just take inspiration from it, but it's definitely fun !
I mean, the Wild format was created for Highlander decks, every class should abuse them. The game is just more fun with 30 cards than it is with 15.
I watched a video of Firebat playing a similar deck for fun, and I thought to myself... this is the deck I want to play. Odd mage was always something that looked like fun, but with the introduction of the new hero power synergy cards in FitB, even mage feels like it could be very strong, too.
But as someone who has never played wild before, it scares me. I would need to craft three legendaries and a handful of epics as well, and I don't want it to be for nothing.
Basically, I'm okay playing a deck that I can win with ~50% of the time (or less), even if it never gets me to legend. But I would hate to craft this, and just lose over and over and over because everyone else is just too strong.
So, people who play wild often, be real with me, do I stand a chance with this, or should I not even bother? (also, welcoming constructive feedback on the deck itself. Not tested yet, obviously)
Thank you.
I would not spend so much to make a deck like this.
I normally play in wild and for sure this deck is not for high ranks. But for fun could be nice...
Well I guess I'm the only one who believes this deck can climb in the higher ranks, and I don't play enough to prove it. Maybe I'm wrong then.
Anyway, go try it out, don't craft anything, and make meaningful changes with the cards you already own, deck building puzzle is almost as fun as playing the game.
If you lack legendaries, unless they are absolutely key cards, it's not a problem at all, replace them with good commons/rares/epics that have a similar role.
I assume you would have to craft Varden, Arugal and Mordresh ?
Mordresh is certainly a key card, it's the whole reason to play hero power synergy. The other 2 are easily replaced, don't worry.
For the epics, you can easily replace Arcane Keysmith and Frost Giant. In fact when I first started playing even mage this expansion, I totally forgot Frost Giant existed, and it didn't cause me any trouble ! In theory it's a key card that can win the game on its own, I know that. Still not a mandatory inclusion.
My suggestion is don't craft anything for now, try building the deck with what you have, and see if the Wild format is something you can enjoy, or something you absolutely despise.
Actually, the ones I do have are Varden, and Mordresh.
I guess the ones I feel that are important to craft are Genn (obviously), Arugal (maybe?) and Vargoth (for more wildfire)
But you may be right, I should not spend too much at once. But I think Genn is necessary at least. One legendary and then whatever I have in my collection already and roll with it?
Well yes, without Genn, the whole deck has no reason to exist lol.
But at the very least, crafting Genn is pretty safe, not as safe as Baku but, pretty safe. There will always be at least mage, warlock, paladin and shaman decks that you can build with it.
Arugal is totally unnecessary imo, easily replaced, never seen real play in any other deck, but he can double up pretty insane cards like Mordresh so, I don't know. I always end up cutting him from my decks because it's a dead card if you can't draw the same turn, I can only help you with my opinion of the card, not facts. It's an extremely niche value generation card, anything that says "discover" or "draw" is a fine replacement imo.
How do you not have Vargoth though ? I thought it was a free card offered to everyone. By the way, vargoth sucks in my Reno deck i'm gonna cut it, I never find myself in a situation where I can take advantage of it. Probably more consistent in your version of the deck, but not the greatest card of all time, don't craft.
How do you not have Vargoth though ? I thought it was a free card offered to everyone. By the way, vargoth sucks in my Reno deck i'm gonna cut it, I never find myself in a situation where I can take advantage of it. Probably more consistent in your version of the deck, but not the greatest card of all time, don't craft.
To be honest, I'm still relatively new to the game. I started playing just before Rise of Shadows came out, and I did get a free Vargoth. But after a while of playing, I ran into some issue where my account wasn't connected to my battle.net account. I ended up losing my progress up to that point, and I suppose when I made my account again (and linked it properly) it was too late for a free Vargoth.
I probably won't bother crafting him at this point, but I just thought it would be cute to get an extra Wildfire buff in this deck. Clearly not the most value you can get out of him, as I've seen.
I appreciate everyone's opinions so far. I think it's fair that I give wild a try but not invest too much in it and see where it takes me. But since this deck is something I'm interested in, I think this will be my starting point.
There are some weird dynamics in wild where a deck like Secret Mage might be tier 1 and beating all meta decks out there (not entirely true at the moment, but still one of the best decks), but it loses to Even Mage, which in turn can easily lose to some standard mode decks....Overall I'd say Even Mage is a borderline viable tier3-tier4 deck with some polarizing matchups.
I guess the main reason is that with this list, there are already too many 2 drops that you want to play, and I feel like Garrison Commander is better if drawn in the late game, since you might already have your HP buffed to 3 damage, so two pings is better than +1 damage to one.
Also, for anyone keeping score, I crafted Genn and made a janky version of my above deck and so far I'm 1-2 in my wild adventure.
Though, to be fair, my one and only win so far was because my opponent cast Brain Freeze on my Trick Totem on turn 2, without playing anything else first. He seemed confused as to why it didn't kill it. So he conceded.
Definitely was my skill and deckbuilding prowess that pulled me out on top of that one. ;)
Don't craft anything for wild before you tried it. It is actually quite the different experience. Most decks are just so strong half of them kill you by turn 5 and the other half can OTK you. There is a lot of variance, but crafting non standard legendaries before you know you like wild is not advisable
As a low rank Wild player, I notice how everyone always cries about how OP certain decks are and that they need to be nerfed and that the meta is shit, only for me to start playing on my Silver ranks and just kind of float around there, winning and losing as I go, and I play a homebrew Elemental Shaman deck that's really just a super synergizing mess of kinda good. But clearly worse than the deck you created. xD
Maybe I'm wrong but I believe everyone always ends up either top rank Legend, or with a ~50% winrate, thanks to MMR. It's how players like Solem can be rank Legend and face Bronze players, cause he lost so much with the goofy decks he plays, he just ended up on Bronze MMR again, where he now has a ~50% winrate with his dumb decks.
The biggest thing you gotta ask yourself when having to craft new cards for a deck is if you really think the deck is going to be fun and worth the dust. Especially if, like you said, you don't care for reaching Legend. Again, I play pretty much the same homebrew Elemental Shaman since Un'Goro, and I'm still enjoying it. So much so I'm slowly crafting all the cards in gold.
I'd say, play the budget version of your deck, and if you find yourself thinking "If I had [Insert Card] right now I could win or do some cool play." a lot, I guess it's worth a craft.
As a low rank Wild player, I notice how everyone always cries about how OP certain decks are and that they need to be nerfed and that the meta is shit, only for me to start playing on my Silver ranks and just kind of float around there, winning and losing as I go, and I play a homebrew Elemental Shaman deck that's really just a super synergizing mess of kinda good. But clearly worse than the deck you created. xD
Maybe I'm wrong but I believe everyone always ends up either top rank Legend, or with a ~50% winrate, thanks to MMR. It's how players like Solem can be rank Legend and face Bronze players, cause he lost so much with the goofy decks he plays, he just ended up on Bronze MMR again, where he now has a ~50% winrate with his dumb decks.
The biggest thing you gotta ask yourself when having to craft new cards for a deck is if you really think the deck is going to be fun and worth the dust. Especially if, like you said, you don't care for reaching Legend. Again, I play pretty much the same homebrew Elemental Shaman since Un'Goro, and I'm still enjoying it. So much so I'm slowly crafting all the cards in gold.
I'd say, play the budget version of your deck, and if you find yourself thinking "If I had [Insert Card] right now I could win or do some cool play." a lot, I guess it's worth a craft.
But that's just me. ¯\_(ツ)_/¯
I appreciate your input.
I've gone ahead and crafted a budget version, and so far, it's been okay, but I'm obviously not facing high level decks or players since I just started Wild. In fact, is wild MMR separate from standard? Or is it just that I started in bronze?
Anyway, I guess it's for the best, since I'm only experimenting now, but I think I might eventually upgrade the deck to be how I feel it should be optimized.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Alright, so I just want to know, can I even?
I watched a video of Firebat playing a similar deck for fun, and I thought to myself... this is the deck I want to play. Odd mage was always something that looked like fun, but with the introduction of the new hero power synergy cards in FitB, even mage feels like it could be very strong, too.
But as someone who has never played wild before, it scares me. I would need to craft three legendaries and a handful of epics as well, and I don't want it to be for nothing.
Basically, I'm okay playing a deck that I can win with ~50% of the time (or less), even if it never gets me to legend. But I would hate to craft this, and just lose over and over and over because everyone else is just too strong.
So, people who play wild often, be real with me, do I stand a chance with this, or should I not even bother? (also, welcoming constructive feedback on the deck itself. Not tested yet, obviously)
Thank you.
Yeah, it is probably a fun deck to play with, but it doesn't look very strong (specially for the Wild format).
If I have to be fully honest with you, I wouldn't recommend anyone to craft that many cards just to play with something like that. Sorry.
;)
Yes, it's a fine deck, you absolutely stand a chance if your goal is to get 50% winrate.
Keep in mind it's Wild, so you won't get 50% against every deck, you will get very easy and very difficult matchups, not much average ones.
But you know what's EVEN more fun than even mage ?
RENO EVEN MAGE :
If you lack legendaries, unless they are absolutely key cards, it's not a problem at all, replace them with good commons/rares/epics that have a similar role.
I assume you would have to craft Varden, Arugal and Mordresh ?
Mordresh is certainly a key card, it's the whole reason to play hero power synergy. The other 2 are easily replaced, don't worry.
For the epics, you can easily replace Arcane Keysmith and Frost Giant. In fact when I first started playing even mage this expansion, I totally forgot Frost Giant existed, and it didn't cause me any trouble ! In theory it's a key card that can win the game on its own, I know that. Still not a mandatory inclusion.
My suggestion is don't craft anything for now, try building the deck with what you have, and see if the Wild format is something you can enjoy, or something you absolutely despise.
Are you sure that is the case here? I mean, what games would be very easy to win with a deck like this in Wild? (I'm honestly asking, not trying to start a pointless argument)
Well I whole-heartedly appreciate the honesty. It does seem like a crazy investment. But that's why I was fishing for opinions. Yours has been noted.
Good Yogg. That increases the number of legendaries I need to craft to 6!
But it does look like fun... o_o
I don't know how it looks but I know how it is, it IS strong enough to climb and win against meta decks. But I agree with your recommandation to not craft anything until he knows more about Wild.
Actually, the ones I do have are Varden, and Mordresh.
I guess the ones I feel that are important to craft are Genn (obviously), Arugal (maybe?) and Vargoth (for more wildfire)
But you may be right, I should not spend too much at once. But I think Genn is necessary at least. One legendary and then whatever I have in my collection already and roll with it?
Arugal and Vargoth are completely optional imo. The best-performing deck on hsreplay doesn't include them.
Yes I am. Well it's good against any board centric deck to begin with. Good against control. Even against some aggro decks it's just fine, because Tournament Medic scales like crazy.
I can't give you any specifics, I don't play a deck tracker and it's nowhere near the only deck I play. But I know for a fact, when I play this deck (the normal version or the reno version), it feels good and it climbs. And you can change and replace cards based on what you wish to counter, that is the strength of the wild format, or sometimes the weakness I guess.
I'm sure it has terrible matchups too, but it's a good, refined and powerful deck, it has achieved critical mass and is worthy of the Wild format, honestly.
But seriously, don't craft any leggo for now, I would feel terrible if I made you craft something and you regret it later.
It's just my humble creation, I wouldn't call this deck anywhere near refined, no need to copy everything just take inspiration from it, but it's definitely fun !
I mean, the Wild format was created for Highlander decks, every class should abuse them. The game is just more fun with 30 cards than it is with 15.
I would not spend so much to make a deck like this.
I normally play in wild and for sure this deck is not for high ranks. But for fun could be nice...
Well I guess I'm the only one who believes this deck can climb in the higher ranks, and I don't play enough to prove it. Maybe I'm wrong then.
Anyway, go try it out, don't craft anything, and make meaningful changes with the cards you already own, deck building puzzle is almost as fun as playing the game.
Well yes, without Genn, the whole deck has no reason to exist lol.
But at the very least, crafting Genn is pretty safe, not as safe as Baku but, pretty safe. There will always be at least mage, warlock, paladin and shaman decks that you can build with it.
Arugal is totally unnecessary imo, easily replaced, never seen real play in any other deck, but he can double up pretty insane cards like Mordresh so, I don't know. I always end up cutting him from my decks because it's a dead card if you can't draw the same turn, I can only help you with my opinion of the card, not facts. It's an extremely niche value generation card, anything that says "discover" or "draw" is a fine replacement imo.
How do you not have Vargoth though ? I thought it was a free card offered to everyone. By the way, vargoth sucks in my Reno deck i'm gonna cut it, I never find myself in a situation where I can take advantage of it. Probably more consistent in your version of the deck, but not the greatest card of all time, don't craft.
To be honest, I'm still relatively new to the game. I started playing just before Rise of Shadows came out, and I did get a free Vargoth. But after a while of playing, I ran into some issue where my account wasn't connected to my battle.net account. I ended up losing my progress up to that point, and I suppose when I made my account again (and linked it properly) it was too late for a free Vargoth.
I probably won't bother crafting him at this point, but I just thought it would be cute to get an extra Wildfire buff in this deck. Clearly not the most value you can get out of him, as I've seen.
I appreciate everyone's opinions so far. I think it's fair that I give wild a try but not invest too much in it and see where it takes me. But since this deck is something I'm interested in, I think this will be my starting point.
There are some weird dynamics in wild where a deck like Secret Mage might be tier 1 and beating all meta decks out there (not entirely true at the moment, but still one of the best decks), but it loses to Even Mage, which in turn can easily lose to some standard mode decks....Overall I'd say Even Mage is a borderline viable tier3-tier4 deck with some polarizing matchups.
By the way why no Fallen Hero?
I guess the main reason is that with this list, there are already too many 2 drops that you want to play, and I feel like Garrison Commander is better if drawn in the late game, since you might already have your HP buffed to 3 damage, so two pings is better than +1 damage to one.
Also, for anyone keeping score, I crafted Genn and made a janky version of my above deck and so far I'm 1-2 in my wild adventure.
Though, to be fair, my one and only win so far was because my opponent cast Brain Freeze on my Trick Totem on turn 2, without playing anything else first. He seemed confused as to why it didn't kill it. So he conceded.
Definitely was my skill and deckbuilding prowess that pulled me out on top of that one. ;)
Don't craft anything for wild before you tried it. It is actually quite the different experience. Most decks are just so strong half of them kill you by turn 5 and the other half can OTK you. There is a lot of variance, but crafting non standard legendaries before you know you like wild is not advisable
Silver Hand Recruit
As a low rank Wild player, I notice how everyone always cries about how OP certain decks are and that they need to be nerfed and that the meta is shit, only for me to start playing on my Silver ranks and just kind of float around there, winning and losing as I go, and I play a homebrew Elemental Shaman deck that's really just a super synergizing mess of kinda good. But clearly worse than the deck you created. xD
Maybe I'm wrong but I believe everyone always ends up either top rank Legend, or with a ~50% winrate, thanks to MMR. It's how players like Solem can be rank Legend and face Bronze players, cause he lost so much with the goofy decks he plays, he just ended up on Bronze MMR again, where he now has a ~50% winrate with his dumb decks.
The biggest thing you gotta ask yourself when having to craft new cards for a deck is if you really think the deck is going to be fun and worth the dust. Especially if, like you said, you don't care for reaching Legend. Again, I play pretty much the same homebrew Elemental Shaman since Un'Goro, and I'm still enjoying it. So much so I'm slowly crafting all the cards in gold.
I'd say, play the budget version of your deck, and if you find yourself thinking "If I had [Insert Card] right now I could win or do some cool play." a lot, I guess it's worth a craft.
But that's just me. ¯\_(ツ)_/¯
Fuhgeddaboudit
I appreciate your input.
I've gone ahead and crafted a budget version, and so far, it's been okay, but I'm obviously not facing high level decks or players since I just started Wild. In fact, is wild MMR separate from standard? Or is it just that I started in bronze?
Anyway, I guess it's for the best, since I'm only experimenting now, but I think I might eventually upgrade the deck to be how I feel it should be optimized.