This shit is busted, straight up. Getting to the point where the game is "who can get Naga in their hand the fastest". We have Mr. Brode himself responding with the fact that it's looking at around a 50% win rate, but I have not been losing games unless I'm going against another giants deck or the aggro player gets the god hand and I mully 4 giants. Brode's saying if it win rates get too high, they will nerf it. I feel so bad for players who don't have collections making an attempt on wild right now.
These are the 3 giants decks absolutely destroying Wild right now. I've personally been running the Warlock version as I find the hero power makes for more consistent giant spam turns coming earlier. I feel druid as second and hunter 3rd
Since they stealth changed how it worked in the last patch. Now it makes Giants cost 5, after which their conditions take effect. So that 25 cost Molten Giant can be played for 0 as long as you have a Sea Witch in play and have taken 5 damage. Arcanes can be played for 0 if 5 spells have been cast. And so on and so forth.
It is not a problem. Brode said that data shows the rise in the deck but that it isn't a problem. Don't reflect your personal opinion/experience on the entire ladder.
I am playing wild Priest, and have yet to face a giant deck (lucky me). How does Priest perform against the giant decks? Lightbomb and Priest DK must be tough on them.
I hate this deck, both playing it and playing against it (though Lightbombing a greedy board is sweet). I don't know if it's actually overpowered given that you obviously need the nagas, but what I hate is that it's cheating the purposes of the giants. The giants are thematically intended to reward hoarding cards, taking damage, flooding board, casting spells, etc. These decks don't care about any of that. I've actually seen people play Clockwork Giant against me when I barely have any cards in my hand. That's stupid.
The stealth change (I like that term) was moronic.
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Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
Since they stealth changed how it worked in the last patch. Now it makes Giants cost 5, after which their conditions take effect. So that 25 cost Molten Giant can be played for 0 as long as you have a Sea Witch in play and have taken 5 damage. Arcanes can be played for 0 if 5 spells have been cast. And so on and so forth.
Ok now I understand. That sounds extremely busted, I don't think that was needed.
I am playing wild Priest, and have yet to face a giant deck (lucky me). How does Priest perform against the giant decks? Lightbomb and Priest DK must be tough on them.
I've crushed Priest with the huntard version (got it from Reynad). They usually concede on turn 5. The ONLY decks I've had trouble against are Renolocks or control warlocks with double board clear everything and I just happen to also have either the naga or the giant cards by turn 5 and they are able to use
I'm running at a 68% winrate with the huntard version with over 20 games played.
Don't reflect your personal opinion/experience on the entire ladder.
I'm just stating what I've been experiencing from my games, I never implied this is what the entire ladder was like. Where are you getting this implication from?
I hate this deck, both playing it and playing against it (though Lightbombing a greedy board is sweet). I don't know if it's actually overpowered given that you obviously need the nagas, but what I hate is that it's cheating the purposes of the giants. The giants are thematically intended to reward hoarding cards, taking damage, flooding board, casting spells, etc. These decks don't care about any of that. I've actually seen people play Clockwork Giant against me when I barely have any cards in my hand. That's stupid.
The stealth change (I like that term) was moronic.
Lightbomb definitely kept me in check a couple games
12-1 with giants druid tonight and I have a flu-like illness so I am feeling crappy. This deck is pretty busted, just don't over-commit against decks that'll easily deal with the stuff. This deck is very busted though, the only match I lost was against a greedier version.
I swiched to wild this week for the first time in months and played 5/10 matches against this deck (all druid)
offf, and people wonder why i dislike wild
way too many powerful (and unfair) interactions
basically wild right now just consists of these giant decks and STANDARD jade druid decks, I can't even get away from jade druid in wild casual anymore it's a joke. lol, I mean, at least these giant decks are wild decks, but playing the normal jade druid deck you see in standard and playing it in casual wild is pretty sad.
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Rumors are carried by haters, spread by fools, and accepted by idiots.
basically wild right now just consists of these giant decks and STANDARD jade druid decks, I can't even get away from jade druid in wild casual anymore it's a joke. lol, I mean, at least these giant decks are wild decks, but playing the normal jade druid deck you see in standard and playing it in casual wild is pretty sad.
i see
sorry to hear that bro, better luck next time, when finding more interesting MUs
inb4 this will change, I'm sure of it. things will get back to normal.
Seen a couple with reno mage, didn't seem too dangerous... obviously they can pull some sick turns, but the consistency didn't seem to be there. Only gotten to rank 10 yet though, so probably not piloted by experts (not that I'm one either, but you get my drift).
I agree with the sentiment that it sort of makes the whole giant theme redundant, but HS as a whole is just about cheesing out big stuff now anyway... so... er... nothing new there.
I am so tired of Blizzard trying to argue that winrate % is the only determining factor in whether or not something is balanced, they trotted out this same tired argument for Quest Rogue and it still got nerfed because the deck was utter bullshit.
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This shit is busted, straight up. Getting to the point where the game is "who can get Naga in their hand the fastest". We have Mr. Brode himself responding with the fact that it's looking at around a 50% win rate, but I have not been losing games unless I'm going against another giants deck or the aggro player gets the god hand and I mully 4 giants. Brode's saying if it win rates get too high, they will nerf it. I feel so bad for players who don't have collections making an attempt on wild right now.
is this what wild consists of?
These are the 3 giants decks absolutely destroying Wild right now. I've personally been running the Warlock version as I find the hero power makes for more consistent giant spam turns coming earlier. I feel druid as second and hunter 3rd
Since when did Naga Sea Witch became a good card?
It is not a problem. Brode said that data shows the rise in the deck but that it isn't a problem. Don't reflect your personal opinion/experience on the entire ladder.
I am playing wild Priest, and have yet to face a giant deck (lucky me). How does Priest perform against the giant decks? Lightbomb and Priest DK must be tough on them.
I hate this deck, both playing it and playing against it (though Lightbombing a greedy board is sweet). I don't know if it's actually overpowered given that you obviously need the nagas, but what I hate is that it's cheating the purposes of the giants. The giants are thematically intended to reward hoarding cards, taking damage, flooding board, casting spells, etc. These decks don't care about any of that. I've actually seen people play Clockwork Giant against me when I barely have any cards in my hand. That's stupid.
The stealth change (I like that term) was moronic.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
i saw toast playing it on stream and it was kinda busted. quick wins and i think an insta concede or two lol
12-1 with giants druid tonight and I have a flu-like illness so I am feeling crappy. This deck is pretty busted, just don't over-commit against decks that'll easily deal with the stuff. This deck is very busted though, the only match I lost was against a greedier version.
Rumors are carried by haters, spread by fools, and accepted by idiots.
Seen a couple with reno mage, didn't seem too dangerous... obviously they can pull some sick turns, but the consistency didn't seem to be there. Only gotten to rank 10 yet though, so probably not piloted by experts (not that I'm one either, but you get my drift).
I agree with the sentiment that it sort of makes the whole giant theme redundant, but HS as a whole is just about cheesing out big stuff now anyway... so... er... nothing new there.
I am so tired of Blizzard trying to argue that winrate % is the only determining factor in whether or not something is balanced, they trotted out this same tired argument for Quest Rogue and it still got nerfed because the deck was utter bullshit.