The problem with Wild Mode is, that if more and more cards are added to the game, then more and more powerful cardcombos and cardsynergies are possible. Every deck will be overpowered in some way, and in the end it will be just overpowered deck against overpowered deck at which the one with the luckier draws wins. Now this "luckier draw" also applies for Standard of course, but the impact isn't that high compared with the Wild Mode.
Wrong, this currently applies to standard. Topdecking and RNG is a part of the game, the way you build your deck to be more versatile is the only part you can control so stop whining. A bad mulligan with always screw you against their perfect hand, but you can handle it better in Wild
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Ignorant people should read my post before commenting
The problem with Wild Mode is, that if more and more cards are added to the game, then more and more powerful cardcombos and cardsynergies are possible. Every deck will be overpowered in some way, and in the end it will be just overpowered deck against overpowered deck at which the one with the luckier draws wins. Now this "luckier draw" also applies for Standard of course, but the impact isn't that high compared with the Wild Mode.
Wrong, this currently applies to standard. Topdecking and RNG is a part of the game, the way you build your deck to be more versatile is the only part you can control so stop whining. A bad mulligan with always screw you against their perfect hand, but you can handle it better in Wild
Not really. Every expansion will bring one or two OP cards for every class and archtype. That way, in a couple of years, standard will be filled with decks of 30 completely OP cards, or with extremely good combos.
Also, good cards are good, no matter the year. Some will never "rotate" the wild decks unless another even more OP card comes.
That's what I like about standard. There are a lot of good cards gone, but that's for the best, so new decks can appear without using the same cards forever.
If they reprint cards maybe it will be like pokemon in which of the same card exists in another set you can use it as well Eben not its rotated I guess just for different flavor and you wouldn't have to craft the card again, but I assume of they ever reprint cards they won't be anything above blue rarity to avoid the backlash
Wild is the future. :) Al lot of short sighted opinions imo. Yes all the op cards are in wild, but not all the standard DECKS are in wild. There is no list anymore where people braindead copy decks. The card selection is so big now there is ALWAYS a huge amount of counters there. The huge variation is decks makes it really hard to just netdeck your way to the top. People that are creative and good at deck building totally rek havoc. And that is the way (imo ofc) how a card game should be ^^
I LOVE WILD, once you go wild you never go back to standard ^^
I completely agree with this.
I still hope that after a while there will be just a few balancing nerfs to increase diversity, there are a few neutral cards that the majority of wild decks are playing, and a few class card that 100% of all decks of that specifric class are playing (except for weak homebrew decks). With some classes you basically have 10-15 fixed card slots and only build a 15-20 card deck.
My understanding is that Classic/Expert set cards may undergo continual "balancing" (i.e. 'Nerfs') - this is why Wild still feels pretty different from the "before Standard" (BS) age of Hearstone - no combo druids everywhere, or Ironbeak Owls or Arcane Golems charging across faces. Everything feels still pretty balanced, even with Secret Pally still around because you've got tools to deal with it.
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"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
The problem with Wild Mode is, that if more and more cards are added to the game, then more and more powerful cardcombos and cardsynergies are possible. Every deck will be overpowered in some way, and in the end it will be just overpowered deck against overpowered deck at which the one with the luckier draws wins. Now this "luckier draw" also applies for Standard of course, but the impact isn't that high compared with the Wild Mode.
Well, that only applies if the Wild players start playing those combos. Since most of the current Wild players aren't playing Secret Paladin with Piloted Shredders, Dr. Booms and Haunted Creepers, I don't believe that will happen.
The good thing about wild is that it's hard to optimize their deck against everything. That means the meta is less defined, so there's leeway to experiment with different deck archetypes, which means more diversity of different archetypes.
Just don't get salty when you get wrecked by a deck you're totally unprepared for.
If you want to play cancer shit and ruin other players' game, stay in fucking standard, or above rank 10. Sure, you might enjoy Wild cancer more, but you have no excuses for playing that on rank 20.
The problem with Wild Mode is, that if more and more cards are added to the game, then more and more powerful cardcombos and cardsynergies are possible. Every deck will be overpowered in some way, and in the end it will be just overpowered deck against overpowered deck at which the one with the luckier draws wins. Now this "luckier draw" also applies for Standard of course, but the impact isn't that high compared with the Wild Mode.
Wrong, this currently applies to standard. Topdecking and RNG is a part of the game, the way you build your deck to be more versatile is the only part you can control so stop whining. A bad mulligan with always screw you against their perfect hand, but you can handle it better in Wild
Not really. Every expansion will bring one or two OP cards for every class and archtype. That way, in a couple of years, standard will be filled with decks of 30 completely OP cards, or with extremely good combos.
Also, good cards are good, no matter the year. Some will never "rotate" the wild decks unless another even more OP card comes.
That's what I like about standard. There are a lot of good cards gone, but that's for the best, so new decks can appear without using the same cards forever.
True but you have more options in Wild than you do in Standard. Here your collection and hard earned/crafted cards remain with you and don't disappear with an update. The fact that you are able to do more in standard is limited to the number of new cards you have and unless you purchase a 50 card pack at the start you will have a really hard time.
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Ignorant people should read my post before commenting
I think the thing that brings me into Wild every now and again is an interest in utilizing cards and mechanics that were genuinely interesting, gamechanging, and unique. For me, that mostly means cards like Duplicate, Echo of Medivh, or Reincarnate, amongst others. I feel like it's a loss to the game to not have interesting effects like that, so I go back occasionally to use them. Also Illuminator is a lovely card to play with in minion-based control Mages (enabled by the above Duplicate and Echo).
I play almost exclusively wild, and at the higher ranks (single digit) it's still all netdecking. There's a wider range of netdecks, but it's just the same dozen decks instead of the same six decks.
Face shaman, nzoth priest, grim patron warrior, face hunter (the fiery bat/call of the wild version), freeze mage, and the occasional other deck like zoolock or tempo mage or mech mage.
Mysterious challenger, Implosion, Piloted Shredder, Dr. boom. Heck, you can even get a 4 mana 7/7 out of your 6 sky golem.
I'm just so tired of loosing because of a doomsayer out of a shredder, or a 4 hit on the implosion or the boom bots. Say what you guys want about standard, but this shit right there, never happens in standard.
Mysterious challenger, Implosion, Piloted Shredder, Dr. boom. Heck, you can even get a 4 mana 7/7 out of your 6 sky golem.
I'm just so tired of loosing because of a doomsayer out of a shredder, or a 4 hit on the implosion or the boom bots. Say what you guys want about standard, but this shit right there, never happens in standard.
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Ignorant people should read my post before commenting
Wild is fun on the ranks 15-20. Under that it's just the same aggro-fest.
If they reprint cards maybe it will be like pokemon in which of the same card exists in another set you can use it as well Eben not its rotated I guess just for different flavor and you wouldn't have to craft the card again, but I assume of they ever reprint cards they won't be anything above blue rarity to avoid the backlash
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
is it really that great? i left wild because of piloted shredder and dr boom ...
Wild is great for casual play but not for competitive play. As a user pointed out, stronger cards make the game more rng-orientated.
The good thing about wild is that it's hard to optimize their deck against everything.
That means the meta is less defined, so there's leeway to experiment with different deck archetypes, which means more diversity of different archetypes.
Just don't get salty when you get wrecked by a deck you're totally unprepared for.
Bad players whine.
Good players adapt.
Wild in a nut shell.
http://imgur.com/a/WIJ8X
I'd like to remind you that the ranked reset was yesterday, which, even in Wild, makes fun decks unplayable for a few days.
Wild is pretty cool up untill 5, then it's starts to get a little stale. Still all in all I agree, there is a much wider variety of decks.
I think wild has less trihards too, and I think many use it just for shits'n'giggles and doing quests.
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Ignorant people should read my post before commenting
Moved to Wild forum.
I think the thing that brings me into Wild every now and again is an interest in utilizing cards and mechanics that were genuinely interesting, gamechanging, and unique. For me, that mostly means cards like Duplicate, Echo of Medivh, or Reincarnate, amongst others. I feel like it's a loss to the game to not have interesting effects like that, so I go back occasionally to use them. Also Illuminator is a lovely card to play with in minion-based control Mages (enabled by the above Duplicate and Echo).
I play almost exclusively wild, and at the higher ranks (single digit) it's still all netdecking. There's a wider range of netdecks, but it's just the same dozen decks instead of the same six decks.
Face shaman, nzoth priest, grim patron warrior, face hunter (the fiery bat/call of the wild version), freeze mage, and the occasional other deck like zoolock or tempo mage or mech mage.
Mysterious challenger, Implosion, Piloted Shredder, Dr. boom. Heck, you can even get a 4 mana 7/7 out of your 6 sky golem.
I'm just so tired of loosing because of a doomsayer out of a shredder, or a 4 hit on the implosion or the boom bots. Say what you guys want about standard, but this shit right there, never happens in standard.
Everything that isn't about elephants is irrelephant.