Never will understand how people think any competitive format will ever be 'wacky fun mode'
I don't expect ranked ladder to be "wacky fun mode" — I do, however, wish there was some corner of the game where you could experiment with deckbuilding without being mercilessly roflstomped by non-interactive and degenerate netdecks. Wild at low ranks or casual used to be that way. With the changes to ranked, and the incentive to complete quests and grind gold for the upcoming expansion that just doesn't exist right now.
Yep, the same 5 decks over and over. Doesn't matter if it's wild, standard, ranked, or casual. This whole meta is a just a rock-paper-scissor coin flip RNG clown fiesta. This is literally the most braindead unforgiving meta I've ever seen. I have played wild for the past 3 expansions for the diversity. Now it feels like there's more interaction sitting in chat on someone's stream than actually playing the game. I've played since beta and this is the first time I've really hated the state of the game. With the trends of power creep, there isn't going to be a single corner of this game that isn't infested with this garbage unless they change how quests work or release a new game mode where people can actually play fun home brew decks. I'm sitting on 96% of a full collection, but I can only play a fraction of the cards I have because the state of the game only has room for 5 decks that can be piloted by a chimp with brain damage.
Can you tell me please about what 5 decks are you talking about? Maybe we can find some decks that you enjoy and you will still counter them.
The most common decks I've seen are as follows:
1) Aggro/Secret Paladin
2) Giants Warlock
3) Secret Burn Mage
4) Big Priest
5) Kingsbane Mill
Honorable mention would be Maly OTK Druid.
All of these decks polarize each other and can countered by another. The frequency of these decks appearing is largely a result of people trying to farm gold for the expansion efficiently. This compounds the frustration of trying to play anything off-meta. Even if you're playing one of these decks, it feels bad when you queue into your "counter" (i.e. paladin vs. warlock, warlock vs. mage etc.) knowing your statistical chance of winning is something like 20%.
Games are over before you begin. Even winning isn't satisfying. While these decks are fun to play, none of them are fun to play against. Hopefully the upcoming expansion will bring some change, but I'm not hopeful. This is the first time I have considered switching to standard because the oppression in wild has reached the point where it's just unbearable to play.
I wanted to answer you but some people already did it. I agree that these decks may appear as a majority but that still doesnt mean that other decks are not playable. I still can name at least 10 other decks that can put a good fight against these and that can be played to legend ranks.
Yep, the same 5 decks over and over. Doesn't matter if it's wild, standard, ranked, or casual. This whole meta is a just a rock-paper-scissor coin flip RNG clown fiesta. This is literally the most braindead unforgiving meta I've ever seen. I have played wild for the past 3 expansions for the diversity. Now it feels like there's more interaction sitting in chat on someone's stream than actually playing the game. I've played since beta and this is the first time I've really hated the state of the game. With the trends of power creep, there isn't going to be a single corner of this game that isn't infested with this garbage unless they change how quests work or release a new game mode where people can actually play fun home brew decks. I'm sitting on 96% of a full collection, but I can only play a fraction of the cards I have because the state of the game only has room for 5 decks that can be piloted by a chimp with brain damage.
Can you tell me please about what 5 decks are you talking about? Maybe we can find some decks that you enjoy and you will still counter them.
The most common decks I've seen are as follows:
1) Aggro/Secret Paladin
2) Giants Warlock
3) Secret Burn Mage
4) Big Priest
5) Kingsbane Mill
Honorable mention would be Maly OTK Druid.
All of these decks polarize each other and can countered by another. The frequency of these decks appearing is largely a result of people trying to farm gold for the expansion efficiently. This compounds the frustration of trying to play anything off-meta. Even if you're playing one of these decks, it feels bad when you queue into your "counter" (i.e. paladin vs. warlock, warlock vs. mage etc.) knowing your statistical chance of winning is something like 20%.
Games are over before you begin. Even winning isn't satisfying. While these decks are fun to play, none of them are fun to play against. Hopefully the upcoming expansion will bring some change, but I'm not hopeful. This is the first time I have considered switching to standard because the oppression in wild has reached the point where it's just unbearable to play.
I wanted to answer you but some people already did it. I agree that these decks may appear as a majority but that still doesnt mean that other decks are not playable. I still can name at least 10 other decks that can put a good fight against these and that can be played to legend ranks.
Yes, there are decks that counter. There's always going to be decks that counter. The issue for me personally isn't playing Quest Druid or Dragon Control Priest, it's that the meta has become so static that playing against these decks just isn't fun. I know we're at the tail end of an expansion, and this is just the "cycle of salt" that is hearthstone, but you have to consider, unlike Standard, there is no rotation for wild. Unless Blizzard decides to do some damage control for us and modify/nerf some cards or make some balance changes, these decks are here to stay.
Yep, the same 5 decks over and over. Doesn't matter if it's wild, standard, ranked, or casual. This whole meta is a just a rock-paper-scissor coin flip RNG clown fiesta. This is literally the most braindead unforgiving meta I've ever seen. I have played wild for the past 3 expansions for the diversity. Now it feels like there's more interaction sitting in chat on someone's stream than actually playing the game. I've played since beta and this is the first time I've really hated the state of the game. With the trends of power creep, there isn't going to be a single corner of this game that isn't infested with this garbage unless they change how quests work or release a new game mode where people can actually play fun home brew decks. I'm sitting on 96% of a full collection, but I can only play a fraction of the cards I have because the state of the game only has room for 5 decks that can be piloted by a chimp with brain damage.
Can you tell me please about what 5 decks are you talking about? Maybe we can find some decks that you enjoy and you will still counter them.
The most common decks I've seen are as follows:
1) Aggro/Secret Paladin
2) Giants Warlock
3) Secret Burn Mage
4) Big Priest
5) Kingsbane Mill
Honorable mention would be Maly OTK Druid.
All of these decks polarize each other and can countered by another. The frequency of these decks appearing is largely a result of people trying to farm gold for the expansion efficiently. This compounds the frustration of trying to play anything off-meta. Even if you're playing one of these decks, it feels bad when you queue into your "counter" (i.e. paladin vs. warlock, warlock vs. mage etc.) knowing your statistical chance of winning is something like 20%.
Games are over before you begin. Even winning isn't satisfying. While these decks are fun to play, none of them are fun to play against. Hopefully the upcoming expansion will bring some change, but I'm not hopeful. This is the first time I have considered switching to standard because the oppression in wild has reached the point where it's just unbearable to play.
I wanted to answer you but some people already did it. I agree that these decks may appear as a majority but that still doesnt mean that other decks are not playable. I still can name at least 10 other decks that can put a good fight against these and that can be played to legend ranks.
Yes, there are decks that counter. There's always going to be decks that counter. The issue for me personally isn't playing Quest Druid or Dragon Control Priest, it's that the meta has become so static that playing against these decks just isn't fun. I know we're at the tail end of an expansion, and this is just the "cycle of salt" that is hearthstone, but you have to consider, unlike Standard, there is no rotation for wild. Unless Blizzard decides to do some damage control for us and modify/nerf some cards or make some balance changes, these decks are here to stay.
I don't know about you, but that makes me sad.
I'm expecting that from a format that is eternal. What do you expected? At some point, there had to appear some powerfull Wild comboes that Standart doesnt have access to and which feels just dumb. Even tho I would really like certain cards to be nerfed, it wouldn't changed Wild, it would just slow down. It is just the way how formats like these works. I know some people might be tired and I understand that, but I do not understand that they fail to understand how formats like this works. Of course some decks will stay forever here. Im honestly suprised why I havent seen much people whine about Reno Kabal decks which are unfair like the decks mentioned above but in late game where there is no other deck that can stop them.
Yep, the same 5 decks over and over. Doesn't matter if it's wild, standard, ranked, or casual. This whole meta is a just a rock-paper-scissor coin flip RNG clown fiesta. This is literally the most braindead unforgiving meta I've ever seen. I have played wild for the past 3 expansions for the diversity. Now it feels like there's more interaction sitting in chat on someone's stream than actually playing the game. I've played since beta and this is the first time I've really hated the state of the game. With the trends of power creep, there isn't going to be a single corner of this game that isn't infested with this garbage unless they change how quests work or release a new game mode where people can actually play fun home brew decks. I'm sitting on 96% of a full collection, but I can only play a fraction of the cards I have because the state of the game only has room for 5 decks that can be piloted by a chimp with brain damage.
Can you tell me please about what 5 decks are you talking about? Maybe we can find some decks that you enjoy and you will still counter them.
The most common decks I've seen are as follows:
1) Aggro/Secret Paladin
2) Giants Warlock
3) Secret Burn Mage
4) Big Priest
5) Kingsbane Mill
Honorable mention would be Maly OTK Druid.
All of these decks polarize each other and can countered by another. The frequency of these decks appearing is largely a result of people trying to farm gold for the expansion efficiently. This compounds the frustration of trying to play anything off-meta. Even if you're playing one of these decks, it feels bad when you queue into your "counter" (i.e. paladin vs. warlock, warlock vs. mage etc.) knowing your statistical chance of winning is something like 20%.
Games are over before you begin. Even winning isn't satisfying. While these decks are fun to play, none of them are fun to play against. Hopefully the upcoming expansion will bring some change, but I'm not hopeful. This is the first time I have considered switching to standard because the oppression in wild has reached the point where it's just unbearable to play.
I wanted to answer you but some people already did it. I agree that these decks may appear as a majority but that still doesnt mean that other decks are not playable. I still can name at least 10 other decks that can put a good fight against these and that can be played to legend ranks.
Yes, there are decks that counter. There's always going to be decks that counter. The issue for me personally isn't playing Quest Druid or Dragon Control Priest, it's that the meta has become so static that playing against these decks just isn't fun. I know we're at the tail end of an expansion, and this is just the "cycle of salt" that is hearthstone, but you have to consider, unlike Standard, there is no rotation for wild. Unless Blizzard decides to do some damage control for us and modify/nerf some cards or make some balance changes, these decks are here to stay.
I don't know about you, but that makes me sad.
I'm expecting that from a format that is eternal. What do you expected? At some point, there had to appear some powerfull Wild comboes that Standart doesnt have access to and which feels just dumb. Even tho I would really like certain cards to be nerfed, it wouldn't changed Wild, it would just slow down. It is just the way how formats like these works. I know some people might be tired and I understand that, but I do not understand that they fail to understand how formats like this works. Of course some decks will stay forever here. Im honestly suprised why I havent seen much people whine about Reno Kabal decks which are unfair like the decks mentioned above but in late game where there is no other deck that can stop them.
Enough people complained about Raza (Reno Kabal) that it got nerfed. Rightfully so. Now we have CTA and Naga and Barnes which is also being complained about now too. Wild should have powerful combos, I'm not debating that. It's when certain decks that abuse degenerate cards that warp the entire meta to the point where it breaks the game.
Pulling Reno on turn 6 and throwing down a wall of giants on turn 6 isn't the same thing.
Personally, I like Wild. I don't want it to turn into Hearthstone's dumpster of broken where the only thing that decides the game is who got a better mulligan.
Wild still needs balance checks from time to time. Now is that time.
The nerf to Raza the Chained and Patches the Pirate had come so late that for Standard were almost "useless", but Team 5 feel that Wild shouldn't be so polarized around those two cards anyway since they would have been in the format forever. Actually we have a very similar situation: Naga Sea Witch and Call to Arms are warping around them the entire meta, obliterating everything else without any effort and forcing the meta in a rock-paper-scissor scenario (with Secret Mage as the third element).
In a few weeks we'll have the new expansion set so probably Team 5 is waiting to see if with that something may change, but if not I really hope that they will do something: Wild was thinked to never be balanced but also let it be a total dumpster where you can play only 3 decks is wrong.
What I found out after playing wild is that in ranks 25-18 (I started at 20 though but I don't think rank 25-20 are much more different) most people are just playing whatever they want and it's actually some of the most fun I've ever had in Hearthstone recently. But then I got to rank 17 and it shifted to meta deck after meta deck after a maybe not so meta deck after meta deck after meta deck etc. It actually makes me just want to lose a bunch of games just so I can go back to the higher ranks and have fun again.
I didn't want to make a specific thread about it, so I'll post something here if you don't mind.
Soo, is it worth to explore the ranked wild format? What is your real opinion about it - and I mean your REAL one (not an exaggerated salty or optimistic experience). Would you recommend someone to play there?
A little backstory: Since the game split into those two formats, at first I was playing in wild (rank 20~15), because poor me didn't have the needed cards to fire up a competitive deck. I mainly played Renolock (with Renounce Darkness and Summoning Stone), Steal Priest (like LeDawg's list but a cheaper version) and Control Mage (with Summoning Stone). MSoG came and I finally started playing more seriously. Joining Standard was the best decision I have ever made (in hs), because even though the deck variety wasn't big in comparison to wild, I was glad that I wouldn't have to deal with some decks anymore, which I dispised a lot (combo decks, mill rogue, secret pali etc). I just hated how someone kept stalling the game, until they suddenly hit me with a combo, which I couldn't stop. I still feel like this, when facing some combo decks.
Back then the devs didn't put that much effort in making wild exciting either - if you remember the Heroic Brawl, everything was built around Standard. The next rotation came and I had even more reasons not to return there (Tunnel Trogg, Totem Golem, Entomb, Conceal and big stealthed Edwins, even more combo decks), despite the fact, that the devs promoted the wild events. I only went there, if I had to complete a quest (play X minions) or I wanted to play a casual deck.
You would probably ask me whether I have changed my opinion - and I did not. I reached Legend in Standard and I'm willing to give wild a try only out of curiosity. I want to see what the average player has to deal with there, that's all.
Inb4 I read the first comments in this thread. I am aware of the Naga combo since it began dominating wild. Such interactions are the reason why I left it in the first place. If I have to expect even more similar synergies there, then just let me know.
This season I have only played wild. I love that aviana-kun-malygos combo. Managed to get to rank 5 few days ago. There really is not much deck variety between ranks 15-5. I started from rank 17. All I encountered was big priests, kingsbane mill rogues, secret and dude paladins, cube-naga-locks, secrets mages and the occasional aggro shaman. After rank 5 I thought that maybe people are playing fun decks and experimenting with stuff but no. Same decks still at rank 5 try harding.
Yep, the same 5 decks over and over. Doesn't matter if it's wild, standard, ranked, or casual. This whole meta is a just a rock-paper-scissor coin flip RNG clown fiesta. This is literally the most braindead unforgiving meta I've ever seen. I have played wild for the past 3 expansions for the diversity. Now it feels like there's more interaction sitting in chat on someone's stream than actually playing the game. I've played since beta and this is the first time I've really hated the state of the game. With the trends of power creep, there isn't going to be a single corner of this game that isn't infested with this garbage unless they change how quests work or release a new game mode where people can actually play fun home brew decks. I'm sitting on 96% of a full collection, but I can only play a fraction of the cards I have because the state of the game only has room for 5 decks that can be piloted by a chimp with brain damage.
Can you tell me please about what 5 decks are you talking about? Maybe we can find some decks that you enjoy and you will still counter them.
The most common decks I've seen are as follows:
1) Aggro/Secret Paladin
2) Giants Warlock
3) Secret Burn Mage
4) Big Priest
5) Kingsbane Mill
Honorable mention would be Maly OTK Druid.
All of these decks polarize each other and can countered by another. The frequency of these decks appearing is largely a result of people trying to farm gold for the expansion efficiently. This compounds the frustration of trying to play anything off-meta. Even if you're playing one of these decks, it feels bad when you queue into your "counter" (i.e. paladin vs. warlock, warlock vs. mage etc.) knowing your statistical chance of winning is something like 20%.
Games are over before you begin. Even winning isn't satisfying. While these decks are fun to play, none of them are fun to play against. Hopefully the upcoming expansion will bring some change, but I'm not hopeful. This is the first time I have considered switching to standard because the oppression in wild has reached the point where it's just unbearable to play.
I wanted to answer you but some people already did it. I agree that these decks may appear as a majority but that still doesnt mean that other decks are not playable. I still can name at least 10 other decks that can put a good fight against these and that can be played to legend ranks.
Yes, there are decks that counter. There's always going to be decks that counter. The issue for me personally isn't playing Quest Druid or Dragon Control Priest, it's that the meta has become so static that playing against these decks just isn't fun. I know we're at the tail end of an expansion, and this is just the "cycle of salt" that is hearthstone, but you have to consider, unlike Standard, there is no rotation for wild. Unless Blizzard decides to do some damage control for us and modify/nerf some cards or make some balance changes, these decks are here to stay.
I don't know about you, but that makes me sad.
I'm expecting that from a format that is eternal. What do you expected? At some point, there had to appear some powerfull Wild comboes that Standart doesnt have access to and which feels just dumb. Even tho I would really like certain cards to be nerfed, it wouldn't changed Wild, it would just slow down. It is just the way how formats like these works. I know some people might be tired and I understand that, but I do not understand that they fail to understand how formats like this works. Of course some decks will stay forever here. Im honestly suprised why I havent seen much people whine about Reno Kabal decks which are unfair like the decks mentioned above but in late game where there is no other deck that can stop them.
Enough people complained about Raza (Reno Kabal) that it got nerfed. Rightfully so. Now we have CTA and Naga and Barnes which is also being complained about now too. Wild should have powerful combos, I'm not debating that. It's when certain decks that abuse degenerate cards that warp the entire meta to the point where it breaks the game.
Pulling Reno on turn 6 and throwing down a wall of giants on turn 6 isn't the same thing.
Personally, I like Wild. I don't want it to turn into Hearthstone's dumpster of broken where the only thing that decides the game is who got a better mulligan.
Wild still needs balance checks from time to time. Now is that time.
You cant define which card are degenerate and which are not. Barnes for example before introducion of controlled ressurect mechanics in KoFT was not degenerate at all. Balance changes WONT SOLVE ANYTHING. Nerfhammer hits the barnes, naga and CTA and then what? Any type of Mage will be overpowered, Maly Druids will be unstoppable, and all Nagalock players will switch to Cubelock that in Wild doesnt care about silences as much as in Standart. Weapon removals doesnt work against him because he might not use weapon at all. Priest will turn into either some Dragon type of deck or into extremaly greedy control that will beat you with his and your own cards while healing for more than 100 hp in total in a single game. Ok, well lets nerfhammer hit them. and we got another problem. Aggro Shaman has no natural enemies now. Same goes for Hunter with his 2 drop Hyena and other decks. Freeze Mage is rising due to the fact that almost no one can preasure them enough before they start bursting your face down. Well, lets nerf them right? But that nerf wont solve anything. Another decks will rise and take the crown of: braindead mechanics and broken comboes). I thought that people learned after Raza and Patches nerf that other decks will take their spots and that instead of always demanding balance changes, we should focus on ways how to counter these decks.
I can talk about any Tier 1 deck or Tier 2 deck in Wild as an overpowered if I know a lot about them. It doesn't apply only for these other decks. As an example, lets look at Reno decks: ,,I don't think it is fair that deck with 1 copy of each card is consistent enough that he is able to beat aggro,midrange and control. You need to be extremaly lucky to kill them before turn 6. Like oh my god, why they are using doomsayers, defiles, spirit lashes and volcanic potions to survive? How they can have so consistent card draw in form of either heropower or cards like acolyte, cleric or Arcane Intellect? You cant even kill them in mid game because they are hiding behing taunts and AOE removals like Dragonfire, Hellfire or Flamestrike! And dont let me even start about late game! How it is fair that Renolock is able to refill his hand After Kruul with packs and Kazakus potions, while still being able to flood the board 2 more times with Guldan and Nzoth? How is it fair that any time that I play a minion against Renomage, Im just basically giving him a chance to make Elemental out of it. It is so broken to remove stuff, heal yourself, freeze what you want and have minion on board at the same time! And dont let me even start about Reno Priest. I tought that Raza nerf will eliminate all of them but noooo. They have quest now, they steal your minions, they can heal form more than 100 HP in a single game and on top of that don't even dare to try to play Control deck against them because they will copy your deck with Arcibishop to win the fatique battle! Like these decks are just piloting themselves and even monkey can pilot them! Is it soo hard to curve kazakus on 4 into raza or potion on 5 into reno or removal on 6. Duh." See? You can make sound anything overpowered if you find the words and arguments for what you want to say.
Blizzard actually killed the entire mode with Brawliseum. Kripp with his combo druid promotion can fuck off and all. Stop promoting specific decks, stop streaming wild, stop posting decks, Wild can go back to a small base of people having fun, and not obsessed with winning in the easiest way possible, atleast up to rank 5. Funny how wild had this rep of beig full of degenerate decks and cards, but it was fine until the wankers from standard who were shit talking it all this time started to join in.
Wild Will Be Wild Wild is our new name for the Hearthstone you already know, because it’ll be the format where anything can happen. While Standard puts a bright spotlight on recently released cards and brings a more balanced experience, when you queue up for Wild, you’ll be cozying up with the crazy fun of Hearthstone you’re already familiar with. Of course, as more and more cards are added over time, the wilder and more unpredictable Wild will be!
Blizzard said in the Wild format announcement that I quoted for convenience - if you want balance play Standard. Really makes you think, huh?
Never will understand how people think any competitive format will ever be 'wacky fun mode'
I don't expect ranked ladder to be "wacky fun mode" — I do, however, wish there was some corner of the game where you could experiment with deckbuilding without being mercilessly roflstomped by non-interactive and degenerate netdecks. Wild at low ranks or casual used to be that way. With the changes to ranked, and the incentive to complete quests and grind gold for the upcoming expansion that just doesn't exist right now.
That's the problem.
See here is the problem. What exactly is stopping your experimentation? Are not the decks that are 'roflstompping' you the same decks that your experimental deck will face when completed? When experimenting with deckbuilding, I expect mostly losses, what are you expecting? If I wanted to win with an experimental deck, I could just play against Hearth Stonebrew, he sucks, but then that wouldn't be a very good test of the deck, now would it? Losing is no fun, and that is why people are trying to win in every PvP mode.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
You cant define which card are degenerate and which are not. Barnes for example before introducion of controlled ressurect mechanics in KoFT was not degenerate at all. Balance changes WONT SOLVE ANYTHING. Nerfhammer hits the barnes, naga and CTA and then what? Any type of Mage will be overpowered, Maly Druids will be unstoppable, and all Nagalock players will switch to Cubelock that in Wild doesnt care about silences as much as in Standart. Weapon removals doesnt work against him because he might not use weapon at all. Priest will turn into either some Dragon type of deck or into extremaly greedy control that will beat you with his and your own cards while healing for more than 100 hp in total in a single game. Ok, well lets nerfhammer hit them. and we got another problem. Aggro Shaman has no natural enemies now. Same goes for Hunter with his 2 drop Hyena and other decks. Freeze Mage is rising due to the fact that almost no one can preasure them enough before they start bursting your face down. Well, lets nerf them right? But that nerf wont solve anything. Another decks will rise and take the crown of: braindead mechanics and broken comboes). I thought that people learned after Raza and Patches nerf that other decks will take their spots and that instead of always demanding balance changes, we should focus on ways how to counter these decks.
Following your logic then Blizzard should never nerf anything, but you completly missed the point of why Team 5 nerfs some cards: they're oppressive (for different reasons). The Caverns Below was not overpowered in terms of raw power, but was absolutly a terrible experience to play against, Patches the Pirate was the king of powercreeps and force lots of aggro and midrange to play the Pirate's pack to be competitive, Raza the Chained allowed almost an OTK deck with very few cards and so on.
What people here are asking is not a balance to Wild, but a fix to avoid the meta to become stale because of those cards that are able to polarize the meta around them, limiting which deck players can build in order to stay competitive. Actually the issue can be delayed by a month or so because Witchwood is coming out in mid April and I think everyone hope in some fresh air, but if that won't happen than Blizzard should really do something. Let's wait and see.
You cant define which card are degenerate and which are not. Barnes for example before introducion of controlled ressurect mechanics in KoFT was not degenerate at all. Balance changes WONT SOLVE ANYTHING. Nerfhammer hits the barnes, naga and CTA and then what? Any type of Mage will be overpowered, Maly Druids will be unstoppable, and all Nagalock players will switch to Cubelock that in Wild doesnt care about silences as much as in Standart. Weapon removals doesnt work against him because he might not use weapon at all. Priest will turn into either some Dragon type of deck or into extremaly greedy control that will beat you with his and your own cards while healing for more than 100 hp in total in a single game. Ok, well lets nerfhammer hit them. and we got another problem. Aggro Shaman has no natural enemies now. Same goes for Hunter with his 2 drop Hyena and other decks. Freeze Mage is rising due to the fact that almost no one can preasure them enough before they start bursting your face down. Well, lets nerf them right? But that nerf wont solve anything. Another decks will rise and take the crown of: braindead mechanics and broken comboes). I thought that people learned after Raza and Patches nerf that other decks will take their spots and that instead of always demanding balance changes, we should focus on ways how to counter these decks.
Following your logic then Blizzard should never nerf anything, but you completly missed the point of why Team 5 nerfs some cards: they're oppressive (for different reasons). The Caverns Below was not overpowered in terms of raw power, but was absolutly a terrible experience to play against, Patches the Pirate was the king of powercreeps and force lots of aggro and midrange to play the Pirate's pack to be competitive, Raza the Chained allowed almost an OTK deck with very few cards and so on.
What people here are asking is not a balance to Wild, but a fix to avoid the meta to become stale because of those cards that are able to polarize the meta around them, limiting which deck players can build in order to stay competitive. Actually the issue can be delayed by a month or so because Witchwood is coming out in mid April and I think everyone hope in some fresh air, but if that won't happen than Blizzard should really do something. Let's wait and see.
How many fixes do you want? Tell me please. Wild is eternal format and some decks will be forever here. Some decks will be always powerfull here. And some new archetypes can appear here with new expansions. After "fixing" Wild other decks that abuse some cards like Spitefull Summoner will rise. And then Wild will need another fix. And then another, and another, and another, and another,and ano.......
Here some competetive off-meta deck. Can outvalue even Warlock.
### Quest N'Zoth Reno
# Class: Priest
# Format: Wild
#
# 1x (1) Awaken the Makers
# 1x (1) Crystalline Oracle
# 1x (1) Potion of Madness
# 1x (2) Bloodmage Thalnos
# 1x (2) Loot Hoarder
# 1x (2) Shadow Visions
# 1x (2) Shadow Word: Pain
# 1x (2) Spirit Lash
# 1x (3) Dark Cultist
# 1x (3) Shadow Word: Death
# 1x (3) Twilight's Call
# 1x (4) Arfus
# 1x (4) Barnes
# 1x (4) Kazakus
# 1x (4) Piloted Shredder
# 1x (4) Shadow Word: Horror
# 1x (4) Shifting Shade
# 1x (5) Excavated Evil
# 1x (5) Sludge Belcher
# 1x (6) Cairne Bloodhoof
# 1x (6) Dragonfire Potion
# 1x (6) Entomb
# 1x (6) Lightbomb
# 1x (6) Reno Jackson
# 1x (6) Skulking Geist
# 1x (6) Sylvanas Windrunner
# 1x (7) Psychic Scream
# 1x (8) Shadowreaper Anduin
# 1x (9) Obsidian Statue
# 1x (10) N'Zoth, the Corruptor
#
AAEBAa0GHvsBpAPtBdMK1wq5DYEOjw6SD5AQwxa3F8cXoawC4KwC+rAChbgCtbsC2LsC6r8C0cEC1cEClsQC5swCoM4C8M8C6NACkNMCqeICtuICAAA=
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# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Never will understand how people think any competitive format will ever be 'wacky fun mode'
Free to try and find a game, dealing cards for sorrow, cards for pain.
Moving into https://outof.cards/members/firepaladinhs/decks
Moving into https://outof.cards/members/firepaladinhs/decks
The nerf to Raza the Chained and Patches the Pirate had come so late that for Standard were almost "useless", but Team 5 feel that Wild shouldn't be so polarized around those two cards anyway since they would have been in the format forever. Actually we have a very similar situation: Naga Sea Witch and Call to Arms are warping around them the entire meta, obliterating everything else without any effort and forcing the meta in a rock-paper-scissor scenario (with Secret Mage as the third element).
In a few weeks we'll have the new expansion set so probably Team 5 is waiting to see if with that something may change, but if not I really hope that they will do something: Wild was thinked to never be balanced but also let it be a total dumpster where you can play only 3 decks is wrong.
For what profit is it to a man, if he gains the world and loses his own soul?
What I found out after playing wild is that in ranks 25-18 (I started at 20 though but I don't think rank 25-20 are much more different) most people are just playing whatever they want and it's actually some of the most fun I've ever had in Hearthstone recently. But then I got to rank 17 and it shifted to meta deck after meta deck after a maybe not so meta deck after meta deck after meta deck etc. It actually makes me just want to lose a bunch of games just so I can go back to the higher ranks and have fun again.
I didn't want to make a specific thread about it, so I'll post something here if you don't mind.
Soo, is it worth to explore the ranked wild format? What is your real opinion about it - and I mean your REAL one (not an exaggerated salty or optimistic experience). Would you recommend someone to play there?
A little backstory:
Since the game split into those two formats, at first I was playing in wild (rank 20~15), because poor me didn't have the needed cards to fire up a competitive deck. I mainly played Renolock (with Renounce Darkness and Summoning Stone), Steal Priest (like LeDawg's list but a cheaper version) and Control Mage (with Summoning Stone). MSoG came and I finally started playing more seriously. Joining Standard was the best decision I have ever made (in hs), because even though the deck variety wasn't big in comparison to wild, I was glad that I wouldn't have to deal with some decks anymore, which I dispised a lot (combo decks, mill rogue, secret pali etc). I just hated how someone kept stalling the game, until they suddenly hit me with a combo, which I couldn't stop. I still feel like this, when facing some combo decks.
Back then the devs didn't put that much effort in making wild exciting either - if you remember the Heroic Brawl, everything was built around Standard. The next rotation came and I had even more reasons not to return there (Tunnel Trogg, Totem Golem, Entomb, Conceal and big stealthed Edwins, even more combo decks), despite the fact, that the devs promoted the wild events. I only went there, if I had to complete a quest (play X minions) or I wanted to play a casual deck.
You would probably ask me whether I have changed my opinion - and I did not. I reached Legend in Standard and I'm willing to give wild a try only out of curiosity. I want to see what the average player has to deal with there, that's all.
Inb4 I read the first comments in this thread. I am aware of the Naga combo since it began dominating wild. Such interactions are the reason why I left it in the first place. If I have to expect even more similar synergies there, then just let me know.
This season I have only played wild. I love that aviana-kun-malygos combo. Managed to get to rank 5 few days ago. There really is not much deck variety between ranks 15-5. I started from rank 17. All I encountered was big priests, kingsbane mill rogues, secret and dude paladins, cube-naga-locks, secrets mages and the occasional aggro shaman. After rank 5 I thought that maybe people are playing fun decks and experimenting with stuff but no. Same decks still at rank 5 try harding.
Golden heroes: Warlock, Druid, Mage, Hunter
I agree 100% Things got much worse after Brawliseum. I switched over to wild 2 months ago, the meta seemed much more diverse before that brawl.
You cant define which card are degenerate and which are not. Barnes for example before introducion of controlled ressurect mechanics in KoFT was not degenerate at all. Balance changes WONT SOLVE ANYTHING. Nerfhammer hits the barnes, naga and CTA and then what? Any type of Mage will be overpowered, Maly Druids will be unstoppable, and all Nagalock players will switch to Cubelock that in Wild doesnt care about silences as much as in Standart. Weapon removals doesnt work against him because he might not use weapon at all. Priest will turn into either some Dragon type of deck or into extremaly greedy control that will beat you with his and your own cards while healing for more than 100 hp in total in a single game. Ok, well lets nerfhammer hit them. and we got another problem. Aggro Shaman has no natural enemies now. Same goes for Hunter with his 2 drop Hyena and other decks. Freeze Mage is rising due to the fact that almost no one can preasure them enough before they start bursting your face down. Well, lets nerf them right? But that nerf wont solve anything. Another decks will rise and take the crown of: braindead mechanics and broken comboes). I thought that people learned after Raza and Patches nerf that other decks will take their spots and that instead of always demanding balance changes, we should focus on ways how to counter these decks.
I can talk about any Tier 1 deck or Tier 2 deck in Wild as an overpowered if I know a lot about them. It doesn't apply only for these other decks. As an example, lets look at Reno decks: ,,I don't think it is fair that deck with 1 copy of each card is consistent enough that he is able to beat aggro,midrange and control. You need to be extremaly lucky to kill them before turn 6. Like oh my god, why they are using doomsayers, defiles, spirit lashes and volcanic potions to survive? How they can have so consistent card draw in form of either heropower or cards like acolyte, cleric or Arcane Intellect? You cant even kill them in mid game because they are hiding behing taunts and AOE removals like Dragonfire, Hellfire or Flamestrike! And dont let me even start about late game! How it is fair that Renolock is able to refill his hand After Kruul with packs and Kazakus potions, while still being able to flood the board 2 more times with Guldan and Nzoth? How is it fair that any time that I play a minion against Renomage, Im just basically giving him a chance to make Elemental out of it. It is so broken to remove stuff, heal yourself, freeze what you want and have minion on board at the same time! And dont let me even start about Reno Priest. I tought that Raza nerf will eliminate all of them but noooo. They have quest now, they steal your minions, they can heal form more than 100 HP in a single game and on top of that don't even dare to try to play Control deck against them because they will copy your deck with Arcibishop to win the fatique battle! Like these decks are just piloting themselves and even monkey can pilot them! Is it soo hard to curve kazakus on 4 into raza or potion on 5 into reno or removal on 6. Duh." See? You can make sound anything overpowered if you find the words and arguments for what you want to say.
Moving into https://outof.cards/members/firepaladinhs/decks
Blizzard actually killed the entire mode with Brawliseum. Kripp with his combo druid promotion can fuck off and all. Stop promoting specific decks, stop streaming wild, stop posting decks, Wild can go back to a small base of people having fun, and not obsessed with winning in the easiest way possible, atleast up to rank 5. Funny how wild had this rep of beig full of degenerate decks and cards, but it was fine until the wankers from standard who were shit talking it all this time started to join in.
Call to Arms is broken, needs increase in mana cost to 6 at least
Free to try and find a game, dealing cards for sorrow, cards for pain.
For what profit is it to a man, if he gains the world and loses his own soul?
Wild will be Wild. Ok.
It (should) simply means you can find powerlevels and combos that cannot happen in Standard.
But that cannot mean that a bunch of decks are allowed to systematically suffocate the meta and polarise matchups.
It was great before KaC.
Moving into https://outof.cards/members/firepaladinhs/decks