The deck was drafted right after the wild fest and i thought it was bad. But 3 Poly's, Pyroblast and some control features - and it is 12-2! I even won the game where i did nothing first 4 turns! And i got 2 legendaries in the reward pack!
I have not played arena yet after the changes on March 16 so i decided to give it a shot today and went 12-1 with this "Divine Shield Paladin" deck, my other choices was Mage (not really my taste) and Hunter (I think it's not in a good spot but saw many people trying it), the MVP was Blood Knight this guy carried me 4 or 5 games playing him turn 3 as a 6/6 or 9/9 and my opponent's cant handle it.
im really impressed with this deck never thought I would do 12 wins, Hunter is not in a good spot, it was my first 12-0 with Hunter btw and it's my second run after the changes so pretty happy with the results and new arena format. My other choices was Mage (not really my taste) and Priest (same), it is very important you know which playstyle you do best to have good results. MVP was Dispatch Kodo , last boss a Druid.
The first strange thing is 4 of these games went to fatigue, 3 opponents and 1 for myself, and I won them all.
The Second warlock had 6 board clears, including 2 dragonfire potions from other cards as well as 5 pieces of hard removal. I saw his entire deck because that was one of the fatigue games and it was arguably the best warlock deck I've ever seen, ended up winning with 5 hp.
The Second shaman had me beaten most likely before my Lich King allowed me to steal the White Eyes deathrattle minion from his deck. He used the new 0 mana board clear when I had 2 cards left and he had none and I luckily had two huge minions left, one Bone Drake buffed by Don hancho that I got from the Grimestreet.
The priest at 11 wins I killed on turn 6, Coin cobalt scalebane turn 4 and he didn't have removal.
The paladin final boss though had one of the most insane combos I've seen in arena. He played Marin the Fox on curve and had a Cobra on board already. He instantly played the 3 mana 6/6 that replaces your hand for legendaries the next turn that he got from it.... and he then proceeded to get completely destroyed by.... Cobalt Scalebane. buffing so many tiny minions, and thanks to Zola I had another even if he got Deathwing + some small taunts.
Cards like Lich King and Cobalt are expected to carry you, but the honest MVP of this run was Zola the Gorgon. She got me two Lich Kings several times, two Doomsayers against a warrior who had me badly until I was able to board clear twice, and several times I had to play her on curve but got a 1 or 2 cost minion back. I definitely suggest people try her more if you have a hard attrition or control deck.
The Warrior who beat me had some of the best weapon synergy i've seen in arena and a lot of hard removal. 2 executes in the first 5 cards, 3 weapons in the first few turns, including a Fool's Bane. He lived with 4 hp because I honestly drew none of my powerful cards or weapons to counter his tempo from it. He played extremely greedy and got lucky and rewarded for it. Can't blame him.
Once I got to 9 wins I started playing very greedily, Like coining the scalebane against the Priest when he had played zero cards at that point. I figured with my deck as late game oriented as it was getting them to bait out several removals would be good because decks at that level have enough removal to waste.
Just wanted to tell others who like this game about my run because I know many enjoy seeing these, especially when cards that don't normally shine help carry the deck.
I don't have screenshots or videos as proof because I didn't think I'd get 12 wins with this deck.
My first 12-1. Ultimate Infestations were kinda important half of the times, but deck was solid enough without them, except for that one loss... Spiteful Summoner never gave me anything higher than 2 drop though... was kinda unlucky with that... Once I even got a Wisp
After a long brake! Got a second 12-win Paladin deck. The tier score from HearthArena was not that great but force was real. Nice early game plus Spikeridged Steeds and some luck from Grimestreet Informant were the carries. Also Hand of Salvation was a nice surprise addition.
I was not aware that this deck is so strong until I finished it, lol. 72.6 tierscore and I made 13 choices different than Heartharena. I think it still helps, but you must think which card fits more into that deck and also I'm usually looking hsreplay as well.
First Arena of the expansion and 12:2 with this heavily Rush themed Warrior. The only losses were against a Mage that got lucky with Sindragosa and a Warlock that actually could pull off Rin, the First Disciple.
Extremly aggro pally. Lost the two games because I was faar too greedy (and sleepy): I had the feeling that the mage had an Vaporize and deliberately suicided my Violet Wurm to buff the spawns with my weapon. I had 8 Mana remaining, a [/card]Dinosize[/card] on my hand, but didn't play it - next turn, Mage casted his 2. or 3. Flamestrike, wiping my board and dooming me. On that note, he was on 11. So, had I played Dinosize before attacking with my weapon, I may have had won ....
Second loss was vs priest. It was extremly close, I was slowly gaining boardcontrol (with 6 health remaining). I cast Spikeridged Steed - on my Violet Wurm (instead of another, just played creature). He suicided his Crystalline Oracle - and got my Equality. After killing my Worm, I noticed that my Stegodon did not appear, due to the 1/1 Worms .... Needless to say, had I played Steed on my other creature, I would have won.
Quite a nice deck - I had extremly well answers and got to 11-0 as well - though my last two opponents were Rogues. The first one rushed me hard, and I was lacking answers (he silenced my Obsi), and the last Rogue was eventually milled (extremly close match as well).
I was pretty lucky to have my answers often enough - something like Scream when he has a lot of weenies, Mass Dispel when all enemy minions where buffed, MCT when he had just placed his fourth minion, etc.
I think this run can tell a lot about current state of arena meta. Last 4 opponents were all paladins, more than half of the opponents were paladins and I played paladin myself. Fun thing about the deck/run is that I drew my Tarim only once - in the last game. And haven't played it.
Another day, another 12-wins Paladin. Hard working horses of this deck were double Sword of Justice and Lich King. There was also pretty good elemental synergy with Thunder Lizards, but more often than not I was chosing to play for tempo and broke the chain. Most of the games were pretty tough, lost to two other Paladins. Also I have a feeling that I hit that perfect mana curve spot with this deck - every game I was able to curve out smoothly and fizzled out only once ot twice.