Hey, I noticed there is no Wild version of this. Since I love Hearthstone and play Wild exclusivly, and since Wild is basically the harshest format to enter as a new player, I figured I would make this crafting guide using the original post as a mold:
Dr. Boom : Dr. Boom is a must have in every single Wild deck. There are only one or two very rare exceptions. If you want to play Wild, you must craft Dr. Boom.
Loatheb : Loatheb is a staple in Tempo, Control, and even Aggro decks. In each he serves a different purpose. Very useful.
Mal'Ganis : Must have if you intend to play Warlock. Wins games by himself.
Tech Tier
Cards that are optional, but very useful in some situations
Sneed's Old Shredder : Very potent vs. Control Decks. Used by Control and Midrange decks.
Trade Prince Gallywix : Strong against Control Decks. Used by Control and Midrange decks. (Deathrattle Rogue, Miracle.)
Kel'Thuzad : Very useful card for Ramp Druid, increases winrate vs. Control and Midrange decks.
Vol'jin : Is a useful card, his major problem is he costs 5 mana and thus competes with Sludge Belcher, which is an amazing minion in most Priest decks. You should run him if you already run Holy Nova or Holy Smite.
Playable Cards
Good cards that are often cut out of decks, but also become stronger during specific metas and are a keep if you intend to play a particular deck in the future.
(You may notice a lot of these cards are only good in a slow meta. HS often has a fast meta which is why these are here.)
Troggzor the Earthinator : People predicted he would be THE card of GvG. Unfortunately the meta turned out to be too fast for him. He is still a great card in any control deck, and against any control deck. Use if meta is slow.
Toshley : Toshley has good stats for his cost and is all around very effiecent. Useful in Tempo Mage to help you from running out of fuel.
Iron Juggernaut : promises 10 damage. Only useful in a slower meta.
Neptulon : Great in Murloc Decks. A shame Shaman has never had a good Murloc Deck yet.
Feugen : He has good stats. Priests often run him just because he is a useful 5 drop. Extra useful if you run N'Zoth, the Corruptor.
Narrow Tech Cards
Cards that would be good, but only if one particular deck that has never been good becomes good
Hemet Nesingwary : If Beast Druid ever becomes a thing, Hemet will shut it down. The reason this is not played against hunter is because the 1 beast you really want to hit (Savanah Highmane) has a powerful Deathrattle that kills Hemet.
Malorne : If the meta is literally nothing but Control and you're playing a Ramp or Midrange druid, Malorne is useful.
Stalagg : Stalagg has the flipped stats of Feugen, which makes it fail the Core Hound test. Basically, due to the very low health, it often trades down with 2-3 drops or spells that cost 2-3 mana. (Flamecannon, Shadow Bolt, etc.). This however is ignoring his text. It is true that if you intend to run Feugen, then running Stalagg can be profitable especially in a deck like Renolock or N'zoth Priest.
Dust Tier
Cards that you can confidenly assume are never going to be good because there are cards that are just better in almost every situation
Baron Rivendare : weak - This card is bad because of its stats. Unlike Brann Bronzebeard, this is a card you can't just play and then get value instantly 100% of the time. Yes, you could theoretically play it and then trade in your deathrattle minion, however, nothing sais your deathrattle minion survives a turn, and nothing sais you have a target to trade into. All in all, this card is easy to destroy with minions without losing your own minions and unreliable.
Elite Tauren Chieftain : weak (gives your enemy the same advantage, can often give them a stronger one). Note : The Golden version of this card is uncraftable and un-disenchant-able. It was a reward for attending Blizzcon 2014.
Gelbin Mekkatorque : weak (all the options this card gives you are not good enough). Note : The Golden version of this card is uncraftable and un-disenchant-able. It was a reward for purchasing something ingame during the Beta.
Gazlowe : The deck for this card doesn't exist is likely to never exist.
I want to make a point about cards I define as "Trash". No card in Hearthstone is "Trash". All cards have a use SOMEWHERE. Be it Arena, Tavern Brawl, Casual, or Competitive. However, all the cards above are rated by their standings in competitive Hearthstone, falling under the deck archetypes of either Aggro, Control, Midrange, or Combo. Yes, card x was used in deck y to achieve z at some point, but that card was either given a very specific and rare meta enviroment to shine, only did so very rarely, or was generally unaccepted by the playerbase despite its achievements. Overall, some people just enjoy using some cards. The fact I list something as "Dust" doesn't mean you must dust it. It just means that to the average joe playing Hearthstone competitively, these cards will not be useful sitting in your collection.
Disclaimer : This is all my opinion based on my experience playing Hearthstone since Beta. Feedback and Suggestions would be great.
Shade of Naxxramas : Is very good in aggresive and midrange decks, especially Druid decks that can cast him turn 1.
Recombobulator : Useful in some instances, for example if you're running Molten Giant, or if your deck has a lot of minions with low stats and powerful battlecry effects.
Enhance-o Mechano : Is pretty good in board-swarming decks. Zoolocks run 1 of this sometimes.
Cogmaster's Wrench : If you are playing Mech Rogue, it is a good weapon. Otherwise no.
Shadowbomber : Isn't as bad as you may think. Most Priests spend their turn 2 healing the enemy face, now you can spend it healing your own face.
Wee Spellstopper : This card has supbar stats but if you put it next to a taunt it can be useful. There was never a deck for it.
Steamwheedle Sniper : Encourages controling the board in a time where all hunters did was go face. Could see play if Control Hunter becomes a serious thing.
Mini-Mage : Just too fragile. You pay 4 mana and he dies instantly.
Junkbot : It even has Junk in its name. Too expensive and unreliable.
Clockwork Giant : Against Aggro it is unplayable, against Control they'll have an answer. Unreliable.
Anima Golem : "Two-for-one me! Please!". The high stats don't matter, because they don't have to touch it.
Siltfin Spiritwalker : Is understated, has Overload for no reason, and has no deck it fits in as of current.
Feign Death : Is just too greedy. You don't need it, you really don't Deathrattle minions trigger themselves. Especially on Hunter, where most of your Deathrattles will summon more minions, you will just run out of board space for playing this, and get wiped out.
Dark Wispers : is overcosted and both options don't really help you on an empty board or losing situation.
I've been stuck between rank 8-6 in wild, while in standard I usually get rank 4, so I've been thinking of dusting my golden Malygos, since the 7 spot in most of my decks is kinda lacking. I don't intend of running him in my nzoth priest but my Hunter could benefit quite a bit from Dr. Boom. Opinions?
I've been stuck between rank 8-6 in wild, while in standard I usually get rank 4, so I've been thinking of dusting my golden Malygos, since the 7 spot in most of my decks is kinda lacking. I don't intend of running him in my nzoth priest but my Hunter could benefit quite a bit from Dr. Boom. Opinions?
dont do it. ;) I once dusted a lot of cards for him and he was never as fun as something like malygos... and I don't think midrange hunter has an open Spot for him... double savannah and call of the wild is enough lategame. Boom wont increase your winrate drastically...at least in midrange hunter. I was Stück at rank 8 this season too with mh. Switched to freeze and went to rank 4.
Following your Guide one should keep Feugen and DE Stalagg. Have you considered both together can be played in Renolock? Calling Stalagg "weak" is just not enough to be said looking at this special constellation.
Please explain what let you come to the conclusion that Bouncing Blade would be a "staple".
What makes Shade of Naxx a tech card in your opinion?
"Vol'jin : Is a useful card, he was just never strong enough to be a staple." - This is just not true. Needs to be edited.
ETC: Warning should be added, that a golden one is not craftable before telling someone to DE.
So far, maybe i will add something later.
Thank you for the feedback! I updated Stalagg with my reasoning. I also bumped Vol'Jin up a tier, you are correct to say he is a powerful card. I do not consider him a staple however because of a few reasons : First of all he competes with Sludge Belchers, which is a tough spot to be in. Secondly, under optimal conditions (that being casting him on a 5+ health minion and then using Holy Smite), he basically acts as a removal which also gives you a threat. It is very good but it is not something Priest really needs especially because you'll often be looking to cast Lightbomb turn 6 and he is unlikely to survive it, with his 6 power. He is a very mid-range minion, and Priest is not a mid-range class, at least not as of current. My point is while he is very powerful and improves a lot of deck, he is not as "Must-have" as cards I consider staple.
As for Bouncing Blade, I looked at my reasoning with Vol'jin and how harshly I judge a card before calling it a staple and I think you are right. So I bumped it down to tech cards.
Shade of Naxxramas belongs in playable actually, thanks for pointing that out to me.
I'm going to respectfully disagree with your placement of stalagg. Yes, as a turn 5 play, it's a terrible card. However it fits in nicely in control/nzoth decks, especially those of the reno variety. Being in control and not tempo decks it isn't necessarily the biggest issue that it isn't a great on curve play. Stalagg has other synergies that make him a potentially powerful card. When brought back with feugen from nzoth he gives you a board that is very strong against board clears (brawl, frost nova doomsayer, etc), leading to the summoning of two thadiusus if they both die at once. Additionally after feugen has already died, stalagg becomes a much more powerful card. At 7 damage a turn your opponent can't ignore it, and though they may be able to trade up into it easily, they also have to contend with an 11/11 immediately afterwards. this can force your opponent to use transform/silence effects, meaning cards such as slyvanas are much more likely to be a problem for your opponent later. Stalagg also works well in warlock with shadowflame, a 9 mana two card combo that deals 7 to your opponents board, and sometimes summons an 11/11. sounds pretty good, right?
Also a few things on feugen. Though his stats are decent would anyone not running stalag choose to include this card by itself? lets look at the 5 drop slot. You'd likely want double belcher in this slot, as well as loatheb, which is already reasonably crowded for a 5 drop slot. You also mention this card as being good in priest, where in addition to belchers and possibly loatheb you'd likely have a holy nova or two, or possibly excavated evil, further crowding this slot. Though he synergies with nzoth bringing back a belcher would generally be superior to bringing back feugen, unless you've also included stalagg, as without stalagg it does nothing to increase the stickiness of your board or protect you, something which double belcher would most certainly do.
Not saying it's an amazing card, but if you're placing feugen in the playable tier I personally think that stalagg also deserves a place there as well (though maybe with a note that he should under no circumstances be played in a deck without feugen)
Also a quick bit on gahz'rilla. It wasn't playable in really many decks in its time but actually could work well in a control hunter deck. here's a link to a deck that it was run in with reasonable success
I'm going to respectfully disagree with your placement of stalagg. Yes, as a turn 5 play, it's a terrible card. However it fits in nicely in control/nzoth decks, especially those of the reno variety. Being in control and not tempo decks it isn't necessarily the biggest issue that it isn't a great on curve play. Stalagg has other synergies that make him a potentially powerful card. When brought back with feugen from nzoth he gives you a board that is very strong against board clears (brawl, frost nova doomsayer, etc), leading to the summoning of two thadiusus if they both die at once. Additionally after feugen has already died, stalagg becomes a much more powerful card. At 7 damage a turn your opponent can't ignore it, and though they may be able to trade up into it easily, they also have to contend with an 11/11 immediately afterwards. this can force your opponent to use transform/silence effects, meaning cards such as slyvanas are much more likely to be a problem for your opponent later. Stalagg also works well in warlock with shadowflame, a 9 mana two card combo that deals 7 to your opponents board, and sometimes summons an 11/11. sounds pretty good, right?
Also a few things on feugen. Though his stats are decent would anyone not running stalag choose to include this card by itself? lets look at the 5 drop slot. You'd likely want double belcher in this slot, as well as loatheb, which is already reasonably crowded for a 5 drop slot. You also mention this card as being good in priest, where in addition to belchers and possibly loatheb you'd likely have a holy nova or two, or possibly excavated evil, further crowding this slot. Though he synergies with nzoth bringing back a belcher would generally be superior to bringing back feugen, unless you've also included stalagg, as without stalagg it does nothing to increase the stickiness of your board or protect you, something which double belcher would most certainly do.
Not saying it's an amazing card, but if you're placing feugen in the playable tier I personally think that stalagg also deserves a place there as well (though maybe with a note that he should under no circumstances be played in a deck without feugen)
I appreciate the feedback.
I know these things, I played Stalagg myself for some time. Yes, N'zoth makes a huge difference and yes, it does fill the 5 mana slot well in Renolock, but that does not change the fact it is one of the worst cards you can play turn 5. I will bump him up to tech and clarify that he belongs in only 1 particular type of deck.
Hey, I noticed there is no Wild version of this. Since I love Hearthstone and play Wild exclusivly, and since Wild is basically the harshest format to enter as a new player, I figured I would make this crafting guide using the original post as a mold:
I will not list Standard Legal cards, because as of current, the two formats are not different enough for that to be required. I will update this thread as more cards leave Standard. If you are interested in Standard Legal cards, refer to the original post : http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/5258-legendary-tier-crafting-guide
Staple Tier
Cards that are a core part in multiple decks
Tech Tier
Cards that are optional, but very useful in some situations
Playable Cards
Good cards that are often cut out of decks, but also become stronger during specific metas and are a keep if you intend to play a particular deck in the future.
(You may notice a lot of these cards are only good in a slow meta. HS often has a fast meta which is why these are here.)
Narrow Tech Cards
Cards that would be good, but only if one particular deck that has never been good becomes good
Dust Tier
Cards that you can confidenly assume are never going to be good because there are cards that are just better in almost every situation
I want to make a point about cards I define as "Trash". No card in Hearthstone is "Trash". All cards have a use SOMEWHERE. Be it Arena, Tavern Brawl, Casual, or Competitive. However, all the cards above are rated by their standings in competitive Hearthstone, falling under the deck archetypes of either Aggro, Control, Midrange, or Combo. Yes, card x was used in deck y to achieve z at some point, but that card was either given a very specific and rare meta enviroment to shine, only did so very rarely, or was generally unaccepted by the playerbase despite its achievements. Overall, some people just enjoy using some cards. The fact I list something as "Dust" doesn't mean you must dust it. It just means that to the average joe playing Hearthstone competitively, these cards will not be useful sitting in your collection.
Disclaimer : This is all my opinion based on my experience playing Hearthstone since Beta. Feedback and Suggestions would be great.
TEMPO MAGE
Wild Epic Crafting Tier List
I've chosen to add this, because I feel like epics are just as important as Legendaries and you need to consider which to craft and which to dust.
Staple Tier
Tech Tier
Playable Tier
Dust It
TEMPO MAGE
I've been stuck between rank 8-6 in wild, while in standard I usually get rank 4, so I've been thinking of dusting my golden Malygos, since the 7 spot in most of my decks is kinda lacking. I don't intend of running him in my nzoth priest but my Hunter could benefit quite a bit from Dr. Boom. Opinions?
What freeze mage list are you using, if you don't mind me asking?
TEMPO MAGE
The thread title needs to change though if you are including non legendary crafting guide here as well
Die, Insect!
N'Zoth god tier
I'm going to respectfully disagree with your placement of stalagg. Yes, as a turn 5 play, it's a terrible card. However it fits in nicely in control/nzoth decks, especially those of the reno variety. Being in control and not tempo decks it isn't necessarily the biggest issue that it isn't a great on curve play. Stalagg has other synergies that make him a potentially powerful card. When brought back with feugen from nzoth he gives you a board that is very strong against board clears (brawl, frost nova doomsayer, etc), leading to the summoning of two thadiusus if they both die at once. Additionally after feugen has already died, stalagg becomes a much more powerful card. At 7 damage a turn your opponent can't ignore it, and though they may be able to trade up into it easily, they also have to contend with an 11/11 immediately afterwards. this can force your opponent to use transform/silence effects, meaning cards such as slyvanas are much more likely to be a problem for your opponent later. Stalagg also works well in warlock with shadowflame, a 9 mana two card combo that deals 7 to your opponents board, and sometimes summons an 11/11. sounds pretty good, right?
Also a few things on feugen. Though his stats are decent would anyone not running stalag choose to include this card by itself? lets look at the 5 drop slot. You'd likely want double belcher in this slot, as well as loatheb, which is already reasonably crowded for a 5 drop slot. You also mention this card as being good in priest, where in addition to belchers and possibly loatheb you'd likely have a holy nova or two, or possibly excavated evil, further crowding this slot. Though he synergies with nzoth bringing back a belcher would generally be superior to bringing back feugen, unless you've also included stalagg, as without stalagg it does nothing to increase the stickiness of your board or protect you, something which double belcher would most certainly do.
Not saying it's an amazing card, but if you're placing feugen in the playable tier I personally think that stalagg also deserves a place there as well (though maybe with a note that he should under no circumstances be played in a deck without feugen)
Also a quick bit on gahz'rilla. It wasn't playable in really many decks in its time but actually could work well in a control hunter deck. here's a link to a deck that it was run in with reasonable success
http://www.hearthpwn.com/decks/400374-dragonzrilla
not sure that particular deck is still viable in wild now, though I think that gahz'rilla could be playable in the right deck.
Neutral legendary craft
1st Dr. Boom
2nd N'Zoth
Dr balance is balance in every single deck or even stupid aggro deck
few deck that doesn't run like zoo that focus on smaller drop but some zoo include dr boom
work as tempo card, removal bait, and game closer for fast deck
N'Zoth work in every midrange or even aggro with big drop
wild deck usually run shredder and belcher
+ Sylvanas / hunter highmane / paladin tirion / rogue xaril huckster / other deathrattle that fill hand
craft both first and never regret
TEMPO MAGE
Baron Rivendare good for Nzot Priest.Isnt dust tier.
TEMPO MAGE
Didn't Blingtron used to be mage deck's Malkorok?
TEMPO MAGE
I'm pretty sure Hotform ran the card vs Ostkaka in his Tempo Mage deck for Blizzcon though!
I use Baron Rivendare. Should I feel bad?
Legendaries crafted so far: Dr. Boom, Kazakus, Lord Jaraxxus, Sylvanas Windrunner, Fire Plume's Heart, Mal'Ganis, Bloodreaver Gul'dan, Baku the Mooneater, Genn Greymane, Aya Blackpaw, Patches the Pirate, Leeroy Jenkins, Zilliax, Raid the Docks and ancharr