I don't know if stealing enemy quests is possible, but this is this deck's point. Could have some fun disrupting early-Un'goro meta. I'm personally thrilled to try.... could use a lot of polishing though, and I would love for some feedback.
Any and all feedback is really appreciated. If quests are not hard-coded to be unstealable, I really want to make this deck work. My #1 consideration right now is cutting some one-drops. I'm not quite sure yet, this is my first time theorycrafting a deck. I can't really test it out.
I'm confident the deck could win games without the gimmick of stealing quests though, which is an important thing if the deck is going to work.
Wondering if the new class Quest will be considered a 'spell' (so it can be duplicated), a 'secret' (so it can be stole), or if they will have their own card label ''Quest'' to make sure none of these possibilities ever occure. Guess we'll have to wait and see, unless someone knows more and care enlightening us.
Well, if you go first far more devastating would be Kabal Lackey to Counterspell the opponent's quest, since you disrupt his main win condition considering his deck is built around quest completion. Stealing it gives you miserable benefit if any given at all since you can only complete the priest quest easily. You must be extremely lucky to pull the druid quest if you res Chillmaw with [card]N'Zoth, the Corruptor[/card] AND discover another 5 attack minion via Kabal Courier. You can't play 7 taunts (warrior) and you have total of 7 one cost minions (hunter) so this would be pretty hard to do, you don't have 6 buffs (paladin), You can't discard even a single card (warlock), rogue quest can be theoretically completed if you manic soulcaster a minion you already run 2 copies of and discover a 4th with courier which is nearly impossible, you don't run any murlocs (shaman).
So, the question is WHY do you want to steal anyone's quest?
*edit: about rogue quest - didn't notice you run echo and duplicate, which makes it lot easier to complete
This wont work. Quests will almost always be played T1, meaning the odds of stealing one are low as fuck. Cho wouldnt work either cause you either go second for T1 which is too late or first but not have enough mana.
Well, if you go first far more devastating would be Kabal Lackey to Counterspell the opponent's quest, since you disrupt his main win condition considering his deck is built around quest completion. Stealing it gives you miserable benefit if any given at all since you can only complete the priest quest easily. You must be extremely lucky to pull the druid quest if you res Chillmaw with [card]N'Zoth, the Corruptor[/card] AND discover another 5 attack minion via Kabal Courier. You can't play 7 taunts (warrior) and you have total of 7 one cost minions (hunter) so this would be pretty hard to do, you don't have 6 buffs (paladin), You can't discard even a single card (warlock), rogue quest can be theoretically completed if you manic soulcaster a minion you already run 2 copies of and discover a 4th with courier which is nearly impossible, you don't run any murlocs (shaman).
So, the question is WHY do you want to steal anyone's quest?
*edit: about rogue quest - didn't notice you run echo and duplicate, which makes it lot easier to complete
The deck started out with the idea of countering the enemy quest. Then I just ran with it because just playing Secret Mage is boring.
But what benefit does a lot of the quests have to being played turn 1?
Rogue most likely wont care because they probably rely on flame elementals, mage wont have to use it until they get a spell and then play it, Warlock and Warrior wont have to play it unless they have a turn 2 taunt/discard. Druid wont get a 5 attack minion out early unless they use innervate.
If they have a tempo-gaining 1-drop they should probably play that instead as they wont be playing anything to forward the quest until a while after. Of course, if they don't have a 1-drop then they will play the secret.
If you want to get the quest rewards instead, you could just use priest and Convert or Entomb their 5 mana 8/8 into your hand after they play it. Ofc that will only really work for Druid, Priest, Hunter and Shaman but it's still a pretty easy way to get other quest rewards without having to actually complete the quests. And since you're in wild anyway, it doesn't matter that these were moved there.
Your way to go is PRIEST, you can play a really defensive priest, that could react with:Mind Vision rigth after his quest is completed, and Convert to target Druid's or Paladin or Shaman or Hunter or even Priest Minion reward.
How would this help you? The other class quests would be very difficult or not impossible. You have nothing to buff your minions or discard cards. You don't have nearly enough murlocs. You have a slim chance of completing the hunter, rogue, priest, warrior and druid quest, but your opponent will complete it much faster since they have a deck built for it. You have a decent chance at finishing a mage quest, but then why wouldn't you just build your own quest deck?
I don't know if stealing enemy quests is possible, but this is this deck's point. Could have some fun disrupting early-Un'goro meta. I'm personally thrilled to try.... could use a lot of polishing though, and I would love for some feedback.
Here it is :
Any and all feedback is really appreciated. If quests are not hard-coded to be unstealable, I really want to make this deck work. My #1 consideration right now is cutting some one-drops. I'm not quite sure yet, this is my first time theorycrafting a deck. I can't really test it out.
I'm confident the deck could win games without the gimmick of stealing quests though, which is an important thing if the deck is going to work.
TEMPO MAGE
Wondering if the new class Quest will be considered a 'spell' (so it can be duplicated), a 'secret' (so it can be stole), or if they will have their own card label ''Quest'' to make sure none of these possibilities ever occure. Guess we'll have to wait and see, unless someone knows more and care enlightening us.
"What have you got there,
PinocchioMalygos?"Well, if you go first far more devastating would be Kabal Lackey to Counterspell the opponent's quest, since you disrupt his main win condition considering his deck is built around quest completion. Stealing it gives you miserable benefit if any given at all since you can only complete the priest quest easily. You must be extremely lucky to pull the druid quest if you res Chillmaw with [card]N'Zoth, the Corruptor[/card] AND discover another 5 attack minion via Kabal Courier. You can't play 7 taunts (warrior) and you have total of 7 one cost minions (hunter) so this would be pretty hard to do, you don't have 6 buffs (paladin), You can't discard even a single card (warlock), rogue quest can be theoretically completed if you manic soulcaster a minion you already run 2 copies of and discover a 4th with courier which is nearly impossible, you don't run any murlocs (shaman).
So, the question is WHY do you want to steal anyone's quest?
*edit: about rogue quest - didn't notice you run echo and duplicate, which makes it lot easier to complete
What about lorewalker cho?
This wont work. Quests will almost always be played T1, meaning the odds of stealing one are low as fuck. Cho wouldnt work either cause you either go second for T1 which is too late or first but not have enough mana.
That's Incredible!
The deck started out with the idea of countering the enemy quest. Then I just ran with it because just playing Secret Mage is boring.
TEMPO MAGE
I have not considered it. Maybe I should, lol.
TEMPO MAGE
If you want to get the quest rewards instead, you could just use priest and Convert or Entomb their 5 mana 8/8 into your hand after they play it. Ofc that will only really work for Druid, Priest, Hunter and Shaman but it's still a pretty easy way to get other quest rewards without having to actually complete the quests. And since you're in wild anyway, it doesn't matter that these were moved there.
Your way to go is PRIEST, you can play a really defensive priest, that could react with:Mind Vision rigth after his quest is completed, and Convert to target Druid's or Paladin or Shaman or Hunter or even Priest Minion reward.
How would this help you? The other class quests would be very difficult or not impossible. You have nothing to buff your minions or discard cards. You don't have nearly enough murlocs. You have a slim chance of completing the hunter, rogue, priest, warrior and druid quest, but your opponent will complete it much faster since they have a deck built for it. You have a decent chance at finishing a mage quest, but then why wouldn't you just build your own quest deck?