Just had a game against the Wretched Tiller, Deathspeaker, Hysteria OTK deck. The deck tops out at 60 damage, so I tried my best to stay above that at 60-something health.
Unfortunately though, the animations for the OTK take so long that your turn will be skipped entirely if you survive. If this OTK is going to remain in the game, I really hope that it gets addressed. I'm getting flashbacks to Sn1P-Sn4p Warlock.
Just play Temporus, that way you remove the draw back of the OTK skipping your turn, since that would have been your opponents second turn anyway. Problem fixed. /S
Just play Temporus, that way you remove the draw back of the OTK skipping your turn, since that would have been your opponents second turn anyway. Problem fixed. /S
Yeah great idea, let's all play a boring priest class with a useless legendary that was never used before on ladder.
Why would people waste their dust on this garbage which will be nerfed in month max?
Use rogue. Only class that has a chance right now.
Put flik and Tiller in your deck. Flik your own Tiller. Watch them concede.
This brought a smile to my face. I don't know if anyone plays Starcraft 2, but in the original vanilla release of the game, Protoss had a strategy that was so overpowered, the only way to counter it was to do a defensive version of it (I'm speaking of the 4-gate, for those in the know). Everyone knew the 4gate was going to be nerfed, but the real cancer of it was if the opponent DIDN'T 4gate and you defensive 4gated, the opponent could get way ahead by just rolling the dice and doing something else.
SO while we waited for the nerf, people came up with this crazy strat where they would build the extra gateways and send out a scout just in time to cancel the gates at the last second if the 4gate attack wasn't coming. It actually turned out to be a brilliant way to handle both the 4gate offense and the possibility that the opp wasn't 4gating at all. Of course, the nerfs came and the game moved on, but for one shining moment, a few crazy bastards came up with a counter-intuitive and downright bizarre strategy that turned out to perfectly address the issue.
DISCLAIMER: I am not advocating to NOT nerf this OTK. It clearly needs to be nerfed.
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Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Just had a game against the Wretched Tiller, Deathspeaker, Hysteria OTK deck. The deck tops out at 60 damage, so I tried my best to stay above that at 60-something health.
Unfortunately though, the animations for the OTK take so long that your turn will be skipped entirely if you survive.
If this OTK is going to remain in the game, I really hope that it gets addressed. I'm getting flashbacks to Sn1P-Sn4p Warlock.
This combo is stupidly broken. Unfortunately it's wild only, so it'll probably get nerfed after several months, just like Naga Giants.
Nice testing, Blizzard. -.-
Just play Temporus, that way you remove the draw back of the OTK skipping your turn, since that would have been your opponents second turn anyway. Problem fixed. /S
Yeah great idea, let's all play a boring priest class with a useless legendary that was never used before on ladder.
Why would people waste their dust on this garbage which will be nerfed in month max?
Ice Block worked...
Use rogue. Only class that has a chance right now.
Put flik and Tiller in your deck. Flik your own Tiller. Watch them concede.
This brought a smile to my face. I don't know if anyone plays Starcraft 2, but in the original vanilla release of the game, Protoss had a strategy that was so overpowered, the only way to counter it was to do a defensive version of it (I'm speaking of the 4-gate, for those in the know). Everyone knew the 4gate was going to be nerfed, but the real cancer of it was if the opponent DIDN'T 4gate and you defensive 4gated, the opponent could get way ahead by just rolling the dice and doing something else.
SO while we waited for the nerf, people came up with this crazy strat where they would build the extra gateways and send out a scout just in time to cancel the gates at the last second if the 4gate attack wasn't coming. It actually turned out to be a brilliant way to handle both the 4gate offense and the possibility that the opp wasn't 4gating at all. Of course, the nerfs came and the game moved on, but for one shining moment, a few crazy bastards came up with a counter-intuitive and downright bizarre strategy that turned out to perfectly address the issue.
DISCLAIMER: I am not advocating to NOT nerf this OTK. It clearly needs to be nerfed.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Woosh