Honestly, none of those are played in wild. Maybe the shaman heroes in a wacky shudderwock deck, but after the saronite nerf, I doubt you’ll see much of that.
Well if they don't see much play i wouldn't go for then, not really a fan of Shudder.
Well thank you for your answers.
Shudderwock isnt dead because of saronite chain gang... just play Doppelgangster instead :)
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To live is to suffer, to survive is to find meaning in the suffer!
in wild the hero cards aren't the best unless they're win conditions. They're good in standard because once you have them, your turns are consistently better and you're more likely to always have a use for your mana (Unless it's guldan, his is just broken) The safest ones that you don't have, I think, are Rexxar and Malfurion, he's an auto-include in any decks his battlecry doesn't turn off synergies to
"I have seen worlds bathed in the Makers' flames, their denizens fading without as much as a whimper. Entire planetary systems born and razed in the time that it takes your mortal hearts to beat once. Yet all throughout, my own heart devoid of emotion... of empathy. I. Have. Felt. Nothing. A million-million lives wasted. Had they all held within them your tenacity? Had they all loved life as you do?"
Zul’jin is worth it in any deck that plays 10 spells or more. Especially if you’re running spell stone and stall secrets. First craft this expansion and he’s incredible(when I actually play hunter...).
"I have seen worlds bathed in the Makers' flames, their denizens fading without as much as a whimper. Entire planetary systems born and razed in the time that it takes your mortal hearts to beat once. Yet all throughout, my own heart devoid of emotion... of empathy. I. Have. Felt. Nothing. A million-million lives wasted. Had they all held within them your tenacity? Had they all loved life as you do?"
As I said earlier, Hero cards aren't as good in wild and only see play in decks with a long game plan or a very big flaw the hero cards patch, like hunter
"I have seen worlds bathed in the Makers' flames, their denizens fading without as much as a whimper. Entire planetary systems born and razed in the time that it takes your mortal hearts to beat once. Yet all throughout, my own heart devoid of emotion... of empathy. I. Have. Felt. Nothing. A million-million lives wasted. Had they all held within them your tenacity? Had they all loved life as you do?"
"I have seen worlds bathed in the Makers' flames, their denizens fading without as much as a whimper. Entire planetary systems born and razed in the time that it takes your mortal hearts to beat once. Yet all throughout, my own heart devoid of emotion... of empathy. I. Have. Felt. Nothing. A million-million lives wasted. Had they all held within them your tenacity? Had they all loved life as you do?"
If you're wanting to main one or more control decks then yes most of them are essential because you'll auto lose against the greedy control builds that do run them. However, if you're playing more aggressive decks (like certain zoolocks, midrange warrior builds, many midrange shaman decks) then you'll be fine without them.
Shudderwock isnt dead because of saronite chain gang... just play Doppelgangster instead :)
To live is to suffer, to survive is to find meaning in the suffer!
I don't know much, but I know if you want to play Uther horsemen OTK pally, you might have to craft Uther. Maybe.
in wild the hero cards aren't the best unless they're win conditions. They're good in standard because once you have them, your turns are consistently better and you're more likely to always have a use for your mana (Unless it's guldan, his is just broken) The safest ones that you don't have, I think, are Rexxar and Malfurion, he's an auto-include in any decks his battlecry doesn't turn off synergies to
Zul’jin is worth it in any deck that plays 10 spells or more. Especially if you’re running spell stone and stall secrets. First craft this expansion and he’s incredible(when I actually play hunter...).
Dibbity don't touch that!
Misread. the only remotely good one you don't have is zuljin
As I said earlier, Hero cards aren't as good in wild and only see play in decks with a long game plan or a very big flaw the hero cards patch, like hunter
dopplegangster is a bad enough minion that the decks winrate plummets even further against aggro
If you're wanting to main one or more control decks then yes most of them are essential because you'll auto lose against the greedy control builds that do run them. However, if you're playing more aggressive decks (like certain zoolocks, midrange warrior builds, many midrange shaman decks) then you'll be fine without them.