Hey guys. I love Wild as well as Standard, as I feel they each give me a different playing experience. And I can't give up on my beloved Coldlight Oracle. But I've seen quite a few complaints about the Wild format lately, how it's basically a graveyard for HS cards and it's inaccessible to new players, or anyone who doesn't spend real cash. I've also seen quite a few suggestions.
I'd like to offer my 2 cents for encouraging Wild play and collection building. Since Wild is a separate ladder from standard and you cannot spend your time on both simultaneously, people tend to choose one or the other. With little incentive to switch over besides becoming bored. I would say:
1. Have a separate quest log for Standard and Wild. Wild quests could be flavorful or based on specific expansions or Adventures.
2. Standard quests and wins give you "Standard Gold" with which you can buy Standard expansion packs, Classic packs, or a Standard arena run.
3. Wild quests and wins give you "Wild Gold" which you can only spend for Wild or Classic packs, Adventure wings, or a Wild arena run.
4. At the end of each season you earn a separate chest for your ranking in both Standard and Wild, with the respective gold and card reward.
I think this would encourage completionists to get all the "free loot" and play some Wild every day, breathing life into the format. And it would give new players the ability to pick up some packs from old expansions and build their collection without spending a bunch of money.
I also think Blizzard wouldn't lose on this deal because people aren't earning double gold, they're just earning different gold for packs they normally wouldn't spend cash on. And if more people come into Wild and earn a few packs, some may be inspired to pay some money to accelerate the process/ reach pity timers.
I'm not a fan of the idea and here's why: I spend most of my time playing wild and I save up my gold for standard packs. If this change was implemented, I would only be able to buy outdated packs that contain cards I already have with the money I've been saving up instead of the new and current ones that are more likely to include cards I don't have. This would force me to play standard instead of wild to stay relevant which I'm not interested in doing. I still want to play with new cards, but I want to have access to my old ones too.
Hey guys. I love Wild as well as Standard, as I feel they each give me a different playing experience. And I can't give up on my beloved Coldlight Oracle. But I've seen quite a few complaints about the Wild format lately, how it's basically a graveyard for HS cards and it's inaccessible to new players, or anyone who doesn't spend real cash. I've also seen quite a few suggestions.
I'd like to offer my 2 cents for encouraging Wild play and collection building. Since Wild is a separate ladder from standard and you cannot spend your time on both simultaneously, people tend to choose one or the other. With little incentive to switch over besides becoming bored. I would say:
1. Have a separate quest log for Standard and Wild. Wild quests could be flavorful or based on specific expansions or Adventures.
2. Standard quests and wins give you "Standard Gold" with which you can buy Standard expansion packs, Classic packs, or a Standard arena run.
3. Wild quests and wins give you "Wild Gold" which you can only spend for Wild or Classic packs, Adventure wings, or a Wild arena run.
4. At the end of each season you earn a separate chest for your ranking in both Standard and Wild, with the respective gold and card reward.
I think this would encourage completionists to get all the "free loot" and play some Wild every day, breathing life into the format. And it would give new players the ability to pick up some packs from old expansions and build their collection without spending a bunch of money.
I also think Blizzard wouldn't lose on this deal because people aren't earning double gold, they're just earning different gold for packs they normally wouldn't spend cash on. And if more people come into Wild and earn a few packs, some may be inspired to pay some money to accelerate the process/ reach pity timers.
I like the idea overall, but I guess giving these extra quest have the bitter side feeling for standard only people to lose something. So a psychological disadvantage which can hurt the game feeling.
But number 3 should totally be an option. Maybe an extra wild chest giving wild cards or wild packs. edit: After reading WhatAChamp's post I realised my mistake. So they could decrease the value a bit and give two chests.
Most months I play standard up to legend or at least rank 1. And in Wild I go at least rank 5. But it always feels bad that the Wild rank doesn't matter at all.
I think it would be reasonable to have crafting cost of wild cards halved. And I think that it could be net $+ positive move for Blizzard because more people would start spending dust (read money) on wild cards.
Wild arena that gives a random wild packs would be quite nice, too.
Hey guys. I love Wild as well as Standard, as I feel they each give me a different playing experience. And I can't give up on my beloved Coldlight Oracle. But I've seen quite a few complaints about the Wild format lately, how it's basically a graveyard for HS cards and it's inaccessible to new players, or anyone who doesn't spend real cash. I've also seen quite a few suggestions.
I'd like to offer my 2 cents for encouraging Wild play and collection building. Since Wild is a separate ladder from standard and you cannot spend your time on both simultaneously, people tend to choose one or the other. With little incentive to switch over besides becoming bored. I would say:
1. Have a separate quest log for Standard and Wild. Wild quests could be flavorful or based on specific expansions or Adventures.
2. Standard quests and wins give you "Standard Gold" with which you can buy Standard expansion packs, Classic packs, or a Standard arena run.
3. Wild quests and wins give you "Wild Gold" which you can only spend for Wild or Classic packs, Adventure wings, or a Wild arena run.
4. At the end of each season you earn a separate chest for your ranking in both Standard and Wild, with the respective gold and card reward.
I think this would encourage completionists to get all the "free loot" and play some Wild every day, breathing life into the format. And it would give new players the ability to pick up some packs from old expansions and build their collection without spending a bunch of money.
I also think Blizzard wouldn't lose on this deal because people aren't earning double gold, they're just earning different gold for packs they normally wouldn't spend cash on. And if more people come into Wild and earn a few packs, some may be inspired to pay some money to accelerate the process/ reach pity timers.
What do you think?
I'm not a fan of the idea and here's why: I spend most of my time playing wild and I save up my gold for standard packs. If this change was implemented, I would only be able to buy outdated packs that contain cards I already have with the money I've been saving up instead of the new and current ones that are more likely to include cards I don't have. This would force me to play standard instead of wild to stay relevant which I'm not interested in doing. I still want to play with new cards, but I want to have access to my old ones too.
I think I like your ideas!
I like the idea overall, but I guess giving these extra quest have the bitter side feeling for standard only people to lose something. So a psychological disadvantage which can hurt the game feeling.
But number 3 should totally be an option. Maybe an extra wild chest giving wild cards or wild packs.
edit: After reading WhatAChamp's post I realised my mistake. So they could decrease the value a bit and give two chests.
Most months I play standard up to legend or at least rank 1. And in Wild I go at least rank 5. But it always feels bad that the Wild rank doesn't matter at all.
I think it would be reasonable to have crafting cost of wild cards halved. And I think that it could be net $+ positive move for Blizzard because more people would start spending dust (read money) on wild cards.
Wild arena that gives a random wild packs would be quite nice, too.