Really, all you need to do is (1) Play Tog (2) Play Illucia (3) Wait one turn (4) Play Azalina.
The flow of events is that at the start of your turn after Illucia you'll still get enemy's deck to you, but you will be able to freely play Azalina Soulthief and just go on with it.
In fact, this combo will always work so long as you have Azalina in your hand, because the only requirement you need is to not let your enemy play the King's Ransom on their next turn.
Idk how competitive this is, but sounds retardedly fun, what do you guys think?
you allready have decksteal with king togwaggle with murozond... the turn after your opponent plays the ransom, you play murozond and you get the deckswap...
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To live is to suffer, to survive is to find meaning in the suffer!
If your enemy plays Azalina, both of you get King's Ransom, and decks will inevitably change, so your opponent basically gives you 7 mana crystals next turn.
Brann + illucia does nothing, pretty much the same thing as Brann + Grizzled Wizard
Brann + Grizzled Wizard swap hero powers two times, so you take yours. That it is the same. Swap deck and hand two times, so you take your hand and deck, next turn you will take the opponent's hand and deck forever swapping back.
The card text clearly states "until your next turn", so any swaps will be reverted, and both of players will be playing the same things they did prior to that.
If it worked this way, then so should Grizzled Wizard. Their wording is literally the same.
If you play a shitty deck to give them, how on earth are you ever going to live till you draw and play this combo?
If you play a good deck, just with this combo included, why would you want to permanently swap with them?
I think this is mostly relevant in wild, and Priest has a ton of board clears and tools to survive. E.g. Togwaggle/Murozond is basically removal + draw + hemet + togwaggle and murozond. And the deck can even beat aggro decks without playing the combo because they just remove things constantly.
If you play a shitty deck to give them, how on earth are you ever going to live till you draw and play this combo?
If you play a good deck, just with this combo included, why would you want to permanently swap with them?
I think this is mostly relevant in wild, and Priest has a ton of board clears and tools to survive. E.g. Togwaggle/Murozond is basically removal + draw + hemet + togwaggle and murozond. And the deck can even beat aggro decks without playing the combo because they just remove things constantly.
Still the point remains - why would you want to swap the decks if yours is good enough to win? Being beaten by your own deck after pulling this combo off has to really suck.
This combo consists of having three cards in your hand - Mindrender Illucia, Azalina Soulthief and King Togwaggle.
Really, all you need to do is (1) Play Tog (2) Play Illucia (3) Wait one turn (4) Play Azalina.
The flow of events is that at the start of your turn after Illucia you'll still get enemy's deck to you, but you will be able to freely play Azalina Soulthief and just go on with it.
In fact, this combo will always work so long as you have Azalina in your hand, because the only requirement you need is to not let your enemy play the King's Ransom on their next turn.
Idk how competitive this is, but sounds retardedly fun, what do you guys think?
you allready have decksteal with king togwaggle with murozond... the turn after your opponent plays the ransom, you play murozond and you get the deckswap...
To live is to suffer, to survive is to find meaning in the suffer!
This combo is easiest. Bran + Mindrender.
But if they play Azalina the next turn you can't keep their deck right?
hmm
To live is to suffer, to survive is to find meaning in the suffer!
No.
If your enemy plays Azalina, both of you get King's Ransom, and decks will inevitably change, so your opponent basically gives you 7 mana crystals next turn.
Brann + illucia does nothing, pretty much the same thing as Brann + Grizzled Wizard
Brann + Grizzled Wizard swap hero powers two times, so you take yours. That it is the same. Swap deck and hand two times, so you take your hand and deck, next turn you will take the opponent's hand and deck forever swapping back.
The card text clearly states "until your next turn", so any swaps will be reverted, and both of players will be playing the same things they did prior to that.
If it worked this way, then so should Grizzled Wizard. Their wording is literally the same.
This was already possible with Murozond and nobody played it in Wild.
it refreshes your heropower... so you can use it twice in 1 turn
To live is to suffer, to survive is to find meaning in the suffer!
If you play a shitty deck to give them, how on earth are you ever going to live till you draw and play this combo?
If you play a good deck, just with this combo included, why would you want to permanently swap with them?
I think this is mostly relevant in wild, and Priest has a ton of board clears and tools to survive. E.g. Togwaggle/Murozond is basically removal + draw + hemet + togwaggle and murozond. And the deck can even beat aggro decks without playing the combo because they just remove things constantly.
Still the point remains - why would you want to swap the decks if yours is good enough to win? Being beaten by your own deck after pulling this combo off has to really suck.