Wild Big/Res Priest should have been nuked from orbit years ago....small nerfs to the likes of barnes over the years are sticking plasters. The whole archetype sucks donkeyballs. Turns the game into a mindless cow-clicker for both players. I get that Blizzard thinks decks of drooling need to be in the game, but you have to control the power level. The power level on res preist has never been in control, its always been there, bubbling under the surface, ready to re-emerge at any point they forget about and print an unthinking card or two, like vargoth...
This time, now its back in the meta again, and we all get a reminder of how SHIT the gameplay is when its invovled...its time Blizzard, its time... If you can't implement a propper graveyard, becasue your spaghetti code won't allow it, then just do it the old fashioned way - a shotgun, bucket and mop.
Fill their spaghetti graveyard with 1/1s on turn 4.
And if your answer is that this card is bad and isn't worth a slot in your deck, then res priest isn't as big of a problem as you are indicating it is.
Fill their spaghetti graveyard with 1/1s on turn 4.
And if your answer is that this card is bad and isn't worth a slot in your deck, then res priest isn't as big of a problem as you are indicating it is.
You missed my point, its not about teching against the deck. Its about accepting that the gameplay is shit and removing it from the game.
Fill their spaghetti graveyard with 1/1s on turn 4.
And if your answer is that this card is bad and isn't worth a slot in your deck, then res priest isn't as big of a problem as you are indicating it is.
Hmmmm If you just run two of those, you'll still likely lose. Even if you play them both by turn 4, you're just a high roll from losing. Transformation seems like a better tech option, but even then your deck only slightly slows down the apocalypse. As I see it, res priest is a deck that mainly loses from facing hardcore aggro while not drawing the sufficient board clears in early game. The actual tech options are pretty inconsistent/insufficient, leaving the option of smorc or super fast otk. The deck is super annoying, since it punishes you for playing interactive, has just enough RNG to feel bad and has been around for ages now. I'm not sure if the deck is that much of a problem thou. It's arguably the deck I hate the most, but with HL priest and secret mage ruling, we should probably just hope that they somehow resurrect the frog 10 times and focus on other obstacles.
Fill their spaghetti graveyard with 1/1s on turn 4.
And if your answer is that this card is bad and isn't worth a slot in your deck, then res priest isn't as big of a problem as you are indicating it is.
You are wrong, the only 3 real counters to big priest are transforms, return to hand/deck effects and rushing them down before they get too many huge taunts on the board.
If it was only big priest, tech like that would be fine, but cards like Terrorguard Escapee are awful against absolutely everything else, and will lose you the game vs decks like odd paladin and token druid...
I agree. Res spells and vargoth need to be nerfed. You can't really nerf any other priest minions to affect the deck because the res mechanic itself laughs at mana cost for minions. Why worry if a minion costs 10 mana if it can be summoned for 2?
Also, res itself should be fixed. All minions summoned from the grave should be 1/1's that cost 1 tokens of themselves. That way, any minion brought back is basically only brought back for an effect.
Resurrect spell itself should be nerfed to 4 or 5 mana.
Both spellstone and mass res should be nerfed to 10 mana.
Shadow essence nerfed to either cost 8 mana or change the summoned tokens to 1/1's.
Vargoth needs to be nerfed to 8 or 9 mana.
Res priest is unfun to play against and there really is very little to do against them. Classes like paladin and warrior struggle especially. how should they counter the deck? Paladin runs pure or libroom packages and don't for the most part even have the ability run Zeph as a tech to fetch a transform card. Warrior for the most part has no room in their decks for tech cards specifically for res priest.
Fill their spaghetti graveyard with 1/1s on turn 4.
And if your answer is that this card is bad and isn't worth a slot in your deck, then res priest isn't as big of a problem as you are indicating it is.
You missed my point, its not about teching against the deck. Its about accepting that the gameplay is shit and removing it from the game.
Sorry but someone is giving you solid advice.. If you are not open for that, what is the whole point of this thread? There is a salt thread for whining.
Fill their spaghetti graveyard with 1/1s on turn 4.
And if your answer is that this card is bad and isn't worth a slot in your deck, then res priest isn't as big of a problem as you are indicating it is.
You are wrong, the only 3 real counters to big priest are transforms, return to hand/deck effects and rushing them down before they get too many huge taunts on the board.
If it was only big priest, tech like that would be fine, but cards like Terrorguard Escapee are awful against absolutely everything else, and will lose you the game vs decks like odd paladin and token druid...
I suppose that's the tricky part about tech cards, they are indeed only suited for one specific thing, usually. And nothing else.
I would agree that transforming their minions is a better option, but not every class has access to this effect, so a neutral card to fill their dead-pool with garbage seems better. And maybe against aggro decks you just don't play that card. I'm not experienced enough in wild to make suggestions, really. I just think this card fits the bill for a reasonable, neutral tech against res priest.
But as OP has mentioned, the point here is actually that they just hate the resurrection mechanic, so, back on topic: how do we make it better?
A proper counter/graveyard might help, at least then when a minion dies and is resurrected, it can't be resurrected again while it's still alive. But if we get into "summon a copy of" printed on a lot of this deck's cards... then we run into the same issue of multiple copies being brought back anyway.
Personally, I think resurrecting cards is a good mechanic, but just like most things in wild, when you have all of the good cards mushed together in one deck without restriction, then it becomes too powerful. That's just wild for you. Every deck with every good card for its synergy. I mean, just look at secret mage.
Fill their spaghetti graveyard with 1/1s on turn 4.
And if your answer is that this card is bad and isn't worth a slot in your deck, then res priest isn't as big of a problem as you are indicating it is.
You missed my point, its not about teching against the deck. Its about accepting that the gameplay is shit and removing it from the game.
Sorry but someone is giving you solid advice.. If you are not open for that, what is the whole point of this thread? There is a salt thread for whining.
These kind of tech choices have always been availaible. There is even the demon that summons an entire board of 1/1s. This kind of tech option used to work some of the time against older versions of Big Priest, but overtime the deck, like many wild decks, it has become more powerful, and essentially outstripped its designed anti-tech. The point of my thread is to draw attention to how poorly priest res abilities combine with hearthstones overall mechanics to produce the worst kind of gameplay possible within the game, I would argue within any mode... Blizzard can fix it, if they want to.
They should implement graveyard into the game mechanics and it would be enough to adjust the deck. Minions that died should go into graveyard, and after ressurection effect, the minion should be pulled out of graveyard into battlefield. That should stop infinite ressurection of the same minion. The deck would be playable, but not as oppresive how is it now vs. slower decks, when you ressurect the same minion 5 times and the minion just died once, and not a minion, just a copy of a minion. Also minions should go into graveard with stats as they enter the battlefield, meaning if a 5/5 copy dies, it should be ressurected as 5/5. They can implement that, similar mechanic is in Battlegrounds as Mr. Bigglesworths Hero Power.
Easy rework of ressurect mechanic. Also they should rework all mechanic into "words" to simplify card texts. So the game could become more consistent.
Well, the only 2 decks that someone from blizzard said is their favourite are big priest and secret mage, both of which never got nerfed even if players wanted it for a long time already.
I agree. Res spells and vargoth need to be nerfed. You can't really nerf any other priest minions to affect the deck because the res mechanic itself laughs at mana cost for minions. Why worry if a minion costs 10 mana if it can be summoned for 2?
Also, res itself should be fixed. All minions summoned from the grave should be 1/1's that cost 1 tokens of themselves. That way, any minion brought back is basically only brought back for an effect.
Resurrect spell itself should be nerfed to 4 or 5 mana.
Both spellstone and mass res should be nerfed to 10 mana.
Shadow essence nerfed to either cost 8 mana or change the summoned tokens to 1/1's.
Vargoth needs to be nerfed to 8 or 9 mana.
Res priest is unfun to play against and there really is very little to do against them. Classes like paladin and warrior struggle especially. how should they counter the deck? Paladin runs pure or libroom packages and don't for the most part even have the ability run Zeph as a tech to fetch a transform card. Warrior for the most part has no room in their decks for tech cards specifically for res priest.
Shadow Essence to 7 or 8 would do the trick imo, then it becomes a sitting duck for aggro decks and mid-range would have a fighting chance. The versions with more 5-drops are less tilting to play against imo.
And yet, everybody forgets about mill rogue, which basically has a 95% win rate against big priest. The only way to lose is a lucky palm reading which can get them a lab recruiter or something
And yet, everybody forgets about mill rogue, which basically has a 95% win rate against big priest. The only way to lose is a lucky palm reading which can get them a lab recruiter or something
Everyone should play scum deck #1 to counter Rez Priest. Genius idea.
And yet, everybody forgets about mill rogue, which basically has a 95% win rate against big priest. The only way to lose is a lucky palm reading which can get them a lab recruiter or something
Everyone should play scum deck #1 to counter Rez Priest. Genius idea.
Must be a reno player. If you think mill rogue is more scummy than secret mage or any auto pilot deck like rez priest, then u got blinders on.
Wild Big/Res Priest should have been nuked from orbit years ago....small nerfs to the likes of barnes over the years are sticking plasters. The whole archetype sucks donkeyballs. Turns the game into a mindless cow-clicker for both players. I get that Blizzard thinks decks of drooling need to be in the game, but you have to control the power level. The power level on res preist has never been in control, its always been there, bubbling under the surface, ready to re-emerge at any point they forget about and print an unthinking card or two, like vargoth...
This time, now its back in the meta again, and we all get a reminder of how SHIT the gameplay is when its invovled...its time Blizzard, its time... If you can't implement a propper graveyard, becasue your spaghetti code won't allow it, then just do it the old fashioned way - a shotgun, bucket and mop.
Terrorguard Escapee
Can your deck kill some 1/1s?
Fill their spaghetti graveyard with 1/1s on turn 4.
And if your answer is that this card is bad and isn't worth a slot in your deck, then res priest isn't as big of a problem as you are indicating it is.
You missed my point, its not about teching against the deck. Its about accepting that the gameplay is shit and removing it from the game.
Hmmmm If you just run two of those, you'll still likely lose. Even if you play them both by turn 4, you're just a high roll from losing. Transformation seems like a better tech option, but even then your deck only slightly slows down the apocalypse. As I see it, res priest is a deck that mainly loses from facing hardcore aggro while not drawing the sufficient board clears in early game. The actual tech options are pretty inconsistent/insufficient, leaving the option of smorc or super fast otk. The deck is super annoying, since it punishes you for playing interactive, has just enough RNG to feel bad and has been around for ages now. I'm not sure if the deck is that much of a problem thou. It's arguably the deck I hate the most, but with HL priest and secret mage ruling, we should probably just hope that they somehow resurrect the frog 10 times and focus on other obstacles.
You are wrong, the only 3 real counters to big priest are transforms, return to hand/deck effects and rushing them down before they get too many huge taunts on the board.
If it was only big priest, tech like that would be fine, but cards like Terrorguard Escapee are awful against absolutely everything else, and will lose you the game vs decks like odd paladin and token druid...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I agree. Res spells and vargoth need to be nerfed. You can't really nerf any other priest minions to affect the deck because the res mechanic itself laughs at mana cost for minions. Why worry if a minion costs 10 mana if it can be summoned for 2?
Also, res itself should be fixed. All minions summoned from the grave should be 1/1's that cost 1 tokens of themselves. That way, any minion brought back is basically only brought back for an effect.
Resurrect spell itself should be nerfed to 4 or 5 mana.
Both spellstone and mass res should be nerfed to 10 mana.
Shadow essence nerfed to either cost 8 mana or change the summoned tokens to 1/1's.
Vargoth needs to be nerfed to 8 or 9 mana.
Res priest is unfun to play against and there really is very little to do against them. Classes like paladin and warrior struggle especially. how should they counter the deck? Paladin runs pure or libroom packages and don't for the most part even have the ability run Zeph as a tech to fetch a transform card. Warrior for the most part has no room in their decks for tech cards specifically for res priest.
Sorry but someone is giving you solid advice.. If you are not open for that, what is the whole point of this thread? There is a salt thread for whining.
I suppose that's the tricky part about tech cards, they are indeed only suited for one specific thing, usually. And nothing else.
I would agree that transforming their minions is a better option, but not every class has access to this effect, so a neutral card to fill their dead-pool with garbage seems better. And maybe against aggro decks you just don't play that card. I'm not experienced enough in wild to make suggestions, really. I just think this card fits the bill for a reasonable, neutral tech against res priest.
But as OP has mentioned, the point here is actually that they just hate the resurrection mechanic, so, back on topic: how do we make it better?
A proper counter/graveyard might help, at least then when a minion dies and is resurrected, it can't be resurrected again while it's still alive. But if we get into "summon a copy of" printed on a lot of this deck's cards... then we run into the same issue of multiple copies being brought back anyway.
Personally, I think resurrecting cards is a good mechanic, but just like most things in wild, when you have all of the good cards mushed together in one deck without restriction, then it becomes too powerful. That's just wild for you. Every deck with every good card for its synergy. I mean, just look at secret mage.
These kind of tech choices have always been availaible. There is even the demon that summons an entire board of 1/1s. This kind of tech option used to work some of the time against older versions of Big Priest, but overtime the deck, like many wild decks, it has become more powerful, and essentially outstripped its designed anti-tech. The point of my thread is to draw attention to how poorly priest res abilities combine with hearthstones overall mechanics to produce the worst kind of gameplay possible within the game, I would argue within any mode... Blizzard can fix it, if they want to.
They should implement graveyard into the game mechanics and it would be enough to adjust the deck. Minions that died should go into graveyard, and after ressurection effect, the minion should be pulled out of graveyard into battlefield. That should stop infinite ressurection of the same minion. The deck would be playable, but not as oppresive how is it now vs. slower decks, when you ressurect the same minion 5 times and the minion just died once, and not a minion, just a copy of a minion. Also minions should go into graveard with stats as they enter the battlefield, meaning if a 5/5 copy dies, it should be ressurected as 5/5. They can implement that, similar mechanic is in Battlegrounds as Mr. Bigglesworths Hero Power.
Easy rework of ressurect mechanic. Also they should rework all mechanic into "words" to simplify card texts. So the game could become more consistent.
Well, the only 2 decks that someone from blizzard said is their favourite are big priest and secret mage, both of which never got nerfed even if players wanted it for a long time already.
Shadow Essence to 7 or 8 would do the trick imo, then it becomes a sitting duck for aggro decks and mid-range would have a fighting chance. The versions with more 5-drops are less tilting to play against imo.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
honestly i instant concede against priest
I dont even care anymore
I dont have the patience to play against them
sometimes they almost rope
its annoying its a pure shitshow
i kill a minion, this minion kills my minion and will be back for another xxxxxxxxx times
i cant handle this sh1t. i quit. no patience and time for this.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/212005-group-therapy-need-to-blow-off-steam-mega-salty?page=918
Obligatory link to the salt thread. Wow. What an original fucking edgelord.
And yet, everybody forgets about mill rogue, which basically has a 95% win rate against big priest. The only way to lose is a lucky palm reading which can get them a lab recruiter or something
GvG, this foes belong there. People have already complained about big priest. This thread is just a repeat.
Everyone should play scum deck #1 to counter Rez Priest. Genius idea.
Must be a reno player. If you think mill rogue is more scummy than secret mage or any auto pilot deck like rez priest, then u got blinders on.
Any combo deck worth its salt absolutely farms big priest though.