I'm curious if anyone else feels the way that I do. I was playing some Wild games recently and I keep encountering the same 3-4 players in Wild regardless of the current meta. I love playing Wild games because it really isn't the same 5 decks you encounter in Standard.
Even if someone is playing a Standard themed deck in Wild, there are substitutions made to keep it viable in Wild. But what keeps people from playing Wild more often?
My thought is that because there are so many cards in Wild, it's hard to keep up with both unless you are sinking a ton of money and/or time into the game. What I would like to see is Blizzard offer an incentivization for players to invest into Wild cards and playing that meta. For example; Once in a while, offer a discount on crafting non-golden Wild cards to help people get some of the cards needed to play a viable deck.
Balance changes. Just make the mode different and give us something to look forward to. If things don't change the meta doesn't change and people don't want to play a meta that's almost the same as the one from last expansion every time.
I'm mostly a standard player, but I played some wild this season because I ranked up early. I enjoyed a few of the games, but really, I don't like mill, I don't think Hearthstone should have that mechanic AT ALL, it's not sophisticated enough to accommodate it. Every fourth or fifth game was kingsbane rogue, jade druid or big priest. The format is just not appealing to me and I'll never take it seriously. Every wild player keeps complaining about standard being dull because everyone plays the same decks, well now the same decks live on in perpertuity, and the much vaunted variety in wild wasn't apparent to me. Don't know how that is better.
Off topic, one thing that did surprise me was how many people play shudderwock in wild. I probably lost one game against it, but with the tech available in wild, the deck truly sucks.
However the HS team has come out and said they would seldom fix the ladder experience on in Wild due to their philosophy simply being: It's WILD. When you have so many tools at your disposal decks are bound to be very strong and I can see why that would be difficult to balance.
But I do think they should step in from time to time like right now with Coldlight Oracle. The effect needs to be changed to something different because even if you make it draw 1 less card it will still see play in Kingsbane, fat druid and OTK mage decks so long as the meta is slow
Decided to play a game of wild casual with my control Priest. Enemy Rogue dropped a Coldlight Oracle and I just conceeded, not gonna try wild again until Un'goro rotates.
Fuck that. I've literally filtered my friends list to only standard players. Please don't encourage people to play wild. Don't want them to encounter any more fucking mill rogues preventing any hope of control being fun. And before your 200 IQ brain suggests playing aggro, then you're a failed sub human who uses what about ism counter arguments. Stop being salty that you can't use your degenerate mill kingsbane rouge deck on more people. Stay trashy my friend. I'll be in standard where you can't touch me. Aww don't cry, it's cute.
Decided to play a game of wild casual with my control Priest. Enemy Rogue dropped a Coldlight Oracle and I just conceeded, not gonna try wild again until Un'goro rotates.
Yes, Mill Rogue is annoying, but guess what, so is Control Priest. Not everyone wants to play 40 minute games with your greedy deck full of removal spells designed to make the game go on as long as possible.
The appeal for me is that Wild is cheaper. I'm a returning player who quit around WotOG, and my wild collection is considerably more fleshed-out than my Standard one. I was only missing one card to be able to craft Wild Even Shaman but to play the same deck in Standard I'm missing 3 legendaries. Looking at missing card counts it's much cheaper for me to craft most of the top-tier Wild decks than the corresponding Standard ones. It really isn't as expensive as people think once you get started because you cards aren't deleted every 2 years.
But that's only because of my existing collection. I think Blizzard needs to reduce crafting cost for Wild cards by half. They will never do it, but new players who want to get into Wild are hard-pressed to craft the missing cards and you can't buy old packs with gold. So when faced with the decision of whether it's worth it to craft old cards that can only be used in the less-populated Wild, they can't get themselves to do it and stick with the familiar Standard.
i was going to say better quest rewards like: you complete a quest in standard and it gives you the current amount of gold it rewards but if you complete the same quest in wild then it gives 20 more gold, but then i realized that with this playerbase that's just inviting way more big priests, even shammas and odd rogues into wild, maybe give 20 more gold for completing quests dant dont involve winning if you complete them win Wild
Tbh i think the best option is to jsut copypaste pokemon's ladder system which is based on incremental points without decrement (you win you get a bunch of points, you lose you dont get as much but you still get some, like 1 or 2), so you are playing to see who get the highest score in the 45 days season and at particular tresholds you basically get rewarded with either an epic or legendary cards but depending on the season it could either be a card for expanded or a card for standard which actually encourages players to try their new shiny legendary that can only be played in expanded in expanded (image below that Darkari ex you see in the image is basically an ultrarare card which is the equivalent of a legendary in HS and this ladder was from times where Darkrai ex was already rotated out of expanded which encouraged people to try their Darkrai decks in expanded).
By design, Wild was never going to have the player base that Standard does. Standard is the main constructed format. There cannot be another constructed format that truly rivals Standard.
Balancing Wild is never going to work. Balancing an eternal format is sysiphisian.
1.) Balance changes - we need more of them. Big Priest, Kingsbane but also other decks like Odd Rogue, Even Shaman and Odd Paladin need a look on. So every deck that either has a too high winrate or simply shapes the meta too much like Big Priest or Kingsbane Rogue.
More important than this is actually:
2.) Let us buy packs/adventures with Gold: Simply change the store that you need to have Wild Mode activated to buy Wild Cards. So you need at least craft 1 wild card, buy a pack on the website or wait until the rotation puts some card to the wild format.
Easy done, allows people who have enough gold simply to buy some wild packs. Nearly no one wants to spend money on Wild, so let us at least buy it with gold.
And if Blizzard wants to promote wild really more then there is following fix:
3.) Half the price of card packs and dust cost and reward from wild packs that weren't part of the annual rotation, but older.
For example: Goblin vs Gnomes: Card Pack cost 50 Gold (or 1/2 the real money price), crafting a legendary from this adventure cost 800 dust, while disenchanting one only gives 200 dust. Knights of the Frozen throne: Part of the rotation, pack cost still 100 Gold, dust cost/reward is the same as on live-server.
This would probably promote wild more than anything else. Since older expansions are now cheaper, people might simply buy some old packs; and even just for the joy of opening packs. And play more the eternal format too. And while this might look like a bad financial move: it's actually a good thing if new players who are maybe already bored of standard simply join the wild fun.
And wild format is not possible to balance is simply stupid: this MIGHT be true for card games like Magic that have SO MANY MORE cards like Hearthstone: but even with all cards combined Heartsthone ist BY FAR not on the point where wild can't be balanced.
Off topic, one thing that did surprise me was how many people play shudderwock in wild. I probably lost one game against it, but with the tech available in wild, the deck truly sucks.
Lolz... One of my favorite decks to play in Wild is Reno-Wock. Realistically I have like a 45% win ratio, which sucks... But it's still fun to play.
The appeal for me is that Wild is cheaper. I'm a returning player who quit around WotOG, and my wild collection is considerably more fleshed-out than my Standard one. I was only missing one card to be able to craft Wild Even Shaman but to play the same deck in Standard I'm missing 3 legendaries. Looking at missing card counts it's much cheaper for me to craft most of the top-tier Wild decks than the corresponding Standard ones. It really isn't as expensive as people think once you get started because you cards aren't deleted every 2 years.
But that's only because of my existing collection. I think Blizzard needs to reduce crafting cost for Wild cards by half. They will never do it, but new players who want to get into Wild are hard-pressed to craft the missing cards and you can't buy old packs with gold. So when faced with the decision of whether it's worth it to craft old cards that can only be used in the less-populated Wild, they can't get themselves to do it and stick with the familiar Standard.
I feel the same. I would like to see all the cards cost cheaper for non-gold cards just to be able to play in Wild. Standard is where all the tournaments are played, so keeping those cards higher on the dust scale makes sense.
However, since Wild is just for fun... why not make it easier to have fun. IF you want Gold wild cards, you should still pony up the full dust price, but for general cards... it should be cheaper.
The format itself is hopelessly flawed. Since cards never rotate out, the same decks stay powerful forever. New cards have less effect since the size of the card pool is so large.
3.) Half the price of card packs and dust cost and reward from wild packs that weren't part of the annual rotation, but older.
For example: Goblin vs Gnomes: Card Pack cost 50 Gold (or 1/2 the real money price), crafting a legendary from this adventure cost 800 dust, while disenchanting one only gives 200 dust. Knights of the Frozen throne: Part of the rotation, pack cost still 100 Gold, dust cost/reward is the same as on live-server.
This would probably promote wild more than anything else. Since older expansions are now cheaper, people might simply buy some old packs; and even just for the joy of opening packs. And play more the eternal format too. And while this might look like a bad financial move: it's actually a good thing if new players who are maybe already bored of standard simply join the wild fun.
I cannot like this enough. Since the tournament format is always Standard, Blizzard will make money on it regardless. But making it "cheaper" to buy wild packs or reducing the dust cost of Wild cards... that's just additional profits. There is no real reason to not offer it, discounted price or not. If their players want to spent money/gold on other things, why not let them?
I super agree with Valerios and hydrafrog! Cutting the price of older packs would be amazing, and I think I would end up buying more, even though I’ve already purchased hundreds of packs of each.
I love playing Wild games because it really isn't the same 5 decks you encounter in Standard.
Wild can be fun if you haven't touched the mode for a long time. But if you stay 2 or 3 seasons in a row, you'll just see the 5-6 same decks that people are spamming every month. Maybe at lower ranks there's more variety but after rank 10 the ladder is complete garbage. I just quit that mode, I'm not gonna face even shaman, odd rogue, odd paladin, big priest and kingsbane over and over. There's actually more diversity in standard right now than in wild.
You can't blame blizzard for everything. The wild community is awful, they think that they can climb only with those decks. I reached the rank 5 with exodia paladin, not really a meta deck. That's the floor that the majority of the players wants to reach because of the golden epic and you can do that with a lots of non meta decks. But people won't make any effort, they will just go the easy way by spamming the same tier 1 things.
Giving some deals with wild packs won't change anything. People will just have more cards they won't use for the majority of them. Just watch the wild ladder tomorrow after the release of the expansion. I'm pretty sure there won't be any impact on the meta.
I'm curious if anyone else feels the way that I do. I was playing some Wild games recently and I keep encountering the same 3-4 players in Wild regardless of the current meta. I love playing Wild games because it really isn't the same 5 decks you encounter in Standard.
Even if someone is playing a Standard themed deck in Wild, there are substitutions made to keep it viable in Wild. But what keeps people from playing Wild more often?
My thought is that because there are so many cards in Wild, it's hard to keep up with both unless you are sinking a ton of money and/or time into the game. What I would like to see is Blizzard offer an incentivization for players to invest into Wild cards and playing that meta. For example; Once in a while, offer a discount on crafting non-golden Wild cards to help people get some of the cards needed to play a viable deck.
What does everyone else think?
Balance changes. Just make the mode different and give us something to look forward to. If things don't change the meta doesn't change and people don't want to play a meta that's almost the same as the one from last expansion every time.
I'm mostly a standard player, but I played some wild this season because I ranked up early. I enjoyed a few of the games, but really, I don't like mill, I don't think Hearthstone should have that mechanic AT ALL, it's not sophisticated enough to accommodate it. Every fourth or fifth game was kingsbane rogue, jade druid or big priest. The format is just not appealing to me and I'll never take it seriously. Every wild player keeps complaining about standard being dull because everyone plays the same decks, well now the same decks live on in perpertuity, and the much vaunted variety in wild wasn't apparent to me. Don't know how that is better.
Off topic, one thing that did surprise me was how many people play shudderwock in wild. I probably lost one game against it, but with the tech available in wild, the deck truly sucks.
Only way is to make lots of balance changes
However the HS team has come out and said they would seldom fix the ladder experience on in Wild due to their philosophy simply being: It's WILD. When you have so many tools at your disposal decks are bound to be very strong and I can see why that would be difficult to balance.
But I do think they should step in from time to time like right now with Coldlight Oracle. The effect needs to be changed to something different because even if you make it draw 1 less card it will still see play in Kingsbane, fat druid and OTK mage decks so long as the meta is slow
Decided to play a game of wild casual with my control Priest. Enemy Rogue dropped a Coldlight Oracle and I just conceeded, not gonna try wild again until Un'goro rotates.
Fuck that. I've literally filtered my friends list to only standard players. Please don't encourage people to play wild. Don't want them to encounter any more fucking mill rogues preventing any hope of control being fun. And before your 200 IQ brain suggests playing aggro, then you're a failed sub human who uses what about ism counter arguments. Stop being salty that you can't use your degenerate mill kingsbane rouge deck on more people. Stay trashy my friend. I'll be in standard where you can't touch me. Aww don't cry, it's cute.
I eat Kingsbane rogues for breakfast.
No, in Wild you just get to lose in new, surprising ways if you don't have a huge collection and have been playing since Beta.
You are never going to draw tons of people into the mode. Getting enough cards for standard is already a challenge for many.
Yes, Mill Rogue is annoying, but guess what, so is Control Priest. Not everyone wants to play 40 minute games with your greedy deck full of removal spells designed to make the game go on as long as possible.
The appeal for me is that Wild is cheaper. I'm a returning player who quit around WotOG, and my wild collection is considerably more fleshed-out than my Standard one. I was only missing one card to be able to craft Wild Even Shaman but to play the same deck in Standard I'm missing 3 legendaries. Looking at missing card counts it's much cheaper for me to craft most of the top-tier Wild decks than the corresponding Standard ones. It really isn't as expensive as people think once you get started because you cards aren't deleted every 2 years.
But that's only because of my existing collection. I think Blizzard needs to reduce crafting cost for Wild cards by half. They will never do it, but new players who want to get into Wild are hard-pressed to craft the missing cards and you can't buy old packs with gold. So when faced with the decision of whether it's worth it to craft old cards that can only be used in the less-populated Wild, they can't get themselves to do it and stick with the familiar Standard.
i was going to say better quest rewards like: you complete a quest in standard and it gives you the current amount of gold it rewards but if you complete the same quest in wild then it gives 20 more gold, but then i realized that with this playerbase that's just inviting way more big priests, even shammas and odd rogues into wild, maybe give 20 more gold for completing quests dant dont involve winning if you complete them win Wild
Tbh i think the best option is to jsut copypaste pokemon's ladder system which is based on incremental points without decrement (you win you get a bunch of points, you lose you dont get as much but you still get some, like 1 or 2), so you are playing to see who get the highest score in the 45 days season and at particular tresholds you basically get rewarded with either an epic or legendary cards but depending on the season it could either be a card for expanded or a card for standard which actually encourages players to try their new shiny legendary that can only be played in expanded in expanded (image below that Darkari ex you see in the image is basically an ultrarare card which is the equivalent of a legendary in HS and this ladder was from times where Darkrai ex was already rotated out of expanded which encouraged people to try their Darkrai decks in expanded).
By design, Wild was never going to have the player base that Standard does. Standard is the main constructed format. There cannot be another constructed format that truly rivals Standard.
Balancing Wild is never going to work. Balancing an eternal format is sysiphisian.
3 Points:
1.) Balance changes - we need more of them. Big Priest, Kingsbane but also other decks like Odd Rogue, Even Shaman and Odd Paladin need a look on. So every deck that either has a too high winrate or simply shapes the meta too much like Big Priest or Kingsbane Rogue.
More important than this is actually:
2.) Let us buy packs/adventures with Gold: Simply change the store that you need to have Wild Mode activated to buy Wild Cards. So you need at least craft 1 wild card, buy a pack on the website or wait until the rotation puts some card to the wild format.
Easy done, allows people who have enough gold simply to buy some wild packs. Nearly no one wants to spend money on Wild, so let us at least buy it with gold.
And if Blizzard wants to promote wild really more then there is following fix:
3.) Half the price of card packs and dust cost and reward from wild packs that weren't part of the annual rotation, but older.
For example:
Goblin vs Gnomes: Card Pack cost 50 Gold (or 1/2 the real money price), crafting a legendary from this adventure cost 800 dust, while disenchanting one only gives 200 dust.
Knights of the Frozen throne: Part of the rotation, pack cost still 100 Gold, dust cost/reward is the same as on live-server.
This would probably promote wild more than anything else. Since older expansions are now cheaper, people might simply buy some old packs; and even just for the joy of opening packs. And play more the eternal format too. And while this might look like a bad financial move: it's actually a good thing if new players who are maybe already bored of standard simply join the wild fun.
And wild format is not possible to balance is simply stupid: this MIGHT be true for card games like Magic that have SO MANY MORE cards like Hearthstone: but even with all cards combined Heartsthone ist BY FAR not on the point where wild can't be balanced.
Lolz... One of my favorite decks to play in Wild is Reno-Wock. Realistically I have like a 45% win ratio, which sucks... But it's still fun to play.
I feel the same. I would like to see all the cards cost cheaper for non-gold cards just to be able to play in Wild. Standard is where all the tournaments are played, so keeping those cards higher on the dust scale makes sense.
However, since Wild is just for fun... why not make it easier to have fun. IF you want Gold wild cards, you should still pony up the full dust price, but for general cards... it should be cheaper.
The format itself is hopelessly flawed. Since cards never rotate out, the same decks stay powerful forever. New cards have less effect since the size of the card pool is so large.
I cannot like this enough. Since the tournament format is always Standard, Blizzard will make money on it regardless. But making it "cheaper" to buy wild packs or reducing the dust cost of Wild cards... that's just additional profits. There is no real reason to not offer it, discounted price or not. If their players want to spent money/gold on other things, why not let them?
I super agree with Valerios and hydrafrog! Cutting the price of older packs would be amazing, and I think I would end up buying more, even though I’ve already purchased hundreds of packs of each.
Wild can be fun if you haven't touched the mode for a long time. But if you stay 2 or 3 seasons in a row, you'll just see the 5-6 same decks that people are spamming every month. Maybe at lower ranks there's more variety but after rank 10 the ladder is complete garbage. I just quit that mode, I'm not gonna face even shaman, odd rogue, odd paladin, big priest and kingsbane over and over. There's actually more diversity in standard right now than in wild.
You can't blame blizzard for everything. The wild community is awful, they think that they can climb only with those decks. I reached the rank 5 with exodia paladin, not really a meta deck. That's the floor that the majority of the players wants to reach because of the golden epic and you can do that with a lots of non meta decks. But people won't make any effort, they will just go the easy way by spamming the same tier 1 things.
Giving some deals with wild packs won't change anything. People will just have more cards they won't use for the majority of them. Just watch the wild ladder tomorrow after the release of the expansion. I'm pretty sure there won't be any impact on the meta.
I love playing slow control/combo decks
Wild is full of aggro cancer decks which if they get early 2-3 strong cards absolutely wreck you... Agrro power is just too insane
And when you don't face aggro - you face mage with 2-4 ice blocks... So if u are into OTK unless u are playing uther OTK you are fucked as well...
Standard has plenty of OTK decks but is much tamer, has less unbeatable aggro curves and no ice block