Hey all...I'm trying a new build, and it has been doing decently well so far at Rank 5, but with an admittedly small sample size (only 16 games). I'm currently at 10-6, so about 62% winrate. I haven't hit much aggro yet though.
The idea is that N'Zoth warrior is decently powerful, and many of the good deathrattles (and N'Zoth of course) are even. So, the power of N'Zoth along with cheap armor gain most turns ends up being pretty good.
There are a few sketch cards that are more fun than good, but let me know if you have ideas on how to make it more legit.
Wow that's the kind of greedy ass shit I enjoy playing in wild, will definitely try! I would add Zola just to get that extra Reno too, and remove Weapons Project because I don't really see its use
Wow that's the kind of greedy ass shit I enjoy playing in wild, will definitely try! I would add Zola just to get that extra Reno too, and remove Weapons Project because I don't really see its use
Wow that's the kind of greedy ass shit I enjoy playing in wild, will definitely try! I would add Zola just to get that extra Reno too, and remove Weapons Project because I don't really see its use
Both good questions, which is exactly why I'm looking for feedback. Thanks for the response.
1) I found my self picking a lot of one-ofs anyway (including all the legendaries), so it didn't seem like a huge stretch to make it a Reno deck. With that said, Reno has only yielded a win in a few of the control matchups I've played, where 2-ofs would likely come in handy more often. I might try this.
2) Genn was the whole point of the experiment. Otherwise, I'm just playing regular N'Zoth warrior. I agree, the key question is whether the 1-mana hero power is worth giving up cards like Brawl (I've asked myself that a few times after an Even Shaman drops a heavy board). But again, trying Genn was the whole point.
I also agree this build doesn't have the power level compared to some other classes since N'Zoth is a slow effect, and it only happens once unless you use Dead Man's Hand on it.
Any ideas on how to up the "cheat" factor? Barnescould be good for the deathrattles. Any recruit mechanic seems bad for the battlecry minions like N'Zoth.
I think Reno Warrior is an idea that could work, but I don't really like the direction you're headed with the deck. I've found slow value heavy cards aren't that useful since Wild is nothing but aggro decks and combo druid at this point, so you really only need to play anti aggro cards and combo disruption tools. Warrior has some great anti-aggro tools. I'd just put all of them in a deck and hope you queue into a lot of aggro shamans and paladins and farm them for wins.
I put this deck together this morning and went 3*0 on R4 (aggro mage, Mech Hunter and a odd Warriors). Here are my toughts:
Cards: completed the 30 with BloodRazor. I changed Piloted Shredder for a Infested Tauren. Its a worst card, but It adds a taunt for NZoth.
I think the deck can survive aggro aggro most games. It may be too greedy, my game against the odd Warrior I deetroyed the guy after he was out of removal (DMH my NZoth). My main concern is how to beat Druids. The armor gain felt underwelming and I dont know how I would handle the massive board from the druids after a Star Aligner combo.
Hey all...I'm trying a new build, and it has been doing decently well so far at Rank 5, but with an admittedly small sample size (only 16 games). I'm currently at 10-6, so about 62% winrate. I haven't hit much aggro yet though.
The idea is that N'Zoth warrior is decently powerful, and many of the good deathrattles (and N'Zoth of course) are even. So, the power of N'Zoth along with cheap armor gain most turns ends up being pretty good.
There are a few sketch cards that are more fun than good, but let me know if you have ideas on how to make it more legit.
Blood Razor?
Wow that's the kind of greedy ass shit I enjoy playing in wild, will definitely try! I would add Zola just to get that extra Reno too, and remove Weapons Project because I don't really see its use
It's an even deck bro zola cost 3 mana
Zola seems a lot like an ODD option though...
Moving into https://outof.cards/members/firepaladinhs/decks
Both good questions, which is exactly why I'm looking for feedback. Thanks for the response.
1) I found my self picking a lot of one-ofs anyway (including all the legendaries), so it didn't seem like a huge stretch to make it a Reno deck. With that said, Reno has only yielded a win in a few of the control matchups I've played, where 2-ofs would likely come in handy more often. I might try this.
2) Genn was the whole point of the experiment. Otherwise, I'm just playing regular N'Zoth warrior. I agree, the key question is whether the 1-mana hero power is worth giving up cards like Brawl (I've asked myself that a few times after an Even Shaman drops a heavy board). But again, trying Genn was the whole point.
I also agree this build doesn't have the power level compared to some other classes since N'Zoth is a slow effect, and it only happens once unless you use Dead Man's Hand on it.
Any ideas on how to up the "cheat" factor? Barnescould be good for the deathrattles. Any recruit mechanic seems bad for the battlecry minions like N'Zoth.
I think Reno Warrior is an idea that could work, but I don't really like the direction you're headed with the deck. I've found slow value heavy cards aren't that useful since Wild is nothing but aggro decks and combo druid at this point, so you really only need to play anti aggro cards and combo disruption tools. Warrior has some great anti-aggro tools. I'd just put all of them in a deck and hope you queue into a lot of aggro shamans and paladins and farm them for wins.
I put this deck together this morning and went 3*0 on R4 (aggro mage, Mech Hunter and a odd Warriors). Here are my toughts:
Cards: completed the 30 with BloodRazor. I changed Piloted Shredder for a Infested Tauren. Its a worst card, but It adds a taunt for NZoth.
I think the deck can survive aggro aggro most games. It may be too greedy, my game against the odd Warrior I deetroyed the guy after he was out of removal (DMH my NZoth). My main concern is how to beat Druids. The armor gain felt underwelming and I dont know how I would handle the massive board from the druids after a Star Aligner combo.
Zola is odd fam squad
You need blood razor in here and im just confused about the direction. Most good deathrattles are odd cost cards and this deck seems extremely slow/.