So after having crafted Glinda Crowskin, I tried a fatigue Reno version with Jaraxxus and Guldan as seen on hsreplay.net (deck has only 200 games played and only 50% winrate, but that might skyrocket after the nerfs).
Concept is simple: after the fatigue state when no threat is on the board, play Glinda, then 2x Baleful Banker both on Glinda and on Baleful. What that means is, you will always outfatigue your opponent, as you'll have two cards every two turns in your deck, and an infinite 3/7 and 2x 2/2 on the board.
I also tried the New Era Giantlock, which is at 10 health turn 6, Glinda +7 Molten Giant. If the opponent can't answer, it's a win in two turns.
If the meta gets back to Reno in the near future, this might be problematic, like Rin.
So after having crafted Glinda Crowskin, I tried a fatigue Reno version with Jaraxxus and Guldan as seen on hsreplay.net (deck has only 200 games played and only 50% winrate, but that might skyrocket after the nerfs).
Concept is simple: after the fatigue state when no threat is on the board, play Glinda, then 2x Baleful Banker both on Glinda and on Baleful. What that means is, you will always outfatigue your opponent, as you'll have two cards every two turns in your deck, and an infinite 3/7 and 2x 2/2 on the board.
I also tried the New Era Giantlock, which is at 10 health turn 6, Glinda +7 Molten Giant. If the opponent can't answer, it's a win in two turns.
If the meta gets back to Reno in the near future, this might be problematic, like Rin.
I do the same with DK Valeera and Baleful, never die for fatigue, unfortunately is a very rare situation, too much broken cards to handle and rogue only get crap.
OP, as a control warlock player, who happily runs Glinda in his decks, I want to disagree on the things you said. Yes, this combo is strong but in no way broken against slow decks. I'm also quite surprised that you consider it like that. Don't you know better that they are more unfair strategies and even better anti-fatigue cards in wild?
First off you have to spend 10 mana (and not to use the DK HP) for a 3/7 and 2 2/2s. This combination alone eats your whole turn and if your opponent has a threatening board, then they will easily deal with Glinda or ignore your board and rush to the face. Although I play in Standard, very often the Glinda combo feels way too slow and clunky e.g. against Control Priest, when they just try to burn my face.
There are a lot more consistent and smooth fatigue strategies. I totally agree with DiamondDM13 regarding the stupidly designed Jade Idol. This card only costs 1(!) and it gives you an immediate and ever growing board presence. As a comparison the aforementioned Glinda combo eats 10 mana! Warrior has a nice fatigue deck in wild as well - it features Coldlight Oracles and Dead Man's Hand - and it can multiply the removals/healing in there as well. All just for 2 extra mana.
Strong? maybe in the future; but it has the same issues as every fatigue-deck: aggro. As long as aggro exist, this will not work most of the time. And there are actually MUCH STRONGER glina-combos out there than with Baleful Banker.
The Glina-Mech-OTK Deck seems better than this, since with this combo you otk definitively. The Glina-Baleful combo prevents you from fatigue, but by itself: Glina + 2x Baleful is such a weak turn for turn 10 that i can't take it seriously. Most of the time they will simply stick in your hand, and you will lose to both aggro, Big Priest and decks that can deal better with fatigue as for example Kingsbane-Rogue.
Does it work? Yes, but how much of an impact has such a turn? None at all.
And turn 6 glina + 6 giants is not as good as turn 5 5/5 + 6 giants. Because for this you must come down to 10 health on turn 6, and if you are a veteran, you don't want handlock to be at 10 health so early in the game. But it's at least interresting: as priest you might heal your opponent again! But compared to then priest now have the tools to deal with it: lightbomb or psychic scream will destroy this totally.
It is not Broken. There are fun combos with the card, but far from being Broken. Also, I'm surprised surpassing Fatigue is what you consider Broken. You should check out this card called Jade Idol.
Me Hungry, You Yummy! :p
Rollback Post to RevisionRollBack
Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
I've played quite a lot of Even Handlock in Wild since WW, getting Glinda Crowskin + 6x Molten Giant is a secondary win condition but not the main goal of the deck. It's a lot harder to pull off than Naga Sea Witch, because you only have one Glinda in the deck and you need to be at 10 health or lower and be sure that your opponent doesn't have 10 damage on their board or in their hand.
I also tried the New Era Giantlock, which is at 10 health turn 6, Glinda +7 Molten Giant. If the opponent can't answer, it's a win in two turn
most likely you're dead after that play, especially in wild.
No you are not haha...i won with this combo like 20 times...10 mana... Glinda molten shadowflame and again 6 moltens...you have cleared his board and set your own :)
If this is in wild - no1 will care whether it's broken or not. That's why its called wild you know?
Also just because you'll win in fatigue doesn't mean sth is broken. If you're aiming for fatigue victory then this is your win condition. Nothing is broken about it. What I mean is fatigue victory should be absolute because you've earned it by surviving your opponent's deck. You deserve to win.
Its not like 10 mana = 10th turn. It's a play only available at around 25th turn.
Just because a card gives you an infinite deck does not make it broken and in the vast majority of games it will be insignificant (since almost all decks aim to win before fatigue is an issue).
Just because a card gives you an infinite deck does not make it broken and in the vast majority of games it will be insignificant (since almost all decks aim to win before fatigue is an issue).
Wild... Out of last 20 games vs non-aggro decks in 16 games both of us went in fatigue.... Didnt have that combo cause of to many paladins out there but vs slow decks this can save your life xd not saying it is op because it is not...but she is very flexble and game winning if she survive 1 turn.. :) in my opinion it is op just because of her flexibility :) and will be stronger with new cards, i think.
Btw numbers that i metion isnt 100% correct...but i can tell you that in wild vs slow decks you will end up in fatigue very often :)
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
All (combo/synergy) cards have 1000 times better potential and are stronger in wild then then they are in standard xd only there you can know full potential of the card.
Ok spitefull is exception hahaha xd
Dont get me wrong...i used her and yes she was dead card in my hand in lot of matches but she is so fun and op IF.........but every card can be op IF....... IMHO.
Hi guys!
So after having crafted Glinda Crowskin, I tried a fatigue Reno version with Jaraxxus and Guldan as seen on hsreplay.net (deck has only 200 games played and only 50% winrate, but that might skyrocket after the nerfs).
Concept is simple: after the fatigue state when no threat is on the board, play Glinda, then 2x Baleful Banker both on Glinda and on Baleful.
What that means is, you will always outfatigue your opponent, as you'll have two cards every two turns in your deck, and an infinite 3/7 and 2x 2/2 on the board.
I also tried the New Era Giantlock, which is at 10 health turn 6, Glinda +7 Molten Giant. If the opponent can't answer, it's a win in two turns.
If the meta gets back to Reno in the near future, this might be problematic, like Rin.
There's never a best, world constantly evolve.
decklist is in hsreplay.net, in wild section, for warlock. As simple as that.
There's never a best, world constantly evolve.
OP, as a control warlock player, who happily runs Glinda in his decks, I want to disagree on the things you said. Yes, this combo is strong but in no way broken against slow decks. I'm also quite surprised that you consider it like that. Don't you know better that they are more unfair strategies and even better anti-fatigue cards in wild?
First off you have to spend 10 mana (and not to use the DK HP) for a 3/7 and 2 2/2s. This combination alone eats your whole turn and if your opponent has a threatening board, then they will easily deal with Glinda or ignore your board and rush to the face. Although I play in Standard, very often the Glinda combo feels way too slow and clunky e.g. against Control Priest, when they just try to burn my face.
There are a lot more consistent and smooth fatigue strategies. I totally agree with DiamondDM13 regarding the stupidly designed Jade Idol. This card only costs 1(!) and it gives you an immediate and ever growing board presence. As a comparison the aforementioned Glinda combo eats 10 mana! Warrior has a nice fatigue deck in wild as well - it features Coldlight Oracles and Dead Man's Hand - and it can multiply the removals/healing in there as well. All just for 2 extra mana.
Strong? maybe in the future; but it has the same issues as every fatigue-deck: aggro. As long as aggro exist, this will not work most of the time. And there are actually MUCH STRONGER glina-combos out there than with Baleful Banker.
The Glina-Mech-OTK Deck seems better than this, since with this combo you otk definitively. The Glina-Baleful combo prevents you from fatigue, but by itself: Glina + 2x Baleful is such a weak turn for turn 10 that i can't take it seriously. Most of the time they will simply stick in your hand, and you will lose to both aggro, Big Priest and decks that can deal better with fatigue as for example Kingsbane-Rogue.
Does it work? Yes, but how much of an impact has such a turn? None at all.
And turn 6 glina + 6 giants is not as good as turn 5 5/5 + 6 giants. Because for this you must come down to 10 health on turn 6, and if you are a veteran, you don't want handlock to be at 10 health so early in the game. But it's at least interresting: as priest you might heal your opponent again! But compared to then priest now have the tools to deal with it: lightbomb or psychic scream will destroy this totally.
Yes it's so broken, that's why I have see this card played since release...
Leper Gnome
I've played quite a lot of Even Handlock in Wild since WW, getting Glinda Crowskin + 6x Molten Giant is a secondary win condition but not the main goal of the deck. It's a lot harder to pull off than Naga Sea Witch, because you only have one Glinda in the deck and you need to be at 10 health or lower and be sure that your opponent doesn't have 10 damage on their board or in their hand.
If this is in wild - no1 will care whether it's broken or not. That's why its called wild you know?
Also just because you'll win in fatigue doesn't mean sth is broken. If you're aiming for fatigue victory then this is your win condition. Nothing is broken about it. What I mean is fatigue victory should be absolute because you've earned it by surviving your opponent's deck. You deserve to win.
Its not like 10 mana = 10th turn. It's a play only available at around 25th turn.
Solid clickbait title.
Just because a card gives you an infinite deck does not make it broken and in the vast majority of games it will be insignificant (since almost all decks aim to win before fatigue is an issue).
Ok but it's in wild so
So
So
So
So
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
There's never a best, world constantly evolve.