Face Hunter will always be an eternal deck, cheap too.
Don't listen to him! The only viable aggro hunter in Wild is a Boomsday mech deck mixing in GvG cards. I guess an oldschool hybrid hunter can do ok, but newer hunter archetypes are just better.
The earlygame of tempo decks, taunts of midrange decks and lifegain of control decks have made pure face decks have a very hard time!
Listen to this guy, i'm bad influence :P
So.. don’t listen to him? ;)
(Because if you are bad influence you would give the wrong advice about listening to him.)
Renolock is Tier 2 because it auto loses to Exodia Mage, Kingbane Rogue, Big Priest, and Cube Lock - among other control decks.!
If you build your Renolock correct how do you manage to lose to Exodia or Cubelock?
You should fairly easy burn their cards before they combo.
Don't be suprised man. A lot of people know nothing besides the game basics. I had to teach a lot of people in my friendlist how to bait your opponent to overcommit and such. The guy that said that statement is the same guy who plays Dirty Rat on turn 2 for sure xD
Renolock is Tier 2 because it auto loses to Exodia Mage, Kingbane Rogue, Big Priest, and Cube Lock - among other control decks.!
If you build your Renolock correct how do you manage to lose to Exodia or Cubelock?
You should fairly easy burn their cards before they combo.
Don't be suprised man. A lot of people know nothing besides the game basics. I had to teach a lot of people in my friendlist how to bait your opponent to overcommit and such. The guy that said that statement is the same guy who plays Dirty Rat on turn 2 for sure xD
Lol :) However I guess there are Renolock builds that do not burn and in that case I would agree with him.
Renolock is Tier 2 because it auto loses to Exodia Mage, Kingbane Rogue, Big Priest, and Cube Lock - among other control decks.!
If you build your Renolock correct how do you manage to lose to Exodia or Cubelock?
You should fairly easy burn their cards before they combo.
Don't be suprised man. A lot of people know nothing besides the game basics. I had to teach a lot of people in my friendlist how to bait your opponent to overcommit and such. The guy that said that statement is the same guy who plays Dirty Rat on turn 2 for sure xD
Lol :) However I guess there are Renolock builds that do not burn and in that case I would agree with him.
I kinda understand that. But that is a Renolock list that is specifcally aimed against some archetype. Isn't it just better to include some tech cards so you can basically have a chance to beat any deck if you are good enough? I'm definitely confident to say that it is better than aiming specifcally at something. Afterall it is Wild and there a re a lot of dech achetypes and uderdog decks.
Highlander, Even and Odd can probably be considered eternally playable (although bound to tier shifts, depending on powercreep fitting their condition or not, but ultimately, in an eternal format, powercreep will fit them as well).
Reason is simple: their archetype is rather abstract, and it can adjust according to the meta (eg. an Odd deck could shift from Tempo to Control, and a Reno deck could shift from Control to Tempo, given the proper tools to do so), while keeping the deck engine intact.
Well, at least as long as the meta does not break into madness.
Other decks have a deck engine that is bound to more specific packages and more defined synergies, and however powerful, they are ultimately bound to powercreep replacement and meta shifts, with a higher risk of oblivion.
I'm never one to give the advice to fully invest in one deck, especially since it seems wild has been getting hit with random nerfs as of late. However, as others have mentioned there are some decks that are very likely to continue to be at the top in wild even if it got hit by nerfs.
Take warlock for example. Even if the dk was nerfed by reducing the power of the hero power or even less likely the battlecry it is almost guaranteed to continue to carry the class indefinitely (the card is that good).
I'd say buy =<10 packs from each expansion (GvG, TGT...) just so you get the guaranteed legendary (in case you haven't gotten them before). That's a pretty great value. The rest it might be best to craft, I agree.
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So.. don’t listen to him? ;)
(Because if you are bad influence you would give the wrong advice about listening to him.)
Don't be suprised man. A lot of people know nothing besides the game basics. I had to teach a lot of people in my friendlist how to bait your opponent to overcommit and such. The guy that said that statement is the same guy who plays Dirty Rat on turn 2 for sure xD
Moving into https://outof.cards/members/firepaladinhs/decks
Lol :) However I guess there are Renolock builds that do not burn and in that case I would agree with him.
I kinda understand that. But that is a Renolock list that is specifcally aimed against some archetype. Isn't it just better to include some tech cards so you can basically have a chance to beat any deck if you are good enough? I'm definitely confident to say that it is better than aiming specifcally at something. Afterall it is Wild and there a re a lot of dech achetypes and uderdog decks.
Moving into https://outof.cards/members/firepaladinhs/decks
Highlander, Even and Odd can probably be considered eternally playable (although bound to tier shifts, depending on powercreep fitting their condition or not, but ultimately, in an eternal format, powercreep will fit them as well).
Reason is simple: their archetype is rather abstract, and it can adjust according to the meta (eg. an Odd deck could shift from Tempo to Control, and a Reno deck could shift from Control to Tempo, given the proper tools to do so), while keeping the deck engine intact.
Well, at least as long as the meta does not break into madness.
Other decks have a deck engine that is bound to more specific packages and more defined synergies, and however powerful, they are ultimately bound to powercreep replacement and meta shifts, with a higher risk of oblivion.
I'm never one to give the advice to fully invest in one deck, especially since it seems wild has been getting hit with random nerfs as of late. However, as others have mentioned there are some decks that are very likely to continue to be at the top in wild even if it got hit by nerfs.
Take warlock for example. Even if the dk was nerfed by reducing the power of the hero power or even less likely the battlecry it is almost guaranteed to continue to carry the class indefinitely (the card is that good).
I'd say buy =<10 packs from each expansion (GvG, TGT...) just so you get the guaranteed legendary (in case you haven't gotten them before). That's a pretty great value. The rest it might be best to craft, I agree.