Well i think this biscuit card for mage will be included in every single quest mage probably. It doesn‘t shake things up at all because it‘s already all over the place but it will be affected.
I already see Runaway Blackwing becoming an insufferable pain in the ass in Big Priest. Hard to establish a board when your opponent can basically destroy any minion you play on their turn. Plus it can attack. Plus it helps the Big Priest save their removal spells for something else.
I hope to shout that there's nerfs to Big Priest soon, because that card alone is going to make Big Priest Tier 1 again. Fucking lovely.
So, nothing able to shake the meta… just ways to improve the top tier deck… I was hoping some tech card to challenge the secret mage and priest rez supremacy, but nothing like that…
I didnt check all cards yet, but something against secret mages would be nice. And even more...those dumb ass noob priest rez decks...i mean this deck is just a shame for the game developers. It exists so long, its so strong and it just plays for itself. Im not someone to whine on forums...the game is just the way it is and everyone can play what they like. But this deck just oppresses so many possible decks in wild that it cant be good.
I'm wondering if Darkglare Warlock would choose to replace Soularium with Backfire. Not sure as, despite all the great synergies (discounts your giants, gives you mana back if you have Darkglare on board), 3-mana is a bit too much for a deck that pops off for its big swing turn on t4 or max t5.
Hysteria is clearly the most bonkers card. Its possibly the strongest cards from the entire Darkmoon set (including the original cards). Its 3 mana removal thats extremely flexible. It can kill two or more minions. If enemy has one big minion and couple small ones, its a board wipe. And its extremely easy to setup OTK combo card (Wretched Tiller + Deathspeaker). Its gonna break wild immediately.
It's not exactly changing anything, but with Hysteria, Reno Priest and Reno Warlock will be even more powerful than they already are, just in case you hadn't already lost any will to play against them. Also, Armor Vendor looks like an auto-include for almost any control/combo deck, like a better Mistress of Mixtures.
There are a handful of cards that could potentially boost other existing decks. Nitroboost Poison is essentially a slightly weaker Tinker's Sharpsword Oil without the randomness for Odd and Kingsbane, Even and Control/Big Shaman might use Landslide, Conjure Mana Biscuit could help Quest Mage...
But the meta will be just more Reno, and whatever deck can potentially deal 30 damage in the first 4-5 turns, or with a combo.
Hysteria is clearly the most bonkers card. Its possibly the strongest cards from the entire Darkmoon set (including the original cards). Its 3 mana removal thats extremely flexible. It can kill two or more minions. If enemy has one big minion and couple small ones, its a board wipe. And its extremely easy to setup OTK combo card (Wretched Tiller + Deathspeaker). Its gonna break wild immediately.
There is plenty of counterplay to that, like Explosive Runes.
Hysteria is clearly the most bonkers card. Its possibly the strongest cards from the entire Darkmoon set (including the original cards). Its 3 mana removal thats extremely flexible. It can kill two or more minions. If enemy has one big minion and couple small ones, its a board wipe. And its extremely easy to setup OTK combo card (Wretched Tiller + Deathspeaker). Its gonna break wild immediately.
I didnt even think of that wretched tiller otk. Nice catch. Im going to experiment with that later.
I think armor vendor will actually shake it up the most. It's a cheap way to slow down face damage from secret mage, and weirdly enough, also counters darkglare warlock, since they won't be able to play their molten giants nearly as easily with extra armor being added. Makes any deck that struggles against those decks and other burn/face decks much better
Hysteria is clearly the most bonkers card. Its possibly the strongest cards from the entire Darkmoon set (including the original cards). Its 3 mana removal thats extremely flexible. It can kill two or more minions. If enemy has one big minion and couple small ones, its a board wipe. And its extremely easy to setup OTK combo card (Wretched Tiller + Deathspeaker). Its gonna break wild immediately.
Exactly right. Turn 8/9 empty board otk with shrinkmeister, no set up or deck restrictions.
Can you see any card in the mini-set Darkest Races able to shake the meta, and inpact the tier-1 decks ?
I think Control/Reno warlocks will find a way to get Envoy Rustwix in their deck because you can bring it back with N'Zoth, the Corruptor and Bloodreaver Gul'dan
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
DH studies - odd dh says thank you for the 5-cost skull, and... I dunno, silence draw seems better
Keywarden mage/rogue - well, reno mage card anyways, but burgle rogue is always stupid fun
Mini-oil.potion - auto include in my std weapon rogue for sure, but I'm pretty sure it's useful in wild too, though more in pirate warrior.
Backfire - renolock card, maybe added to aggros.
Deathwarden - because DR hunter is oppressive? Dropping this + handling a board costs too much. Showstopper?
Well i think this biscuit card for mage will be included in every single quest mage probably. It doesn‘t shake things up at all because it‘s already all over the place but it will be affected.
I already see Runaway Blackwing becoming an insufferable pain in the ass in Big Priest. Hard to establish a board when your opponent can basically destroy any minion you play on their turn. Plus it can attack. Plus it helps the Big Priest save their removal spells for something else.
I hope to shout that there's nerfs to Big Priest soon, because that card alone is going to make Big Priest Tier 1 again. Fucking lovely.
Kingsbane Rogue was already good and now they also get a mini-oil for just 1 mana
So, nothing able to shake the meta… just ways to improve the top tier deck…
I was hoping some tech card to challenge the secret mage and priest rez supremacy, but nothing like that…
I didnt check all cards yet, but something against secret mages would be nice. And even more...those dumb ass noob priest rez decks...i mean this deck is just a shame for the game developers. It exists so long, its so strong and it just plays for itself. Im not someone to whine on forums...the game is just the way it is and everyone can play what they like. But this deck just oppresses so many possible decks in wild that it cant be good.
Painlock should happily include Backfire.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I'm wondering if Darkglare Warlock would choose to replace Soularium with Backfire. Not sure as, despite all the great synergies (discounts your giants, gives you mana back if you have Darkglare on board), 3-mana is a bit too much for a deck that pops off for its big swing turn on t4 or max t5.
Hysteria is clearly the most bonkers card. Its possibly the strongest cards from the entire Darkmoon set (including the original cards). Its 3 mana removal thats extremely flexible. It can kill two or more minions. If enemy has one big minion and couple small ones, its a board wipe. And its extremely easy to setup OTK combo card (Wretched Tiller + Deathspeaker). Its gonna break wild immediately.
It's not exactly changing anything, but with Hysteria, Reno Priest and Reno Warlock will be even more powerful than they already are, just in case you hadn't already lost any will to play against them. Also, Armor Vendor looks like an auto-include for almost any control/combo deck, like a better Mistress of Mixtures.
There are a handful of cards that could potentially boost other existing decks. Nitroboost Poison is essentially a slightly weaker Tinker's Sharpsword Oil without the randomness for Odd and Kingsbane, Even and Control/Big Shaman might use Landslide, Conjure Mana Biscuit could help Quest Mage...
But the meta will be just more Reno, and whatever deck can potentially deal 30 damage in the first 4-5 turns, or with a combo.
There is plenty of counterplay to that, like Explosive Runes.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I see potential in Shenanigans against secret mage. Since they have a secret that helps them draw 3. Hoping it works helps slow them down.
Might see a rise in big/res priest due to Moonfang. I'm actually afraid of this.
I didnt even think of that wretched tiller otk. Nice catch. Im going to experiment with that later.
I think armor vendor will actually shake it up the most. It's a cheap way to slow down face damage from secret mage, and weirdly enough, also counters darkglare warlock, since they won't be able to play their molten giants nearly as easily with extra armor being added. Makes any deck that struggles against those decks and other burn/face decks much better
Exactly right. Turn 8/9 empty board otk with shrinkmeister, no set up or deck restrictions.
I just lost three straight games to this OTK combo. Really limits the amount of stats you want on your board.
Well the meta has been shaken alright lol damn that otk combo...it's horrible. Tooooo easy to pull off.
Ok, I was not expecting another combo cancer shit deck…
Right now I'm having minimal success with rogue. Put flik and Tiller in your deck. When you have them both use the flik on your own Tiller.
Kills their tillers. They concede usually right away.
Still for all the other classes (Not priest/warlock)- they'll lose pretty quickly.
This needs to be addressed ASAP.