Well, I played wild until I reached Platinum rank and from there forward all I see are 3 decks, Secret Mage, Zoo Self-Damage Warlock and Resurrect Big Priest.
All the cards in the world made available and people just netdeck and play 3 decks. Why people buy packs with real money for if they end up using a very small limited pool of them?
I realize that am probably exaggerating things but playing Wild just proved to be the same as Standard. People netdecking with no promise of experimenting and making their own homebrewed decks. I am curious what happens with the physical TCG, if they too experience netdecking
In MtG netdecking has been the norm for as long as the internet exists. Even before that, a lot of people would copy tournament winning lists off of magazines.
As for Hearthstone's Wild mode, it hasn't had a shakeup in a long time, so naturally people have drifted towards the strongest decks. With the new set however i have noticed a lot of support for Wild decks that are now tier2 or 3, which i believe is intentional.
I never understood, why someone with a big card collection would play standard. Since its super boring.
Sadly, since the rise of secret mage with Rigged Faire Game wild is absolutely stupid. Once you reach D10 you play only Secret Mages.
At some point this month around D3 i played 36% only against Secret Mages. And this not with a little sample of games. I have tried a lot of different decks, since i wanted to get legend with Druid, Warrior or Shaman. And while the decks were strong and fun to play mage just keeps you losing over and over.
So after being legend for last 6 months i just gave up and pla yon D5 some meme decks. Sadly once again the problem doesnt get adressed by blizzard.
Before the DMF expansion Wild was fucking awesome!
Once you hit legend in wild, the meta is pretty fun. Wide variety of stuff, even in top 500 legend. Secret mage, big Priest, and Darkglare warlock are all there of course, but this month in top 500 ive also seen odd DH, token druid, jade druid, deathrattle hunter, even hunter, freeze mage, reno mage, odd paladin, libram paladin, benedictus thief priest, reno priest (plenty of those in uppder legend), kingsbane rogue, Odd rogue, mill rogue (me), cutlass rogue, havent seen any shaman since hitting legend, though in diamond there was big shaman, discard warlock, reno warlock, bomb warrior, pirate warrior, and odd warrior.
There is a higher concentration of secret mage, darkglare warlock, and reno priest (not as much big priest in legend), but the meta is still pretty diverse. Just have to get through diamond and then you can start having more fun.
We will have big meta change today as patch 20.0 activates, so many un-nerf cards is a good chance to build new good decks. - I think that Secret mage will keep to be the strongest "default" deck as its very simple to play and very efficient in terms of dust and win rates,you can tech 1 mana flare now if you play hunter (just check for counter spell..)
- Big Priest and Highlander decks (Priest,Warlock) will suffer from 3 mana Albatross, - Aggro decks gets boost from unnerfs (as Reno is countered ow with the bird),and many aggro cards got buff.
- Rogue (and warrior) is losing nitro-boost Poison (nerf to 2 mana)
I realize that am probably exaggerating things but playing Wild just proved to be the same as Standard. People netdecking with no promise of experimenting and making their own homebrewed decks. I am curious what happens with the physical TCG, if they too experience netdecking
Rant over.
I am one of the few who do not play garbage meta decks in Wild. We just did not met yet. If you are at EU, I am looking forward to meet you.
Rollback Post to RevisionRollBack
EU 11/2015+ , f2p 03/2021+: DK 63/ DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
Well, I played wild until I reached Platinum rank and from there forward all I see are 3 decks, Secret Mage, Zoo Self-Damage Warlock and Resurrect Big Priest.
All the cards in the world made available and people just netdeck and play 3 decks. Why people buy packs with real money for if they end up using a very small limited pool of them?
I realize that am probably exaggerating things but playing Wild just proved to be the same as Standard. People netdecking with no promise of experimenting and making their own homebrewed decks. I am curious what happens with the physical TCG, if they too experience netdecking
Rant over.
This 'homebrew' culture is a self inflicted play style though, people like you need to realise this.
Deck building is a completely different skill/activity that some like, some don't, some are good at other aren't. The inability or lack of enjoyment one gets from deck building shouldn't (and doesn't) prevent them from playing card games.
You can't impose YOUR idea of fun on other people. Some people find the fun in hs in janky, weird otk combos, others find it in climbing efficiently, others like playing for value and seeing plays you won't see very often but also aren't very consistent.
If yiu took the Internet away, people would still clock what is effective and change their deck accordingly until they essentially 'netdeck' anyway.
When I started hearthstone, it was the first card game I'd played. I had no idea about deck building or even that sites with deck lists would be a thing. I just casually played on my mobile. After a bit of starting and playing ladder, I got rinsed by cube lock and thought "that deck looks coooool". So I put one together ish. As I played, I came up against other, better cube lock decks, so I thought "ahhh instead of using this card, that person used this instead and yeah, that's loads better, I'll do the same". So I tweaked my deck to make it better and to win more until by the time I discovered things like hsreplay, my deck was only a handful of cards away from the deck list on there.
This will always, always happen. It's completely normal behaviour. You probably do this yourself either at school or work.
Imagine sitting in a science class and the teacher syaong "nope, no text books for you! Don't think you're going to freeload and netdeck off other people's research, nope sir, all homebrew research for you".
If YOU want to play decks that YOU create and as a result, they aren't very good/efficient/effective for climbing, then that's YOUR decision. Stop asking for a game's main competitive ranking mode to adapt to your choice of how to play the game.
Setup a discord or sub reddit and find other players, there are plenty like you, we see the complaints all the time. And organise a mini community which can all play each other with your own established deck building rules, bans etc, whatever you like.
You're treating this issue like the game wasn't designed to be played in a way that shares deck lists etc but the games own developers are telling you they don't want to alienate people who don't enjoy this aspect or aren't good at it. It's their game and they want people to be able to import decks frome sternal sources. Like it or not that is their decision and is their right to do so. If you don't like it, maybe find a game that this doesn't happen in but you may find that harder than you'd like because as I said, this is completely normal and happens across games, work, school and life in general. People will use existing resources to effectively up their game or skill in any given environment or field.
I will not sacrifice the way I prefer to play the game so you can pull off your 1 in 100 combo or you want a specific archetype/interaction to work that simply doesn't. If your own made decks were any good they would already be a deck list and for those who puff their chest about making good decks, they are probably only a few cards different to a 'net deck' anyway, you just get a faux sense of superiority because it makes you feel clever to think you put it together yourself.
I don't have anything productive to add to this discussion, so I would like to share with you my legendary-only decklist that won me a game at D5 against quest shaman yesterday and leave a big fat LOL. New meta incoming, Feugen is really good against the current top tier lists.
# Class: Priest # Format: Wild # # 1x (1) Sir Finley Mrrgglton # 1x (2) Zephrys the Great # 1x (2) Bloodmage Thalnos # 1x (3) Zola the Gorgon # 1x (3) Tinkmaster Overspark # 1x (3) SN1P-SN4P # 1x (3) Brann Bronzebeard # 1x (3) Auctionmaster Beardo # 1x (4) Kazakus # 1x (4) Archmage Vargoth # 1x (5) Stalagg # 1x (5) Raza the Chained # 1x (5) Loatheb # 1x (5) High Abbess Alura # 1x (5) Harrison Jones # 1x (5) Feugen # 1x (5) Elise the Trailblazer # 1x (6) The Black Knight # 1x (6) Sylvanas Windrunner # 1x (6) Reno Jackson # 1x (6) Kronx Dragonhoof # 1x (6) Emperor Thaurissan # 1x (7) Soul Mirror # 1x (7) Galakrond, the Unspeakable # 1x (7) Dr. Boom # 1x (7) Baron Geddon # 1x (8) The Lich King # 1x (8) Shadowreaper Anduin # 1x (8) Ragnaros the Firelord # 1x (9) Dragonqueen Alexstrasza
Of course, everyone is playing the highest winrate/fastest decks to climb in a system that rewards fast climbing. But you can't really do anything about that with the current rewards system. I stop climbing at D5 because idgaf about the last pack.
Well, I played wild until I reached Platinum rank and from there forward all I see are 3 decks, Secret Mage, Zoo Self-Damage Warlock and Resurrect Big Priest.
All the cards in the world made available and people just netdeck and play 3 decks. Why people buy packs with real money for if they end up using a very small limited pool of them?
I realize that am probably exaggerating things but playing Wild just proved to be the same as Standard. People netdecking with no promise of experimenting and making their own homebrewed decks. I am curious what happens with the physical TCG, if they too experience netdecking
Rant over.
It’s easy to just say “haha someone’s mad, salt thread’s that way”, but honestly this point is hard to argue with. People don’t use “casual” to be “casual” in either game mode, and in wild that’s pretty exhausting. I don’t think there’s really anything that can be done about it, though. People like winning, and nothing is (or should be) stopping them from playing a deck that wins in the game mode where theyre supposed to play whatever deck they want.
This hole game have changed to draw your entire deck 2x faster = win opponent fast OR concede since you run out of cards soon and opponent seems to be healthy with more cards left
I think its just stupid that I am winning match even I have not attacked enemy hero for once!
More cards does not, inherently, mean more deck variety. Decks are built on the strengths of synergies and on the weaknesses in the meta. You should expect wild to have less top-end variety, not more. Classic is gonna have a pretty high high-end variety, as at any time any top deck is only so much stronger than a literal random list of cards.
Also, Hearthstone's current design is somewhat antithetical to homebrewing. Blizzard used to print cards a lot more generically, so making a Murlock Priest or a Hand Paladin were just weak but playable options. Nowadays, they print entire deck lists all together. Librams, secrets, weapon rogue, there's so much in the space of what are near preprinted decks, "homebrewing" as a concept is laughable. That plus other complaints that homebrewing itself is a bizarre thing to want, "write a research paper but homebrew all the research". Lots of people like the gameplay of refined decks! Myself firmly included.
Just keep grinding until you reach legend. Thats when wild gets creative. Trust me, it is worh it, even after WEEKS of going up n down from D5 to D1...
I don't get bored with standard because the meta changes with every expansion/release/nerf/buff.
It might not be a dramatic change sometimes, but it usually shakes things up. Especially right now with the rotation and new set coming, it will be very fresh.
Well, I played wild until I reached Platinum rank and from there forward all I see are 3 decks, Secret Mage, Zoo Self-Damage Warlock and Resurrect Big Priest.
All the cards in the world made available and people just netdeck and play 3 decks. Why people buy packs with real money for if they end up using a very small limited pool of them?
I realize that am probably exaggerating things but playing Wild just proved to be the same as Standard. People netdecking with no promise of experimenting and making their own homebrewed decks. I am curious what happens with the physical TCG, if they too experience netdecking
Rant over.
This 'homebrew' culture is a self inflicted play style though, people like you need to realise this.
Deck building is a completely different skill/activity that some like, some don't, some are good at other aren't. The inability or lack of enjoyment one gets from deck building shouldn't (and doesn't) prevent them from playing card games.
You can't impose YOUR idea of fun on other people. Some people find the fun in hs in janky, weird otk combos, others find it in climbing efficiently, others like playing for value and seeing plays you won't see very often but also aren't very consistent.
If yiu took the Internet away, people would still clock what is effective and change their deck accordingly until they essentially 'netdeck' anyway.
When I started hearthstone, it was the first card game I'd played. I had no idea about deck building or even that sites with deck lists would be a thing. I just casually played on my mobile. After a bit of starting and playing ladder, I got rinsed by cube lock and thought "that deck looks coooool". So I put one together ish. As I played, I came up against other, better cube lock decks, so I thought "ahhh instead of using this card, that person used this instead and yeah, that's loads better, I'll do the same". So I tweaked my deck to make it better and to win more until by the time I discovered things like hsreplay, my deck was only a handful of cards away from the deck list on there.
This will always, always happen. It's completely normal behaviour. You probably do this yourself either at school or work.
Imagine sitting in a science class and the teacher syaong "nope, no text books for you! Don't think you're going to freeload and netdeck off other people's research, nope sir, all homebrew research for you".
If YOU want to play decks that YOU create and as a result, they aren't very good/efficient/effective for climbing, then that's YOUR decision. Stop asking for a game's main competitive ranking mode to adapt to your choice of how to play the game.
Setup a discord or sub reddit and find other players, there are plenty like you, we see the complaints all the time. And organise a mini community which can all play each other with your own established deck building rules, bans etc, whatever you like.
You're treating this issue like the game wasn't designed to be played in a way that shares deck lists etc but the games own developers are telling you they don't want to alienate people who don't enjoy this aspect or aren't good at it. It's their game and they want people to be able to import decks frome sternal sources. Like it or not that is their decision and is their right to do so. If you don't like it, maybe find a game that this doesn't happen in but you may find that harder than you'd like because as I said, this is completely normal and happens across games, work, school and life in general. People will use existing resources to effectively up their game or skill in any given environment or field.
I will not sacrifice the way I prefer to play the game so you can pull off your 1 in 100 combo or you want a specific archetype/interaction to work that simply doesn't. If your own made decks were any good they would already be a deck list and for those who puff their chest about making good decks, they are probably only a few cards different to a 'net deck' anyway, you just get a faux sense of superiority because it makes you feel clever to think you put it together yourself.
It is always about “winning” isn’t it? Every time I write about lack of fun or diversity people always quick to bring up “winning”
Notice that I didn’t bring the subject of “winning” or “losing” at all. I can win or lose all I want with good, bad or meme decks but would it hurt to see some individuals out of the millions of players actually playing the game as a unique individual rather than copy paste mindless drones?
Netdecking sucks. More and more I feel like am playing NPCs rather than actual players due to lack of originality. Aggro decks certainly didn’t help either with their game plan of “minimize interaction with the other player”
Again I ask, if I to believe Hearthstone annual revenue comes from the average joe rather than majority from few whales, why people buy packs by the thousands to get cards that they will never play or even attempt to build a deck around them?
I see it with my own eyes every non-rotation expansion, people play the same tired old decks for about a week before finally putting actual new cards in.
The only hope for the upcoming expansion is the fact that they rotated a lot of cards, changed a lot of cards and add in a lot of cards. This will FORCE players to play new decks at the start of the expansion whither they like it or not.
Well, I played wild until I reached Platinum rank and from there forward all I see are 3 decks, Secret Mage, Zoo Self-Damage Warlock and Resurrect Big Priest.
All the cards in the world made available and people just netdeck and play 3 decks. Why people buy packs with real money for if they end up using a very small limited pool of them?
I realize that am probably exaggerating things but playing Wild just proved to be the same as Standard. People netdecking with no promise of experimenting and making their own homebrewed decks. I am curious what happens with the physical TCG, if they too experience netdecking
Rant over.
This 'homebrew' culture is a self inflicted play style though, people like you need to realise this.
Deck building is a completely different skill/activity that some like, some don't, some are good at other aren't. The inability or lack of enjoyment one gets from deck building shouldn't (and doesn't) prevent them from playing card games.
[Snip remainder]
This is a hilariously myopic, apologist's reply to what is an endemic issue with Hearthstone, and many games like it. The heavy-handed, one-way bias in this post that is unaware of it's own hypocrisy is just staggering.
What can be said that hasn’t been said before? I agree that the ‘grind’ becomes really apparent when you get above D10 in wild, but you should relish that your homebrew deck can even compete at those levels and do what you can to tweak and succeed. I don’t play those decks, but I am aware it’s a grind for them as well, and I delight being able to bring something that can counter most of those decks with a WR around %50. ive been playing a few varieties of MC secret Paladin for months now just to get the Yogg achievement (prepared to accept it’s never gonna happen before rotation) I haven’t run into another MC Paladin yet, and if I mulligan, draw, and think out my plays I can put up a good fight and it feels great when I win—I know it was my own tweaking and bringing something they couldn’t anticipate that did it. When I lose it’s easy to accept, they were playing the deck that everyone else has already proven could work and they didn’t put much work into it.
I guess what I am saying is you can get frustrated with this or keep being you and accept the challenge to do it even better
Well, I played wild until I reached Platinum rank and from there forward all I see are 3 decks, Secret Mage, Zoo Self-Damage Warlock and Resurrect Big Priest.
All the cards in the world made available and people just netdeck and play 3 decks. Why people buy packs with real money for if they end up using a very small limited pool of them?
I realize that am probably exaggerating things but playing Wild just proved to be the same as Standard. People netdecking with no promise of experimenting and making their own homebrewed decks. I am curious what happens with the physical TCG, if they too experience netdecking
Rant over.
i belive that you missunderstand something. I need to ask first how much you play TCGs? or is this the only one you actually know?
Regardless of the answer, my answer to you is very simple. Do you imagine that because we have 50000000 cards in the game people really like to play their own decks and create new decks? Let me share my experience as a MTG player (sinse the my 13 and i am now 26 years old). People has the misconception that every player knows how to properly build decks and that is easy. Its not. When i started in magic my first experience with actual real deck building was very rought. You know is easy to belive that just because you know how you want to focus your deck will pick the right cards.
So i put all my cards in my bed and start picking. I spend 4 hours in each iteration and those decks still sucks. I lose vs my little broder that was using an Intro pack that i buy for him. After 3 years of playing MTG i finally understand why people "NetDeck" so much in card games: its not bad to use what is tested already if you dont know what works. I usually dont pure netdeck because i have a certain play style that i like to keep and i just feel good when i can do X o Y move in Z scenario so i edit the recipes i use. But dont get me wrong when i see a recipe i can tell how the deck works as much as everyone but also i kinda understand why certain cards are picked over others.
In general people dont know about this kind of stuff and i dont try to said i am better on this than others or blablabla i dont even belive myself as a good player i just...well played too much. Back to the topic: If you lack of the skill that is needed to build a deck why would you even try to do it in first place? if you are interested in be a better player for sure you want to learn deck building but from a casual perspective even if you are competitive, learn how to build decks is a very time consuming task. So people skip the process, sometimes they take or put one card, and look what decks are working and learn how to use them. Thats it.
Its not like they want to win every day but they see this decks in videos, they like what they see and they learn how to use them faster because there is nothing to discover. Netdecking is not something bad. Its actually something good, It keeps people in the game, by sharing decks with other players the "top dogs" make sure that everyone is on the same page. Do this experiment: try to build a type of deck using cards atleast 20 cards that no one uses in similar decks and see how it performs( the other cards can be staples). You will understnad them why some cards are picked over others and are so staples in the meta.
Well, I played wild until I reached Platinum rank and from there forward all I see are 3 decks, Secret Mage, Zoo Self-Damage Warlock and Resurrect Big Priest.
All the cards in the world made available and people just netdeck and play 3 decks. Why people buy packs with real money for if they end up using a very small limited pool of them?
I realize that am probably exaggerating things but playing Wild just proved to be the same as Standard. People netdecking with no promise of experimenting and making their own homebrewed decks. I am curious what happens with the physical TCG, if they too experience netdecking
Rant over.
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https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/212005-group-therapy-need-to-blow-off-steam-mega-salty?page=781
In MtG netdecking has been the norm for as long as the internet exists. Even before that, a lot of people would copy tournament winning lists off of magazines.
As for Hearthstone's Wild mode, it hasn't had a shakeup in a long time, so naturally people have drifted towards the strongest decks. With the new set however i have noticed a lot of support for Wild decks that are now tier2 or 3, which i believe is intentional.
Bad Luck Albatross is getting unnerfed tomorrow, so you hopefully have a better chance against Big Priest at least.
I love you Dreadsteed, I will never disenchant you!
I never understood, why someone with a big card collection would play standard. Since its super boring.
Sadly, since the rise of secret mage with Rigged Faire Game wild is absolutely stupid. Once you reach D10 you play only Secret Mages.
At some point this month around D3 i played 36% only against Secret Mages. And this not with a little sample of games. I have tried a lot of different decks, since i wanted to get legend with Druid, Warrior or Shaman. And while the decks were strong and fun to play mage just keeps you losing over and over.
So after being legend for last 6 months i just gave up and pla yon D5 some meme decks. Sadly once again the problem doesnt get adressed by blizzard.
Before the DMF expansion Wild was fucking awesome!
Once you hit legend in wild, the meta is pretty fun. Wide variety of stuff, even in top 500 legend. Secret mage, big Priest, and Darkglare warlock are all there of course, but this month in top 500 ive also seen odd DH, token druid, jade druid, deathrattle hunter, even hunter, freeze mage, reno mage, odd paladin, libram paladin, benedictus thief priest, reno priest (plenty of those in uppder legend), kingsbane rogue, Odd rogue, mill rogue (me), cutlass rogue, havent seen any shaman since hitting legend, though in diamond there was big shaman, discard warlock, reno warlock, bomb warrior, pirate warrior, and odd warrior.
There is a higher concentration of secret mage, darkglare warlock, and reno priest (not as much big priest in legend), but the meta is still pretty diverse. Just have to get through diamond and then you can start having more fun.
We will have big meta change today as patch 20.0 activates,
so many un-nerf cards is a good chance to build new good decks.
- I think that Secret mage will keep to be the strongest "default" deck as its very simple to play and very efficient in terms of dust and win rates,you can tech 1 mana flare now if you play hunter (just check for counter spell..)
- Big Priest and Highlander decks (Priest,Warlock) will suffer from 3 mana Albatross,
- Aggro decks gets boost from unnerfs (as Reno is countered ow with the bird),and many aggro cards got buff.
- Rogue (and warrior) is losing nitro-boost Poison (nerf to 2 mana)
I am one of the few who do not play garbage meta decks in Wild. We just did not met yet. If you are at EU, I am looking forward to meet you.
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
This 'homebrew' culture is a self inflicted play style though, people like you need to realise this.
Deck building is a completely different skill/activity that some like, some don't, some are good at other aren't. The inability or lack of enjoyment one gets from deck building shouldn't (and doesn't) prevent them from playing card games.
You can't impose YOUR idea of fun on other people. Some people find the fun in hs in janky, weird otk combos, others find it in climbing efficiently, others like playing for value and seeing plays you won't see very often but also aren't very consistent.
If yiu took the Internet away, people would still clock what is effective and change their deck accordingly until they essentially 'netdeck' anyway.
When I started hearthstone, it was the first card game I'd played. I had no idea about deck building or even that sites with deck lists would be a thing. I just casually played on my mobile. After a bit of starting and playing ladder, I got rinsed by cube lock and thought "that deck looks coooool". So I put one together ish. As I played, I came up against other, better cube lock decks, so I thought "ahhh instead of using this card, that person used this instead and yeah, that's loads better, I'll do the same". So I tweaked my deck to make it better and to win more until by the time I discovered things like hsreplay, my deck was only a handful of cards away from the deck list on there.
This will always, always happen. It's completely normal behaviour. You probably do this yourself either at school or work.
Imagine sitting in a science class and the teacher syaong "nope, no text books for you! Don't think you're going to freeload and netdeck off other people's research, nope sir, all homebrew research for you".
If YOU want to play decks that YOU create and as a result, they aren't very good/efficient/effective for climbing, then that's YOUR decision. Stop asking for a game's main competitive ranking mode to adapt to your choice of how to play the game.
Setup a discord or sub reddit and find other players, there are plenty like you, we see the complaints all the time. And organise a mini community which can all play each other with your own established deck building rules, bans etc, whatever you like.
You're treating this issue like the game wasn't designed to be played in a way that shares deck lists etc but the games own developers are telling you they don't want to alienate people who don't enjoy this aspect or aren't good at it. It's their game and they want people to be able to import decks frome sternal sources. Like it or not that is their decision and is their right to do so. If you don't like it, maybe find a game that this doesn't happen in but you may find that harder than you'd like because as I said, this is completely normal and happens across games, work, school and life in general. People will use existing resources to effectively up their game or skill in any given environment or field.
I will not sacrifice the way I prefer to play the game so you can pull off your 1 in 100 combo or you want a specific archetype/interaction to work that simply doesn't. If your own made decks were any good they would already be a deck list and for those who puff their chest about making good decks, they are probably only a few cards different to a 'net deck' anyway, you just get a faux sense of superiority because it makes you feel clever to think you put it together yourself.
I don't have anything productive to add to this discussion, so I would like to share with you my legendary-only decklist that won me a game at D5 against quest shaman yesterday and leave a big fat LOL. New meta incoming, Feugen is really good against the current top tier lists.
# Class: Priest
# Format: Wild
#
# 1x (1) Sir Finley Mrrgglton
# 1x (2) Zephrys the Great
# 1x (2) Bloodmage Thalnos
# 1x (3) Zola the Gorgon
# 1x (3) Tinkmaster Overspark
# 1x (3) SN1P-SN4P
# 1x (3) Brann Bronzebeard
# 1x (3) Auctionmaster Beardo
# 1x (4) Kazakus
# 1x (4) Archmage Vargoth
# 1x (5) Stalagg
# 1x (5) Raza the Chained
# 1x (5) Loatheb
# 1x (5) High Abbess Alura
# 1x (5) Harrison Jones
# 1x (5) Feugen
# 1x (5) Elise the Trailblazer
# 1x (6) The Black Knight
# 1x (6) Sylvanas Windrunner
# 1x (6) Reno Jackson
# 1x (6) Kronx Dragonhoof
# 1x (6) Emperor Thaurissan
# 1x (7) Soul Mirror
# 1x (7) Galakrond, the Unspeakable
# 1x (7) Dr. Boom
# 1x (7) Baron Geddon
# 1x (8) The Lich King
# 1x (8) Shadowreaper Anduin
# 1x (8) Ragnaros the Firelord
# 1x (9) Dragonqueen Alexstrasza
Of course, everyone is playing the highest winrate/fastest decks to climb in a system that rewards fast climbing. But you can't really do anything about that with the current rewards system. I stop climbing at D5 because idgaf about the last pack.
Btw, nerf secret mage ffs.
It’s easy to just say “haha someone’s mad, salt thread’s that way”, but honestly this point is hard to argue with. People don’t use “casual” to be “casual” in either game mode, and in wild that’s pretty exhausting. I don’t think there’s really anything that can be done about it, though. People like winning, and nothing is (or should be) stopping them from playing a deck that wins in the game mode where theyre supposed to play whatever deck they want.
This hole game have changed to draw your entire deck 2x faster = win opponent fast OR concede since you run out of cards soon and opponent seems to be healthy with more cards left
I think its just stupid that I am winning match even I have not attacked enemy hero for once!
More cards does not, inherently, mean more deck variety. Decks are built on the strengths of synergies and on the weaknesses in the meta. You should expect wild to have less top-end variety, not more. Classic is gonna have a pretty high high-end variety, as at any time any top deck is only so much stronger than a literal random list of cards.
Also, Hearthstone's current design is somewhat antithetical to homebrewing. Blizzard used to print cards a lot more generically, so making a Murlock Priest or a Hand Paladin were just weak but playable options. Nowadays, they print entire deck lists all together. Librams, secrets, weapon rogue, there's so much in the space of what are near preprinted decks, "homebrewing" as a concept is laughable. That plus other complaints that homebrewing itself is a bizarre thing to want, "write a research paper but homebrew all the research". Lots of people like the gameplay of refined decks! Myself firmly included.
Just keep grinding until you reach legend. Thats when wild gets creative. Trust me, it is worh it, even after WEEKS of going up n down from D5 to D1...
I don't get bored with standard because the meta changes with every expansion/release/nerf/buff.
It might not be a dramatic change sometimes, but it usually shakes things up. Especially right now with the rotation and new set coming, it will be very fresh.
It is always about “winning” isn’t it? Every time I write about lack of fun or diversity people always quick to bring up “winning”
Notice that I didn’t bring the subject of “winning” or “losing” at all. I can win or lose all I want with good, bad or meme decks but would it hurt to see some individuals out of the millions of players actually playing the game as a unique individual rather than copy paste mindless drones?
Netdecking sucks. More and more I feel like am playing NPCs rather than actual players due to lack of originality. Aggro decks certainly didn’t help either with their game plan of “minimize interaction with the other player”
Again I ask, if I to believe Hearthstone annual revenue comes from the average joe rather than majority from few whales, why people buy packs by the thousands to get cards that they will never play or even attempt to build a deck around them?
I see it with my own eyes every non-rotation expansion, people play the same tired old decks for about a week before finally putting actual new cards in.
The only hope for the upcoming expansion is the fact that they rotated a lot of cards, changed a lot of cards and add in a lot of cards. This will FORCE players to play new decks at the start of the expansion whither they like it or not.
Sign Here
[Snip remainder]
This is a hilariously myopic, apologist's reply to what is an endemic issue with Hearthstone, and many games like it.
The heavy-handed, one-way bias in this post that is unaware of it's own hypocrisy is just staggering.
... which is, of course, completely predictable.
What can be said that hasn’t been said before? I agree that the ‘grind’ becomes really apparent when you get above D10 in wild, but you should relish that your homebrew deck can even compete at those levels and do what you can to tweak and succeed. I don’t play those decks, but I am aware it’s a grind for them as well, and I delight being able to bring something that can counter most of those decks with a WR around %50.
ive been playing a few varieties of MC secret Paladin for months now just to get the Yogg achievement (prepared to accept it’s never gonna happen before rotation) I haven’t run into another MC Paladin yet, and if I mulligan, draw, and think out my plays I can put up a good fight and it feels great when I win—I know it was my own tweaking and bringing something they couldn’t anticipate that did it. When I lose it’s easy to accept, they were playing the deck that everyone else has already proven could work and they didn’t put much work into it.
I guess what I am saying is you can get frustrated with this or keep being you and accept the challenge to do it even better
i belive that you missunderstand something. I need to ask first how much you play TCGs? or is this the only one you actually know?
Regardless of the answer, my answer to you is very simple. Do you imagine that because we have 50000000 cards in the game people really like to play their own decks and create new decks? Let me share my experience as a MTG player (sinse the my 13 and i am now 26 years old). People has the misconception that every player knows how to properly build decks and that is easy. Its not. When i started in magic my first experience with actual real deck building was very rought. You know is easy to belive that just because you know how you want to focus your deck will pick the right cards.
So i put all my cards in my bed and start picking. I spend 4 hours in each iteration and those decks still sucks. I lose vs my little broder that was using an Intro pack that i buy for him. After 3 years of playing MTG i finally understand why people "NetDeck" so much in card games: its not bad to use what is tested already if you dont know what works. I usually dont pure netdeck because i have a certain play style that i like to keep and i just feel good when i can do X o Y move in Z scenario so i edit the recipes i use. But dont get me wrong when i see a recipe i can tell how the deck works as much as everyone but also i kinda understand why certain cards are picked over others.
In general people dont know about this kind of stuff and i dont try to said i am better on this than others or blablabla i dont even belive myself as a good player i just...well played too much. Back to the topic: If you lack of the skill that is needed to build a deck why would you even try to do it in first place? if you are interested in be a better player for sure you want to learn deck building but from a casual perspective even if you are competitive, learn how to build decks is a very time consuming task. So people skip the process, sometimes they take or put one card, and look what decks are working and learn how to use them. Thats it.
Its not like they want to win every day but they see this decks in videos, they like what they see and they learn how to use them faster because there is nothing to discover. Netdecking is not something bad. Its actually something good, It keeps people in the game, by sharing decks with other players the "top dogs" make sure that everyone is on the same page. Do this experiment: try to build a type of deck using cards atleast 20 cards that no one uses in similar decks and see how it performs( the other cards can be staples). You will understnad them why some cards are picked over others and are so staples in the meta.
OP is right, wild is unbearable to play - but still better than the new classic mode.