I had a good time last month with my Exodia Mage variant and after finishing my wildrun I tryed some fun decks in standart, one had Coldlight Oracle in the list and I was pretty surprised how good they work. Now I'm wondering... should I cut the Acolyte of Pain for it? I hope you can help me...
Wild exodia isn't the same deck. You run emperor instead of the quest package, so there's much more space for "less extreme" draw, stall and board clears. In standard exodia, you have no choice but to run coldlights because space is very limited
As for coldlights vs acolyte, I think both are pretty reasonable. I'd cut the arcaneologist though. You much rather be pulling secrets from your scientists and 4 isn't really enough to justify running 3 "secret pullers"
Wild exodia isn't the same deck. You run emperor instead of the quest package, so there's much more space for "less extreme" draw, stall and board clears. In standard exodia, you have no choice but to run coldlights because space is very limited
As for coldlights vs acolyte, I think both are pretty reasonable. I'd cut the arcaneologist though. You much rather be pulling secrets from your scientists and 4 isn't really enough to justify running 3 "secret pullers"
The 3 "secret pullers" are necessary in this variant. You often need to get them, befor Hemet kills them ;)
The last thing you want to do in an Exodia deck is to mill one of your own cards. Acolyte of Pain is what I like to refer to as "uncontrolled draw". A big no-no for me.
The card text of Acolyte of Pain can also be read as "5 Mana. 1 Attack. 2 Health. If this minion is not destroyed before your next turn (I'm looking at you, Shadow Word: Pain), draw a card". 5 Mana for 1 card? It's not particularly mana efficient.
If your opponent is running a greedy deck, you might actual mill them a card or two with Coldlight Oracle if you time it right.
The downside of giving your opponent two cards should be negated by you winning the game through stalling.
If you're interested, here is my Wild deck that I used to reach a high of #23 Legend in September 2017 on NA:
2x Coldlight is much better. Avoid milling yourself.
Of course you're running a very particular version with Hemet but in my list I also have 2 Loot Hoarder and 2 Primordial Glyph, that card is seriously broken, you can get extra ice blocks, arcane intellect, frost novas, blizzards, even combo accelerators like molten reflection and simulacrum.
Cold light obviously because who gives a fuck about your opponent cards when you can go invincible for 2+ turns an throw infinite fireballs like a wanker
[..snip..] and 2 Primordial Glyph, that card is seriously broken, you can get extra ice blocks, arcane intellect, frost novas, blizzards, even combo accelerators like molten reflection and simulacrum.
This is less true in Wild where the card pool is bigger. I would rather put a known functional card in my deck with a controlled outcome, than a 2 Mana "maybe it will do something" card I have no control over. YMMV though, my RNG is flat out terrible.
[..snip..] and 2 Primordial Glyph, that card is seriously broken, you can get extra ice blocks, arcane intellect, frost novas, blizzards, even combo accelerators like molten reflection and simulacrum.
This is less true in Wild where the card pool is bigger. I would rather put a known functional card in my deck with a controlled outcome, than a 2 Mana "maybe it will do something" card I have no control over. YMMV though, my RNG is flat out terrible.
Same here, the results in Wild are often not worth it for freeze mages...
It is a really interesting tech card. I think of Exodia as a better freeze mage. I run 5 freezes in my deck. If there is a huge minion I just can't remove, Shatter is king. But the real reason I run Shatter?
That's right. Sylvanas. She is in approximately 15% of all decks in Wild - and I cannot tell you the number of times an arrogant Priest has played Sylvanas on to the board when they already have complete control of it.
And that's when it happens. I trade in all my minions (if I have any) to give myself an empty board, and I play Frost Nova, Doomsayer, and ShatterSylvanas Windrunner. She steals my Doomsayer, I click End Turn, and arrogant Priest loses their board. Job's Done!
It is a really interesting tech card. I think of Exodia as a better freeze mage. I run 5 freezes in my deck. If there is a huge minion I just can't remove, Shatter is king. But the real reason I run Shatter?
That's right. Sylvanas. She is in approximately 15% of all decks in Wild - and I cannot tell you the number of times an arrogant Priest has played Sylvanas on to the board when they already have complete control of it.
And that's when it happens. I trade in all my minions (if I have any) to give myself an empty board, and I play Frost Nova, Doomsayer, and ShatterSylvanas Windrunner. She steals my Doomsayer, I click End Turn, and arrogant Priest loses their board. Job's Done!
That is a stupid move by stupid Priests. You do not play Open the Waygate in your deck so they are never certain if you are a normal Freeze Mage or an Exodia Mage. Playing Sylvanas against a Freeze Mage or even Exodia, without seeing both Doomsayers is just stupid, it is a sign of a bad player.
Wild exodia isn't the same deck. You run emperor instead of the quest package, so there's much more space for "less extreme" draw, stall and board clears. In standard exodia, you have no choice but to run coldlights because space is very limited
As for coldlights vs acolyte, I think both are pretty reasonable. I'd cut the arcaneologist though. You much rather be pulling secrets from your scientists and 4 isn't really enough to justify running 3 "secret pullers"
No, I was refering to my Standard version... I'll attach it to the post. In my Wild version I don't even run Coldlights...
You missunderstood. I know standard versions always run coldlight. My point is that the standard and wild exodia mages are very different decks and that we shouldn't build the wild deck based on how the standard version is structured
You missunderstood. I know standard versions always run coldlight. My point is that the standard and wild exodia mages are very different decks and that we shouldn't build the wild deck based on how the standard version is structured
Yeah I did, I was thinking this was for Standard version when this is actually in the Wild section, my bad. Still, I did post my Wild list, which is what I consider to be the best way to play this deck, so yeah :p
I use Open The Waygate in Wild just because of Mages and Priests and even sometimes the Warriors that armour up too much. The Quest is completed with the Glyphs and Antonidas Fireballs in the Matchups where it is actually needed.
Yes against Mages Questmages are better you can break the Ice Block and kill them next turn. But otherwise... against Priest it's a lot worse, you've a lot random spell generators in QM for ice blocks and QM is less consistent. Against warrior i see only the less consistency, it makes no difference if they have 0 of 100 amor ^^ So QM is only better against a real small amount of decks in wild
Yes against Mages Questmages are better you can break the Ice Block and kill them next turn. But otherwise... against Priest it's a lot worse, you've a lot random spell generators in QM for ice blocks and QM is less consistent. Against warrior i see only the less consistency, it makes no difference if they have 0 of 100 amor ^^ So QM is only better against a real small amount of decks in wild
I'm not sure you saw the Wild list I put in attachments, I will attach it again. My Wild list doesn't run random spell generators aside from Glyphs, the rest is just consistent cards that always do what you want them to do. This means that the Quest is not needed in most matchups and Thaurissan along does the job, but in the few matchups that helps, Mage, Priest and the few Warriors that can get past 150 HP, the Quest does help. It's basically 1 slot used to ensure that I win against other Mages, from Freeze to any Control type, along with Priests, that for me are very frequent, both matchups, when I am around Rank 5 in Wild. (I know that I don't play against the Priests, but considering the Mages are also really frequent there, it makes ups for the Priest concedes.)
I'm sorry but.. why do you even have the quest in the deck then? You really need to luck out and get a Cabalist tome + another spell/coin while playing both Glyphs to make the quest work. Otherwise it's just a dead Mulligan and draw in 99% of the games.
There is no point in running the quest there other than a hail mary when the stars align for it to happen. In that case Yogg would do a better job.
There barely is any cheap spells for Antonidas either. I get that with thaurissan you don't really need the quest but then you're not quest mage, you're combo mage. You remove the quest and get more card draw for it then so the deck becomes more consistent.
Hmmm... interesting aspect, so the Quest is only a tech choice for you. You need one Emperor discountet card more than usual to set infinite fireball Combo over two turns up. But yes it's saver then Anti secret minion.
Your mulligan will always be a little worse, even if you mulligan the Quest away at start against evry class except Mage (edit maybe Priest). But if there are a lot of mages you're right.
Hmmm... interesting aspect, so the Quest is only a tech choice for you. You need one Emperor discountet card more than usual to set infinite fireball Combo over two turns up. But yes it's saver then Anti secret minion.
Your mulligan will always be a little worse, even if you mulligan the Quest away at start against evry class except Mage (edit maybe Priest). But if there are a lot of mages you're right.
I will try that myself today :)
Well, I don't need extra Thaurissan Discounts. Basically:
Normal Matchups (Where the normal Exodia Condition is enough): Mulligan Quest Away (You can keep it, specially if you are first, but if you know you are against a Hyper Aggro deck and you don't have anything to help you in hand, you better throw the Quest away). Only need to discount 4 of the 5 Combo Pieces with Thaurissan. (Here the Combo costs 10 Mana if you only discount 4 pieces, still works)
Mage, Priest and ultra armour Warriors (Where you actually need the Quest Help to win, be it getting through Ice Blocks or getting extra turn to get over 150 HP in the Warrior): Keep Quest. You need to discount all 5 Combo Pieces, which will make the combo cost 9 Mana total, and that last mana will be to cast the Quest once it's completed with Antonidas Fireballs.
I personally just concede to Priests because I don't play against the class, but this list helps deal with them, they always steal Ice Blocks, so they work like the Mage matchup.
Good luck, have fun.
Tried it for a while, and it's surprisingly good against Mages. Most Mirror matches and Tempo Mages are now a autowin. It hurts a bit in the start against all other, but it's fine.
Thx 4 the addition to my deck.
btw if you just concede against priest you now concede every second game? ;D
I had a good time last month with my Exodia Mage variant and after finishing my wildrun I tryed some fun decks in standart, one had Coldlight Oracle in the list and I was pretty surprised how good they work. Now I'm wondering... should I cut the Acolyte of Pain for it? I hope you can help me...
Coldlight Oracle
Pro: 2 cards and a 2/2 for 3 mana / sometimes milling my opponent / can often be played after Hemet
Contra: 2 cards for my opponent (may support aggro decks)
Acolyte of Pain
Pro: up to 3 cards total / can generate draw with my hero power / sometimes opponents will try to mill me and only destroy draw cards
Contra: Opponent can mill me / can't play it after Hemet
Wild exodia isn't the same deck. You run emperor instead of the quest package, so there's much more space for "less extreme" draw, stall and board clears. In standard exodia, you have no choice but to run coldlights because space is very limited
As for coldlights vs acolyte, I think both are pretty reasonable. I'd cut the arcaneologist though. You much rather be pulling secrets from your scientists and 4 isn't really enough to justify running 3 "secret pullers"
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Acolyte will get you milled way way more then you'll want it's just not worth it.
Giving your opponent more draw is often irrelevant since your objective is stalling board to complete combo and cycling your deck > cycling theirs.
I voted Coldlight Oracle for a number of reasons:
If you're interested, here is my Wild deck that I used to reach a high of #23 Legend in September 2017 on NA:
2x Coldlight is much better. Avoid milling yourself.
Of course you're running a very particular version with Hemet but in my list I also have 2 Loot Hoarder and 2 Primordial Glyph, that card is seriously broken, you can get extra ice blocks, arcane intellect, frost novas, blizzards, even combo accelerators like molten reflection and simulacrum.
Cold light obviously because who gives a fuck about your opponent cards when you can go invincible for 2+ turns an throw infinite fireballs like a wanker
Wtf... Shatter? How does it perform? :D
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Thx 4 your help #PainOutOracleIn ;)
I'm sorry but.. why do you even have the quest in the deck then? You really need to luck out and get a Cabalist tome + another spell/coin while playing both Glyphs to make the quest work. Otherwise it's just a dead Mulligan and draw in 99% of the games.
There is no point in running the quest there other than a hail mary when the stars align for it to happen. In that case Yogg would do a better job.
There barely is any cheap spells for Antonidas either. I get that with thaurissan you don't really need the quest but then you're not quest mage, you're combo mage. You remove the quest and get more card draw for it then so the deck becomes more consistent.
Hmmm... interesting aspect, so the Quest is only a tech choice for you. You need one Emperor discountet card more than usual to set infinite fireball Combo over two turns up. But yes it's saver then Anti secret minion.
Your mulligan will always be a little worse, even if you mulligan the Quest away at start against evry class except Mage (edit maybe Priest). But if there are a lot of mages you're right.
I will try that myself today :)