I play Reno priest and i can say i struggle against even shaman. Do you know why? This deck runs out of steam really slowly, building early, sticky boards. Also you can play disruption cards (in Reno warlock let's say) rat, grizzled wizard + finley combo.
Can someone point me in a direction what to play in wild? especially to beat renopriests?
thank you in advance,
Hi, I play Reno priest and always fail against shudderwock and most of the time against secret mage.
what are the cards that make it hard for you then? I cant imagine which cards in those decks could disrupt your plays...
There are plenty of disruption options, and they even run some themselves. The most common is to destroy the highlander mechanics with Bad Luck Albatross or ruin battlecries for example Brann Bronzebeard+Dirty Rat.
The best counter is probably bomb warrior, as it very effectively destroys the highlander effects and punishes card draw.
That being said, with the latest additions, reno priest has become very consistent and powerful. No, I don't think even shaman is a good counter at all, and you only have a good chance you tech it full anti-control with double Windfury to kill them if one big minion sticks for only a turn.
You can't really have a deck that is generally good AND stands a good chance against Reno Priest as well. You have to pick one of the two, or play Reno Priest yourself. Quest Mage, for instance, is generally doing very well against Priest, but doesn't survive long against Discard Warlock, Even Shaman, Aggro Druid etc.
Discard Warlock has a sort of decent chance against Priest (we are talking about 30-40% here), because it is one of the most explosive decks out there, but it can be a very frustrating deck to play. You have to hope for good discards and good draws. Aggro Druid is sort of the same thing: It can be very explosive and fast, but your first 5-10 cards need to be perfect. If you don't win on turn 4 or 5, you probably won't win.
Odd Rogue is somewhere in the middle of everything. It's not super fast, and generally not very strong against most other decks, but it can buy some time against Priest with Beneath the Grounds, while Secret Passage helps with consistency. You have a good chance in most matches, but none of the wins will be easy.
You can also try to get lucky with insano-hands and Big Shaman. But generally, control-ish decks like Big Shaman, or Cubelock, or Shudderwock or Odd Warrior either struggle with staying alive or closing the game out against Priest, before a card like Psychic Scream ruins everything. Though it's worth mentioning, that Odd Warrior does have an OTK win condition by now with Silas Darkmoon, Shield Slam and Soulbound Ashtongue.
And now for an in-depth analysis on why Even Shaman is, in my opinion, not a good pick against Priest:
I play Reno priest and i can say i struggle against even shaman. Do you know why? This deck runs out of steam really slowly, building early, sticky boards. Also you can play disruption cards (in Reno warlock let's say) rat, grizzled wizard + finley combo.
Ha! Ok, either you are lying and try to fish for easy prey, or you are doing something terribly wrong, or I am doing something terribly wrong.
Whenever I play with Even Shaman and I just see a Priest, I usually concede immediately and spare myself the soulcrushing experience of seeing 6-8 turns of consecutive board wiping spells, some of which randomly generated. It's so horrible I don't even want to play that match. I don't even want to play against Priest period, because even if it isn't, by some miracle, Reno Priest, it's likely as much a deck that I stand 0 chance against. Because Priest is nothing but board clears and some lategame win condition (better than Big Priest, but not much). It's also less interactive than Freeze Mage or Mill Rogue ever were. At best, you are just bored, at worst, you want to throw your computer out the window. Really, nothing's so miserable as playing against an opponent who clears your board every single turn with no other agenda than stalling the game for as long as possible, while you know that the longer the game lasts, the worse your chances are getting. If a Priest isn't down to single digits by turn 5, you can just quit.
There might be some builds that have a slightly better chance than the totem-focused build I'm using, but even when I was running big guys like Flamewreathed Faceless, I had maybe, at most, a 10-20% winrate against Priest (while having a significantly worse winrate against every other deck). And that's only if a big minion ever survived and I happened to draw Windfury before Reno showed up.
Let me recreate a typical game against Reno Priest, and then tell me where it would go any other way:
Turn 1: I use hero power or coin out something, while my opponent usually does nothing or plays Northshire Cleric (and of course, only after the rope almost burned down, because at least half the Priests need to be extra obnoxious)
Turn 3: Me: I might be able to fill the board through hero power, maybe Manafeeder Panthara, and if enough totems survived, I play Totemic Surge or Totemic Might, whatever I happen to have. Opponent: one of the cards mentioned earlier, or Breath of the Infinite (if it kills everything).
Turn 5: Me: Whatever big minion I have, in hopes I can get some damage in. Usually I at least manage to play a Sea Giant or Thing from Below, Draenei Totemcarver, Squallhunter or something similar. Opponent: Anything of the above PLUS the chance for Mass Hysteria (kills everything every single time it's possible, no matter how unlikely), Kazakus Potion (guaranteed 4 damage to everything, frequently spiced with 5 damage on target or Armor gain), Renew (so much fun when it lands on Shadow Word: Ruin), Shadow Word: Ruin, Zephrys the Great granting another answer.
Turn 7: In case I somehow still have a minion or a few useless totems on the board,I need to end the game here somehow, and usually fail. If I'm not without chance already, I can lose the game on the spot at any turn from here on through Reno Jackson or Zephrys the Great. Also, there's Psychic Scream, Shadowreaper Anduin, maybe even a Plague of Death; the board clearing potential is still there. And if I don't win here, I know that I don't have much card draw or burst in the deck, and my opponent simply needs to heal up and get the cards with which he eventually would beat me.
That's just about every single game. Look at the amount of answers, and tell me how likely it is that I dodge every single one of them or enough that I could still get 30 damage in within 5-7 turns. Oh, some Reno Priests do play a slightly different deck, but usually to fill slots with card draw. So, you have a slightly better chance they have a turn where you get some damage in, but at the same time, they can draw one of their many, many answers more reliably. But there's no playing around board clears, because there's another one waiting every turn. And if the game takes too long, you lose by default. It's not like you have endless amounts of big minions, or infinite value generators, or can turn any board into a threat, and once Shadowreaper is played, the clock is ticking.
That's not to say you lose EVERY game with Even Shaman against Reno Priest. Just most of them. And the games are so unfun that playing them isn't even worth it. All you can do is play minions, hope they survive, and any turn, it can be over. If Reno was in the top half of the deck, you already lost before the game even started (without knowing). More often than not, the same can be said about Zephrys, because it's that extra emergency board clear, removal or heal that you can't dodge and overcome anymore. And that's before Priest is probably getting yet another board clear of some sorts in the next expansion (would be the first fall/winter expansion ever, where Priest didn't get one).
Super aggro deck that will kill them on turn 4 or 5 with loatheb on curve, otherwise its over regardless of what you play. Cant wait to see next warlock/rogue nerf tho cause they are the obvious problem and not this highrolling bs LULW
Here is a small list of decks that for me have scored well (or even great) vs Reno priest:
Malygos Druid: It is very unlikely that Priest can kill you before you are ready for your OTK combo so you usually win unless they destroy your combo with Dirty Rat or Mindrender Illucia. It can happen, but more often than not it doesn't. Also the deck is generally strong (maybe not in the first 2-3 days of a new season where there is a lot more aggro around though)
Odd Shaman: This deck has been performing surprisingly well for me in general (17-6 overall WR) and, contrary to Even Shaman, you don't try to win by buffing your board, but rather by doing a lot of damage with burn spells from hand combined with Spell Damage Totems. The nice thing is that the boards that odd shaman develops are quite robust to Mass Hysteria and you can often kill them before they have enough mana for Psychic Scream. It is a small sample size, but I am something like 4-2 vs Raza Priest
Mill decks (e.g. Mill Rogue): You will get wrecked by aggro, but you can make Priests auto-concede by milling their Raza or Anduin.
Play dmh warrior. No joke, if you time the rat to get the spawn of shadows, you're good to go. It's not an easy deck to play, to be certain, but it's not polarised at all and performs quite well against priest, even without the finley wizard tech.
Hello,
Can someone point me in a direction what to play in wild? especially to beat renopriests?
thank you in advance,
To live is to suffer, to survive is to find meaning in the suffer!
I play Reno priest and i can say i struggle against even shaman. Do you know why? This deck runs out of steam really slowly, building early, sticky boards. Also you can play disruption cards (in Reno warlock let's say) rat, grizzled wizard + finley combo.
Demon hunter maybe idk
You need some disruption, Bad Luck Albatross or The Darkness for example, to turn off the singleton
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Hi, I play Reno priest and always fail against shudderwock and most of the time against secret mage.
what are the cards that make it hard for you then? I cant imagine which cards in those decks could disrupt your plays...
To live is to suffer, to survive is to find meaning in the suffer!
There are plenty of disruption options, and they even run some themselves. The most common is to destroy the highlander mechanics with Bad Luck Albatross or ruin battlecries for example Brann Bronzebeard+Dirty Rat.
The best counter is probably bomb warrior, as it very effectively destroys the highlander effects and punishes card draw.
That being said, with the latest additions, reno priest has become very consistent and powerful. No, I don't think even shaman is a good counter at all, and you only have a good chance you tech it full anti-control with double Windfury to kill them if one big minion sticks for only a turn.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
My answer to the OP:
You can't really have a deck that is generally good AND stands a good chance against Reno Priest as well. You have to pick one of the two, or play Reno Priest yourself. Quest Mage, for instance, is generally doing very well against Priest, but doesn't survive long against Discard Warlock, Even Shaman, Aggro Druid etc.
Discard Warlock has a sort of decent chance against Priest (we are talking about 30-40% here), because it is one of the most explosive decks out there, but it can be a very frustrating deck to play. You have to hope for good discards and good draws. Aggro Druid is sort of the same thing: It can be very explosive and fast, but your first 5-10 cards need to be perfect. If you don't win on turn 4 or 5, you probably won't win.
Odd Rogue is somewhere in the middle of everything. It's not super fast, and generally not very strong against most other decks, but it can buy some time against Priest with Beneath the Grounds, while Secret Passage helps with consistency. You have a good chance in most matches, but none of the wins will be easy.
You can also try to get lucky with insano-hands and Big Shaman. But generally, control-ish decks like Big Shaman, or Cubelock, or Shudderwock or Odd Warrior either struggle with staying alive or closing the game out against Priest, before a card like Psychic Scream ruins everything. Though it's worth mentioning, that Odd Warrior does have an OTK win condition by now with Silas Darkmoon, Shield Slam and Soulbound Ashtongue.
And now for an in-depth analysis on why Even Shaman is, in my opinion, not a good pick against Priest:
Ha! Ok, either you are lying and try to fish for easy prey, or you are doing something terribly wrong, or I am doing something terribly wrong.
Whenever I play with Even Shaman and I just see a Priest, I usually concede immediately and spare myself the soulcrushing experience of seeing 6-8 turns of consecutive board wiping spells, some of which randomly generated. It's so horrible I don't even want to play that match. I don't even want to play against Priest period, because even if it isn't, by some miracle, Reno Priest, it's likely as much a deck that I stand 0 chance against. Because Priest is nothing but board clears and some lategame win condition (better than Big Priest, but not much). It's also less interactive than Freeze Mage or Mill Rogue ever were. At best, you are just bored, at worst, you want to throw your computer out the window. Really, nothing's so miserable as playing against an opponent who clears your board every single turn with no other agenda than stalling the game for as long as possible, while you know that the longer the game lasts, the worse your chances are getting. If a Priest isn't down to single digits by turn 5, you can just quit.
There might be some builds that have a slightly better chance than the totem-focused build I'm using, but even when I was running big guys like Flamewreathed Faceless, I had maybe, at most, a 10-20% winrate against Priest (while having a significantly worse winrate against every other deck). And that's only if a big minion ever survived and I happened to draw Windfury before Reno showed up.
Let me recreate a typical game against Reno Priest, and then tell me where it would go any other way:
Turn 1: I use hero power or coin out something, while my opponent usually does nothing or plays Northshire Cleric (and of course, only after the rope almost burned down, because at least half the Priests need to be extra obnoxious)
Turn 2:
Me: If I'm in luck, I can play a Totem Golem or an EVIL Totem. Otherwise, I usually have to hero power.
Opponent: Either does nothing, Shadow Visions or Shadow Word: Pain or Penance (whatever kills the minion).
Turn 3:
Me: I might be able to fill the board through hero power, maybe Manafeeder Panthara, and if enough totems survived, I play Totemic Surge or Totemic Might, whatever I happen to have.
Opponent: one of the cards mentioned earlier, or Breath of the Infinite (if it kills everything).
Turn 4:
Me: I might be able to play a big guy like Thing from Below.
Opponent: any of the above + Shadow Word: Death / Kazakus / Forbidden Words / Duskbreaker / Bloodmage Thalnos + Spirit Lash.
Turn 5:
Me: Whatever big minion I have, in hopes I can get some damage in. Usually I at least manage to play a Sea Giant or Thing from Below, Draenei Totemcarver, Squallhunter or something similar.
Opponent: Anything of the above PLUS the chance for Mass Hysteria (kills everything every single time it's possible, no matter how unlikely), Kazakus Potion (guaranteed 4 damage to everything, frequently spiced with 5 damage on target or Armor gain), Renew (so much fun when it lands on Shadow Word: Ruin), Shadow Word: Ruin, Zephrys the Great granting another answer.
Turn 6:
Me: I have maybe 3 cards left on hand and need to play whatever there is.
Opponent: Board clear generated by Shadow Visions, Dragonfire Potion, Lightbomb, saved Kazakus Potion, Greater Healing Potion (if health is low), Reno Jackson (if Health is very low), Raza the Chained (if board is empty and health is high enough).
Turn 7:
In case I somehow still have a minion or a few useless totems on the board,I need to end the game here somehow, and usually fail. If I'm not without chance already, I can lose the game on the spot at any turn from here on through Reno Jackson or Zephrys the Great. Also, there's Psychic Scream, Shadowreaper Anduin, maybe even a Plague of Death; the board clearing potential is still there. And if I don't win here, I know that I don't have much card draw or burst in the deck, and my opponent simply needs to heal up and get the cards with which he eventually would beat me.
That's just about every single game. Look at the amount of answers, and tell me how likely it is that I dodge every single one of them or enough that I could still get 30 damage in within 5-7 turns. Oh, some Reno Priests do play a slightly different deck, but usually to fill slots with card draw. So, you have a slightly better chance they have a turn where you get some damage in, but at the same time, they can draw one of their many, many answers more reliably. But there's no playing around board clears, because there's another one waiting every turn. And if the game takes too long, you lose by default. It's not like you have endless amounts of big minions, or infinite value generators, or can turn any board into a threat, and once Shadowreaper is played, the clock is ticking.
That's not to say you lose EVERY game with Even Shaman against Reno Priest. Just most of them. And the games are so unfun that playing them isn't even worth it. All you can do is play minions, hope they survive, and any turn, it can be over. If Reno was in the top half of the deck, you already lost before the game even started (without knowing). More often than not, the same can be said about Zephrys, because it's that extra emergency board clear, removal or heal that you can't dodge and overcome anymore. And that's before Priest is probably getting yet another board clear of some sorts in the next expansion (would be the first fall/winter expansion ever, where Priest didn't get one).
Super aggro deck that will kill them on turn 4 or 5 with loatheb on curve, otherwise its over regardless of what you play. Cant wait to see next warlock/rogue nerf tho cause they are the obvious problem and not this highrolling bs LULW
Here is a small list of decks that for me have scored well (or even great) vs Reno priest:
Play dmh warrior. No joke, if you time the rat to get the spawn of shadows, you're good to go. It's not an easy deck to play, to be certain, but it's not polarised at all and performs quite well against priest, even without the finley wizard tech.
Tank Up!
Renolock. Super strong vs Raza priest. It has about 3-4 ways to counter the decks win condition.