I originally only had wild but realized the decks is also played in standard in weaker forms.
(both formats)Kingbane/mill rogue I dont care that it has horrible win rates healing 8+ every turn trading going face every turn i cant take it. AT least let them die if they have 2 hp and trade with an 6/6 at least make it not that they dont heal 1st then take damage. i can handle being milled it not fun for me but that that what their deck is suppose to do, but i cant handle them being almost unkillable with good hands the insane amount of healing is frustrating me to no end. I though ill never say it but i hate leaching poison pls delete the card. Im sure in any slow meta like what standard might becomes that the deck will be insanely good. they can keep their infinity weapon just dont let it heal for so much its doesnt feel uncommon for it to heal 24 hp with one weapon before they need to get the weapon from the deck again.
(both)And close 2nd is Reno priest killing them over and over gain and then they burst you down. I just cant handle being busted down from 24 hp the singleton aspect tilts me if they have the card they need when they need it i hate it when they play everything on curve and then Velen mind blast me on 1.
(both)3de would be freeze mage or quest mage freezing my board and then killing me wile i have to pop the bock over and over again wile i stare at my frozen board. Use to be no 1 but i hate it less by now but those RNG games were they have more than 2 ice block's or in freeze mage case kill you on t10 with an good hand.
I like mid range decks so my decks tend to be to slow to deal with those decks. And all of them bad's against aggro its like the game is telling me play aggro because it counters those decks. But the aggro decks is bad against warlock and their infinite Voidlords record is killing 7.5 in 1 game were he had 12.5 in that game (he cubed one and got 6 back with n'zof).
if you were wondering how he got 13
+2 played - 0.5 since he cubes wile it was on 2 hp
I hate Kingsbane Rogue because I love playing proper mill/fatigue decks. You have to be good at the game to pilot them well, and they're rewarding. Kingsbane allows any idiot to play the style because it's just too easy to pull off. Tbh, I think the problem might be Cavern Shinyfinder, not Kingsbane itself.
I hate Tempo Mage, and always have, because a) I hate random card/spell generation, b) there's still no reasonable way to defend proactively against spells and c) they play so fast, it becomes impossible to play around secrets, which are often played for free, with no decision-making involved in playing them.
Definitely freeze/quest mage. Stockpiling Ice Blocks from various spell generating cards, then freezing my board and eventually building to a two turn win condition that can't be defended seems more like masturbation than playing a card game. It makes me feel like I'm wasting my time as a spectator waiting to see if they get the right RNG combination rather than an actual opponent. Complete waste of time and absolutely infuriating. I always pack an Eater of Secrets in wild format specifically to counter this deck.
I hate Kingsbane Rogue because I love playing proper mill/fatigue decks. You have to be good at the game to pilot them well, and they're rewarding. Kingsbane allows any idiot to play the style because it's just too easy to pull off. Tbh, I think the problem might be Cavern Shinyfinder, not Kingsbane itself.
I hate Tempo Mage, and always have, because a) I hate random card/spell generation, b) there's still no reasonable way to defend proactively against spells and c) they play so fast, it becomes impossible to play around secrets, which are often played for free, with no decision-making involved in playing them.
I also kinda like playing against normal rogue mill decks because it doesn't have an broken mill condition and 2 playing against normal mill reward minion play order for example play cheap minion 1st then deathrattles last then its back to the mill player and an good one will then try and counter those plays. an good example is the rogue player will sap Harrison then vanish and weapon up. 3 they also take mill damage so the rogue player has to plan ahead not to kill them self.
Kings bane problem might also be it has 1 to much durability for its effect that 1 extra life steal attack makes it that they get 2 extra attack if they have Cavern Shinyfinder. I know paladin has an 1 mana 1/4 weapon thats doent see play but paladin doesnt have weapon buffs.
Reno/Ice Block Mage. Dumbest bullshit in the game. Play Ice Block early, save Reno in hand. Once it triggers, play Reno next turn. Weakest shit of all time imo.
anything involving ice block spams is the worst. even if you win you're pissed off.
i hate playing against mill (i'll often auto-concede if i'm up against one in casual playing a janky deck) but i really like playing it. kingsbane mill is also not all that much easier to pilot than, for instance, nzoth mill.
I originally only had wild but realized the decks is also played in standard in weaker forms.
(both formats)Kingbane/mill rogue I dont care that it has horrible win rates healing 8+ every turn trading going face every turn i cant take it. AT least let them die if they have 2 hp and trade with an 6/6 at least make it not that they dont heal 1st then take damage. i can handle being milled it not fun for me but that that what their deck is suppose to do, but i cant handle them being almost unkillable with good hands the insane amount of healing is frustrating me to no end. I though ill never say it but i hate leaching poison pls delete the card. Im sure in any slow meta like what standard might becomes that the deck will be insanely good. they can keep their infinity weapon just dont let it heal for so much its doesnt feel uncommon for it to heal 24 hp with one weapon before they need to get the weapon from the deck again.
It's a bit hard to sympathize with you when I see that.
I personally hate aggro/tempo storm. You know the decks: Play cards until the scary blue mana crystals are gone and swing face until the scary green borders go away. It's like being forced to play as the AI while someone else plays solitare. It's not a game, it's not even a test of luck, it's just seeing what cards come up in what order and somehow trying to find a way to be entertained by it. Cards need to interact to be fun. I know it's of no fault to the player, I mean once you out-tempo your opponent there's basically no logical reason NOT to go face, but it's annoying that the disparity in power can become to pronounced so quick and half the time it has nothing to do with one player out-playing the other.
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Big Priest. Yay such a fun deck to play against. I did thoroughly enjoy beating one just now black and blue while forcing him to resurrect sheep :D
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Raza before, now i beat it all the time. Big priest and spiteful priest. Priest was my favorite class......lol. Dragon priest player back in secret pally days. Still prefer to play Dragon priest rather then raza or big.
Priest. I really don't understand how all decks of this class can became so hatefull. And ofc i don't like face decks as well as mindless make-combo/quest-win-a-game decks.
Priest. I really don't understand how all decks of this class can became so hatefull. And ofc i don't like face decks as well as mindless make-combo/quest-win-a-game decks.
Big priest and Raza priest is the problem, they dominated so much, that people just hated priest in general. kinda like aggro shaman, then midrange shaman.........and then evolve shaman. Pirate warrior.
It will take a while but People will recover and grow to like different decks of the class. People use to hate Shaman period and now it took a year, but its not hated anymore.
I originally only had wild but realized the decks is also played in standard in weaker forms.
(both formats)Kingbane/mill rogue I dont care that it has horrible win rates healing 8+ every turn trading going face every turn i cant take it. AT least let them die if they have 2 hp and trade with an 6/6 at least make it not that they dont heal 1st then take damage. i can handle being milled it not fun for me but that that what their deck is suppose to do, but i cant handle them being almost unkillable with good hands the insane amount of healing is frustrating me to no end. I though ill never say it but i hate leaching poison pls delete the card. Im sure in any slow meta like what standard might becomes that the deck will be insanely good. they can keep their infinity weapon just dont let it heal for so much its doesnt feel uncommon for it to heal 24 hp with one weapon before they need to get the weapon from the deck again.
It's a bit hard to sympathize with you when I see that.
I personally hate aggro/tempo storm. You know the decks: Play cards until the scary blue mana crystals are gone and swing face until the scary green borders go away. It's like being forced to play as the AI while someone else plays solitare. It's not a game, it's not even a test of luck, it's just seeing what cards come up in what order and somehow trying to find a way to be entertained by it. Cards need to interact to be fun. I know it's of no fault to the player, I mean once you out-tempo your opponent there's basically no logical reason NOT to go face, but it's annoying that the disparity in power can become to pronounced so quick and half the time it has nothing to do with one player out-playing the other.
I dont understand if you wen an bit down i said i like mid range decks and kingsbane punish any deck that is even an bit to slow to kill it before its weapon synergy activates the decks also almost auto win against decks that doesnt have any burst. Midrange decks tend to use minions to win not spells but they do use spells help to win. Kingsbane is an tempo/cortrole deck. why you ask because it sacrifice tempo in the early game then get it back with vannish en then kill you with its wincon late game it sacrifice card advantage in putting all its cards into one but makes up withit being insanely strong. Tempo decks isnt only minion decks. The def is it sacrifice card advantage to gain tempo example vanish (An card) to gain back the board, controle on the other hand tends to relay on 1 - 3 cards to win (kingsbane) or mill. Mill decks is tempo deck its just an type of tempo deck. ramp is an other type of tempo since they lose tempo in the in ramp end then gain it back later with giant minion your opponent cant deal with tho blizzard made its weakness opposite with UI. Tempo rogue is an more pure tempo deck not tempo controle since its doesnt have an win con.
An good example of an midrange decks is elemental shaman or taunt warrior that i played for an wile the inherent problem of midrange is that aggro is to fast for them tempo uit tempo them and control can out value them but generally mid range decks should be strong against aggro in an healthy meta. You dont need to feel sry for me but throwing midrange into the same camp as tempo/aggro just because it uses minion to win is not an fair comparison. and midrange warlock deck would run for exaple sython soul as its removel over soul fire since it gives card disadvantage. Midrage decks tend to want to finnish the game around t10-13 but with good hands should end it around t7.
Literally anything that uses Reno Jackson in Wild. I fucking hate how Cubelock with Bloodreaver Gul'dan + N'Zoth, the Corruptor has insane stall potential in standard, if you are not playing Mage or Priest its gonna be a grueling uphill battle.
Dragon Priest. Highlander Priest. Any skilless Priest deck.
Copy a card in your opponents deck. Copy cards in your opponents hand. Steal an opponents creature. Guess a card from your opponents deck. Priest is so bad that it has to copy and steal from its opponent.
Tempo decks... 0 fun 0 brain for rush your oponent in 3 turns
Quest mage, just freezing your board, than after you "kill" him for 3 times he kill you with 45 HP
PS: Ohhh BOYS u made my day for reading all these hates on Priest.. since standart hit the scene i have not been playing any other class than Priest, even in times of suck.. The BEST class ever !!!
Thats your opinion. I believe it is a strong class and also the least respected. No Hearthstone player I know has any respect for anyone running priest.
I hate Kingsbane Rogue because I love playing proper mill/fatigue decks. You have to be good at the game to pilot them well, and they're rewarding. Kingsbane allows any idiot to play the style because it's just too easy to pull off. Tbh, I think the problem might be Cavern Shinyfinder, not Kingsbane itself.
I hate Tempo Mage, and always have, because a) I hate random card/spell generation, b) there's still no reasonable way to defend proactively against spells and c) they play so fast, it becomes impossible to play around secrets, which are often played for free, with no decision-making involved in playing them.
Actually kingsbane rogue requires some degree of thought and often planning 2 turns ahead. The only actually "easy" matchup is cubelock unless they tech in slimes.
Otherwise the deck often just loses to itself and the freeze effects are terrible. Freeze their board? They either have burn, weapons, silence or a damaging hero power and you are still forced to have Ice block. Stalled into ethernity? Too bad Archmage is the last card in your deck and you still lose to Fatigue on the extra turn.
Quest Mage was designed as a counter to the control meta and only has a 53% winrate against Highlander and a slightly negative winrate against Cubelock(Based on last Vs reports). But it fails to deliver completely
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I originally only had wild but realized the decks is also played in standard in weaker forms.
(both formats)Kingbane/mill rogue I dont care that it has horrible win rates healing 8+ every turn trading going face every turn i cant take it. AT least let them die if they have 2 hp and trade with an 6/6 at least make it not that they dont heal 1st then take damage. i can handle being milled it not fun for me but that that what their deck is suppose to do, but i cant handle them being almost unkillable with good hands the insane amount of healing is frustrating me to no end. I though ill never say it but i hate leaching poison pls delete the card. Im sure in any slow meta like what standard might becomes that the deck will be insanely good. they can keep their infinity weapon just dont let it heal for so much its doesnt feel uncommon for it to heal 24 hp with one weapon before they need to get the weapon from the deck again.
(both)And close 2nd is Reno priest killing them over and over gain and then they burst you down. I just cant handle being busted down from 24 hp the singleton aspect tilts me if they have the card they need when they need it i hate it when they play everything on curve and then Velen mind blast me on 1.
(both)3de would be freeze mage or quest mage freezing my board and then killing me wile i have to pop the bock over and over again wile i stare at my frozen board. Use to be no 1 but i hate it less by now but those RNG games were they have more than 2 ice block's or in freeze mage case kill you on t10 with an good hand.
I like mid range decks so my decks tend to be to slow to deal with those decks. And all of them bad's against aggro its like the game is telling me play aggro because it counters those decks. But the aggro decks is bad against warlock and their infinite Voidlords record is killing 7.5 in 1 game were he had 12.5 in that game (he cubed one and got 6 back with n'zof).
if you were wondering how he got 13
+2 played - 0.5 since he cubes wile it was on 2 hp
+2 cube
+2 dk
+1 faceless
+6 N'zof
Definitely freeze/quest mage. Stockpiling Ice Blocks from various spell generating cards, then freezing my board and eventually building to a two turn win condition that can't be defended seems more like masturbation than playing a card game. It makes me feel like I'm wasting my time as a spectator waiting to see if they get the right RNG combination rather than an actual opponent. Complete waste of time and absolutely infuriating. I always pack an Eater of Secrets in wild format specifically to counter this deck.
Reno/Ice Block Mage. Dumbest bullshit in the game. Play Ice Block early, save Reno in hand. Once it triggers, play Reno next turn. Weakest shit of all time imo.
anything involving ice block spams is the worst. even if you win you're pissed off.
i hate playing against mill (i'll often auto-concede if i'm up against one in casual playing a janky deck) but i really like playing it. kingsbane mill is also not all that much easier to pilot than, for instance, nzoth mill.
Look at this thing and let me know what you think!
Big Priest. Yay such a fun deck to play against. I did thoroughly enjoy beating one just now black and blue while forcing him to resurrect sheep :D
Raza before, now i beat it all the time. Big priest and spiteful priest. Priest was my favorite class......lol. Dragon priest player back in secret pally days. Still prefer to play Dragon priest rather then raza or big.
Priest. I really don't understand how all decks of this class can became so hatefull. And ofc i don't like face decks as well as mindless make-combo/quest-win-a-game decks.
Literally anything that uses Reno Jackson in Wild. I fucking hate how Cubelock with Bloodreaver Gul'dan + N'Zoth, the Corruptor has insane stall potential in standard, if you are not playing Mage or Priest its gonna be a grueling uphill battle.
Dragon Priest. Highlander Priest. Any skilless Priest deck.
Copy a card in your opponents deck. Copy cards in your opponents hand. Steal an opponents creature. Guess a card from your opponents deck. Priest is so bad that it has to copy and steal from its opponent.
Hello!
Any of the keleseth-pirate-creeper-neutral package decks that infect the metagame. Could not be happier with all the nerfs
Hello!
Suicide warlock...cos they killing themselves...we should be the one who close the game! lul
Cubelock->no clear weakness, silences are too hard to tech properly atm, weapon removal is sadly not worth a deck slot in most decks.
Wild->secret paladin. Actually i've not played wild since the witch change but secret pala back then was just braindead and mega strong.
Quest Mage is the worst deck ever :D
You want to beat it? Add Dirty Rat to your deck.
Otherwise the deck often just loses to itself and the freeze effects are terrible. Freeze their board? They either have burn, weapons, silence or a damaging hero power and you are still forced to have Ice block. Stalled into ethernity? Too bad Archmage is the last card in your deck and you still lose to Fatigue on the extra turn.
Quest Mage was designed as a counter to the control meta and only has a 53% winrate against Highlander and a slightly negative winrate against Cubelock(Based on last Vs reports). But it fails to deliver completely