Wild was fun before, but last 2 expansion it went shit. You either play super aggressive brainless aggro decks which kill you on turn 4-5 or play cancer big priest. Wild is no fun anymore. I'm currently playing recruit big warrior but no success, ranked and casual both same and became cancer. I mean it's supposed to be different, right?
Wild was fun before, but last 2 expansion it went shit. You either play super aggressive brainless aggro decks which kill you on turn 4-5 or play cancer big priest. Wild is no fun anymore. I'm currently playing recruit big warrior but no success, ranked and casual both same and became cancer. I mean it's supposed to be different, right?
Now thats not exactly true mate. Wild has not changed too much in a long time. I took a brake couple weeks after witchwood and came back month ago. Meta is still the same. in rank 20 more fun decks and memes. in 15 the same but you start face more big priests (just like before) 10 i think its 50/50 fun/control decks and aggro, and from 5 to legend, aggro just like in standard (also pretty much always been like this, with a few exceptions).
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things by themselves. Has the word 'things' lost meaning to you already?
Do you mean wacky decks, even if not highly performing? If so, you might enjoy the deck in my signature.
Do you mean high performances and straightforward strategy? Then it is Odd Paladin.
Do you mean a mix of everything? Then probably a Reno deck (expensive) or an Even deck (cheap-ish) would suit you well.
Finally, Mech Hunter is the cheapest of the well-performing decks, but I bet you'll get tired of it pretty fast, since it's just a swarm deck with explosive starts.
Personally, since I whole-heartedly hate Big Priest and Voidcaller, in Wild Ranked I use either Tempo Rogue decks with Sap, or Tempo Mage decks (Aluneth or Odd with Polymorph: Boar).
But there's plenty of viable options for Wild, you just have to define what you are actually looking for. "Fun" is a bit too generic.
For fun (pun intended), I logged my Wild game opponents today. Europe, ranks 10-8. I think this shows pretty nicely how diverse the decks can be, and how there is room for almost anything you may want to run.
1. Renolock (with the new Fel Lord) 2. Cubelock 3. Big Priest 4. Murloc Paladin 5. Evenlock 6. Jade Shaman 7. Bomb Warrior (true wild variation) 8. Big Priest 9. Quest Druid 10. Beast Hunter ("Face") 11. Control Warlock 12. Mech Mage ("Dudes") 13. Renolock (with Hakkar) 14. Evenlock 15. Odd Paladin 16. Reno Mage 17. Mill Rogue 18. Elemental Shaman (with MEGA wind fury shenanigans)
I know, I know, not every class was represented, and yes, there were two big priests, but all in all almost not a single duplicate deck, and some really surprising ones in the mix as well. What was really nice to see was that people were using actual wild cards, unlike before the rotation when I often encountered copy-paste standard decks in wild mode.
It looks like I will have to watch this thread and try some of the decks. I tried wild for the first time this rotation and I have been playing some of my old favorites like Dragon Priest. But Mil Rouge sounds fun.
Fun, I like my Spell Hunter list. Still a WIP, not convinced that the spellstones have the bite that they used to have. No pun intended.
In terms of what I use to climb to r5, I usually run some hodgepodge Mech Hunter and occasionally a Dragon Inner Fire list. e: forgot to post the list. Ever make a big priest ragequit when he highrolled Barnes into Obsidian Statue that you stole with Potion of Madness and bumped into his Barnes denying him that resource in the graveyard?
Wild was fun before, but last 2 expansion it went shit. You either play super aggressive brainless aggro decks which kill you on turn 4-5 or play cancer big priest. Wild is no fun anymore. I'm currently playing recruit big warrior but no success, ranked and casual both same and became cancer. I mean it's supposed to be different, right?
Now thats not exactly true mate. Wild has not changed too much in a long time. I took a brake couple weeks after witchwood and came back month ago. Meta is still the same. in rank 20 more fun decks and memes. in 15 the same but you start face more big priests (just like before) 10 i think its 50/50 fun/control decks and aggro, and from 5 to legend, aggro just like in standard (also pretty much always been like this, with a few exceptions).
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things by themselves. Has the word 'things' lost meaning to you already?
What do you mean exactly by "fun"?
Do you mean wacky decks, even if not highly performing? If so, you might enjoy the deck in my signature.
Do you mean high performances and straightforward strategy? Then it is Odd Paladin.
Do you mean a mix of everything? Then probably a Reno deck (expensive) or an Even deck (cheap-ish) would suit you well.
Finally, Mech Hunter is the cheapest of the well-performing decks, but I bet you'll get tired of it pretty fast, since it's just a swarm deck with explosive starts.
Personally, since I whole-heartedly hate Big Priest and Voidcaller, in Wild Ranked I use either Tempo Rogue decks with Sap, or Tempo Mage decks (Aluneth or Odd with Polymorph: Boar).
But there's plenty of viable options for Wild, you just have to define what you are actually looking for. "Fun" is a bit too generic.
For fun (pun intended), I logged my Wild game opponents today. Europe, ranks 10-8. I think this shows pretty nicely how diverse the decks can be, and how there is room for almost anything you may want to run.
1. Renolock (with the new Fel Lord)
2. Cubelock
3. Big Priest
4. Murloc Paladin
5. Evenlock
6. Jade Shaman
7. Bomb Warrior (true wild variation)
8. Big Priest
9. Quest Druid
10. Beast Hunter ("Face")
11. Control Warlock
12. Mech Mage ("Dudes")
13. Renolock (with Hakkar)
14. Evenlock
15. Odd Paladin
16. Reno Mage
17. Mill Rogue
18. Elemental Shaman (with MEGA wind fury shenanigans)
I know, I know, not every class was represented, and yes, there were two big priests, but all in all almost not a single duplicate deck, and some really surprising ones in the mix as well. What was really nice to see was that people were using actual wild cards, unlike before the rotation when I often encountered copy-paste standard decks in wild mode.
It looks like I will have to watch this thread and try some of the decks. I tried wild for the first time this rotation and I have been playing some of my old favorites like Dragon Priest. But Mil Rouge sounds fun.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Fun, I like my Spell Hunter list. Still a WIP, not convinced that the spellstones have the bite that they used to have. No pun intended.
In terms of what I use to climb to r5, I usually run some hodgepodge Mech Hunter and occasionally a Dragon Inner Fire list. e: forgot to post the list. Ever make a big priest ragequit when he highrolled Barnes into Obsidian Statue that you stole with Potion of Madness and bumped into his Barnes denying him that resource in the graveyard?
I have. Sure made my day.