Time to put up the aluminum-helmets, it's conspiracy time.
This is not about Naga Sea Witch by herself, if you want to complain about it, we have a thread here. It's about why was this card changed the way blizzard did it? Was wild maybe too popular? Did they want to break wild so that more people go to standard and spend more money? All through there are now wild events; the question stays: why did they change it? It doesn't really make sense, making people play on turn 5 a 5/5 and 4-6 8/8. This breaks the game and can't be done intentionally, except they want to break the game intentionally.
I can understand that it was only at 50% winrate at the beginning as some blue-post said, but that was before people refined it by playing it with Hunter. Now it seems nearly unbeatable (heck even Kripp can play it on ladder with a exceptional winrate). So why do they want to ruin wild?
This makes no sense whatsoever. if Blizzard WANTED people to spend more mone they would encourage wild...because...y'know, Wild content is now exclusively available through real money and not gold. There is literally no conceivable reason why Blizzard would actively try to ruin Wild.
The real reason is the same as always: They just have no idea waht they are doing. Just think back to Pirate Warrior, Quest Rogue, Secret Paladin, Undetaker Hunter, etc.
They are just really shit at accurately predicting the power level of certain decks...and they have also proven to be pretty terrible at creating decks with their own cards.
The most likely reason for the change is this: apparently they thought that the effects of these cards weren't working in accordance with the rules of the game and wanted to make it more streamlined since they are recently trying (and failing) to make effects more consistent. A side effect of this was this abuse case which they probably considered but, as per usual, didn't realize the full potential of so they just shipped the change. And because it'S Team 5 we're talking about they will take their sweet time to release a statement and eventually a fix for this, because Blizzard is a small indie company and they can't possibly react to a mistake of this magnitude immediately (/sarcasm, obviously).
TL;DR just chill and wait until they fix this crap
It might be unfun to play against, but it is FAR from unbeatable and is certainly not the only deck that is unfun to play against. Aggro, murlocs, and priest all beat it consistently. The deck is only good when they have Naga in the top half of their deck anyway.
I think Blizzard should make MORE changes to old cards. It's a fantastic way to make new decks playable without even adding new cards. If they did it between expansions, it could shake up the meta and break up the monotony of pre-expansion boredom.
Equality + Wild Pyro, Equality + Consecration (this one is dependent on the exact scenario, obviously), Frost Nova + Doomsayer...
The deck is strong and annoying, and should almost certainly be fixed. But it's nowhere near as broken as people are making it out to be... which is fairly normal for Hearthstone. There are answers available to you, though. Should you tech for it? Probably. Is that irritating? Of course. It's aggravating to have to tech for anything instead of just running the ideal version of your deck. But, in fairness, that is kind of the nature of card games. It'll get patched eventually. Until then, play smart and make the most of the situation.
I play tons of Wild and haven't really had a problem with the deck, it is strong but is not breaking the format by any means as long as you stop playing as if it doesn't exist.
Also the fact that you think Kripp can't pilot a deck with a good WR makes me thing you don't really understand the game and just see what your biased opinion leads you to see.
I play tons of Wild and haven't really had a problem with the deck, it is strong but is not breaking the format by any means as long as you stop playing as if it doesn't exist.
Also the fact that you think Kripp can't pilot a deck with a good WR makes me thing you don't really understand the game and just see what your biased opinion leads you to see.
This.
Kripp just has terrible luck and is 95% arena player, but not a terrible constructed player.
Just put lighbomb in your deck and watch them concede in agony !
That if you draw it fast enough.
The same could be said about the Naga. They'll monitor the situation and if the combo will run out of hand they'll revert it back.
Anyway what is concerning me the most is not the change itself, but why Blizzard hasn't made a correct patch note about that? Why a "stealth buff"? All other Blizzard games have detailed patch notes everytime they made a change, so why HS does not? Could we please have a decent support at last?
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For what profit is it to a man, if he gains the world and loses his own soul?
I should remind you that in Standard Infested Jade Druid is left nearly untouched.
You should ask yourself if Blizzard is trying to undermine Standard too?
Either way, it just means they are confident enough that the meta can settle to absorb both Jade Druid and Giants, even with them staying quite strong.
Just put lighbomb in your deck and watch them concede in agony !
That if you draw it fast enough.
The same could be said about the Naga. They'll monitor the situation and if the combo will run out of hand they'll revert it back.
Anyway what is concerning me the most is not the change itself, but why Blizzard hasn't made a correct patch note about that? Why a "stealth buff"? All other Blizzard games have detailed patch notes everytime they made a change, so why HS does not? Could we please have a decent support at last?
:P
I neither understand why Team 5 does this kind of things, but we are talking about Ben Brode and consort after all...
Yes, why do you think Blizzard wants to update their perfectly fine game? If one thoroughly looks through the patch notes, they find that the device you play HS on is set to instantly spread a toxic chemical as soon as you queue wild. What does Blizzard want to hide from us in wild?
Seriously though, they hanged it so that their mechanics are more consistent, and maybe in the hope that the card would become playable. There is nothing more behind it.
I think both the undocumented Naga Sea Witch change and the way the nerfs were announced (especially Fiery War Axe) are indicative of internal communication issues. Ben Brode said as much on both counts. Remember, we're talking about a team of people here. They're not all in the same room at the same time, and coordinating things takes time and good organization. The fact that the game's director had to publicly address both of these issues when he shouldn't have had to mean they have communication issues to sort out. Either that, or one or more people aren't doing their job correctly and letting small but important details fall through the cracks.
Actually, both spellings are correct. Aluminum is used in America; Aluminium is the British spelling.
Yes, one is proper spelling while the other is make-belief.
Rollback Post to RevisionRollBack
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
Yeah you can play Lightbomb or Pyro+Equality or Doomsayer+Frost Nova but what about other classes. If you match Naga Hunter deck as Rogue, Druid, Shaman, Hunter (without Naga) or Warlock if you pull off combo before turn 8 then you instantly loose. That's why this interaction is broken. Plus you can play it with literaly every class. It's only that Hunter is best at it. That ruins game and needs to be removed asap. This is worse than pw or murloc pala lethals on turn 5 because you can't really interact with your opponent's Nagas and Giants before they are ready for play. So we are again coming to situation: if you have answer on THAT turn and no later than that you loose, if you have it you win. Now tell me that sounds fun to you.
P.S. this is response for everyone saying Naga+Giants are not big problem
Rollback Post to RevisionRollBack
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Time to put up the aluminum-helmets, it's conspiracy time.
This is not about Naga Sea Witch by herself, if you want to complain about it, we have a thread here. It's about why was this card changed the way blizzard did it? Was wild maybe too popular? Did they want to break wild so that more people go to standard and spend more money? All through there are now wild events; the question stays: why did they change it? It doesn't really make sense, making people play on turn 5 a 5/5 and 4-6 8/8. This breaks the game and can't be done intentionally, except they want to break the game intentionally.
I can understand that it was only at 50% winrate at the beginning as some blue-post said, but that was before people refined it by playing it with Hunter. Now it seems nearly unbeatable (heck even Kripp can play it on ladder with a exceptional winrate). So why do they want to ruin wild?
Dude chill !
Just put lighbomb in your deck and watch them concede in agony !
Rumors are carried by haters, spread by fools, and accepted by idiots.
I don't know if they wanna break the wild mode.
But they surelly wanna make some Money.
This makes no sense whatsoever. if Blizzard WANTED people to spend more mone they would encourage wild...because...y'know, Wild content is now exclusively available through real money and not gold. There is literally no conceivable reason why Blizzard would actively try to ruin Wild.
The real reason is the same as always: They just have no idea waht they are doing. Just think back to Pirate Warrior, Quest Rogue, Secret Paladin, Undetaker Hunter, etc.
They are just really shit at accurately predicting the power level of certain decks...and they have also proven to be pretty terrible at creating decks with their own cards.
The most likely reason for the change is this: apparently they thought that the effects of these cards weren't working in accordance with the rules of the game and wanted to make it more streamlined since they are recently trying (and failing) to make effects more consistent. A side effect of this was this abuse case which they probably considered but, as per usual, didn't realize the full potential of so they just shipped the change. And because it'S Team 5 we're talking about they will take their sweet time to release a statement and eventually a fix for this, because Blizzard is a small indie company and they can't possibly react to a mistake of this magnitude immediately (/sarcasm, obviously).
TL;DR just chill and wait until they fix this crap
I tried having fun once. It was awful.
It might be unfun to play against, but it is FAR from unbeatable and is certainly not the only deck that is unfun to play against. Aggro, murlocs, and priest all beat it consistently. The deck is only good when they have Naga in the top half of their deck anyway.
I think Blizzard should make MORE changes to old cards. It's a fantastic way to make new decks playable without even adding new cards. If they did it between expansions, it could shake up the meta and break up the monotony of pre-expansion boredom.
People working for Team 5 are evil (no, I'm not joking) and stupid, so the chances of this being intentionally or not are 50/50.
Team 5 are'nt really that useless... the problem is they don't live in this world.
They live in a world where Control Beast Hunter was ruling all over GvG and therefore a terrible card like Hemet Nesingwary had to be printed.
They live in a world where destroying your deck (looking at you, Hemet, Jungle Hunter) was OP.
They live in a world where Purify did'nt need Humongous Razorleaf to be good.
They live in a world where rogue had too many good weapons and weapon buffs to also have Blade Flurry.
They are aliens, little sheeps. Wake up and you'll see.
Click to see my Hearthstone projects:
Equality + Wild Pyro, Equality + Consecration (this one is dependent on the exact scenario, obviously), Frost Nova + Doomsayer...
The deck is strong and annoying, and should almost certainly be fixed. But it's nowhere near as broken as people are making it out to be... which is fairly normal for Hearthstone. There are answers available to you, though. Should you tech for it? Probably. Is that irritating? Of course. It's aggravating to have to tech for anything instead of just running the ideal version of your deck. But, in fairness, that is kind of the nature of card games. It'll get patched eventually. Until then, play smart and make the most of the situation.
I play tons of Wild and haven't really had a problem with the deck, it is strong but is not breaking the format by any means as long as you stop playing as if it doesn't exist.
Also the fact that you think Kripp can't pilot a deck with a good WR makes me thing you don't really understand the game and just see what your biased opinion leads you to see.
Click to see my Hearthstone projects:
For what profit is it to a man, if he gains the world and loses his own soul?
I should remind you that in Standard Infested Jade Druid is left nearly untouched.
You should ask yourself if Blizzard is trying to undermine Standard too?
Either way, it just means they are confident enough that the meta can settle to absorb both Jade Druid and Giants, even with them staying quite strong.
Yes, why do you think Blizzard wants to update their perfectly fine game? If one thoroughly looks through the patch notes, they find that the device you play HS on is set to instantly spread a toxic chemical as soon as you queue wild. What does Blizzard want to hide from us in wild?
Seriously though, they hanged it so that their mechanics are more consistent, and maybe in the hope that the card would become playable. There is nothing more behind it.
Fuck cubelock
I think both the undocumented Naga Sea Witch change and the way the nerfs were announced (especially Fiery War Axe) are indicative of internal communication issues. Ben Brode said as much on both counts. Remember, we're talking about a team of people here. They're not all in the same room at the same time, and coordinating things takes time and good organization. The fact that the game's director had to publicly address both of these issues when he shouldn't have had to mean they have communication issues to sort out. Either that, or one or more people aren't doing their job correctly and letting small but important details fall through the cracks.
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
Yeah you can play Lightbomb or Pyro+Equality or Doomsayer+Frost Nova but what about other classes. If you match Naga Hunter deck as Rogue, Druid, Shaman, Hunter (without Naga) or Warlock if you pull off combo before turn 8 then you instantly loose. That's why this interaction is broken. Plus you can play it with literaly every class. It's only that Hunter is best at it. That ruins game and needs to be removed asap. This is worse than pw or murloc pala lethals on turn 5 because you can't really interact with your opponent's Nagas and Giants before they are ready for play. So we are again coming to situation: if you have answer on THAT turn and no later than that you loose, if you have it you win. Now tell me that sounds fun to you.
P.S. this is response for everyone saying Naga+Giants are not big problem