My second 12-0 ever with a beastly Paladin deck. I had avoided paladin for a long time because of shitty card quality but man... this deck was amazing. None of my matches were even close. It felt great crushing extra greedy Warrior decks with their 2-3 Dragon Roars. Felt good to get 12 wins after taking a break from HS for a while.
12-2 with this deck. This is a surprisingly nuance deck since it has terrible mid-game but so many early and late game. So you have to know when to curve out and when to use your Hero Power to keep resources and draw into your late game.
Another 12-win run, got another golden common. At least I only got one card this time so they allowed me 300 gold.
Typical rogue with good tempo and lots o' removal. What a difference a single Vilespine Slayer in the draft makes. Worgen Abomination was very good surprise removal. Funniest (and luckiest) moment: Blink Fox pulls Counterspell. Mage goes all in on damage, and then gets her Pyroblast countered. GG. I guess she was hoping it was Mana Bind.
An interesting deck - it was lacking good curve minions, with only Untamed Beastmaster having premium stats for a 3-drop, so I decided to lean heavily on initiative and late game, and got extremely high quality cards for that.
MVP's: Truesilver Champion - awesome card. the 2 copies were crucial in stabilizing and staying even on board until the later stages. Sound the Bells! - was very effective, and had to be used quite a few times as only a single or double charge to keep something on the board for a while longer -it was worth it since my entire game plan was to win late.
saw little play: Dark Conviction - This was supposed to be my "hard removal", but in the end I think I got to draw & use it only once the entire run. Wolfrider - This was drawn only a few times, and was used as a 3-mana removal in the early game. I almost forgot I had this card.
surprises: Cheaty Anklebiter - The ping was crucial in many games and got me that extra damage needed to remove a heavily injured minion (or just a Cursed Disciple). I definitely have a newfound appreciation for this card now in non-ping classes. Voodoo Doctor - A small card, but the heal proved important many times for allowing my bigger minions (especially Untamed Beastmaster) to survive and extra turn or trade, and setting up Fungalmancer. Because the heal was so useful I never played this on turn 1 or in a position where it couldn't heal or be buffed.
2nd 12-run in a row, this one is also paladin, but a quite different one.
This deck didn't have any of the premium paladin cards like Spikeridged Steed, Vinecleaver or Silver Sword, and was also deprived of good late game cards like Violet Wurm, Bonemare or big taunts. A very 'normal' midrange deck that relied on good curve and solid normal play.
The little bits of extra damage from Elven Archer, Cheaty Anklebiter and Bloodclaw, like my last paladin 12-run, were crucial for finishing injured minions and winning the board. Later this allowed me to play a discounted Sea Giant and seal the games from there.
MVP's: High Priest Thekal - The ability didn't really do anything, but I got this got on curve many times and the 3/4 stats were great for good early game trades Charged Devilsaur - This was the only card in the deck capable of removing big stuff (aside from Aldor Peacekeeper, but it was hardly drawn the entire run) Sea Giant - Dropping it for 6 or less, and sometimes even 7, was insanely good and allowed me to close many games.
saw little play: Aldor Peacekeeper - I meant this card to be my main counter to big minions, but drew it only twice the entire run and I think I had good target for it only once, lowering 6 attack to 1. Dragonmaw Scorcher - Surprisingly didn't see much play, and never killing more then 2 things. Still proved to be useful, one time even as a 1 damage ping for a single minion. Venomancer - Not drawn a lot, but it was also never really needed
surprises: Bloodclaw - Excellent on early turns and well worth the damage taken. Elven Archer - The ping was crucial many times, and along with Cheaty Anklebiter and Bloodclaw finished off injured enemies on many important occasions.
Went 12-1 with a midrange Warlock deck. I didn't really have any trouble during my first 11 games, as the deck was pretty strong overall. And it would have been my 3rd 12-0 run ever if I hadn't run into an insane Warrior deck who drew 3 Warpaths while still having 14 cards in their deck...
MVP was without a doubt Omega Agent. Pick it immediately if it's offered to you. Carried me through multiple games.
My lowest score deck I've ever gotten 12 wins with at 67.7 (previous lowest score was 73.8 with two seperate decks). I didn't think I would get far with only a single Demonbolt and no Defile, but I was carried by small removal spells like my double Drain Soul, Shriek, and Hellfire. MVP of the deck is definitly Omega Agent who is completly broken in arena (my first time playing with her). I was able to tap a lot as the deck had tons of heal between double Drain Soul, Cheaty Anklebiter, Lesser Amethyst Spellstone, Deathweb Spider, and even Priestess of Elune (which did a lot better than expected).
Also, this is by far my worst ever arena rewards for 12 wins. 255 gold and two golden rares? I average ~400 gold with my 12 win decks smh.
Edit: Also the Shriek into Kaboom Bot combo won me a lot of games. I even once played Crazed Alchemist on a Sleepy Dragon into playing Kaboom Bot into Shriek to clear. Also playing Omega Agent decreases the cost of Demonbolt to 5 just on her own, so those two cards combed nicely on 10 to destroy a huge threat and flood the board.
I drafted a very interesting 72.7 point Priest deck and went 12-0 with it. My third perfect run ever!
It was a weirdly synergistic deck with 3 Auchenai Soulpriests, 1 Auchenai Phantasm, 1 Squashling and a single copy of the surprisingly effective Regenerate, as it allowed me to be flexible with my gameplan, either by dealing damage and gaining massive tempo or drawing an extra card with the help of Northshire Cleric. Duskbreaker was useless throughout my run and was only played as a 4-mana 3-3.
Such a fun deck, you will be missed. Removal, AOE, Value, this deck had it all.
12-0 with a great warlock deck. MVP were the 2 Shadowflames, the 2 Demonbolts and Omega Agent.
Arena Leaderboard #10 EU August 2018
My second 12-0 ever with a beastly Paladin deck. I had avoided paladin for a long time because of shitty card quality but man... this deck was amazing. None of my matches were even close. It felt great crushing extra greedy Warrior decks with their 2-3 Dragon Roars. Felt good to get 12 wins after taking a break from HS for a while.
12-2 with this deck. This is a surprisingly nuance deck since it has terrible mid-game but so many early and late game. So you have to know when to curve out and when to use your Hero Power to keep resources and draw into your late game.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
2 Supercolliders, 2 Dragon Roars ... nothing to see here, folks ...
damn i wish i could draft a deck like these sometimes.. last time i drafted a legendary is like 2 weeks ago..
Another 12-win run, got another golden common. At least I only got one card this time so they allowed me 300 gold.
Typical rogue with good tempo and lots o' removal. What a difference a single Vilespine Slayer in the draft makes. Worgen Abomination was very good surprise removal. Funniest (and luckiest) moment: Blink Fox pulls Counterspell. Mage goes all in on damage, and then gets her Pyroblast countered. GG. I guess she was hoping it was Mana Bind.
Heartharena: https://www.heartharena.com/arena-run/whlmkr
Yeah I do believe it's quite decent for rogue.
Been so LONG since I played arena! Garbage rewards though
12-2 with an insane control shaman deck.
Arena Leaderboard #10 EU August 2018
Got offered Silver Sword and Sunkeeper Tarim early and then tried drafting around them. Turned out quite well.
2nd ever 12 win (fun fact: 1st one was on new year's, and today is my birthday). Brutal 73 point aggro hunter.
10.3.2019
An interesting deck - it was lacking good curve minions, with only Untamed Beastmaster having premium stats for a 3-drop, so I decided to lean heavily on initiative and late game, and got extremely high quality cards for that.
The early game was usually a struggle to stay somewhat even until I could get some swing cards like Truesilver Champion, Fungalmancer or Spikeridged Steed that allowed me to stabilize, and then closing the game with big value cards like Violet Wurm, Bonemare and Silver Sword.
The last game was a great example of how this deck was meant to work: struggling to stay even early with Glow-Tron, Cheaty Anklebiter, Spring Rocket and other random cards, until I got my Truesilver Champion to get an edge, and finishing with a sequence of Sea Giant, double Violet Wurm, Ghostly Charger with Blessing of Kings, Fungalmancer and a Bonemare that proved eventually too much for my 11-win mage opponent to handle.
MVP's:
Truesilver Champion - awesome card. the 2 copies were crucial in stabilizing and staying even on board until the later stages.
Sound the Bells! - was very effective, and had to be used quite a few times as only a single or double charge to keep something on the board for a while longer -it was worth it since my entire game plan was to win late.
saw little play:
Dark Conviction - This was supposed to be my "hard removal", but in the end I think I got to draw & use it only once the entire run.
Wolfrider - This was drawn only a few times, and was used as a 3-mana removal in the early game. I almost forgot I had this card.
surprises:
Cheaty Anklebiter - The ping was crucial in many games and got me that extra damage needed to remove a heavily injured minion (or just a Cursed Disciple). I definitely have a newfound appreciation for this card now in non-ping classes.
Voodoo Doctor - A small card, but the heal proved important many times for allowing my bigger minions (especially Untamed Beastmaster) to survive and extra turn or trade, and setting up Fungalmancer. Because the heal was so useful I never played this on turn 1 or in a position where it couldn't heal or be buffed.
11.3.2019
2nd 12-run in a row, this one is also paladin, but a quite different one.
This deck didn't have any of the premium paladin cards like Spikeridged Steed, Vinecleaver or Silver Sword, and was also deprived of good late game cards like Violet Wurm, Bonemare or big taunts. A very 'normal' midrange deck that relied on good curve and solid normal play.
The little bits of extra damage from Elven Archer, Cheaty Anklebiter and Bloodclaw, like my last paladin 12-run, were crucial for finishing injured minions and winning the board. Later this allowed me to play a discounted Sea Giant and seal the games from there.
MVP's:
High Priest Thekal - The ability didn't really do anything, but I got this got on curve many times and the 3/4 stats were great for good early game trades
Charged Devilsaur - This was the only card in the deck capable of removing big stuff (aside from Aldor Peacekeeper, but it was hardly drawn the entire run)
Sea Giant - Dropping it for 6 or less, and sometimes even 7, was insanely good and allowed me to close many games.
saw little play:
Aldor Peacekeeper - I meant this card to be my main counter to big minions, but drew it only twice the entire run and I think I had good target for it only once, lowering 6 attack to 1.
Dragonmaw Scorcher - Surprisingly didn't see much play, and never killing more then 2 things. Still proved to be useful, one time even as a 1 damage ping for a single minion.
Venomancer - Not drawn a lot, but it was also never really needed
surprises:
Bloodclaw - Excellent on early turns and well worth the damage taken.
Elven Archer - The ping was crucial many times, and along with Cheaty Anklebiter and Bloodclaw finished off injured enemies on many important occasions.
First 12-0 in my life,yeah this deck was so busted but im still glad for this.
Truesilver,stonehill,frostrider,new challnger,tarim and onyxia were the mvps.
Went 12-1 with a midrange Warlock deck. I didn't really have any trouble during my first 11 games, as the deck was pretty strong overall. And it would have been my 3rd 12-0 run ever if I hadn't run into an insane Warrior deck who drew 3 Warpaths while still having 14 cards in their deck...
MVP was without a doubt Omega Agent. Pick it immediately if it's offered to you. Carried me through multiple games.
12-2 paladin with the best arena deck i have ever had. I had basically no bad card. Lost to an aggro mage and a all the perfect answers priest :')
My lowest score deck I've ever gotten 12 wins with at 67.7 (previous lowest score was 73.8 with two seperate decks). I didn't think I would get far with only a single Demonbolt and no Defile, but I was carried by small removal spells like my double Drain Soul, Shriek, and Hellfire. MVP of the deck is definitly Omega Agent who is completly broken in arena (my first time playing with her). I was able to tap a lot as the deck had tons of heal between double Drain Soul, Cheaty Anklebiter, Lesser Amethyst Spellstone, Deathweb Spider, and even Priestess of Elune (which did a lot better than expected).
Also, this is by far my worst ever arena rewards for 12 wins. 255 gold and two golden rares? I average ~400 gold with my 12 win decks smh.
Edit: Also the Shriek into Kaboom Bot combo won me a lot of games. I even once played Crazed Alchemist on a Sleepy Dragon into playing Kaboom Bot into Shriek to clear. Also playing Omega Agent decreases the cost of Demonbolt to 5 just on her own, so those two cards combed nicely on 10 to destroy a huge threat and flood the board.
I drafted a very interesting 72.7 point Priest deck and went 12-0 with it. My third perfect run ever!
It was a weirdly synergistic deck with 3 Auchenai Soulpriests, 1 Auchenai Phantasm, 1 Squashling and a single copy of the surprisingly effective Regenerate, as it allowed me to be flexible with my gameplan, either by dealing damage and gaining massive tempo or drawing an extra card with the help of Northshire Cleric. Duskbreaker was useless throughout my run and was only played as a 4-mana 3-3.
I wish my rewards were better though :(
Just got 12-1 with this amazing 67 point druid deck #MakeDruidGreatAgain