Well I usually don't post my 12 wins here anymore but this one is an exception. Why? It is the most unlikely deck to win 12-2 in arena. A mage without frostbolts, flame cannons, and fireballs. Once i finished drafting i was like 'dats it, im farked.' Played out like a shitty deck would in the early games and eventually arrived at 4-2, i was damn sure i'm going out with a 4-3 score after the next game. then,...well, take a look.
I must say all the wins are hard fought victories. Playing each game carefully by controlling the board, trading wisely, and not get too greedy near the finish line. Had to discipline myself to play it safe and clear all board presence. Explosive Sheep has been effective as a mini flamestrike during early game to avoid losing board control. Polymorph plays a huge role in the deck as it helped me get past many huge threats like sunwalkers, giants, and buffed up minions(blessing of kings anyone?). Using the faceless manipulator on an opponent minion before polymorphing them is a bonus. Bomb lobber again plays a big part of sweeping away 4 health minions during midgame. What else can i say?
Went back 2 back 12 wins on Asia, this time a had a pretty standard 12 win mage deck, i usually got on the board early and just cleared the threats he played.
My first 12 win deck, I was pretty surprised by how well it did. Prior to this I had never topped 7 wins before.
It was very easy to play, 4 of my wins came with 30 life, and I almost always won by around turn 10. There were four games where I didn't get/play any flame strikes and i still went 3-1
Strategy: early and mid game board control, and then flame striking everything off.
it is my first 12 wins i never expected it to happen with this deck but oh my god 4 argent protector, 3 blessing of kings both were so much powerful and sea giant is just an awesome card in arena with muster.
My first 12-0 arena. Playing mage, I drafted this deck - and it looked like shit.. MVP: Knife Juggler + Blizzard to kill annoying minions/stall the game.
#TEMPO
Just shows the power of the curve. This deck has pretty much a perfect one.
A deck can lack a bunch of the staples, if it's able to drop minions on curve from the get-go, it'll most likely snowball from the turn your opponent misses a drop/has a lacklustre turn.
It had some wonky cards in Patient Assassin, Gnomish Experimenter and double Flesheating Ghoul, also lacked both Eviscerate, Deadly Poison and Tinker's Oil.
On the positive side was a fairly high minion quality together with a good aggressive curve.
As with every 12-0 run, all cards had their moments, Patient Assassin even stopped some people from playing a 4-drop all together, leaving me with the board, Gnomish Experimenter got me a Fan of Knives in the final game, so even he didn't only draw me chickens.
12-2 Zoo Lock. Played it like Zoo with a combo finisher, I picked a Power Overwhelming over a Dread Infernal because I wanted to zoo it up! It worked as my winning top deck :D
ATTACHMENTS
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If you're happy and you know it... well that's good :)
I was surprised this deck made 12 wins. Really didn't expect it as the cards were somewhat random and sub-par. But it worked out great, along with some luck (of course).
Didn't think it was anything special. Fel Reaver is a card you have to be so careful with. But it worked out, the 3 Shrinkmeister were the MVP's, but props to the Velen's Chosen/Holy Nova combo's as well.
Demonfire was a very good card, i could use it to kill my opponen'ts minions with 2 health or use it on my own minions suchs Imp Gang Boss or the imps from this minion as well or Voidcaller
I tried as much as possible to control the board. While my opponents was more focus on my face...
Kel'Thuzad was a keycard for control the board. every time i was on turn 8 i hope to have it on my hand and some minions on the board to do trades.
Molten Giant I don't like this card much in arena, but as a warlock i thou i could get good value from it and i was right. The hero power somes times gave me that free Giant on the board.
As a warlock you need heals for the extra dmg you take with your hero power. Thats why [card]Antique Healbot/card] was part of my key cards. try to get low to play free giant, then heal up.
Imp-losion only played twice this card in the 13 games. But still did the right job.
I tried to outlast my opponent was much i could. while he was running out of cards in hand and trying to go face hard, I was controlling he board and getting ready to hit thier faces.
Sorry for my English.
I will never know if i could acieve 12-0. Due that little mistake...(watching how many cards my enemy had... then pass the mouse over end turn, and clicked) Had to concede after that.
Faced at least 8 Paladins (maybe even more) during the 14 matches, so besides the obvious MVP cards, one of the worst could really shine: thanks Silverback Patriarch!
1-drops contested the early game, Voidcallers won the mid-game and the giants & demons won the late game. Though without the heal bots the deck would have been a disaster.
A very fun deck to play. The games that were lost were down to poor early game draws and failing to draw into any of my healing. (though reviewing the replay, one of the losses could have been won if I'd been a little braver. I obviously have too much respect for Shaman burst capacity.)
Well I usually don't post my 12 wins here anymore but this one is an exception. Why? It is the most unlikely deck to win 12-2 in arena. A mage without frostbolts, flame cannons, and fireballs. Once i finished drafting i was like 'dats it, im farked.' Played out like a shitty deck would in the early games and eventually arrived at 4-2, i was damn sure i'm going out with a 4-3 score after the next game. then,...well, take a look.
I must say all the wins are hard fought victories. Playing each game carefully by controlling the board, trading wisely, and not get too greedy near the finish line. Had to discipline myself to play it safe and clear all board presence. Explosive Sheep has been effective as a mini flamestrike during early game to avoid losing board control. Polymorph plays a huge role in the deck as it helped me get past many huge threats like sunwalkers, giants, and buffed up minions(blessing of kings anyone?). Using the faceless manipulator on an opponent minion before polymorphing them is a bonus. Bomb lobber again plays a big part of sweeping away 4 health minions during midgame. What else can i say?
p.s. the reward was handsome too!
Went back 2 back 12 wins on Asia, this time a had a pretty standard 12 win mage deck, i usually got on the board early and just cleared the threats he played.
Mediocre rewards again.
12-2 Mage
My first 12 win deck, I was pretty surprised by how well it did. Prior to this I had never topped 7 wins before.
It was very easy to play, 4 of my wins came with 30 life, and I almost always won by around turn 10. There were four games where I didn't get/play any flame strikes and i still went 3-1
Strategy: early and mid game board control, and then flame striking everything off.
MVP: 3 flame strikes:)
My first 12-0 Arena :)
This deck just facerolled everything!
Mvp's were the 3x weapons, multiple 2 drops and, constant face dmg from hero power / spells.
Was my 8th 12 win as a Hunter, and it is definitely my best performing class for arena.
Tip for hunter arena: Build the deck for aggro, hope for weapons, and use hero power often.
Have also attached another 12-1 Hunter (2x Glaivezooka, 2x Eaglehorn Mvp's) and a 12-1 Warrior (Warsong commander n frothing :)
[IMG]http://i58.tinypic.com/168ijb6.png[/IMG]
[IMG]http://i62.tinypic.com/2j280ab.png[/IMG]
12-2 Mage w/ only 1xFlamestrike 1xFireball 1xPolymorph BUT double Venture Co. and a few taunts!
Paladin 12-1,
it is my first 12 wins i never expected it to happen with this deck but oh my god 4 argent protector, 3 blessing of kings both were so much powerful and sea giant is just an awesome card in arena with muster.
Just shows the power of the curve. This deck has pretty much a perfect one.
A deck can lack a bunch of the staples, if it's able to drop minions on curve from the get-go, it'll most likely snowball from the turn your opponent misses a drop/has a lacklustre turn.
Been playing mostly constructed this season but decided to hit the arena a bit today, got this 12-0 Rogue.
http://imgur.com/XNntfAa,s2ARmcy#1
It had some wonky cards in Patient Assassin, Gnomish Experimenter and double Flesheating Ghoul, also lacked both Eviscerate, Deadly Poison and Tinker's Oil.
On the positive side was a fairly high minion quality together with a good aggressive curve.
As with every 12-0 run, all cards had their moments, Patient Assassin even stopped some people from playing a 4-drop all together, leaving me with the board, Gnomish Experimenter got me a Fan of Knives in the final game, so even he didn't only draw me chickens.
Went 12-2 on Asia , decent rogue deck with a nice curve, it feels great to burst down mages from 20 health.
Got really good rewards but the content of the packs sucked.
Reached 12 wins for the first time with mage.
4 Piloted Shredder plus Flamestrike got me easy board control in almost every game.
12-2 Zoo Lock. Played it like Zoo with a combo finisher, I picked a Power Overwhelming over a Dread Infernal because I wanted to zoo it up! It worked as my winning top deck :D
If you're happy and you know it... well that's good :)
12 Win Paladin:
1 Noble Sacrifice
1 Annoy-a-Tron
1 Argent Protector
1 Haunted Creeper
1 Knife Juggler
1 Mad Bomber
1 Mechwarper
1 Puddlestomper
2 Shielded Minibot
1 Muster for Battle
1 Earthen Ring Farseer
1 Scarlet Purifier
2 Truesilver Champion
2 Blessing of Kings
1 Consecration
2 Hammer of Wrath
1 Lost Tallstrider
1 Stampeding Kodo
1 Ogre Magi
1 Sen'jin Shieldmasta
1 Stormwind Knight
1 Frostwolf Warlord
1 Boulderfist Ogre
1 Guardian of Kings
1 Ravenholdt Assassin
I think that's all of them. :)
I was surprised this deck made 12 wins. Really didn't expect it as the cards were somewhat random and sub-par. But it worked out great, along with some luck (of course).
Without question, the MVP of the deck is Warsong Commander. Won at least 5-6 games because I could clear the board with Harvest Golem games, use it with Sludge Belcher or do funky things with Frothing Berserker.
Didn't think it was anything special. Fel Reaver is a card you have to be so careful with. But it worked out, the 3 Shrinkmeister were the MVP's, but props to the Velen's Chosen/Holy Nova combo's as well.
Shaman 12-2:
The fire elementals just didn't stop with the beatdown.
Warlock 12 - 1
By accident clicked end turn while i was 10 - 0 then i had to concede.
Standout
Demonfire was a very good card, i could use it to kill my opponen'ts minions with 2 health or use it on my own minions suchs Imp Gang Boss or the imps from this minion as well or Voidcaller
I tried as much as possible to control the board. While my opponents was more focus on my face...
Kel'Thuzad was a keycard for control the board. every time i was on turn 8 i hope to have it on my hand and some minions on the board to do trades.
Molten Giant I don't like this card much in arena, but as a warlock i thou i could get good value from it and i was right. The hero power somes times gave me that free Giant on the board.
As a warlock you need heals for the extra dmg you take with your hero power. Thats why [card]Antique Healbot/card] was part of my key cards. try to get low to play free giant, then heal up.
Imp-losion only played twice this card in the 13 games. But still did the right job.
I tried to outlast my opponent was much i could. while he was running out of cards in hand and trying to go face hard, I was controlling he board and getting ready to hit thier faces.
Sorry for my English.
I will never know if i could acieve 12-0. Due that little mistake...(watching how many cards my enemy had... then pass the mouse over end turn, and clicked) Had to concede after that.
Did it again (my first achievement was with Mage of course: http://www.hearthpwn.com/decks/161066-12-wins-arena-tempo-mage)!
12-2, after 2-2!
Faced at least 8 Paladins (maybe even more) during the 14 matches, so besides the obvious MVP cards, one of the worst could really shine: thanks Silverback Patriarch!
Triple Hammer of Wrath rulez!
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Twelve wins Paladin, no Truesilver or Consecration! My first one!
Decklist: http://imgur.com/99ym03w,yVtHP5b
http://imgur.com/2Y3d0Cr,r1cEqPg,e4UYpoi,xVRtdiM (4 images in this link)
Really surprised by how this deck performed. Best part, I've never even drawn Avenge. It just never showed up. But it seems like I never needed it.
Aldor and Muster for Battle are stupidly good, and so is Sea Giant.
[img]https://33.media.tumblr.com/11f0e99da892d3d93749f5998e14486a/tumblr_nh67murOpW1r3rdh2o1_r1_500.gif[/img]
Got another 12-0 run today. Ran a tempo paladin that was insane, possibly the best overall arena deck I've ever drafted
Warlock 12-2.
1-drops contested the early game, Voidcallers won the mid-game and the giants & demons won the late game. Though without the heal bots the deck would have been a disaster.
A very fun deck to play. The games that were lost were down to poor early game draws and failing to draw into any of my healing. (though reviewing the replay, one of the losses could have been won if I'd been a little braver. I obviously have too much respect for Shaman burst capacity.)