I know, there has already been a lot of discussion about different ways to nerf Barnes - primarily to make Big Priest slower. It's not that I "hate" players who are playing Big Priest, it's just that I dislike the fact, that those are about 90% of the Priest decks im facing (EU Servers, Ranks 5-2), which is quite boring. So tuning down their high-rolling chances might bring players to try out other decks. I've always been a passionate Priest-player myself, but since this deck-archetype was born, I've actually been feeling a little ashamed for that. (I know, there were a lot of hard times for Priest! But this deck can't be the compensation for that...). But my personal feelings are not the issue of this thread, I'd really like to keep it technical.
So long story short: I'd just like to propose a form of nerf I haven't read anywhere so far:
Limit the maximum Mana-Cost of the minion Barnes is able to summon! (Let's say 6 Mana, or maybe 7).
If you think that that's some weird idea, just look at those cards for example:
Limiting the power level of cards in such a way is not really uncommon in the game!
Of course, the Mana-Cost of Barnes himself is also a possible way of nerfing him (and maybe even better). But I thought, this might keep the general idea of Barnes as a technical card, while being a direct nerf to Big Priest.
Eager to hear your comments! (Yeah, also flame me if you have to...)
Barnes is not the problem, IMO. Ressurrection mechanic is. Maybe change this mechanic to ress a minion exatly how he's died. If a minion died 1/1, ress this 1/1.. If your opponent have a 4/8 minion and you trade 2 3/3, that minion have 4/2, trade another minion and that minion die. The last stats before he died was 4/2.. So he must be ress with 4/2.
I dont know if this would be a 'nerf', but make more sense to me.