Hunter currently has 1 mech, and it's Metaltooth Leaper. 3/3 Mech for 3: Give all mechs +2 attack.
Hunter is going to be one of the main classes getting mechs in the new expansion. If they print even a few 1 drop mechs (they'res only 1 and the 0 drop taunt) with 5 2 drop mechs (2 of which aren't 2 drops, theyre tech cards). In terms of power level hunter has the best mech matters card in the game, could be the start of something.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
People are talking about all this mech stuff without taking into consideration what will opponent do? Sure, Mechs can have snowballing potential, but so have Odd decks, Even Shaman and other Midrangey or Aggro decks. What will mechs have to offet to turn 2 Explosive Sheep? or to turn 2Doomsayer? I get that a lot of these posts are made because people are hyped about expansion, however, I think that snowballing mech decks won't be Tier 1 at all. They will be middle Tier 2 decks at best due to the other decks that are available in Wild.
People are talking about all this mech stuff without taking into consideration what will opponent do? Sure, Mechs can have snowballing potential, but so have Odd decks, Even Shaman and other Midrangey or Aggro decks. What will mechs have to offet to turn 2 Explosive Sheep? or to turn 2Doomsayer? I get that a lot of these posts are made because people are hyped about expansion, however, I think that snowballing mech decks won't be Tier 1 at all. They will be middle Tier 2 decks at best due to the other decks that are available in Wild.
I didn't say that playing magnetic minions on Upgradeable Framebot/ Flying Machine/ Mechwarper /(etc.) will be the best strategy and totally tier 1 or 0 in wild. I'm just (a filthy casual) that is happy that he has another opportunity to dust of his old flying machine (and other mechs) and see how the magnetic effect on the new cards can change their viability (if at all) :) In the past flying machine worked pretty well (for the low rank me) as pally had some of the best early game cards (Shielded Minibot & Muster for Battle) + with the already strong early game mech-package the pally could do a fairly decent job at keeping the board early game and protect your flying machine to stick for a turn whereafter you could gain some value of it with for example Blessing of Wisdom & Blessing of Kings. that being said I don't really know what you mean with the Explosive Sheep being a good way to counter the magnetic strategy, tho I have to admit I don't know the tier 1 wild decks all that well :P
Don't worry) Tier 0 doesn't exist in Wild :D. I understand your point and my post is more about the community too much hyping up about mechs in Wild rather than saying that they will be bad. Tier 2 in Wild is still strong and it is more powerfull than Tier 1 in Standart :D
Aggro-oriented mech decks aren't going to be that big of a problem so long as Defile exists. Your choice will be to either play into it & hope they don't have it, or play around it and risk not pressuring or omitting to the board fast enough.
Hunter currently has 1 mech, and it's Metaltooth Leaper. 3/3 Mech for 3: Give all mechs +2 attack.
Hunter is going to be one of the main classes getting mechs in the new expansion. If they print even a few 1 drop mechs (they'res only 1 and the 0 drop taunt) with 5 2 drop mechs (2 of which aren't 2 drops, theyre tech cards). In terms of power level hunter has the best mech matters card in the game, could be the start of something.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
ok
That ain't Shielded Minibot.
it's all about Demolisher imo =]
People are talking about all this mech stuff without taking into consideration what will opponent do? Sure, Mechs can have snowballing potential, but so have Odd decks, Even Shaman and other Midrangey or Aggro decks. What will mechs have to offet to turn 2 Explosive Sheep? or to turn 2Doomsayer? I get that a lot of these posts are made because people are hyped about expansion, however, I think that snowballing mech decks won't be Tier 1 at all. They will be middle Tier 2 decks at best due to the other decks that are available in Wild.
Moving into https://outof.cards/members/firepaladinhs/decks
Not learn anything from SMOrc song?
Play with Mech? NOPE
top deck? YEP
Don't worry) Tier 0 doesn't exist in Wild :D. I understand your point and my post is more about the community too much hyping up about mechs in Wild rather than saying that they will be bad. Tier 2 in Wild is still strong and it is more powerfull than Tier 1 in Standart :D
Moving into https://outof.cards/members/firepaladinhs/decks
Aggro-oriented mech decks aren't going to be that big of a problem so long as Defile exists. Your choice will be to either play into it & hope they don't have it, or play around it and risk not pressuring or omitting to the board fast enough.