Putting this in a reply because I couldn't find an edit but for my opening post.
×on draw: It has both draw and a lot if discover. Has 8 discover and 2 draw cards. 6 of those discover cards, are discover a dragon. And you will get many big ol whelps or azure Drakes as options for additional draw as well as more Primordial Explorers.
×offering: the Gurubashi Offering is actually very effective in the deck. Played on turn one or when it can't be countered the extra armor is great, it's not healing so it can be gained whenever. It also makes a good CHEAP distraction if you are being pressured.
×vs aggro, fatigue, combo: it doesn't hold up well to the hyper aggro BS, the turn 4 kill type of aggro but against regular aggro or tempo it dominates. Between the weapon, scale rider, ooze, dragon bane, book worm, croud roaster, Primordial Drake, Primordial Explorer and the breath, it has a lot of control elements while still being tempo. Also the number of discover options give the deck a ton of flexibility. Nothing like dropping a 6 mana 32/64 Primordial drake. And its super easy to do. I've gotten and played 4 Emeriss' in 1 game, it was hilarious. 2 mana 16/16s. The core of the deck is tempo though, hitting face with the weapon almost every turn, controlling while pounding face as much as possible. I have had mutiple turn 8 kills and once a turn 6 kill (dragonsbane is nasty). so it is very effective against aggro and combo while just being too much stats for hard fatigue to counter.
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http://www.hearthpwn.com/decks/1323601-wild-dragon-hunter
Built this last night, went from rank 15 to 10 in 16 games. Anyone have any ideas for tweaks?
Putting this in a reply because I couldn't find an edit but for my opening post.
×on draw: It has both draw and a lot if discover. Has 8 discover and 2 draw cards. 6 of those discover cards, are discover a dragon. And you will get many big ol whelps or azure Drakes as options for additional draw as well as more Primordial Explorers.
×offering: the Gurubashi Offering is actually very effective in the deck. Played on turn one or when it can't be countered the extra armor is great, it's not healing so it can be gained whenever. It also makes a good CHEAP distraction if you are being pressured.
×vs aggro, fatigue, combo: it doesn't hold up well to the hyper aggro BS, the turn 4 kill type of aggro but against regular aggro or tempo it dominates. Between the weapon, scale rider, ooze, dragon bane, book worm, croud roaster, Primordial Drake, Primordial Explorer and the breath, it has a lot of control elements while still being tempo. Also the number of discover options give the deck a ton of flexibility. Nothing like dropping a 6 mana 32/64 Primordial drake. And its super easy to do. I've gotten and played 4 Emeriss' in 1 game, it was hilarious. 2 mana 16/16s. The core of the deck is tempo though, hitting face with the weapon almost every turn, controlling while pounding face as much as possible. I have had mutiple turn 8 kills and once a turn 6 kill (dragonsbane is nasty). so it is very effective against aggro and combo while just being too much stats for hard fatigue to counter.