Inspired from the community favorites i wanted to create a deck similar to this big warrior deck Recruit Hakkar
I changed a few cards and had one slot open for a big minion. Since I start playing short after the beta, it had to be the almighty legendary Ragnaros the Firelord.
But then I remembered this little rare card called Troublemaker and in my opinion, it is straight better.
Ok, Ragnaros the Firelord does two damage more and has two attack more than Troublemaker, but he can't attack. Troublemaker can attack by himself and he is able leave two body if they survive their attacks. An other advantage is, that you can clear two small minions and you don't have to worry about only popping one divine shield with your eight damage.
What do you guys think which one is better? (or maybe buff Ragnaros the Firelord so he can attack and is again a super strong legendary and not outrun by some dirty rare card?)
Ragnaros the Firelord is bad vs. Aggro since a 1/1 Murloc could catch those 8 damage quite easily, and usually minion based aggro decks keep pumping out minions each turn, making those 8 damage useless turn after turn. But if you opponent plays passive, Control, than chances are you hit face more often since Control tends to play less minions early game and single big minions later, giving you a higher chance to hit face and even bypass Taunts with Ragnaros the Firelords ability. (he actually fits great in a big spell Mage deck with Pyroblast, Fireball, Ice Lance, Frostbolt Combo deck because these spells can give you the extra reach you need combined with Ragnaros ability)
Troublemaker gives you a higher chance to survive vs. Aggro because you have two potential enemy minion hits instead of only one. However, I wouldn't classify it a Control card either, but it's certainly better if you want to stand a chance vs. Aggro.
Vs. a big board, the Wrathscale Naga damage goes all over the place, and with bad luck doesn't hit any minion because of it's random enemy ability. But if you opponent plays a single Rattlegore on the board, chances are you win the game with that combo because each attack has a 50% to hit face compared to having multiple enemy minions as potential targets. Same goes for Imprisoned Antaen or C'Thun, the Shattered by the way.
If you want a Ragnaros that can attack, why not try Runaway Blackwing? I would say the choice would be between Troublemaker and Blackwing and would depend on whether you struggle against swarms of small minions or not.
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Inspired from the community favorites i wanted to create a deck similar to this big warrior deck Recruit Hakkar
I changed a few cards and had one slot open for a big minion. Since I start playing short after the beta, it had to be the almighty legendary Ragnaros the Firelord.
But then I remembered this little rare card called Troublemaker and in my opinion, it is straight better.
Ok, Ragnaros the Firelord does two damage more and has two attack more than Troublemaker, but he can't attack. Troublemaker can attack by himself and he is able leave two body if they survive their attacks. An other advantage is, that you can clear two small minions and you don't have to worry about only popping one divine shield with your eight damage.
What do you guys think which one is better? (or maybe buff Ragnaros the Firelord so he can attack and is again a super strong legendary and not outrun by some dirty rare card?)
Ragnaros the Firelord is bad vs. Aggro since a 1/1 Murloc could catch those 8 damage quite easily, and usually minion based aggro decks keep pumping out minions each turn, making those 8 damage useless turn after turn. But if you opponent plays passive, Control, than chances are you hit face more often since Control tends to play less minions early game and single big minions later, giving you a higher chance to hit face and even bypass Taunts with Ragnaros the Firelords ability. (he actually fits great in a big spell Mage deck with Pyroblast, Fireball, Ice Lance, Frostbolt Combo deck because these spells can give you the extra reach you need combined with Ragnaros ability)
Troublemaker gives you a higher chance to survive vs. Aggro because you have two potential enemy minion hits instead of only one. However, I wouldn't classify it a Control card either, but it's certainly better if you want to stand a chance vs. Aggro.
It's kinda similar to how Wrathscale Naga + Command the Illidari behaves vs. a big board or vs. a single big minion like Rattlegore.
Vs. a big board, the Wrathscale Naga damage goes all over the place, and with bad luck doesn't hit any minion because of it's random enemy ability. But if you opponent plays a single Rattlegore on the board, chances are you win the game with that combo because each attack has a 50% to hit face compared to having multiple enemy minions as potential targets. Same goes for Imprisoned Antaen or C'Thun, the Shattered by the way.
If you want a Ragnaros that can attack, why not try Runaway Blackwing? I would say the choice would be between Troublemaker and Blackwing and would depend on whether you struggle against swarms of small minions or not.