Not one class dominating the format, that is not healthy. Remember they have nerfed Wild cards in the past in similar situations:
Tbh, the only deck which could rival the current mage decks were the SA-druid. The others were much weaker but frustrating to play against.
They nerfed cards because all the wild players kept crying about it. In reality it is just a for fun mode that Blizzard barely wants to cater to until the wild community starts spamming their twitter and reddit crying about it.
Wild has a huge communitiy in China, it is like 100 times larger than the western one. Their total number is high enough to make a lot of cash, that's why WIld got the ingame shop support and more balance changes recently.
I don't think Secret Mage is truly Top Tier. It's just super cheap, but it can be counterplayed so easily. You just have to outtempo them hard on board, so they have to spent their ressources on your board and not your face. Only Mad Scientiest has a Deathrattle, the 5/5s are just plain stats, you can handle that. Then they will kill themselves via fatigue. Never spent ressources on their face, dedicate everything on staying alive.
Now Quest Mage still has pretty toxic spikes, but the nerf did slow down the deck a lot. I honestly think their winrate is artificially higher right now. People jst concede after they see an early hand-filling cyclon, unable to realize that their opponent's hand actually only constist of unplayable random high-cost spells.
They concede when they see Quest finish, unable to see that their opponent has no giants in hand.
Just give the nerfs a bit more time. WIld is slow thinking.
Though I wouldn't mind if they push Waygate to 10 Spells. However, the better way to balance things in Wild, imho, is buff old cards. Wild will always have decks with very powerful, unfair things, so the better way to balance things is to just increase deck variety until no one notices anymore. I think the last set of buffs was very succesful, Renp Priest is back and strong and no one complains, Odd Warrior is back and strong, and no one complains, etc. Also the Year of the Dragon Highlander support was the best thing they ever did for the Wild format, as it created more than a dozen new deck archetypes ad hoc.
The Quest support cards were strong, but aside from Awaken the Makers (and Rogue) no Quest has been toxic for the Wild format, and with the new support, most are now sleeper decks waiting to become comepetitive, so overall I think these cards were very healthy for the format.
You are going to play against secret mage and you are going to like it or go to the salt thread! Everyone but you loves to play against a deck that ignores everything your opponent does while spamming spells and battlecry cards to the face right? Right??
if you don’t like this, you need to go to the salt thread while the rest of the community makes fun of you and tells you to improve your play.
Legends of Runeterra and Magic have much healthier communities than Hearthstone. I’d recommend giving those a look
Was double legend last month, atm rank 1 in Standard and thought I'd start the Wild laddering today.
Oh boy, dafuq? Mage, Mage, Mage, Mage, etc.... It's even worse than ever before, wow.
I mean, ok, I'm trying my homebrew Bomb Warrior and this deck does not rly work against both Mage archtypes and only rly shines against Highlander and Midrange/Control.
But after 11 games I didn't face ANY of these, only aggro, nonstop. Quest Mage, for me, is aggro too, as it doesn't care about your board and just goes face like Odd DH and Secret Mage.
Wild ladder became even more boring than Standard, and that's shocking alarming.
I myself laddered with Secret Mage some seasons ago, I know it's ridiculously easy to win, but it got boring after a while. Sadly 90% of the player base at my MMR only cares about winning and not trying new stuff.
Thanks to the new ladder system I will NEVER face the amount of interesting and out-of-the-box decks as I did before. Starting at Bronze 10 and always nonstop facing Legend players feels really annoying and boring, as you keep facing the same decks over and over, in Standard AND Wild.