I pretty much only play wild these days and I play mostly control decks. Lately, I've been seeing more and more n'zoth decks that run sylvanas, sludge belchers , feugen/Stallag, etc. At turn 11 or 12 n'zoth gets played, my opponent says 'well played' and I have to concede because I don't think there is a single hand in the game that can deal with a board that contains Sylvanas, a feugen/stalagg combo and 2 sludge belchers, which was what was summoned in the last game I played. So am I missing something here, or has blizzard just made it impossible to play control games in wild? If I don't want to play a fast deck, do I just have to hope they don't draw n'zoth in their first 20 cards, and otherwise it's gg?
I'm genuinely interested if anyone has found a way to counter this, because I haven't been able to think of any.
The problem is you'll need two brawls, because after you use the first, the board may well contain two 11/11 thaddiuses. And as you said, otks dont really work after your opponent has summoned nzoth because of sludge belchers, which you also have to double remove. Playing priest and entombing or otherwise stealing their important deathrattle minions works sometimes but i've found this to work pretty inconsistently.
Thanks for your reply argentumemperio, that does help. I guess if I keep seeing this many n'zoth decks i'll have to change my decks to contain as much removal that doesn't actually destroy as possible. I tend to find the weird decks I still encounter pretty often in wild to be much more interesting than the more limited deck pool in standard, which is why i like to play wild. (In addition to still being able to play with all the cards I love). Lately I've been seeing much less of the experimental decks and many more ridiculously optimized decks though, so maybe it won't actually stay fun...
Err, that's what I'm trying to do by asking for advice on the forums. I wrote that first comment before I saw yours, your passive agressiveness is not needed.
Yes i agree, most of the times (90%) it's an easy win against Secret Paladin unless I draw poorly and as you said I would win before they could use N'Zoth and Preist they always lightbomb my board full of patrons so I concede.
Freeze mage beats the entirety of Wild, too bad everyone runs Eater of LUL, faced a tryhard control warrior with 2x Eater earlier, guy probably loses half his matchups because of those 2 dead cards, but it completely wrecks freeze. If you get lucky and they don't run it/draw it you can beat any N'zoth deck easily.
Beyond that, you generally have to chain together boardclears. Paladin and Warrior generally have the easiest time clearing a N'Zoth board due to Equality and Brawl. Being able to preemptively remove Deathrattle creatures without killing them using Hex , Polymorph, or Entomb is effective as well, but only 3/9 classes have access to these kinds of effects.
Hunters and non-mill Rogues have little means to deal with N'Zoth, so they should look to end the game before N'Zoth gets too much value.
Druids actually do have an answer to N'zoth in Wild, in the form of Poison Seeds, which, on a full board, will also prevent deathrattle creatures from spawning.
Freeze mage beats the entirety of Wild, too bad everyone runs Eater of LUL, faced a tryhard control warrior with 2x Eater earlier, guy probably loses half his matchups because of those 2 dead cards, but it completely wrecks freeze. If you get lucky and they don't run it/draw it you can beat any N'zoth deck easily.
Seriously doubt it. I play CW with 1 Kezan Mystic and 1 Eater of Secrets and I'm doing just fine at rank 4.
The times where I've been able to beat a full N'Zoth board is when I have an established board myself, can use my board to break through their taunts and do the final amount of face damage needed. Or beat them before turn 10. :P
At turn 11 or 12 n'zoth gets played, my opponent says 'well played' and I have to concede because I don't think there is a single hand in the game that can deal with a board that contains Sylvanas, a feugen/stalagg combo and 2 sludge belchers, which was what was summoned in the last game I played.
Play your own N'Zoth and let them deal with 2 belchers, sylvanas, feugen/stalagg combo and Tirion on top of that?
By the way, why are you making a game harder for yourself? Aggro is an answer to everything in hearthstone, if your aggro does not beat control all it means that its not aggro enough. Just look at the face zoo in Standard, original zoo was a board oriented midrange deck, so they made it into a allface deck instead, and you know what? It works.
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Hi,
I pretty much only play wild these days and I play mostly control decks. Lately, I've been seeing more and more n'zoth decks that run sylvanas, sludge belchers , feugen/Stallag, etc. At turn 11 or 12 n'zoth gets played, my opponent says 'well played' and I have to concede because I don't think there is a single hand in the game that can deal with a board that contains Sylvanas, a feugen/stalagg combo and 2 sludge belchers, which was what was summoned in the last game I played. So am I missing something here, or has blizzard just made it impossible to play control games in wild? If I don't want to play a fast deck, do I just have to hope they don't draw n'zoth in their first 20 cards, and otherwise it's gg?
I'm genuinely interested if anyone has found a way to counter this, because I haven't been able to think of any.
Playing Standart counters that.
Playing since 1 June 2014.
Review on Every Card: http://goo.gl/RTz806
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Sounds tricky..
Save your removal to after NZoth has been played, and try to kill the first minions with different methods than your AoE.
Save at least one brawl until NZoth has been played?
Everything that isn't about elephants is irrelephant.
You could try control warlock OTK with 1 tick of Emperor Thaurissan on Leeroy+PO+Faceless.
But i play this in standard so i don't know how well it would work in wild where beltcher is a thing.
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
Brawl or maybe Mass Dispel?
Wild sounds like a nightmare..
Playing since 1 June 2014.
Review on Every Card: http://goo.gl/RTz806
Cards That Will Be Missed in Standart Next Year: http://goo.gl/adNMnn
The problem is you'll need two brawls, because after you use the first, the board may well contain two 11/11 thaddiuses. And as you said, otks dont really work after your opponent has summoned nzoth because of sludge belchers, which you also have to double remove. Playing priest and entombing or otherwise stealing their important deathrattle minions works sometimes but i've found this to work pretty inconsistently.
Thanks for your reply argentumemperio, that does help. I guess if I keep seeing this many n'zoth decks i'll have to change my decks to contain as much removal that doesn't actually destroy as possible. I tend to find the weird decks I still encounter pretty often in wild to be much more interesting than the more limited deck pool in standard, which is why i like to play wild. (In addition to still being able to play with all the cards I love). Lately I've been seeing much less of the experimental decks and many more ridiculously optimized decks though, so maybe it won't actually stay fun...
Err, that's what I'm trying to do by asking for advice on the forums. I wrote that first comment before I saw yours, your passive agressiveness is not needed.
Mass dispell + double circle. Entomb for sylvanas feugen can stall nzoth play till fatigue, so you can find combo clear.
Control Warrior with double brawl can be against them.
Playing Patron Warrior in wild rank 8 right now and haven't faced a single deck that ran N'Zoth.
To that you can only play Brawl, Twisting Nether, DOOM!, Enter the Coliseum, Lightbomb, Poison Seeds or maybe Vanish if his hand is full. And also Deathwing
I don't have any of those, so I chosed aggro to rank 5 lol
Yes i agree, most of the times (90%) it's an easy win against Secret Paladin unless I draw poorly and as you said I would win before they could use N'Zoth and Preist they always lightbomb my board full of patrons so I concede.
Freeze mage, maly-freeze if they use a lot of healing.
Freeze mage beats the entirety of Wild, too bad everyone runs Eater of LUL, faced a tryhard control warrior with 2x Eater earlier, guy probably loses half his matchups because of those 2 dead cards, but it completely wrecks freeze. If you get lucky and they don't run it/draw it you can beat any N'zoth deck easily.
One way for any class to deal with N'Zoth, the Corruptor is to drop a Doomsayer and kill Sylvanas.
Beyond that, you generally have to chain together boardclears. Paladin and Warrior generally have the easiest time clearing a N'Zoth board due to Equality and Brawl. Being able to preemptively remove Deathrattle creatures without killing them using Hex , Polymorph, or Entomb is effective as well, but only 3/9 classes have access to these kinds of effects.
Hunters and non-mill Rogues have little means to deal with N'Zoth, so they should look to end the game before N'Zoth gets too much value.
Druids actually do have an answer to N'zoth in Wild, in the form of Poison Seeds, which, on a full board, will also prevent deathrattle creatures from spawning.
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The times where I've been able to beat a full N'Zoth board is when I have an established board myself, can use my board to break through their taunts and do the final amount of face damage needed. Or beat them before turn 10. :P
By the way, why are you making a game harder for yourself? Aggro is an answer to everything in hearthstone, if your aggro does not beat control all it means that its not aggro enough. Just look at the face zoo in Standard, original zoo was a board oriented midrange deck, so they made it into a allface deck instead, and you know what? It works.