people play standard because its cheaper... although, that is what I hear, they dont want to spend so much on cards... but on the long run, because cards dont cycle out wild is still cheaper to play...
I tried standard... its just... boring.... give me wild, where the cardpool is bigger and surprise cards are more... surprise me with the cards you feel fit in that mode :D
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One main reason I have little to no interest in wild is mill rogue. Fuck that shit. I let my rank drop over a few seasons to a point I can actually play interesting meme decks.
Now they've added fucking cards to make kingsbane mill rogue even better. Nope, wild is a hot pile of garbage.
Maybe, aside from wild and standard, they can have a mode that only allows 3 different expansions (MSoG, WOG, TGT) + Latest. The mode may change expansion combinations per month. Witchwood really broke it because of Baku and Grey.
Decided to play a game of wild casual with my control Priest. Enemy Rogue dropped a Coldlight Oracle and I just conceeded, not gonna try wild again until Un'goro rotates.
Greedy decks must be punished. I like this murloc, for 3 mana: put 2/2 body on board, draw 2 cards and burn something crucial from greedy people. And I play him in Reno spell hunter, no one expects this guy.
Fuck that. I've literally filtered my friends list to only standard players. Please don't encourage people to play wild. Don't want them to encounter any more fucking mill rogues preventing any hope of control being fun. And before your 200 IQ brain suggests playing aggro, then you're a failed sub human who uses what about ism counter arguments. Stop being salty that you can't use your degenerate mill kingsbane rouge deck on more people. Stay trashy my friend. I'll be in standard where you can't touch me. Aww don't cry, it's cute.
Lol, can you show me where the Kingsbane player touched you? So so salty...
Balancing Wild is never going to work. Balancing an eternal format is sysiphisian.
I guffawed!
I love changing it up to wild now and then. Play some Astral Druid, Everybody Warrior-- even some brass funky monkey style. WILD is so much fun to try to rank up when standard gets stale.
Discounts would help. It also needs much more PRO coverage. For example, if Wild ladder counted for tournament placement, some pros would switch mode. Giving it more visibility and appeal (and i doubt that quality in Tournaments would suffer significant decrease).
But i also think we need periodic and wide balance maintenance in Wild. I can already hear you saying that Wild is crystalline in nature, and if you nerf it periodically it just becomes an ugly copy Standard...
But if you adjust/nerf cards JUST BEFORE Rotation, you ensure that what is full-Wild is nearly 100% nerf-safe, while what is yet Standard is not.
The above is a state we already have, so it is not a big issue, it just needs to become a full-blown filter to the whole set of Rotating cards, when they Rotate.
Wild isn't broken enough to feel any different from standard. Blizzard should release more broken combos to counter the ones already there instead of nerfing them (naga, aviana)
I'm mostly a standard player, but I played some wild this season because I ranked up early. I enjoyed a few of the games, but really, I don't like mill, I don't think Hearthstone should have that mechanic AT ALL, it's not sophisticated enough to accommodate it. Every fourth or fifth game was kingsbane rogue, jade druid or big priest. The format is just not appealing to me and I'll never take it seriously. Every wild player keeps complaining about standard being dull because everyone plays the same decks, well now the same decks live on in perpertuity, and the much vaunted variety in wild wasn't apparent to me. Don't know how that is better.
Sorry that is just not true.
But how could you know since you are a Standard player and only ‘played some Wild this season’? You are excused in your ignorance.
Wild is super diverse and currently with more than 10 different viable decks. However most players wish to spend tons of money on an ever-rotating format.
There should be an in-game guide to help new players by telling them that they have two options: Expensive Standard or cheap Wild. All cards are equal in crafting cost but Standard cards leave the format every year.
However the HS team has come out and said they would seldom fix the ladder experience on in Wild due to their philosophy simply being: It's WILD. When you have so many tools at your disposal decks are bound to be very strong and I can see why that would be difficult to balance.
But I do think they should step in from time to time like right now with Coldlight Oracle. The effect needs to be changed to something different because even if you make it draw 1 less card it will still see play in Kingsbane, fat druid and OTK mage decks so long as the meta is slow
They changed Patches and Raza (Pirate Warrior, Pirate Rogue and Highlander Razakus Priest) for Wild purposes. They also changed the Giants deck.
They nerf 85ish % Stanard and 15ish Wild. That is fine.
A lot of things can be done: discounts are a good start. I think giving players wild cards every now and then as a freebie wouldnt hudt either. But above all, what wild format needs is a WILD card pack. It would just be a humongous card pack with only wild cards. This way even though you will probly get mountains of garbage cards, at least you have a way to obtain wild cards instead of crafting.
But how could you know since you are a Standard player and only ‘played some Wild this season’? You are excused in your ignorance.
Wild is super diverse and currently with more than 10 different viable decks. However most players wish to spend tons of money on an ever-rotating format.
There should be an in-game guide to help new players by telling them that they have two options: Expensive Standard or cheap Wild. All cards are equal in crafting cost but Standard cards leave the format every year.
Full time Wild player here. Wild is no longer the diverse place it used to be. The powerlevel of Kingsbane and Big Priest makes it extremely difficult for control decks - you either need one of the meta ones and a lot of luck or heavy teching. And that makes your matchups against aggro worse. So good luck with Odd Rogue, Odd Paladin, Even Shaman and Zoolock.
So you either lose against aggro, which is just absurdly powerful or against Kingsbane and Big Priest, which are just absurdly powerful or even against both. And I haven't even touched Combo in Wild yet... So, what Control decks are there anymore? Renolocks? Haven't seen anything else in a long while.
Wild is essentially the canary in the coal mine for the game. It will be the first mode to go tango uniform. It will be the testbed for changes to improve matchmaking time. I would not be at all surprised if wild, at some point, adopts the 50-26 convention of hiding opponent rank on the ladder. Hopefully, the new team can right the ship, and it looks like RR is the right direction, but Kobalds and Frozen have done immense damage to the game in exchange for commercial considerations - the fact that standard decks are viable in wild is a testament to the absurd power creep that 'old' team 5 leveraged, in direct opposition to the stated goal of keeping new expansions in standard relevant.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
Decrease dust/pack cost, make quests specifically forcing people to play wild (those shouldn't ever require you to actually win wild games, though), give players free wild cards from time to time (might make people want to just play a few games in wild to try out their new cards) and most importantly, give out seperate ranked rewards for both ladders. For me personally, another golden epic would be a great incentive to at least go for rank 5 in wild.
i will answer the question directly: nothing. Why someone will want to play Wild? its full of decks that requires a top tier powerlevel to be defeat? no one plays Wild because you either have 3 decks that are stronger enough to have fun or just get destroyed everymatch by mill druid, kingsbane mill rogue...combo mage blablabla. That kind of decks that people love to play in will because they are ""hard to pilot""
Decrease dust/pack cost, make quests specifically forcing people to play wild (those shouldn't ever require you to actually win wild games, though), give players free wild cards from time to time (might make people want to just play a few games in wild to try out their new cards) and most importantly, give out seperate ranked rewards for both ladders. For me personally, another golden epic would be a great incentive to at least go for rank 5 in wild.
if they give out 2 rewards, 1 for each ladder I might pick up standard :P
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I play about 200 Wild games each month. In the weeks after each release, the play-rates in Wild tend to crash - HSReplays is tracking less than half as many Wild games each day compared to the week prior to release, despite more than twice as many people playing on ladder. Wild tends to attract more players toward the end of each meta, when the Standard format has been "solved" for a couple months, and folks are getting bored. They stop playing Wild when the new cards come out.
As far as incentivizing players to play Wild - meh. There are a few practical limits on what can honestly be done.
Given the very slow rate of release (by point of comparison, HS releases significantly less than half as many cards each year as MtG), the two formats are going to be quite similar for years to come. In the most recent VS Wild Report, from the end of November, 18 of the top 20 Wild decks were simply Standard decks, with a handful of "upgrades" from the Wild-only card pool. HS only has 1800 cards. Prior to its recent rotation, MtG Standard had over 2000 - the Eternal format in HS likely won't have a card-pool larger than "peak" MtG Standard until next summer.
The least-popular format in the history of MtG was called Extended - Standard consisted of all the cards from the past two years, while Extended consisted of all the cards from the past four. It was unpopular because it wasn't really a format - all the decks were either Standard decks with upgrades from the old cards, or recently rotated decks with upgrades from the new cards. The card pool wasn't big enough to support a third pool of new decks which never previously existed, but which pulled cards from the past four years to make something groovy, innovative and competitive. No one played the format, unless they were forced to play it in order to qualify for a GP - ultimately, Extended was killed off entirely about a decade ago, replaced by Modern.
Wild will feel a lot like Extended for a very long time - HS receives less than half as many cards each year as MtG, and splits them twice as many different ways. As a result, a year in MtG time takes about four years of HS time, if you see what I mean. Incentivizing people to play slightly different decks than the ones they are already playing doesn't honestly make much sense.
However, I suspect that Blizzard itself will become incentivized in the future - once a majority of the HS IP is locked away in Wild, a potentially lucrative revenue stream will be lost. But for now - over two-thirds of the cards ever released are currently Standard-legal. Once that ratio flips, in another five or six years, I expect Blizzard to begin flogging the format - maybe price reductions on old packs; maybe releasing cards specifically meant to accelerate the maturation of the format, increasing the differences between Standard and Wild; maybe supporting a Wild Pro Tour similar to the HCT. All kinds of innovations are possible, and the occasion will likely be used by Blizzard to rekindle overall interest in the game. But for the next few years, there frankly isn't much point - play the Standard-ish decks you like in either format.
Give all old cards for free after X years, like very old adventures and expansions.
Make them unable to be dusted or used in Wild Tavern Brawls.
Problem with Wild vs Standard is that the pool of cards (or playtime/money) is growing bigger and bigger catching up is very expensive unless you have been playing/paying since the beginning.
Also completely new accounts cannot even buy Adventures/Wild packs as they require rank 25.
Give all old cards for free after X years, like very old adventures and expansions.
Make them unable to be dusted or used in Wild Tavern Brawls.
Problem with Wild vs Standard is that the pool of cards (or playtime/money) is growing bigger and bigger catching up is very expensive unless you have been playing/paying since the beginning.
Also completely new accounts cannot even buy Adventures/Wild packs as they require rank 25.
With every set the used cards in wild is about 5-10 per set... So your argument that wild is more expensive then standard is invalid... catching up, and making a cardpool that is usable for wild right now is maybe a bit more expensive, but once you got to that point its going to get cheaper keeping up... from that point wild is cheaper then standard...
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people play standard because its cheaper... although, that is what I hear, they dont want to spend so much on cards... but on the long run, because cards dont cycle out wild is still cheaper to play...
I tried standard... its just... boring.... give me wild, where the cardpool is bigger and surprise cards are more... surprise me with the cards you feel fit in that mode :D
To live is to suffer, to survive is to find meaning in the suffer!
One main reason I have little to no interest in wild is mill rogue. Fuck that shit. I let my rank drop over a few seasons to a point I can actually play interesting meme decks.
Now they've added fucking cards to make kingsbane mill rogue even better. Nope, wild is a hot pile of garbage.
Maybe, aside from wild and standard, they can have a mode that only allows 3 different expansions (MSoG, WOG, TGT) + Latest. The mode may change expansion combinations per month. Witchwood really broke it because of Baku and Grey.
Just throwing out ideas.
Greedy decks must be punished. I like this murloc, for 3 mana: put 2/2 body on board, draw 2 cards and burn something crucial from greedy people. And I play him in Reno spell hunter, no one expects this guy.
Lol, can you show me where the Kingsbane player touched you? So so salty...
I guffawed!
I love changing it up to wild now and then. Play some Astral Druid, Everybody Warrior-- even some brass funky monkey style. WILD is so much fun to try to rank up when standard gets stale.
I enjoy.
Kel'Thuzad Say no more. I love fawkin Wild!
I enjoy.
Discounts would help. It also needs much more PRO coverage. For example, if Wild ladder counted for tournament placement, some pros would switch mode. Giving it more visibility and appeal (and i doubt that quality in Tournaments would suffer significant decrease).
But i also think we need periodic and wide balance maintenance in Wild. I can already hear you saying that Wild is crystalline in nature, and if you nerf it periodically it just becomes an ugly copy Standard...
But if you adjust/nerf cards JUST BEFORE Rotation, you ensure that what is full-Wild is nearly 100% nerf-safe, while what is yet Standard is not.
The above is a state we already have, so it is not a big issue, it just needs to become a full-blown filter to the whole set of Rotating cards, when they Rotate.
Wild isn't broken enough to feel any different from standard. Blizzard should release more broken combos to counter the ones already there instead of nerfing them (naga, aviana)
Sorry that is just not true.
But how could you know since you are a Standard player and only ‘played some Wild this season’? You are excused in your ignorance.
Wild is super diverse and currently with more than 10 different viable decks. However most players wish to spend tons of money on an ever-rotating format.
There should be an in-game guide to help new players by telling them that they have two options: Expensive Standard or cheap Wild. All cards are equal in crafting cost but Standard cards leave the format every year.
They changed Patches and Raza (Pirate Warrior, Pirate Rogue and Highlander Razakus Priest) for Wild purposes. They also changed the Giants deck.
They nerf 85ish % Stanard and 15ish Wild. That is fine.
A lot of things can be done: discounts are a good start. I think giving players wild cards every now and then as a freebie wouldnt hudt either. But above all, what wild format needs is a WILD card pack. It would just be a humongous card pack with only wild cards. This way even though you will probly get mountains of garbage cards, at least you have a way to obtain wild cards instead of crafting.
Why u hav to be mad? is only card gaem.
Full time Wild player here. Wild is no longer the diverse place it used to be. The powerlevel of Kingsbane and Big Priest makes it extremely difficult for control decks - you either need one of the meta ones and a lot of luck or heavy teching. And that makes your matchups against aggro worse. So good luck with Odd Rogue, Odd Paladin, Even Shaman and Zoolock.
So you either lose against aggro, which is just absurdly powerful or against Kingsbane and Big Priest, which are just absurdly powerful or even against both. And I haven't even touched Combo in Wild yet... So, what Control decks are there anymore? Renolocks? Haven't seen anything else in a long while.
Wild is essentially the canary in the coal mine for the game. It will be the first mode to go tango uniform. It will be the testbed for changes to improve matchmaking time. I would not be at all surprised if wild, at some point, adopts the 50-26 convention of hiding opponent rank on the ladder. Hopefully, the new team can right the ship, and it looks like RR is the right direction, but Kobalds and Frozen have done immense damage to the game in exchange for commercial considerations - the fact that standard decks are viable in wild is a testament to the absurd power creep that 'old' team 5 leveraged, in direct opposition to the stated goal of keeping new expansions in standard relevant.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Decrease dust/pack cost, make quests specifically forcing people to play wild (those shouldn't ever require you to actually win wild games, though), give players free wild cards from time to time (might make people want to just play a few games in wild to try out their new cards) and most importantly, give out seperate ranked rewards for both ladders. For me personally, another golden epic would be a great incentive to at least go for rank 5 in wild.
Dab
i will answer the question directly: nothing. Why someone will want to play Wild? its full of decks that requires a top tier powerlevel to be defeat? no one plays Wild because you either have 3 decks that are stronger enough to have fun or just get destroyed everymatch by mill druid, kingsbane mill rogue...combo mage blablabla. That kind of decks that people love to play in will because they are ""hard to pilot""
if they give out 2 rewards, 1 for each ladder I might pick up standard :P
To live is to suffer, to survive is to find meaning in the suffer!
I play about 200 Wild games each month. In the weeks after each release, the play-rates in Wild tend to crash - HSReplays is tracking less than half as many Wild games each day compared to the week prior to release, despite more than twice as many people playing on ladder. Wild tends to attract more players toward the end of each meta, when the Standard format has been "solved" for a couple months, and folks are getting bored. They stop playing Wild when the new cards come out.
As far as incentivizing players to play Wild - meh. There are a few practical limits on what can honestly be done.
Given the very slow rate of release (by point of comparison, HS releases significantly less than half as many cards each year as MtG), the two formats are going to be quite similar for years to come. In the most recent VS Wild Report, from the end of November, 18 of the top 20 Wild decks were simply Standard decks, with a handful of "upgrades" from the Wild-only card pool. HS only has 1800 cards. Prior to its recent rotation, MtG Standard had over 2000 - the Eternal format in HS likely won't have a card-pool larger than "peak" MtG Standard until next summer.
The least-popular format in the history of MtG was called Extended - Standard consisted of all the cards from the past two years, while Extended consisted of all the cards from the past four. It was unpopular because it wasn't really a format - all the decks were either Standard decks with upgrades from the old cards, or recently rotated decks with upgrades from the new cards. The card pool wasn't big enough to support a third pool of new decks which never previously existed, but which pulled cards from the past four years to make something groovy, innovative and competitive. No one played the format, unless they were forced to play it in order to qualify for a GP - ultimately, Extended was killed off entirely about a decade ago, replaced by Modern.
Wild will feel a lot like Extended for a very long time - HS receives less than half as many cards each year as MtG, and splits them twice as many different ways. As a result, a year in MtG time takes about four years of HS time, if you see what I mean. Incentivizing people to play slightly different decks than the ones they are already playing doesn't honestly make much sense.
However, I suspect that Blizzard itself will become incentivized in the future - once a majority of the HS IP is locked away in Wild, a potentially lucrative revenue stream will be lost. But for now - over two-thirds of the cards ever released are currently Standard-legal. Once that ratio flips, in another five or six years, I expect Blizzard to begin flogging the format - maybe price reductions on old packs; maybe releasing cards specifically meant to accelerate the maturation of the format, increasing the differences between Standard and Wild; maybe supporting a Wild Pro Tour similar to the HCT. All kinds of innovations are possible, and the occasion will likely be used by Blizzard to rekindle overall interest in the game. But for the next few years, there frankly isn't much point - play the Standard-ish decks you like in either format.
Give all old cards for free after X years, like very old adventures and expansions.
Make them unable to be dusted or used in Wild Tavern Brawls.
Problem with Wild vs Standard is that the pool of cards (or playtime/money) is growing bigger and bigger catching up is very expensive unless you have been playing/paying since the beginning.
Also completely new accounts cannot even buy Adventures/Wild packs as they require rank 25.
With every set the used cards in wild is about 5-10 per set... So your argument that wild is more expensive then standard is invalid... catching up, and making a cardpool that is usable for wild right now is maybe a bit more expensive, but once you got to that point its going to get cheaper keeping up... from that point wild is cheaper then standard...
To live is to suffer, to survive is to find meaning in the suffer!