Since the rotation is coming soon I though of moving to wild, since many cards that I love are leaving standard (like one of my first and beloved legendaries Yogg-Saron, Hope's End). Many players enjoy wild, because there are more cards and archetypes. Some even said that you won't know what you will be up against, because of how many different decks there are. All wild players made me believe that I will enjoy it far more than standard.
Until rank 20 I actually agreed with it. After that I faced either the reality or bad luck. Most of my matchups were against standard secret mage and standard zoolock and standard aggroadin. There actually were some different decks, like quest warrior, summoning stone mage or murlockadin, but it was a minority.
For clarification, I've merely played about 20 games using renounce lock without any wild cards. I know, small sample and meme deck, but it still leaves me uneasy, as if I expected Hearthstone to be... not like Hearthstone.
Why am I telling you all of this? Well, two reasons:
1. Was it actually bad luck? Maybe I decided to switch when many other players also wanted to. Or maybe that's just how the wild is, many ranks occupied by standard netdeckers.
2. What are the neutral cards that I should have for wild? I'm talking about all those must-have cards like Mad Scientist.
1. It's partially bad luck, there Standard meta is currently quite wide with no deck at 10% or higher. It's still a smaller card pool and with 5 viable pala decks in the meta, the combined amount of all paladin decks is more like 15-17%, so even with it being different decks, you may see a lot of palas. Standard currently has 27 different decks with enough games to be listed(or 22 if we ignore tier 4 decks) in HSReplays live Meta report. That's perfectly fine for a small format like Standard.
There is still a fine chance, to see more different decks in wild though. Unless there is a clear "king" driving out other decks, but I haven't heard anything like this
Wild could and should be more varied. There have been many strong decks in the past that could be reworked with the new cards to be strong still today. Decks like secret paladin, reincarnate shaman, mill rogue, Renolock, renomage, control warrior, dragon priest, and I'm sure many others.
The reason you don't see a lot of these decks is because of two reasons:
1. Many people dusted a lot of the key cards, so they are forced to play decks that mostly consist of standard cards
2. More importantly, there's little help for net decking that most people need to play these decks. That's because there's not a lot of push for wild decks, so finding decks like these is difficult, and also there's little incentive for people to create and fine tune these decks.
I personally play Renolock and found it to be stronger than cube lock. I also have been trying renomage with mixed results. Next is to try some variant on reno plus dragon priest. I really want to dabble in reincarnate shaman, but don't want to craft white eyes and Sneed to only find out it sucks.
As for cards you need, it really depends on the decks you want to play. Aggro needs different cards than control.
The interesting and at the same time cancerous part of Wild begins at the higher ranks. Yes, I gotta admit that some standart decks like Aluneth Mage have a chance here, but at the same time Wild has waay more tools to deal with the meta and waay more deck archetypes. If I should really remeber just from my mind, these are the competitive Tier 1 and 2 decks in Wild: Giant decks(Warlock,Hunter,Druid), Big decks(Priest,Rogue,Hunter and sometimes Druid), Highlander decks( Kabal classes obviously), Maly Aviana Druid,Jade Druid, Kingsbane Rogue(Tempo Pirates,Miracle,Aggro), Dragon Priest (Inner Fire,Midrange,,Spiteffull,Control), Aluneth Tempo Mage(Burst,Secret Standart,Flamewaker), Aggro/Tempo decks ( Aggro Paladin, Egg Druid,Zoolock, Aggresive Shaman,Pirate Warrior,Murloc Paladin), Anyfin paladin, Dude Paladin, Cubelock, Mill Rogue, Mill Druid, Dead man's hand Control Warrior varriations ( with Iron juggernaut or Nzoth package), Control Ressurect Shaman, Evolve Bloodlust Shaman, Egg Hunter, Midrange hunter, All these decks are either in high Wild Tier or just a Sleeper decks with a huuge potential. It's like more than 30 decks. Im not even talking about the meme interesting decks that might become semi viable or viable (thats what happened to Big Rogue for example. If that deck would somehow heal itself and stop the early aggro agression it would be one of the best highroll decks)
WIld ladder is more similar to standard ladder the higher up in ranks that you go, along with the occasional old meta decks from the past, but you will have more occurrences of unexpected decks that are wild only and not a tier deck (I'm not just talking about only meeting them at the benchmarks either).
Decks that I often run into that are tier decks on ladder at various ranks include Big Priest, Cube Lock, Control Lock, Smorc Shaman, Pirate Warrior, Aggro & Murloc Pally, Mill Rogue, Malygos Shaman, Secret Mage, and sometimes some form of Aviana Combo (I've faced a triple C'Thun druid and also an Aviana Mill variant).
Neutrals you want include Loatheb, Mad Scientist, and Thaurassian.
There's no fun there, just strong decks even stronger, rock-paper-scissors everywhere. I'm actually surprised people still think there's places in hearthstone where fun is still a thing to be honest.
That is actually true and the funny thing is that if you look at this weeks brawl, its called the venture in the wild and there is pretty much all the brainless decks that you see in ladder...
But "fun" depends how you look at it. Someone might have fun just by winning, so he will play the best decks, while ppl like me, i have fun with combo and control decks and dont really care about winning. It is not the destination its the journey mate.
They had to pick braindead decks because people joining the brawl have no idea how to navigate the deck. Heck, most won't even know the decklist. You can't ask random (mostly casual) people to know how to play a combo/OTK deck, or control warrior, any complex deck, without telling them what is in the deck and give them any practice. Blizzard should have done a Encounter-At-The-Crossroads style brawl with ONLY wild and classic cards. THAT would have been more fun.
I'm sure some decks feel like rock-paper-scissors, in any format. But I play Renolock and while there are some tough matchups (mill rogue), all games are matchup I can handle. Play the right decks and it won't feel like R-P-S.
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Since the rotation is coming soon I though of moving to wild, since many cards that I love are leaving standard (like one of my first and beloved legendaries Yogg-Saron, Hope's End). Many players enjoy wild, because there are more cards and archetypes. Some even said that you won't know what you will be up against, because of how many different decks there are. All wild players made me believe that I will enjoy it far more than standard.
Until rank 20 I actually agreed with it. After that I faced either the reality or bad luck. Most of my matchups were against standard secret mage and standard zoolock and standard aggroadin. There actually were some different decks, like quest warrior, summoning stone mage or murlockadin, but it was a minority.
For clarification, I've merely played about 20 games using renounce lock without any wild cards. I know, small sample and meme deck, but it still leaves me uneasy, as if I expected Hearthstone to be... not like Hearthstone.
Why am I telling you all of this? Well, two reasons:
1. Was it actually bad luck? Maybe I decided to switch when many other players also wanted to. Or maybe that's just how the wild is, many ranks occupied by standard netdeckers.
2. What are the neutral cards that I should have for wild? I'm talking about all those must-have cards like Mad Scientist.
1. It's partially bad luck, there Standard meta is currently quite wide with no deck at 10% or higher. It's still a smaller card pool and with 5 viable pala decks in the meta, the combined amount of all paladin decks is more like 15-17%, so even with it being different decks, you may see a lot of palas. Standard currently has 27 different decks with enough games to be listed(or 22 if we ignore tier 4 decks) in HSReplays live Meta report.
That's perfectly fine for a small format like Standard.
There is still a fine chance, to see more different decks in wild though. Unless there is a clear "king" driving out other decks, but I haven't heard anything like this
Wild could and should be more varied. There have been many strong decks in the past that could be reworked with the new cards to be strong still today. Decks like secret paladin, reincarnate shaman, mill rogue, Renolock, renomage, control warrior, dragon priest, and I'm sure many others.
The reason you don't see a lot of these decks is because of two reasons:
1. Many people dusted a lot of the key cards, so they are forced to play decks that mostly consist of standard cards
2. More importantly, there's little help for net decking that most people need to play these decks. That's because there's not a lot of push for wild decks, so finding decks like these is difficult, and also there's little incentive for people to create and fine tune these decks.
I personally play Renolock and found it to be stronger than cube lock. I also have been trying renomage with mixed results. Next is to try some variant on reno plus dragon priest. I really want to dabble in reincarnate shaman, but don't want to craft white eyes and Sneed to only find out it sucks.
As for cards you need, it really depends on the decks you want to play. Aggro needs different cards than control.
The interesting and at the same time cancerous part of Wild begins at the higher ranks. Yes, I gotta admit that some standart decks like Aluneth Mage have a chance here, but at the same time Wild has waay more tools to deal with the meta and waay more deck archetypes. If I should really remeber just from my mind, these are the competitive Tier 1 and 2 decks in Wild: Giant decks(Warlock,Hunter,Druid), Big decks(Priest,Rogue,Hunter and sometimes Druid), Highlander decks( Kabal classes obviously), Maly Aviana Druid,Jade Druid, Kingsbane Rogue(Tempo Pirates,Miracle,Aggro), Dragon Priest (Inner Fire,Midrange,,Spiteffull,Control), Aluneth Tempo Mage(Burst,Secret Standart,Flamewaker), Aggro/Tempo decks ( Aggro Paladin, Egg Druid,Zoolock, Aggresive Shaman,Pirate Warrior,Murloc Paladin), Anyfin paladin, Dude Paladin, Cubelock, Mill Rogue, Mill Druid, Dead man's hand Control Warrior varriations ( with Iron juggernaut or Nzoth package), Control Ressurect Shaman, Evolve Bloodlust Shaman, Egg Hunter, Midrange hunter, All these decks are either in high Wild Tier or just a Sleeper decks with a huuge potential. It's like more than 30 decks. Im not even talking about the meme interesting decks that might become semi viable or viable (thats what happened to Big Rogue for example. If that deck would somehow heal itself and stop the early aggro agression it would be one of the best highroll decks)
Moving into https://outof.cards/members/firepaladinhs/decks
WIld ladder is more similar to standard ladder the higher up in ranks that you go, along with the occasional old meta decks from the past, but you will have more occurrences of unexpected decks that are wild only and not a tier deck (I'm not just talking about only meeting them at the benchmarks either).
Decks that I often run into that are tier decks on ladder at various ranks include Big Priest, Cube Lock, Control Lock, Smorc Shaman, Pirate Warrior, Aggro & Murloc Pally, Mill Rogue, Malygos Shaman, Secret Mage, and sometimes some form of Aviana Combo (I've faced a triple C'Thun druid and also an Aviana Mill variant).
Neutrals you want include Loatheb, Mad Scientist, and Thaurassian.